EDBT 2026 Demo / reviewers in the wild / expert
David Schneider 0006
dblp:16/49-6
· DBLP profile ↗
15ranked-venue papers
2as first author
14since 2021 · last 2026
0000-0002-3272-2337ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 11 · 2 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 6 since 2021Systems, architecture and hardware · 4 · 1 first-author · 3 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Privacy-Compliant Human Data Synthesis in Images for GDPR
Kartik Patwari, David Schneider 0006, Xiaoxiao Sun 0002, Chen-Nee Chuah, Lingjuan Lyu, Vivek Sharma 0001 |
FG | 2 |
| 2026 | Scalable Video Action Anticipation with Cross Linear Attentive MemoryabstractRecent advances in action anticipation rely heavily on Transformer architectures to learn discriminative representations of the past observation, incurring high computational and memory overhead that limits their applicability to long videos. While temporal processors with linear complexity like RNNs and state-space models offer efficient alternatives, their sequential nature risks overlooking subtle cues in observed frames that could enhance future anticipation. We address this limitation with Cross Linear Attentive Memory (CLAM), a memory module that selectively retrieves complementary context cues from frame features. By reformulating linear attention to replace traditional cross-attention, CLAM achieves linear computation complexity and constant memory usage relative to input length. Finally, by fusing the outputs of the temporal processor and CLAM, a non-autoregressive Transformer decoder generates future actions in one shot with high accuracy. Experiments on egocentric (EpicKitchens100 and Ego4D) and third-person (Thumos14) benchmarks demonstrate our model’s superior anticipation accuracy and scalability, processing longer sequences with significantly less latency growth than alternatives. Our approach also achieves promising results in online action detection. Zeyun Zhong, Manuel Martin, David Schneider 0006, David J. Lerch, Chengzhi Wu, Frederik Diederichs, Juergen Gall, Jürgen Beyerer |
WACV | 3 |
| 2026 | Mitigating Label Noise using Prompt-Based Hyperbolic Meta-Learning in Open-Set Domain Generalization
Kunyu Peng, Di Wen 0006, M. Saquib Sarfraz, Yufan Chen 0001, Junwei Zheng, David Schneider 0006, Kailun Yang 0001, Alina Roitberg, Rainer Stiefelhagen |
Int. J. Comput. Vis. | 6 |
| 2025 | Exploring Self-supervised Skeleton-based Action Recognition in Occluded EnvironmentsabstractTo integrate action recognition into autonomous robotic systems, it is essential to address challenges such as person occlusions—a common yet often overlooked scenario in existing self-supervised skeleton-based action recognition methods. In this work, we propose IosPSTL, a simple and effective self-supervised learning framework designed to handle occlusions. IosPSTL combines a cluster-agnostic KNN imputer with an Occluded Partial Spatio-Temporal Learning (OPSTL) strategy. First, we pre-train the model on occluded skeleton sequences. Then, we introduce a cluster-agnostic KNN imputer that performs semantic grouping using k-means clustering on sequence embeddings. It imputes missing skeleton data by applying K-Nearest Neighbors in the latent space, leveraging nearby sample representations to restore occluded joints. This imputation generates more complete skeleton sequences, which significantly benefits downstream self-supervised models. To further enhance learning, the OPSTL module incorporates Adaptive Spatial Masking (ASM) to make better use of intact, high-quality skeleton sequences during training. Our method achieves state-of-the-art performance on the occluded versions of the NTU-60 and NTU-120 datasets, demonstrating its robustness and effectiveness under challenging conditions. Code is available at https://github.com/cyfml/OPSTL. Kunyu Peng, Alina Roitberg, David Schneider 0006, Jiaming Zhang 0001, Junwei Zheng, Yufan Chen 0001, Ruiping Liu 0001, Kailun Yang 0001, Rainer Stiefelhagen |
IJCNN | 4 |
| 2024 | Navigating Open Set Scenarios for Skeleton-Based Action RecognitionabstractIn real-world scenarios, human actions often fall outside the distribution of training data, making it crucial for models to recognize known actions and reject unknown ones. However, using pure skeleton data in such open-set conditions poses challenges due to the lack of visual background cues and the distinct sparse structure of body pose sequences. In this paper, we tackle the unexplored Open-Set Skeleton-based Action Recognition (OS-SAR) task and formalize the benchmark on three skeleton-based datasets. We assess the performance of seven established open-set approaches on our task and identify their limits and critical generalization issues when dealing with skeleton information.To address these challenges, we propose a distance-based cross-modality ensemble method that leverages the cross-modal alignment of skeleton joints, bones, and velocities to achieve superior open-set recognition performance. We refer to the key idea as CrossMax - an approach that utilizes a novel cross-modality mean max discrepancy suppression mechanism to align latent spaces during training and a cross-modality distance-based logits refinement method during testing. CrossMax outperforms existing approaches and consistently yields state-of-the-art results across all datasets and backbones. We will release the benchmark, code, and models to the community. Kunyu Peng, Junwei Zheng, Ruiping Liu 0001, David Schneider 0006, Jiaming Zhang 0001, Kailun Yang 0001, M. Saquib Sarfraz, Rainer Stiefelhagen, Alina Roitberg |
