Chen Greif

dblp:16/628 · DBLP profile ↗
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9ranked-venue papers
1as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 5Theory of computation · 2 · 1 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Computer animation and physical simulation · 46% Geometric modeling and processing · 34% Computational photography and imaging · 15%
Artificial intelligence
2 papers
Optimization for machine learning · 60% 3D vision · 40%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational science and engineering · 100%

Topics — the 15 heaviest of 16, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Optimization for machine learning › gradient-based optimization › gradient descent
natural gradient descent
0.912025
Near-optimal Sketchy Natural Gradients for Physics-Informed Neural Networks · ICML 2025
Computational science and engineering › scientific machine learning › physics-informed machine learning
physics-informed neural networks
0.912025
Near-optimal Sketchy Natural Gradients for Physics-Informed Neural Networks · ICML 2025
Computer animation and physical simulation
fluid simulation
0.322015
Restoring the missing vorticity in advection-projection fluid solvers · ACM Trans. Graph. 2015
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008
Computer vision › 3D vision
3d shape acquisition
0.312017
Dip transform for 3D shape reconstruction · ACM Trans. Graph. 2017
Computer vision › 3D vision › 3d shape reconstruction
volumetric shape reconstruction
0.312017
Dip transform for 3D shape reconstruction · ACM Trans. Graph. 2017
Computer animation and physical simulation › fracture simulation
brittle fracture
0.212015
Simulating rigid body fracture with surface meshes · ACM Trans. Graph. 2015
Computer animation and physical simulation
fracture simulation
0.212015
Simulating rigid body fracture with surface meshes · ACM Trans. Graph. 2015
Geometric modeling and processing › mesh processing
surface mesh processing
0.212015
Simulating rigid body fracture with surface meshes · ACM Trans. Graph. 2015
Geometric modeling and processing › surface reconstruction
point cloud reconstruction
0.122010
l1-Sparse reconstruction of sharp point set surfaces · ACM Trans. Graph. 2010
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008
Geometric modeling and processing
surface reconstruction
0.122010
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008
l1-Sparse reconstruction of sharp point set surfaces · ACM Trans. Graph. 2010
Geometric modeling and processing › mesh processing › feature preservation
sharp feature preservation
0.112010
l1-Sparse reconstruction of sharp point set surfaces · ACM Trans. Graph. 2010
Image and video processing › sparse representation
sparse reconstruction
0.112010
l1-Sparse reconstruction of sharp point set surfaces · ACM Trans. Graph. 2010
Geometric modeling and processing
shape representation
0.112017
Dip transform for 3D shape reconstruction · ACM Trans. Graph. 2017
Computer animation and physical simulation › fluid simulation
incompressible fluid simulation
0.112008
Space-time surface reconstruction using incompressible flow · ACM Trans. Graph. 2008
Computer animation and physical simulation
rigid body simulation
0.112015
Simulating rigid body fracture with surface meshes · ACM Trans. Graph. 2015

Methods — techniques the papers use, named apart from their topics

sketching · 1.7randomized numerical linear algebra · 1.7volume displacement measurement · 0.6dipping robot · 0.6semi-lagrangian method · 0.2multigrid v-cycle · 0.2interface tracking · 0.2fast multipole method · 0.2boundary integral formulation · 0.2IVOCK · 0.2FLIP · 0.2interior-point log-barrier solver · 0.1
YearPublicationVenuePosition
2025 Near-optimal Sketchy Natural Gradients for Physics-Informed Neural Networks
abstract
Natural gradient methods for PINNs have achieved state-of-the-art performance with errors several orders of magnitude smaller than those achieved by standard optimizers such as ADAM or L-BFGS. However, computing natural gradients for PINNs is prohibitively computationally costly and memory-intensive for all but small neural network architectures. We develop a randomized algorithm for natural gradient descent for PINNs that uses sketching to approximate the natural gradient descent direction. We prove that the change of coordinate Gram matrix used in a natural gradient descent update has rapidly-decaying eigenvalues for a one-layer, one-dimensional neural network and empirically demonstrate that this structure holds for four different example problems. Under this structure, our sketching algorithm is guaranteed to provide a near-optimal low-rank approximation of the Gramian. Our algorithm dramatically speeds up computation time and reduces memory overhead. Additionally, in our experiments, the sketched natural gradient outperforms the original natural gradient in terms of accuracy, often achieving an error that is an order of magnitude smaller. Training time for a network with around 5,000 parameters is reduced from several hours to under two minutes. Training can be practically scaled to large network sizes; we optimize a PINN for a network with over a million parameters within a few minutes, a task for which the full Gram matrix does not fit in memory.
