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Berkay Anahtarci

dblp:160/1106 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Reinforcement learning · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
mean field games
1.522025
Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RL · J. Mach. Learn. Res. 2025
Learning Mean-Field Games with Discounted and Average Costs · J. Mach. Learn. Res. 2023
Machine learning › Reinforcement learning › imitation learning
inverse reinforcement learning
0.912025
Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RL · J. Mach. Learn. Res. 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
nash equilibrium learning
0.712023
Learning Mean-Field Games with Discounted and Average Costs · J. Mach. Learn. Res. 2023
Machine learning › Reinforcement learning
regret minimization
0.712023
Learning Mean-Field Games with Discounted and Average Costs · J. Mach. Learn. Res. 2023

Methods — techniques the papers use, named apart from their topics

linear programming · 0.9gradient descent · 0.9convex optimization · 0.9stochastic approximation · 0.7contraction analysis · 0.7
YearPublicationVenuePosition
2025 Maximum Causal Entropy IRL in Mean-Field Games and GNEP Framework for Forward RL
abstract
This paper explores the use of Maximum Causal Entropy Inverse Reinforcement Learning (IRL) within the context of discrete-time stationary Mean-Field Games (MFGs) characterized by finite state spaces and an infinite-horizon, discounted-reward setting. Although the resulting optimization problem is non-convex with respect to policies, we reformulate it as a convex optimization problem in terms of state-action occupation measures by leveraging the linear programming framework of Markov Decision Processes. Based on this convex reformulation, we introduce a gradient descent algorithm with a guaranteed convergence rate to efficiently compute the optimal solution. Moreover, we develop a new method that conceptualizes the MFG problem as a Generalized Nash Equilibrium Problem (GNEP), enabling effective computation of the mean-field equilibrium for forward reinforcement learning (RL) problems and marking an advancement in MFG solution techniques. We further illustrate the practical applicability of our GNEP approach by employing this algorithm to generate data for numerical MFG examples.
Berkay Anahtarci, Can Deha Kariksiz, Naci Saldi
J. Mach. Learn. Res.1
2023 Learning Mean-Field Games with Discounted and Average Costs
abstract
We consider learning approximate Nash equilibria for discrete-time mean-field games with stochastic nonlinear state dynamics subject to both average and discounted costs. To this end, we introduce a mean-field equilibrium (MFE) operator, whose fixed point is a mean-field equilibrium, i.e., equilibrium in the infinite population limit. We first prove that this operator is a contraction, and propose a learning algorithm to compute an approximate mean-field equilibrium by approximating the MFE operator with a random one. Moreover, using the contraction property of the MFE operator, we establish the error analysis of the proposed learning algorithm. We then show that the learned mean-field equilibrium constitutes an approximate Nash equilibrium for finite-agent games.
Berkay Anahtarci, Can Deha Kariksiz, Naci Saldi
J. Mach. Learn. Res.1