AAAI | 5 |
| 2024 | SynthAct: Towards Generalizable Human Action Recognition based on Synthetic DataabstractSynthetic data generation is a proven method for augmenting training sets without the need for extensive setups, yet its application in human activity recognition is underexplored. This is particularly crucial for human-robot collaboration in household settings, where data collection is often privacy-sensitive. In this paper, we introduce SynthAct, a synthetic data generation pipeline designed to significantly minimize the reliance on real-world data. Leveraging modern 3D pose estimation techniques, SynthAct can be applied to arbitrary 2D or 3D video action recordings, making it applicable for uncontrolled in-the-field recordings by robotic agents or smarthome monitoring systems. We present two SynthAct datasets: AMARV, a large synthetic collection with over 800k multi-view action clips, and Synthetic Smarthome, mirroring the Toyota Smarthome dataset. SynthAct generates a rich set of data, including RGB videos and depth maps from four synchronized views, 3D body poses, normal maps, segmentation masks and bounding boxes. We validate the efficacy of our datasets through extensive synthetic-to-real experiments on NTU RGB+D and Toyota Smarthome. SynthAct is available on our project page4. David Schneider 0006, Marco Keller, Zeyun Zhong, Kunyu Peng, Alina Roitberg, Jürgen Beyerer, Rainer Stiefelhagen |
ICRA | 1 |
| 2024 | Towards Video-based Activated Muscle Group Estimation in the WildabstractIn this paper, we tackle the new task of video-based Activated Muscle Group Estimation (AMGE) aiming at identifying active muscle regions during physical activity in the wild.To this intent, we provide the MuscleMap dataset featuring >15𝐾 video clips with 135 different activities and 20 labeled muscle groups.This dataset opens the vistas to multiple video-based applications in sports and rehabilitation medicine under flexible environment constraints.The proposed MuscleMap dataset is constructed with YouTube videos, specifically targeting High-Intensity Interval Training (HIIT) physical exercise in the wild.To make the AMGE model applicable in real-life situations, it is crucial to ensure that the model can generalize well to numerous types of physical activities not present during training and involving new combinations of activated muscles.To achieve this, our benchmark also covers an evaluation setting where the model is exposed to activity types excluded from the training set.Our experiments reveal that the generalizability of existing architectures adapted for the AMGE task remains a challenge.Therefore, we also propose a new approach, TransM 3 E, which employs a multi-modality feature fusion mechanism between both the video transformer model and the skeleton-based graph convolution model with novel cross-modal knowledge distillation executed on multiclassification tokens.The proposed method surpasses all popular video classification models when dealing with both, previously seen and new types of physical activities.The database and code can be found at https://github.com/KPeng9510/MuscleMap. Kunyu Peng, David Schneider 0006, Alina Roitberg, Kailun Yang 0001, Jiaming Zhang 0001, Chen Deng, M. Saquib Sarfraz, Rainer Stiefelhagen |
ACM Multimedia | 2 |
| 2024 | Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle ActivationsabstractExploring the intricate dynamics between muscular and skeletal structures is pivotal for understanding human motion. This domain presents substantial challenges, primarily attributed to the intensive resources required for acquiring ground truth muscle activation data, resulting in a scarcity of datasets.In this work, we address this issue by establishing Muscles in Time (MinT), a large-scale synthetic muscle activation dataset.For the creation of MinT, we enriched existing motion capture datasets by incorporating muscle activation simulations derived from biomechanical human body models using the OpenSim platform, a common framework used in biomechanics and human motion research.Starting from simple pose sequences, our pipeline enables us to extract detailed information about the timing of muscle activations within the human musculoskeletal system.Muscles in Time contains over nine hours of simulation data covering 227 subjects and 402 simulated muscle strands. We demonstrate the utility of this dataset by presenting results on neural network-based muscle activation estimation from human pose sequences with two different sequence-to-sequence architectures. David Schneider 0006, Simon Reiß, Marco Kugler, Alexander Jaus, Kunyu Peng, Susanne Sutschet, M. Saquib Sarfraz, Sven Matthiesen, Rainer Stiefelhagen |
NeurIPS | 1 |
| 2023 | Anticipative Feature Fusion Transformer for Multi-Modal Action AnticipationabstractAlthough human action anticipation is a task which is inherently multi-modal, state-of-the-art methods on well known action anticipation datasets leverage this data by applying ensemble methods and averaging scores of uni-modal anticipation networks. In this work we introduce transformer based modality fusion techniques, which unify multi-modal data at an early stage. Our Anticipative Feature Fusion Transformer (AFFT) proves to be superior to popular score fusion approaches and presents state-of-the-art results outperforming previous methods on EpicKitchens-100 and EGTEA Gaze+. Our model is easily extensible and allows for adding new modalities without architectural changes. Consequently, we extracted audio features on EpicKitchens-100 which we add to the set of commonly used features in the community.1 Zeyun Zhong, David Schneider 0006, Michael Voit, Rainer Stiefelhagen, Jürgen Beyerer |
