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Hyunsoo Chung

dblp:160/2548 · DBLP profile ↗
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3ranked-venue papers
2as first author
3since 2021 · last 2024
0009-0007-8132-1293ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Reinforcement learning · 50% Robot manipulation · 50%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › shape modeling › shape synthesis
shape assembly
0.612022
Learning to Assemble Geometric Shapes · IJCAI 2022
Robotics › Robot manipulation
assembly
0.512021
Brick-by-Brick: Combinatorial Construction with Deep Reinforcement Learning · NeurIPS 2021
Machine learning › Reinforcement learning
deep reinforcement learning
0.512021
Brick-by-Brick: Combinatorial Construction with Deep Reinforcement Learning · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

learning-based assembly · 0.6actor-critic · 0.5action validity prediction · 0.5
YearPublicationVenuePosition
2024 Exploiting Preferences in Loss Functions for Sequential Recommendation via Weak Transitivity
abstract
A choice of optimization objective is immensely pivotal in the design of a recommender system as it affects the general modeling process of a user's intent from previous interactions. Existing approaches mainly adhere to three categories of loss functions: pairwise, pointwise, and setwise loss functions. Despite their effectiveness, a critical and common drawback of such objectives is viewing the next observed item as a unique positive while considering all remaining items equally negative. Such a binary label assignment is generally limited to assuring a higher recommendation score of the positive item, neglecting potential structures induced by varying preferences between other unobserved items. To alleviate this issue, we propose a novel method that extends original objectives to explicitly leverage the different levels of preferences as relative orders between their scores. Finally, we demonstrate the superior performance of our method compared to baseline objectives.
Hyunsoo Chung, Jungtaek Kim 0001, Hyungeun Jo, Hyungwon Choi
CIKM1
2022 Learning to Assemble Geometric Shapes
abstract
Assembling parts into an object is a combinatorial problem that arises in a variety of contexts in the real world and involves numerous applications in science and engineering. Previous related work tackles limited cases with identical unit parts or jigsaw-style parts of textured shapes, which greatly mitigate combinatorial challenges of the problem. In this work, we introduce the more challenging problem of shape assembly, which involves textureless fragments of arbitrary shapes with indistinctive junctions, and then propose a learning-based approach to solving it. We demonstrate the effectiveness on shape assembly tasks with various scenarios, including the ones with abnormal fragments (e.g., missing and distorted), the different number of fragments, and different rotation discretization.
Jinhwi Lee, Jungtaek Kim 0001, Hyunsoo Chung, Jaesik Park, Minsu Cho
IJCAI3
2021 Brick-by-Brick: Combinatorial Construction with Deep Reinforcement Learning
abstract
Discovering a solution in a combinatorial space is prevalent in many real-world problems but it is also challenging due to diverse complex constraints and the vast number of possible combinations. To address such a problem, we introduce a novel formulation, combinatorial construction, which requires a building agent to assemble unit primitives (i.e., LEGO bricks) sequentially -- every connection between two bricks must follow a fixed rule, while no bricks mutually overlap. To construct a target object, we provide incomplete knowledge about the desired target (i.e., 2D images) instead of exact and explicit volumetric information to the agent. This problem requires a comprehensive understanding of partial information and long-term planning to append a brick sequentially, which leads us to employ reinforcement learning. The approach has to consider a variable-sized action space where a large number of invalid actions, which would cause overlap between bricks, exist. To resolve these issues, our model, dubbed Brick-by-Brick, adopts an action validity prediction network that efficiently filters invalid actions for an actor-critic network. We demonstrate that the proposed method successfully learns to construct an unseen object conditioned on a single image or multiple views of a target object.
Hyunsoo Chung, Jungtaek Kim 0001, Boris Knyazev 0001, Jinhwi Lee, Graham W. Taylor, Jaesik Park, Minsu Cho
NeurIPS1