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Veronika Soltészová

dblp:16/7527 · DBLP profile ↗
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7ranked-venue papers
4as first author
0since 2021 · last 2020
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Rendering · 57% Visualization and visual analytics · 43%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering
volume rendering
0.222013
Instant convolution shadows for volumetric detail mapping · ACM Trans. Graph. 2013
BrainGazer - Visual Queries for Neurobiology Research · IEEE Trans. Vis. Comput. Graph. 2009
Rendering › shadow rendering
soft shadows
0.212013
Instant convolution shadows for volumetric detail mapping · ACM Trans. Graph. 2013
Visualization and visual analytics › visualization evaluation
perceptual evaluation
0.112012
A Perceptual-Statistics Shading Model · IEEE Trans. Vis. Comput. Graph. 2012
Rendering › shading
shading models
0.112012
A Perceptual-Statistics Shading Model · IEEE Trans. Vis. Comput. Graph. 2012
Bioinformatics and computational biology › neuroscience
neurobiology
0.112009
BrainGazer - Visual Queries for Neurobiology Research · IEEE Trans. Vis. Comput. Graph. 2009
Visualization and visual analytics
visual analytics
0.112009
BrainGazer - Visual Queries for Neurobiology Research · IEEE Trans. Vis. Comput. Graph. 2009
Visualization and visual analytics › interactive visualization
visual querying
0.112009
BrainGazer - Visual Queries for Neurobiology Research · IEEE Trans. Vis. Comput. Graph. 2009

