Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthias Stevens
dblp:16/7077
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2017
0000-0001-6636-0672ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Software engineering, systems software and programming languages · 2Human-computer interaction and ubiquitous computing · 2Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Collaborative and social computing · 77% Usability and user experience research · 23% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
ICT4D |
0.3 | 1 | 2017 | Supporting Collaboration with Non-Literate Forest Communities in the Congo-Basin · CSCW 2017 |
Usability and user experience research
usability engineering |
0.1 | 1 | 2017 | Supporting Collaboration with Non-Literate Forest Communities in the Congo-Basin · CSCW 2017 |
Methods — techniques the papers use, named apart from their topics
usability engineering · 0.3iterative design · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Supporting Collaboration with Non-Literate Forest Communities in the Congo-BasinabstractProviding indigenous communities with ICT tools and methods for collecting and sharing their Traditional Ecological Knowledge is increasingly recognised as an avenue for improvements in environmental governance and social-environmental justice. In this paper we show how we carried out a usability engineering effort in the "wild" context of the Congolese rainforest -- designing, evaluating and iteratively improving novel collaborative data collection interfaces for non-literate forest communities that can subsequently be used to facilitate communication and information sharing with logging companies. Working in this context necessitates adopting a thoroughly flexible approach to the design, development, introduction and evaluation of technology and the modes of interaction it offers. We show that we have improved participant accuracy from about 75% towards 95% and provide a set of guidelines for designing and evaluating ICT solutions in "extreme circumstances" -- which hold lessons for CSCW, HCI and ICT4D practitioners dealing with similar challenges. Michalis Vitos, Julia Altenbuchner, Matthias Stevens, Gillian Conquest, Jerome Lewis, Muki Haklay |
CSCW | 3 |
| 2014 | Privacy-preserving computation of participatory noise maps in the cloud
George Drosatos, Pavlos S. Efraimidis, Ioannis N. Athanasiadis, Matthias Stevens, Ellie D'Hondt |
J. Syst. Softw. | 4 |
| 2013 | Participatory noise mapping works! An evaluation of participatory sensing as an alternative to standard techniques for environmental monitoring
Ellie D'Hondt, Matthias Stevens, An Jacobs |
Pervasive Mob. Comput. | 2 |
| 2012 | A Privacy-Preserving Cloud Computing System for Creating Participatory Noise MapsabstractParticipatory sensing is a crowd-sourcing technique which relies both on active contribution of citizens and on their location and mobility patterns. As such, it is particularly vulnerable to privacy concerns, which may seriously hamper the large-scale adoption of participatory sensing applications. In this paper, we present a privacy-preserving system architecture for participatory sensing contexts which relies on cryptographic techniques and distributed computations in the cloud. Each individual is represented by a personal software agent, which is deployed on one of the popular commercial cloud computing services. The system enables individuals to aggregate and analyse sensor data by performing a collaborative distributed computation among multiple agents. No personal data is disclosed to anyone, including the cloud service providers. The distributed computation proceeds by having agents execute a cryptographic protocol based on a homomorphic encryption scheme in order to aggregate data. We show formally that our architecture is secure in the Honest-But-Curious model both for the users and the cloud providers. Our approach was implemented and validated on top of the NoiseTube system [1], [2], which enables participatory sensing of noise. In particular, we repeated several mapping experiments carried out with NoiseTube, and show that our system is able to produce identical outcomes in a privacy-preserving way. We experimented with real and simulated data, and present a live demo running on a heterogeneous set of commercial cloud providers. The results show that our approach goes beyond a proof-of-concept and can actually be deployed in a real-world setting. To the best of our knowledge this system is the first operational privacy-preserving approach for participatory sensing. While validated in terms of NoiseTube, our approach is useful in any setting where data aggregation can be performed with efficient homomorphic cryptosystems. George Drosatos, Pavlos S. Efraimidis, Ioannis N. Athanasiadis, Ellie D'Hondt, Matthias Stevens |
COMPSAC | 5 |