Demo Data from EDBT 2026 / reviewers in the wild / expert
Minh Do Hoang
dblp:160/2385
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Human-robot interaction · 77% Ubiquitous computing and smart environments · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Human-robot interaction
robot perception |
0.2 | 1 | 2016 | Discrimination of Humanoid Robots from Real Human in a Perception Sensor Network · HRI 2016 |
Methods — techniques the papers use, named apart from their topics
sensor fusion · 0.2map calibration · 0.2ROS · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | Discrimination of Humanoid Robots from Real Human in a Perception Sensor NetworkabstractSince the appearance of humanoid robots is similar with real human, a method is proposed to discriminate these robots from real human in a perception sensor network (PSN) which uses multiple Kinects and PTZ cameras to provide the location and name of tracked human to these robots. To this end, the global map which is acquired by fusing and calibrating one local map built by a robot and the other local map by the PSN system is used to provide the location of the robot. Since the PSN updates periodically the location of the robot by subscribing the ROS (Robot Operating System) topics, the robot which is wrongly detected as human but yields the closest distance to the location can be correctly identified as a robot in the system. Therefore, the misunderstood cases when robots are recognized as human in the PSN system are removed effectively. The experimental results demonstrate the outperforming of the proposed method in various scenarios. Anh Vu Le, Minh Do Hoang, Sang-Seok Yun, Jongsuk Choi |
HRI | 2 |