Methods — techniques the papers use, named apart from their topics

spatial query · 0.2confocal microscopy visualization · 0.2convolution kernels · 0.2GPU implementation · 0.2user experiment · 0.1statistical modeling · 0.1
YearPublicationVenuePosition
2020 Memento: Localized Time-Warping for Spatio-Temporal Selection
abstract
Abstract Interaction techniques for temporal data are often focused on affecting the spatial aspects of the data, for instance through the use of transfer functions, camera navigation or clipping planes. However, the temporal aspect of the data interaction is often neglected. The temporal component is either visualized as individual time steps, an animation or a static summary over the temporal domain. When dealing with streaming data, these techniques are unable to cope with the task of re‐viewing an interesting local spatio‐temporal event, while continuing to observe the rest of the feed. We propose a novel technique that allows users to interactively specify areas of interest in the spatio‐temporal domain. By employing a time‐warp function, we are able to slow down time, freeze time or even travel back in time, around spatio‐temporal events of interest. The combination of such a (pre‐defined) time‐warp function and brushing directly in the data to select regions of interest allows for a detailed review of temporally and spatially localized events, while maintaining an overview of the global spatio‐temporal data. We demonstrate the utility of our technique with several usage scenarios.
Veronika Soltészová, Noeska N. Smit, Sergej Stoppel, Renate Grüner, Stefan Bruckner
Comput. Graph. Forum1
2019 A new framework for assessing subject-specific whole brain circulation and perfusion using MRI-based measurements and a multi-scale continuous flow model
abstract
A large variety of severe medical conditions involve alterations in microvascular circulation. Hence, measurements or simulation of circulation and perfusion has considerable clinical value and can be used for diagnostics, evaluation of treatment efficacy, and for surgical planning. However, the accuracy of traditional tracer kinetic one-compartment models is limited due to scale dependency. As a remedy, we propose a scale invariant mathematical framework for simulating whole brain perfusion. The suggested framework is based on a segmentation of anatomical geometry down to imaging voxel resolution. Large vessels in the arterial and venous network are identified from time-of-flight (ToF) and quantitative susceptibility mapping (QSM). Macro-scale flow in the large-vessel-network is accurately modelled using the Hagen-Poiseuille equation, whereas capillary flow is treated as two-compartment porous media flow. Macro-scale flow is coupled with micro-scale flow by a spatially distributing support function in the terminal endings. Perfusion is defined as the transition of fluid from the arterial to the venous compartment. We demonstrate a whole brain simulation of tracer propagation on a realistic geometric model of the human brain, where the model comprises distinct areas of grey and white matter, as well as large vessels in the arterial and venous vascular network. Our proposed framework is an accurate and viable alternative to traditional compartment models, with high relevance for simulation of brain perfusion and also for restoration of field parameters in clinical brain perfusion applications.
Erlend Hodneland, Erik A. Hanson, Ove Saevareid, Geir Nævdal, Arvid Lundervold, Veronika Soltészová, Antonella Munthe-Kaas, Andreas Deistung, Jürgen R. Reichenbach, Jan M. Nordbotten
PLoS Comput. Biol.6
2017 Output-Sensitive Filtering of Streaming Volume Data
abstract
Real-time volume data acquisition poses substantial challenges for the traditional visualization pipeline where data enhancement is typically seen as a pre-processing step. In the case of 4D ultrasound data, for instance, costly processing operations to reduce noise and to remove artefacts need to be executed for every frame. To enable the use of high-quality filtering operations in such scenarios, we propose an output-sensitive approach to the visualization of streaming volume data. Our method evaluates the potential contribution of all voxels to the final image, allowing us to skip expensive processing operations that have little or no effect on the visualization. As filtering operations modify the data values which may affect the visibility, our main contribution is a fast scheme to predict their maximum effect on the final image. Our approach prioritizes filtering of voxels with high contribution to the final visualization based on a maximal permissible error per pixel. With zero permissible error, the optimized filtering will yield a result that is identical to filtering of the entire volume. We provide a thorough technical evaluation of the approach and demonstrate it on several typical scenarios that require on-the-fly processing.
Veronika Soltészová, Åsmund Birkeland, Sergej Stoppel, Ivan Viola, Stefan Bruckner
Comput. Graph. Forum1
2013 Instant convolution shadows for volumetric detail mapping
abstract
In this article, we present a method for rendering dynamic scenes featuring translucent procedural volumetric detail with all-frequency soft shadows being cast from objects residing inside the view frustum. Our approach is based on an approximation of physically correct shadows from distant Gaussian area light sources positioned behind the view plane, using iterative convolution. We present a theoretical and empirical analysis of this model and propose an efficient class of convolution kernels which provide high quality at interactive frame rates. Our GPU-based implementation supports arbitrary volumetric detail maps, requires no precomputation, and therefore allows for real-time modification of all rendering parameters.
Daniel Patel, Veronika Soltészová, Jan M. Nordbotten, Stefan Bruckner
ACM Trans. Graph.2
2012 A Perceptual-Statistics Shading Model
abstract
The process of surface perception is complex and based on several influencing factors, e.g., shading, silhouettes, occluding contours, and top down cognition. The accuracy of surface perception can be measured and the influencing factors can be modified in order to decrease the error in perception. This paper presents a novel concept of how a perceptual evaluation of a visualization technique can contribute to its redesign with the aim of improving the match between the distal and the proximal stimulus. During analysis of data from previous perceptual studies, we observed that the slant of 3D surfaces visualized on 2D screens is systematically underestimated. The visible trends in the error allowed us to create a statistical model of the perceived surface slant. Based on this statistical model we obtained from user experiments, we derived a new shading model that uses adjusted surface normals and aims to reduce the error in slant perception. The result is a shape-enhancement of visualization which is driven by an experimentally-founded statistical model. To assess the efficiency of the statistical shading model, we repeated the evaluation experiment and confirmed that the error in perception was decreased. Results of both user experiments are publicly-available datasets.
Veronika Soltészová, Cagatay Turkay, Mark C. Price, Ivan Viola
IEEE Trans. Vis. Comput. Graph.1
2010 A Multidirectional Occlusion Shading Model for Direct Volume Rendering
abstract
Abstract In this paper, we present a novel technique which simulates directional light scattering for more realistic interactive visualization of volume data. Our method extends the recent directional occlusion shading model by enabling light source positioning with practically no performance penalty. Light transport is approximated using a tilted cone‐shaped function which leaves elliptic footprints in the opacity buffer during slice‐based volume rendering. We perform an incremental blurring operation on the opacity buffer for each slice in front‐to‐back order. This buffer is then used to define the degree of occlusion for the subsequent slice. Our method is capable of generating high‐quality soft shadowing effects, allows interactive modification of all illumination and rendering parameters, and requires no pre‐computation.
Veronika Soltészová, Daniel Patel, Stefan Bruckner, Ivan Viola
Comput. Graph. Forum1
2009 BrainGazer - Visual Queries for Neurobiology Research
abstract
Neurobiology investigates how anatomical and physiological relationships in the nervous system mediate behavior. Molecular genetic techniques, applied to species such as the common fruit fly Drosophila melanogaster, have proven to be an important tool in this research. Large databases of transgenic specimens are being built and need to be analyzed to establish models of neural information processing. In this paper we present an approach for the exploration and analysis of neural circuits based on such a database. We have designed and implemented BrainGazer, a system which integrates visualization techniques for volume data acquired through confocal microscopy as well as annotated anatomical structures with an intuitive approach for accessing the available information. We focus on the ability to visually query the data based on semantic as well as spatial relationships. Additionally, we present visualization techniques for the concurrent depiction of neurobiological volume data and geometric objects which aim to reduce visual clutter. The described system is the result of an ongoing interdisciplinary collaboration between neurobiologists and visualization researchers.
Stefan Bruckner, Veronika Soltészová, M. Eduard Gröller, Jirí Hladuvka, Katja Bühler, Jai Y. Yu, Barry J. Dickson
IEEE Trans. Vis. Comput. Graph.2