WACV | 2 |
| 2022 | Multimodal Generation of Novel Action Appearances for Synthetic-to-Real Recognition of Activities of Daily LivingabstractDomain shifts, such as appearance changes, are a key challenge in real-world applications of activity recognition models, which range from assistive robotics and smart homes to driver observation in intelligent vehicles. For example, while simulations are an excellent way of economical data collection, a Synthetic→Real domain shift leads to > 60% drop in accuracy when recognizing Activities of Daily Living (ADLs). We tackle this challenge and introduce an activity domain generation framework which creates novel ADL appearances (novel domains) from different existing activity modalities (source domains) inferred from video training data. Our frame-work computes human poses, heatmaps of body joints, and optical flow maps and uses them alongside the original RGB videos to learn the essence of source domains in order to generate completely new ADL domains. The model is optimized by maximizing the distance between the existing source appearances and the generated novel appearances while ensuring that the semantics of an activity is preserved through an additional classification loss. While source data multimodality is an important concept in this design, our setup does not rely on multi-sensor setups, (i.e., all source modalities are inferred from a single video only.) The newly created activity domains are then integrated in the training of the ADL classification networks, resulting in models far less susceptible to changes in data distributions. Extensive experiments on the Synthetic→Real benchmark Sims4Action demonstrate the potential of the domain generation paradigm for cross-domain ADL recognition, setting new state-of-the-art results. Our code is publicly available at https://github.com/Zrrr1997/syn2real_DG. Zdravko Marinov, David Schneider 0006, Alina Roitberg, Rainer Stiefelhagen |
IROS | 2 |
| 2022 | A Comparative Analysis of Decision-Level Fusion for Multimodal Driver Behaviour UnderstandingabstractVisual recognition inside the vehicle cabin leads to safer driving and more intuitive human-vehicle interaction but such systems face substantial obstacles as they need to capture different granularities of driver behaviour while dealing with highly limited body visibility and changing illumination. Multimodal recognition mitigates a number of such issues: prediction outcomes of different sensors complement each other due to different modality-specific strengths and weaknesses. While several late fusion methods have been considered in previously published frameworks, they constantly feature different architecture backbones and building blocks making it very hard to isolate the role of the chosen late fusion strategy itself.This paper presents an empirical evaluation of different paradigms for decision-level late fusion in video-based driver observation. We compare seven different mechanisms for joining the results of single-modal classifiers which have been both popular, (e.g. score averaging) and not yet considered (e.g. rank-level fusion) in the context of driver observation evaluating them based on different criteria and benchmark settings. This is the first systematic study of strategies for fusing outcomes of multimodal predictors inside the vehicles, conducted with the goal to provide guidance for fusion scheme selection. Alina Roitberg, Kunyu Peng, Zdravko Marinov, Constantin Seibold, David Schneider 0006, Rainer Stiefelhagen |
IV | 5 |
| 2022 | Is My Driver Observation Model Overconfident? Input-Guided Calibration Networks for Reliable and Interpretable Confidence EstimatesabstractDriver observation models are rarely deployed under perfect conditions. In practice, illumination, camera placement and type differ from the ones present during training and unforeseen behaviours may occur at any time. While observing the human behind the steering wheel leads to more intuitive human-vehicle-interaction and safer driving, it requires recognition algorithms which do not only predict the correct driver state, but also determine their prediction quality through realistic and interpretable confidence measures. Reliable uncertainty estimates are crucial for building trust and are a serious obstacle for deploying activity recognition networks in real driving systems. In this work, we for the first time examine how well the confidence values of modern driver observation models indeed match the probability of the correct outcome and show that raw neural network-based approaches tend to significantly overestimate their prediction quality. To correct this misalignment between the confidence values and the actual uncertainty, we consider two strategies. First, we enhance two activity recognition models often used for driver observation with temperature scaling – an off-the-shelf method for confidence calibration in image classification. Then, we introduce Calibrated Action Recognition with Input Guidance (CARING) – a novel approach leveraging an additional neural network to learn scaling the confidences depending on the video representation. Extensive experiments on the Drive&Act dataset demonstrate that both strategies drastically improve the quality of model confidences, while our CARING model outperforms both, the original architectures and their temperature scaling enhancement, leading to best uncertainty estimates. Alina Roitberg, Kunyu Peng, David Schneider 0006, Kailun Yang 0001, Marios Koulakis, Manuel Martínez 0001, Rainer Stiefelhagen |
