Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jim Marshall

dblp:16/5822 · DBLP profile ↗
← Back
2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education
AI education
0.212016
A Survey of Current Practice and Teaching of AI · AAAI 2016
Computing education
computing education research
0.112016
A Survey of Current Practice and Teaching of AI · AAAI 2016

Methods — techniques the papers use, named apart from their topics

survey methodology · 0.2
YearPublicationVenuePosition
2018 Deep Learning in the Classroom: (Abstract Only)
abstract
This workshop is a hands-on exploration of Deep Learning techniques and topics for use in the classrooms of Computer Science and related fields. Deep Learning denotes the latest in a series of advances in neural network training algorithms and hardware that allow Artificial Neural Networks (ANNs) to learn quickly and effectively, even with many, stacked layers. These types of networks can be applied to almost any learning problem, such as driving a car, describing images, controlling a robot, or understanding language. This workshop will start with the mathematical and algorithmic foundations of Deep Learning, and introduce an accessible Python-based library, called "conx," which is based on the Keras library and was developed by the workshop instructors. The workshop will demonstrate ideas through animation and visualizations, examine the path to advanced topics, and explore ideas for incorporating Deep Learning topics into the classroom. The workshop is designed to allow participants to gain a foothold with these complex topics, and to help them develop their own materials for teaching. Workshop materials will be made freely available before the workshop as Jupyter notebooks.
Douglas S. Blank, Lisa Meeden, Jim Marshall
SIGCSE3
2016 A Survey of Current Practice and Teaching of AI
abstract
The field of AI has changed significantly in the past couple of years and will likely continue to do so. Driven by a desire to expose our students to relevant and modern materials, we conducted two surveys, one of AI instructors and one of AI practitioners. The surveys were aimed at gathering infor-mation about the current state of the art of introducing AI as well as gathering input from practitioners in the field on techniques used in practice. In this paper, we present and briefly discuss the responses to those two surveys.
Michael Wollowski, Robert Selkowitz, Laura E. Brown, Ashok K. Goel 0001, George Luger, Jim Marshall, Andrew Neel, Todd W. Neller, Peter Norvig
AAAI6