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Zachary Pousman

dblp:16/4923 · DBLP profile ↗
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8ranked-venue papers
5as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 4 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Ubiquitous computing and smart environments · 88% Usability and user experience research · 12%
Computer graphics and multimedia
2 papers
Visualization and visual analytics · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Environmental and earth informatics · 100%

Topics — the 4 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Ubiquitous computing and smart environments
smart home
0.112008
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence · UbiComp 2008
Ubiquitous computing and smart environments
peripheral awareness
0.012004
Personalized Peripheral Information Awareness Through Information Art · UbiComp 2004
Usability and user experience research › evaluation methodology
longitudinal study
0.012008
Living with tableau machine: a longitudinal investigation of a curious domestic intelligence · UbiComp 2008
Ubiquitous computing and smart environments › pervasive displays
ambient display
0.012004
Personalized Peripheral Information Awareness Through Information Art · UbiComp 2004

Methods — techniques the papers use, named apart from their topics

field deployment · 0.2design study · 0.2insight typology · 0.1design framework · 0.1co-interpretation · 0.1abstract visualizations · 0.1
YearPublicationVenuePosition
2008 Imprint, a community visualization of printer data: designing for open-ended engagement on sustainability
abstract
We introduce Imprint, a casual information visualization kiosk that displays data extracted from a printer queue. We designed the system to be open-ended, and to support a workgroup in reflection and conversation about the data. Imprint's visualizations depict environmental issues, such as energy consumption and paper consumption of the printers, as well as social information, such as popular concepts from the printed matter. Imprint is intended to spark reflection and conversation, and to bring data into discussions about paper usage and "waste." Our goal is not to explicitly reduce paper, energy, or toner consumption, but instead to open conversations by community members. Our work highlights a design approach for semi-public displays of personal data.
Zachary Pousman, Hafez Rouzati, John T. Stasko
CSCW1
2008 Living with tableau machine: a longitudinal investigation of a curious domestic intelligence
abstract
We present a longitudinal investigation of Tableau Machine, an intelligent entity that interprets and reflects the lives of occupants in the home. We created Tableau Machine (TM) to explore the parts of home life that are unrelated to accomplishing tasks. Task support for "smart homes" has inspired many researchers in the community. We consider design for experience, an orthogonal dimension to task-centric home life. TM produces abstract visualizations on a large LCD every few minutes, driven by a set of four overhead cameras that capture a sense of the social life of a domestic space. The openness and ambiguity of TM allow for a cycle of co-interpretation with householders. We report on three longitudinal deployments of TM for a period of six weeks. Participant families engaged with TM at the outset to understand how their behaviors were influencing the machine, and, while TM remained puzzling, householders interacted richly with TM and its images. We extract some key design implications for an experience-focused smart home.
Zachary Pousman, Mario Romero, Adam M. Smith 0001, Michael Mateas
UbiComp1
2008 Alien presence in the home: the design of Tableau Machine
Mario Romero, Zachary Pousman, Michael Mateas
Pers. Ubiquitous Comput.2
2007 Casual Information Visualization: Depictions of Data in Everyday Life
abstract
Information visualization has often focused on providing deep insight for expert user populations and on techniques for amplifying cognition through complicated interactive visual models. This paper proposes a new subdomain for infovis research that complements the focus on analytic tasks and expert use. Instead of work-related and analytically driven infovis, we propose Casual Information Visualization (or Casual Infovis) as a complement to more traditional infovis domains. Traditional infovis systems, techniques, and methods do not easily lend themselves to the broad range of user populations, from expert to novices, or from work tasks to more everyday situations. We propose definitions, perspectives, and research directions for further investigations of this emerging subfield. These perspectives build from ambient information visualization [32], social visualization, and also from artistic work that visualizes information [41]. We seek to provide a perspective on infovis that integrates these research agendas under a coherent vocabulary and framework for design. We enumerate the following contributions. First, we demonstrate how blurry the boundary of infovis is by examining systems that exhibit many of the putative proper ties of infovis systems, but perhaps would not be considered so. Second, we explore the notion of insight and how, instead of a monolithic definition of insight, there may be multiple types, each with particular characteristics. Third, we discuss design challenges for systems intended for casual audiences. Finally we conclude with challenges for system evaluation in this emerging subfield.
Zachary Pousman, John T. Stasko, Michael Mateas
IEEE Trans. Vis. Comput. Graph.1
2006 A taxonomy of ambient information systems: four patterns of design
abstract
Researchers have explored the design of ambient information systems across a wide range of physical and screen-based media. This work has yielded rich examples of design approaches to the problem of presenting information about a user's world in a way that is not distracting, but is aesthetically pleasing, and tangible to varying degrees. Despite these successes, accumulating theoretical and craft knowledge has been stymied by the lack of a unified vocabulary to describe these systems and a consequent lack of a framework for understanding their design attributes. We argue that this area would significantly benefit from consensus about the design space of ambient information systems and the design attributes that define and distinguish existing approaches. We present a definition of ambient information systems and a taxonomy across four design dimensions: Information Capacity, Notification Level, Representational Fidelity, and Aesthetic Emphasis. Our analysis has uncovered four patterns of system design and points to unexplored regions of the design space, which may motivate future work in the field.
Zachary Pousman, John T. Stasko
AVI1
2004 Personalized Peripheral Information Awareness Through Information Art
John T. Stasko, Todd Miller, Zachary Pousman, Christopher Plaue, Osman Ullah
UbiComp3
2004 Design iterations for a location-aware event planner
Zachary Pousman, Giovanni Iachello, Rachel Fithian, Jehan Moghazy, John T. Stasko
Pers. Ubiquitous Comput.1
2003 The Design and Evaluation of a Mobile Location-Aware Handheld Event Planner
Rachel Fithian, Giovanni Iachello, Jehan Moghazy, Zachary Pousman, John T. Stasko
Mobile HCI4