EDBT 2026 Demo / reviewers in the wild / expert
Jason Lewis 0001
dblp:16/3949 · also Jason E. Lewis, Jason Edward Lewis
· DBLP profile ↗
3ranked-venue papers
2as first author
0since 2021 · last 2011
0000-0003-0130-8544ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 77% Audio and music processing · 23% | |
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › software visualization
performance visualization |
0.1 | 1 | 2006 | Taking sides: dynamic text and hip-hop performance · ACM Multimedia 2006 |
Methods — techniques the papers use, named apart from their topics
textengine · 0.1dynamic layout · 0.0continuous editing · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | A Poor Woman's Interactive Remake of the "I Still Remember" Documentary with OpenGL
Miao Song 0001, Peter Grogono, Jason Lewis 0001, Maureen J. Simmonds |
ICEC | 3 |
| 2006 | Taking sides: dynamic text and hip-hop performanceabstractIn this paper we describe Taking Sides, a performance using a real-time speech visualization software system called TextEngine. Taking Sides is a collaboration between our research studio and Montreal hip-hop artist Dwayne Hanley. Our primary goal was to create a strong conceptual link between the text visualization, the content of the artist's lyrics, and his performance style. Additionally we wanted to test the flexibility of TextEngine in developing customized performance applications. Pursuing these goals led us through a three month development effort that cycled tightly between design, performance and programmatic iterations. Jason Lewis 0001, Yannick Assogba |
ACM Multimedia | 1 |
| 1999 | ActiveText: A Method for Creating Dynamic and Interactive TextsabstractThis paper describes ActiveText, a method for creating dynamic and interactive texts. ActiveText uses an object-based hierarchy to represent texts. This hierarchy makes it easy to work with the ASCII component and pixel component of the text at the same time. Static, dynamic and interactive properties of text can be easily intermixed and layered. The user can enter and edit text, adjust static and dynamic layout, apply dynamic and interactive behaviors, and adjust their parameters with a common set of tools and a common interface. Support for continuous editing allows the user to sketch dynamically. A prototype application called It's Alive! has been implemented to explore the ActiveText functionality. The documents produced by It's Alive! can be of use in a wide-range of areas, including chat-spaces, email, web-sites, fiction and poetry writing, and low-end film & video titling. Jason Lewis 0001, Alex Weyers |
ACM Symposium on User Interface Software and Technology | 1 |