Maricela Best McKay, Avleen Kaur, Chen Greif, Brian T. R. Wetton
ICML3
2017 Dip transform for 3D shape reconstruction
abstract
The paper presents a novel three-dimensional shape acquisition and reconstruction method based on the well-known Archimedes equality between fluid displacement and the submerged volume. By repeatedly dipping a shape in liquid in different orientations and measuring its volume displacement, we generate the dip transform : a novel volumetric shape representation that characterizes the object's surface. The key feature of our method is that it employs fluid displacements as the shape sensor. Unlike optical sensors, the liquid has no line-of-sight requirements, it penetrates cavities and hidden parts of the object, as well as transparent and glossy materials, thus bypassing all visibility and optical limitations of conventional scanning devices. Our new scanning approach is implemented using a dipping robot arm and a bath of water, via which it measures the water elevation. We show results of reconstructing complex 3D shapes and evaluate the quality of the reconstruction with respect to the number of dips.
Kfir Aberman, Oren Katzir, Zegang Luo, Andrei Sharf, Chen Greif, Baoquan Chen, Daniel Cohen-Or
ACM Trans. Graph.6
2017 SYM-ILDL: Incomplete LDLT Factorization of Symmetric Indefinite and Skew-Symmetric Matrices
abstract
SYM-ILDL is a numerical software package that computes incomplete LDL T (ILDL) factorizations of symmetric indefinite and real skew-symmetric matrices. The core of the algorithm is a Crout variant of incomplete LU (ILU), originally introduced and implemented for symmetric matrices by Li and Saad [2005]. Our code is economical in terms of storage, and it deals with real skew-symmetric matrices as well as symmetric ones. The package is written in C++ and is templated, is open source, and includes a M atlab ™ interface. The code includes built-in RCM and AMD reordering, two equilibration strategies, threshold Bunch-Kaufman pivoting, and rook pivoting, as well as a wrapper to MC64, a popular matching-based equilibration and reordering algorithm. We also include two built-in iterative solvers: SQMR, preconditioned with ILDL, and MINRES, preconditioned with a symmetric positive definite preconditioner based on the ILDL factorization.
Chen Greif, Shiwen He, Paul Liu 0001
ACM Trans. Math. Softw.1
2015 Restoring the missing vorticity in advection-projection fluid solvers
abstract
Most visual effects fluid solvers use a time-splitting approach where velocity is first advected in the flow, then projected to be incompressible with pressure. Even if a highly accurate advection scheme is used, the self-advection step typically transfers some kinetic energy from divergence-free modes into divergent modes, which are then projected out by pressure, losing energy noticeably for large time steps. Instead of taking smaller time steps or using significantly more complex time integration, we propose a new scheme called IVOCK (Integrated Vorticity of Convective Kinematics) which cheaply captures much of what is lost in self-advection by identifying it as a violation of the vorticity equation. We measure vorticity on the grid before and after advection, taking into account vortex stretching, and use a cheap multigrid V-cycle approximation to a vector potential whose curl will correct the vorticity error. IVOCK works independently of the advection scheme (we present examples with various semi-Lagrangian methods and FLIP), works independently of how boundary conditions are applied (it just corrects error in advection, leaving pressure etc. to take care of boundaries and other forces), and other solver parameters (we provide smoke, fire, and water examples). For 10 ~ 25% extra computation time per step much larger steps can be used, while producing detailed vorticial structures and convincing turbulence that are lost without correction.
