EDBT 2026 Demo / reviewers in the wild / expert
Mathieu Raynal
dblp:16/974
· DBLP profile ↗
20ranked-venue papers
8as first author
4since 2021 · last 2026
0000-0001-6770-8087ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Applied, interdisciplinary, general and emerging computing · 12 · 7 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 8 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Interaction techniques and input · 85% User interface design and tools · 15% |
Topics — the 2 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Interaction techniques and input › selection techniques
command selection |
0.3 | 1 | 2018 | Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF Mouse · CHI 2018 |
Interaction techniques and input › input device
input device design |
0.1 | 1 | 2015 | The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D Interaction · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
gesture evaluation · 1.2experiment · 1.0user study · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Hinge Gestures: Leveraging Foldable Phone Hinges to Enrich Dual-Screen Tactile InteractionabstractFoldable phones naturally support displaying two applications side by side on adjacent screens. However, one-handed interaction with this dual-screen configuration faces two challenges: first, users must change grip to reach each screen; second, menus displayed on each screen take valuable screen real estate and can be difficult to reach. To address this, we investigated how the hinge of foldable phones can enrich tactile interaction and provide access to hinge menus, unifying interaction across both screens. In a first experiment, we examined how users hold a foldable phone at different fold angles and identified the thumb-accessible screen areas, validating that a hinge-based grip enhances reachability. In two subsequent experiments, we evaluated the feasibility and performance of hinge gestures, defined as touch inputs (tap, tap-tap or swipe) executed fully or partially on the hinge. Building on these findings, we designed hinge menus that combine hinge gestures for menu activation and item selection. Our final experiment identifies different hinge menus that outperform linear menus on adjacent screens. Our findings provide practical guidelines that can immediately inform and improve interaction on current foldable phones. Gary Perelman, Marcos Serrano, Mathieu Raynal, Emmanuel Dubois 0001 |
CHI | 3 |
| 2024 | WordGlass: Additional Keys to Present the Most Likely Words
Mathieu Raynal |
ICCHP (2) | 1 |
| 2024 | Interaction Techniques for Motor-Disabled Users Introduction to the Special Thematic Session
Mathieu Raynal, I. Scott MacKenzie |
ICCHP (2) | 1 |
| 2024 | Automatic Bars with Single-Switch Scanning for Target Selection
Mathieu Raynal, I. Scott MacKenzie |
ICCHP (2) | 1 |
| 2020 | Visual user interfaces for human motionabstractVisual interfaces are important in human motion to capture it, to visualize it, and to facilitate motion-based interactive systems. This workshop aims at providing a platform for researchers, designers and users to discuss the challenges related to the design of visual interfaces for motion-based interaction, in terms of visualization (e.g. graphical user interface, multimodal feedback, evaluation) and processing (e.g., data collection, treatment, interpretation, recognition) of human movement (e.g., motor skills, amplitude of movements, limitations). We will share experiences, lessons learned and elaborate tools for developing all the possible applications going forward. Lilian Genaro Motti, Brian Caulfield 0001, Benoît Bossavit, Katerina El Raheb, Mathieu Raynal, Nadine Vigouroux, Karine Lan Hing Ting, Pourang Irani, Jean Vanderdonckt |
AVI | 5 |
| 2020 | Human Movement Analysis for the Design and Evaluation of Interactive Systems and Assistive Devices: Introduction to the Special Thematic Session
Lilian Genaro Motti, Mathieu Raynal |
ICCHP (2) | 2 |
| 2020 | SlideKey: Impact of In-depth Previews for a Predictive Text Entry Method
Mathieu Raynal, Benoît Martin |
ICCHP (2) | 1 |
| 2019 | HCI Challenges in Human Movement Analysis
Lilian Genaro Motti, Benoît Bossavit, Brian Caulfield 0001, Mathieu Raynal, Karine Lan Hing Ting, Jean Vanderdonckt, Nadine Vigouroux |
INTERACT (4) | 4 |
