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Ziyi Wang 0004

dblp:160/2171-4 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › multi-agent reinforcement learning
markov games
0.512021
Learning in Nonzero-Sum Stochastic Games with Potentials · ICML 2021
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.512021
Learning in Nonzero-Sum Stochastic Games with Potentials · ICML 2021
Machine learning › Reinforcement learning › multi-agent reinforcement learning › equilibrium learning
nash equilibrium learning
0.512021
Learning in Nonzero-Sum Stochastic Games with Potentials · ICML 2021
Algorithmic game theory and mechanism design
equilibrium computation
0.112021
Learning in Nonzero-Sum Stochastic Games with Potentials · ICML 2021
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium
0.112021
Learning in Nonzero-Sum Stochastic Games with Potentials · ICML 2021

Methods — techniques the papers use, named apart from their topics

potential game · 1.0independent learning · 1.0
YearPublicationVenuePosition
2021 Learning in Nonzero-Sum Stochastic Games with Potentials
abstract
Multi-agent reinforcement learning (MARL) has become effective in tackling discrete cooperative game scenarios. However, MARL has yet to penetrate settings beyond those modelled by team and zero-sum games, confining it to a small subset of multi-agent systems. In this paper, we introduce a new generation of MARL learners that can handle \textit{nonzero-sum} payoff structures and continuous settings. In particular, we study the MARL problem in a class of games known as stochastic potential games (SPGs) with continuous state-action spaces. Unlike cooperative games, in which all agents share a common reward, SPGs are capable of modelling real-world scenarios where agents seek to fulfil their individual goals. We prove theoretically our learning method, $\ourmethod$, enables independent agents to learn Nash equilibrium strategies in \textit{polynomial time}. We demonstrate our framework tackles previously unsolvable tasks such as \textit{Coordination Navigation} and \textit{large selfish routing games} and that it outperforms the state of the art MARL baselines such as MADDPG and COMIX in such scenarios.
David Mguni, Yutong Wu 0005, Yali Du 0001, Yaodong Yang 0001, Ziyi Wang 0004, Minne Li, Ying Wen 0001, Joel Jennings, Jun Wang 0012
ICML5