Demo Data from EDBT 2026 / reviewers in the wild / expert
John Falby
dblp:16/6250
· DBLP profile ↗
5ranked-venue papers
1as first author
0since 2021 · last 1999
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-authorSystems, architecture and hardware · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Performance modeling and evaluation · 56% Cloud and datacenter computing · 28% Distributed systems · 17% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Performance modeling and evaluation › parallel system performance
message-passing performance |
0.0 | 1 | 1999 | Passive, Domain-Independent, End-to-End Message Passing Performance Monitoring to Support Adaptive Applications in MSHN · HPDC 1999 |
Performance modeling and evaluation
performance monitoring |
0.0 | 1 | 1999 | Passive, Domain-Independent, End-to-End Message Passing Performance Monitoring to Support Adaptive Applications in MSHN · HPDC 1999 |
Cloud and datacenter computing
resource management |
0.0 | 1 | 1999 | Passive, Domain-Independent, End-to-End Message Passing Performance Monitoring to Support Adaptive Applications in MSHN · HPDC 1999 |
Distributed systems › self-adaptive systems
adaptive applications |
0.0 | 1 | 1999 | Passive, Domain-Independent, End-to-End Message Passing Performance Monitoring to Support Adaptive Applications in MSHN · HPDC 1999 |
Distributed systems
heterogeneous networks |
0.0 | 1 | 1999 | Passive, Domain-Independent, End-to-End Message Passing Performance Monitoring to Support Adaptive Applications in MSHN · HPDC 1999 |
Methods — techniques the papers use, named apart from their topics
passive monitoring · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1999 | Passive, Domain-Independent, End-to-End Message Passing Performance Monitoring to Support Adaptive Applications in MSHNabstractThe Management System for Heterogeneous Networks (MSHN) is a system for managing a set of distributed resources. Integral to MSHN is the maintenance of status information concerning the resources available on those systems. The paper focuses on monitoring the end-to-end performance of message passing. The method used to gather this information is subject to three constraints: (1) the implementation must not require any changes to the operating system; (2) modifications to the application code must be minimized; and (3) the overhead imposed by the information gathering mechanism should not be excessive. We examined eight tools and application components, both commercial and research, that attempt to measure end-to-end message passing performance (W. Hayes-Roth and L. Erman, 1994; J. Kresho, 1997; C. Lee et al., 1998; N. Spring, 1997; R. Wolski et al., 1997). Matthew C. Schnaidt, Debra A. Hensgen, John Falby, Taylor Kidd, David St. John |
HPDC | 3 |
| 1996 | The laboratory for human interaction in the virtual environmentabstractThe Laboratory for Human Interaction in the Virtual Environment at the Naval Postgraduate School is one of the leading groups for the comprehensive study of humans in the virtual environment. The lab builds on work completed by the NPSNET Research Group to push the edge of human interaction. The HIVE Lab is additionally working towards the acceptance of a Masters program for this work at NPS and is driving the creation of the da Vinci Consortium for the study of humans in the virtual environment. William R. Cockayne, Michael Zyda, Paul T. Barham, Donald P. Brutzman, John Falby |
VRST | 5 |
| 1995 | NPSNET: A Multi-Player 3D Virtual Environment over the InternetabstractArticle Free Access Share on NPSNET: a multi-player 3D virtual environment over the Internet Authors: Michael R. Macedonia Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Donald P. Brutzman Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Michael J. Zyda Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , David R. Pratt Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , Paul T. Barham Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Falby Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile , John Locke Naval Postgraduate School, Department of Computer Science, Monterey, California Naval Postgraduate School, Department of Computer Science, Monterey, CaliforniaView Profile Authors Info & Claims I3D '95: Proceedings of the 1995 symposium on Interactive 3D graphicsApril 1995 Pages 93–ff.https://doi.org/10.1145/199404.199419Published:15 April 1995Publication History 56citation713DownloadsMetricsTotal Citations56Total Downloads713Last 12 Months25Last 6 weeks1 Get Citation AlertsNew Citation Alert added!This alert has been successfully added and will be sent to:You will be notified whenever a record that you have chosen has been cited.To manage your alert preferences, click on the button below.Manage my AlertsNew Citation Alert!Please log in to your account Save to BinderSave to BinderCreate a New BinderNameCancelCreateExport CitationPublisher SiteeReaderPDF Michael R. Macedonia, Donald P. Brutzman, Michael Zyda, David R. Pratt, Paul T. Barham, John Falby, John Locke |
SI3D | 6 |
| 1993 | NPSNET: Hierarchical data structures for real-time three-dimensional visual simulation
John Falby, Michael Zyda, David R. Pratt, Randy L. Mackey |
Comput. Graph. | 1 |
| 1993 | NPSOFF: An object description language for supporting virtual world construction
Michael Zyda, Kalin P. Wilson, David R. Pratt, James G. Monahan, John Falby |
Comput. Graph. | 5 |