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Zhuoliang Kang

dblp:16/8502 · DBLP profile ↗
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5ranked-venue papers
3as first author
2since 2021 · last 2025
0009-0000-3119-503XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Generative modeling · 70% Language models and text generation · 10% Learning paradigms · 10%
Computer graphics and multimedia
2 papers
Rendering · 64% Visual content generation and editing · 36%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › motion generation
audio-driven animation
0.912025
Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation · NeurIPS 2025
Machine learning › Generative modeling
video generation
0.912025
Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation · NeurIPS 2025
Visual content generation and editing
talking head generation
0.912025
Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation · NeurIPS 2025
Rendering
neural radiance fields
0.812024
Rad-NeRF: Ray-decoupled Training of Neural Radiance Field · NeurIPS 2024
Rendering
neural rendering
0.812024
Rad-NeRF: Ray-decoupled Training of Neural Radiance Field · NeurIPS 2024
Natural language and speech › Language models and text generation
instruction following
0.312025
Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation · NeurIPS 2025
Computer vision › 3D vision
3d scene reconstruction
0.212024
Rad-NeRF: Ray-decoupled Training of Neural Radiance Field · NeurIPS 2024
Machine learning › Learning paradigms › multi-task learning
multi-task feature learning
0.112011
Learning with Whom to Share in Multi-task Feature Learning · ICML 2011
Machine learning › Learning paradigms
multi-task learning
0.112011
Learning with Whom to Share in Multi-task Feature Learning · ICML 2011

Methods — techniques the papers use, named apart from their topics

partial parameter training · 1.7multi-task training · 1.7label rotary position embedding · 1.7mutual learning · 1.5gating · 1.5ensemble · 1.5
YearPublicationVenuePosition
2025 Let Them Talk: Audio-Driven Multi-Person Conversational Video Generation
abstract
Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos. However, existing methods primarily focus on single human animation and struggle with multi-stream audio inputs, facing incorrect binding problems between audio and persons. Additionally, they exhibit limitations in instruction-following capabilities. To solve this problem, in this paper, we propose a novel task: Multi-Person Conversational Video Generation, and introduce a new framework, MultiTalk, to address the challenges during multi-person generation. Specifically, for audio injection, we investigate several schemes and propose the Label Rotary Position Embedding (L-RoPE) method to resolve the audio and person binding problem. Furthermore, during training, we observe that partial parameter training and multi-task training are crucial for preserving the instruction-following ability of the base model. MultiTalk achieves superior performance compared to other methods on several datasets, including talking head, talking body, and multi-person datasets, demonstrating the powerful generation capabilities of our approach.
Zhe Kong, Yong Zhang 0034, Zhuoliang Kang, Xiaoming Wei, Guanying Chen, Wenhan Luo
NeurIPS4
2024 Rad-NeRF: Ray-decoupled Training of Neural Radiance Field
abstract
Although the neural radiance field (NeRF) exhibits high-fidelity visualization on the rendering task, it still suffers from rendering defects, especially in complex scenes. In this paper, we delve into the reason for the unsatisfactory performance and conjecture that it comes from interference in the training process. Due to occlusions in complex scenes, a 3D point may be invisible to some rays. On such a point, training with those rays that do not contain valid information about the point might interfere with the NeRF training. Based on the above intuition, we decouple the training process of NeRF in the ray dimension softly and propose a Ray-decoupled Training Framework for neural rendering (Rad-NeRF). Specifically, we construct an ensemble of sub-NeRFs and train a soft gate module to assign the gating scores to these sub-NeRFs based on specific rays. The gate module is jointly optimized with the sub-NeRF ensemble to learn the preference of sub-NeRFs for different rays automatically. Furthermore, we introduce depth-based mutual learning to enhance the rendering consistency among multiple sub-NeRFs and mitigate the depth ambiguity. Experiments on five datasets demonstrate that Rad-NeRF can enhance the rendering performance across a wide range of scene types compared with existing single-NeRF and multi-NeRF methods. With only 0.2% extra parameters, Rad-NeRF improves rendering performance by up to 1.5dB. Code is available at https://github.com/thu-nics/Rad-NeRF.
Lidong Guo, Xuefei Ning, Yonggan Fu, Tianchen Zhao, Zhuoliang Kang, Yingyan (Celine) Lin, Yu Wang 0002
NeurIPS5
2015 Progressive 3D Model Acquisition with a Commodity Hand-Held Camera
abstract
We present a system for progressive 3D model acquisition with a commodity hand-held camera. The pipeline starts with a real-time scanning stage accomplished using a sparse point-based tracker for camera pose estimation and a dense patch-based tracker for dense reconstruction. While the user scans the target object, a model composed of local planar patches is continuously updated and displayed for visual feedback. This live feedback loop allows the user to choose new viewpoints based on the state of the current reconstruction, and determine if the model is completely covered in desired details. After live scanning is completed, our system refines the reconstructed patches into denser and more accurate patches through an offline model refinement procedure. We demonstrate the ability of our system on various real datasets.
Zhuoliang Kang, Gérard G. Medioni
WACV1
2014 Fast dense 3D reconstruction using an adaptive multiscale discrete-continuous variational method
abstract
We present a system for fast dense 3D reconstruction with a hand-held camera. Walking around a target object, we shoot sequential images using continuous shooting mode. High-quality camera poses are obtained offline using structure-from-motion (SfM) algorithm with Bundle Adjustment. Multi-view stereo is solved using a new, efficient adaptive multiscale discrete-continuous variational method to generate depth maps with sub-pixel accuracy. Depth maps are then fused into a 3D model using volumetric integration with truncated signed distance function (TSDF). Our system is accurate, efficient and flexible: accurate depth maps are estimated with sub-pixel accuracy in stereo matching; dense models can be achieved within minutes as major algorithms parallelized on multi-core processor and GPU; various tasks can be handled (e.g. reconstruction of objects in both indoor and outdoor environment with different scales) without specific hand-tuning parameters. We evaluate our system quantitatively and qualitatively on Middlebury benchmark and another dataset collected with a smartphone camera.
Zhuoliang Kang, Gérard G. Medioni
WACV1
2011 Learning with Whom to Share in Multi-task Feature Learning
Zhuoliang Kang, Kristen Grauman, Fei Sha
ICML1