Xinxin Zhang 0002, Rook Bridson, Chen Greif
ACM Trans. Graph.3
2015 Simulating rigid body fracture with surface meshes
abstract
We present a new brittle fracture simulation method based on a boundary integral formulation of elasticity and recent explicit surface mesh evolution algorithms. Unlike prior physically-based simulations in graphics, this avoids the need for volumetric sampling and calculations, which aren't reflected in the rendered output. We represent each quasi-rigid body by a closed triangle mesh of its boundary, on which we solve quasi-static linear elasticity via boundary integrals in response to boundary conditions and loads such as impact forces and gravity. A fracture condition based on maximum tensile stress is subsequently evaluated at mesh vertices, while crack initiation and propagation are formulated as an interface tracking procedure in material space. Existing explicit mesh tracking methods are modified to support evolving cracks directly in the triangle mesh representation, giving highly detailed fractures with sharp features, independent of any volumetric sampling (unlike tetrahedral mesh or level set approaches); the triangle mesh representation also allows simple integration into rigid body engines. We also give details on our well-conditioned integral equation treatment solved with a kernel-independent Fast Multipole Method for linear time summation. Various brittle fracture scenarios demonstrate the efficacy and robustness of our new method.
Yufeng Zhu, Rook Bridson, Chen Greif
ACM Trans. Graph.3
2010 Fast Katz and Commuters: Efficient Estimation of Social Relatedness in Large Networks
Pooya Esfandiar, Francesco Bonchi, David F. Gleich, Chen Greif, Laks V. S. Lakshmanan, Byung-Won On
WAW4
2010 l1-Sparse reconstruction of sharp point set surfaces
abstract
We introduce an ℓ 1 -sparse method for the reconstruction of a piecewise smooth point set surface. The technique is motivated by recent advancements in sparse signal reconstruction. The assumption underlying our work is that common objects, even geometrically complex ones, can typically be characterized by a rather small number of features. This, in turn, naturally lends itself to incorporating the powerful notion of sparsity into the model. The sparse reconstruction principle gives rise to a reconstructed point set surface that consists mainly of smooth modes, with the residual of the objective function strongly concentrated near sharp features. Our technique is capable of recovering orientation and positions of highly noisy point sets. The global nature of the optimization yields a sparse solution and avoids local minima. Using an interior-point log-barrier solver with a customized preconditioning scheme, the solver for the corresponding convex optimization problem is competitive and the results are of high quality.
Haim Avron, Andrei Sharf, Chen Greif, Daniel Cohen-Or
ACM Trans. Graph.3
2008 Space-time surface reconstruction using incompressible flow
abstract
We introduce a volumetric space-time technique for the reconstruction of moving and deforming objects from point data. The output of our method is a four-dimensional space-time solid, made up of spatial slices, each of which is a three-dimensional solid bounded by a watertight manifold. The motion of the object is described as an incompressible flow of material through time. We optimize the flow so that the distance material moves from one time frame to the next is bounded, the density of material remains constant, and the object remains compact. This formulation overcomes deficiencies in the acquired data, such as persistent occlusions, errors, and missing frames. We demonstrate the performance of our flow-based technique by reconstructing coherent sequences of watertight models from incomplete scanner data.
Andrei Sharf, Dan A. Alcantara, Thomas Lewiner, Chen Greif, Alla Sheffer, Nina Amenta, Daniel Cohen-Or
ACM Trans. Graph.4
2003 Simultaneous Registration and Activation Detection for fMRI
abstract
In clinical applications where structural asymmetries between homologous shapes have been correlated with pathology, the questions of definition and quantification of "asymmetry" arise naturally. When not only the degree but the position of deformity is thought relevant, asymmetry localization must also be addressed. Asymmetries between paired shapes have already been formulated in terms of (nonrigid) diffeomorphisms between the shapes. For the infinity of such maps possible for a given pair, we define optimality as the minimization of deviation from isometry under the constraint of piecewise deformation homogeneity. We propose a novel variational formulation for segmenting asymmetric regions from surface pairs based on the minimization of a functional of both the deformation map and the segmentation boundary, which defines the regions within which the homogeneity constraint is to be enforced. The functional minimization is achieved via a quasi-simultaneous evolution of the map and the segmenting curve, conducted on and between two-dimensional surface parametric domains. We present examples using both synthetic data and pairs of left and right hippocampal structures and demonstrate the relevance of the extracted features through a clinical epilepsy classification analysis.
Jeff Orchard, Chen Greif, Gene H. Golub, Bruce Bjornson, M. Stella Atkins
IEEE Trans. Medical Imaging2