| 2018 | Rolling-Menu: Rapid Command Selection in Toolbars Using Roll Gestures with a Multi-DoF MouseabstractThis paper presents Rolling-Menu, a technique for selecting toolbar items, based on the use of roll gestures with a multidimensional device, the Roly-Poly Mouse (RPM). Rolling-Menu reduces object-command transition, resulting in a better integration between command selection and direct manipulation of application objects. Selecting a toolbar item with Rolling-Menu requires rolling RPM in a predefined direction corresponding to the item. We propose a design space of Rolling-Menu that includes different roll mapping and validation modes. A first user's study, with a simple toolbar containing up to 14 items, establishes that the best version of Rolling-Menu takes, on average, up to 29% less time than the Mouse to select a toolbar item. Moreover accuracy of the selection with Rolling-Menu is above 90%. Both the validation mode and the mapping between roll direction and toolbar items influence the performance of Rolling-Menus. A second study compares the three best versions of Rolling-Menu with the Mouse to select an item in two types of multidimensional toolbars: a toolbar containing dropdown lists, and a grid toolbar. Results confirm the advantage of Rolling-Menu over a Mouse. Emmanuel Dubois 0001, Marcos Serrano, Mathieu Raynal |
CHI | 3 |
| 2018 | Use of DUCK Keyboard for a Daily Use
Mathieu Raynal, Philippe Roussille |
ICCHP (1) | 1 |
| 2016 | DECO: A Design Space for Device CompositionabstractNumerous interaction devices are designed through device composition. However, there is no conceptual support for this process and designers are left out to explore the space of combinations in an ad-hoc manner. In this paper we propose a design space for device composition, DECO, which focuses on the physical aspects of the composition. This design space is built around two main axes, namely Physical arrangement, which describes how elements are physically combined, and Physical manipulation, which describes how users manipulate each element. We first classify existing devices using our design space and then compare four of them to illustrate their similarities and differences. Using DECO, we design a new compound device: RPM2. This device is based on the combination of a regular mouse with the Roly-Poly Mouse. We describe in detail the user-centered iterative design process that leads to the final prototype. Finally we propose a set of design guidelines to assist the use of DECO for device composition. Gary Perelman, Marcos Serrano, Mathieu Raynal, Célia Picard, Mustapha Derras, Emmanuel Dubois 0001 |
Conference on Designing Interactive Systems | 3 |
| 2016 | SWIFT: A Short Word Solution for Fast Typing
Philippe Roussille, Mathieu Raynal |
ICCHP (2) | 2 |
| 2015 | The Roly-Poly Mouse: Designing a Rolling Input Device Unifying 2D and 3D InteractionabstractWe present the design and evaluation of the Roly-Poly Mouse (RPM), a rolling input device that combines the advantages of the mouse (position displacement) and of 3D devices (roll and rotation) to unify 2D and 3D interaction. Our first study explores RPM gesture amplitude and stability for different upper shapes (Hemispherical, Convex) and hand postures. 8 roll directions can be performed precisely and their amplitude is larger on Hemispherical RPM. As minor rolls affect translation, we propose a roll correction algorithm to support stable 2D pointing with RPM. We propose the use of compound gestures for 3D pointing and docking, and evaluate them against a commercial 3D device, the SpaceMouse. Our studies reveal that RPM performs 31% faster than the SpaceMouse for 3D pointing and equivalently for 3D rotation. Finally, we present a proof-of-concept integrated RPM prototype along with discussion on the various technical challenges to overcome to build a final integrated version of RPM. Gary Perelman, Marcos Serrano, Mathieu Raynal, Célia Picard, Mustapha Derras, Emmanuel Dubois 0001 |
CHI | 3 |
| 2014 | KeyGlasses: semi-transparent keys on soft keyboardabstractThis paper presents the KeyGlass system: a text entry system with dynamic addition of characters based on the previously entered ones. This system is optimized by the use of a prediction algorithm based on a lexicographic tree and bigrams. Mathieu Raynal |
ASSETS | 1 |
| 2014 | Semantic Keyboard: Fast Movements between Keys of a Soft Keyboard
Mathieu Raynal, I. Scott MacKenzie, Bruno Merlin |
ICCHP (2) | 1 |
| 2013 | Modeless Pointing with Low-Precision Wrist Movements
Theophanis Tsandilas, Emmanuel Dubois 0001, Mathieu Raynal |
INTERACT (3) | 3 |
| 2012 | Tackling the Acceptability of Freely Optimized Keyboard Layout
Bruno Merlin, Mathieu Raynal, Heleno Fülber |
ICCHP (2) | 2 |
| 2010 | Evaluation of WordTree System with Motor Disabled Users
Georges Badr, Mathieu Raynal |
ICCHP (2) | 2 |
| 2010 | Evaluation of SpreadKey System with Motor Impaired Users
Bruno Merlin, Mathieu Raynal |
ICCHP (2) | 2 |
| 2002 | CYNTHIA: An HTML Browser for Visually Handicapped People
Mathieu Raynal, Mathieu Serrurier |
ICCHP | 1 |