IEEE Trans. Intell. Transp. Syst. | 3 |
| 2021 | Affect-DML: Context-Aware One-Shot Recognition of Human Affect using Deep Metric LearningabstractHuman affect recognition is a well-established research area with numerous applications, e.g. in psychological care, but existing methods assume that all emotions-of-interest are given a priori as annotated training examples. However, the rising granularity and refinements of the human emotional spectrum through novel psychological theories and the increased consideration of emotions in context brings considerable pressure to data collection and labeling work. In this paper, we conceptualize one-shot recognition of emotions in context - a new problem aimed at recognizing human affect states in finer particle level from a single support sample. To address this challenging task, we follow the deep metric learning paradigm and introduce a multi-modal emotion embedding approach which minimizes the distance of the same-emotion embeddings by leveraging complementary information of human appearance and the semantic scene context obtained through a semantic segmentation network. All streams of our context-aware model are optimized jointly using weighted triplet loss and weighted cross entropy loss. We conduct thorough experiments on both, categorical and numerical emotion recognition tasks of the Emotic dataset adapted to our one-shot recognition problem, revealing that categorizing human affect from a single example is a hard task. Still, all variants of our model clearly outperform the random baseline, while leveraging the semantic scene context consistently improves the learnt representations, setting state-of-the-art results in one-shot emotion recognition. To foster research of more universal representations of human affect states, we will make our benchmark and models publicly available to the community under https://github.com/KPeng9510/Affect-DML. Kunyu Peng, Alina Roitberg, David Schneider 0006, Marios Koulakis, Kailun Yang 0001, Rainer Stiefelhagen |
FG | 3 |
| 2021 | Let's Play for Action: Recognizing Activities of Daily Living by Learning from Life Simulation Video GamesabstractRecognizing Activities of Daily Living (ADL) is a vital process for intelligent assistive robots, but collecting large annotated datasets requires time-consuming temporal labeling and raises privacy concerns, e.g., if the data is collected in a real household. In this work, we explore the concept of constructing training examples for ADL recognition by playing life simulation video games and introduce the SIMS4ACTION dataset created with the popular commercial game THE SIMS 4. We build SIMS4ACTION by specifically executing actions-of-interest in a "top-down" manner, while the gaming circumstances allow us to freely switch between environments, camera angles and subject appearances. While ADL recognition on gaming data is interesting from the theoretical perspective, the key challenge arises from transferring it to the real-world applications, such as smart-homes or assistive robotics. To meet this requirement, SIMS4ACTION is accompanied with a GAMING→REAL benchmark, where the models are evaluated on real videos derived from an existing ADL dataset. We integrate two modern algorithms for video-based activity recognition in our framework, revealing the value of life simulation video games as an inexpensive and far less intrusive source of training data. However, our results also indicate that tasks involving a mixture of gaming and real data are challenging, opening a new research direction. We will make our dataset publicly available at https://github.com/aroitberg/sims4action. Alina Roitberg, David Schneider 0006, Aulia Djamal, Constantin Seibold, Simon Reiß, Rainer Stiefelhagen |
IROS | 2 |
| 2019 | An Interactive Indoor Drone AssistantabstractWith the rapid advance of sophisticated control algorithms, the capabilities of drones to stabilise, fly and manoeuvre autonomously have dramatically improved, enabling us to pay greater attention to entire missions and the interaction of a drone with humans and with its environment during the course of such a mission. In this paper, we present an indoor office drone assistant that is tasked to run errands and carry out simple tasks at our laboratory, while given instructions from and interacting with humans in the space. To accomplish its mission, the system has to be able to understand verbal instructions from humans, and perform subject to constraints from control and hardware limitations, uncertain localisation information, unpredictable and uncertain obstacles and environmental factors. We combine and evaluate the dialogue, navigation, flight control, depth perception and collision avoidance components. We discuss performance and limitations of our assistant at the component as well as the mission level. A 78% mission success rate was obtained over the course of 27 missions. Tino Fuhrman, David Schneider 0006, Felix Altenberg, Simon Blasen, Stefan Constantin, Alex Waibel |
IROS | 2 |