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Steven Wong

dblp:16/4491 · DBLP profile ↗
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2ranked-venue papers
0as first author
1since 2021 · last 2025
0000-0002-5491-6415ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1 · 1 since 2021Theory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Immersive interaction · 77% Learning and educational technologies · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Immersive interaction › avatar
avatar representation
0.912025
Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences · CHI 2025
Learning and educational technologies
AI in education
0.312025
Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences · CHI 2025

Methods — techniques the papers use, named apart from their topics

mixed-methods within-subjects study · 0.9large language model · 0.9
YearPublicationVenuePosition
2025 Exploring the Impact of Avatar Representations in AI Chatbot Tutors on Learning Experiences
abstract
Despite the growing prominence of Artificial Intelligence (AI) chatbots used in education, there remains a significant gap in our understanding of how interface design elements, particularly avatar representations, influence learning experiences. This paper explores the impact of different AI chatbot avatar representations on students’ learning experiences through a mixed-methods within-subjects study, where participants interacted with three distinct types of AI chatbot interfaces with a common large language model (LLM) over a 14-week university course. Our findings reveal that preferences vary according to factors such as learning habits and learning activities. Avatar design also exhibits affordances for specific prompting behaviors, while the perceived human touch influenced learning experiences in nuanced ways. Additionally, real-world relationships with the individuals behind deepfakes influence these experiences. These insights suggest that the thoughtful integration of diverse avatar representations in AI chatbot systems for different learners and settings can greatly enhance learning experiences.
Chek Tien Tan, Indriyati Atmosukarto, Budianto Tandianus, Songjia Shen, Steven Wong
CHI5
2004 Finding optimal paths in MREP routing
Rudolf Fleischer, Mordecai J. Golin, Chin-Tau A. Lea, Steven Wong
Inf. Process. Lett.4