EDBT 2026 Demo / reviewers in the wild / expert
Meysam Madadi
dblp:160/2780
· DBLP profile ↗
30ranked-venue papers
6as first author
15since 2021 · last 2026
0000-0002-7384-5712ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 24 · 6 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 18 · 1 first-author · 9 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | What Matters in Virtual Try-Off? Dual-UNet Diffusion Models for Garment Reconstruction
Loc-Phat Truong, Meysam Madadi, Sergio Escalera |
ICPR (4) | 2 |
| 2026 | DIGEST: Dynamic Graph Refinement with Dual Contrastive Semantic Transfer for Multimodal RecommendationabstractMultimodal recommendation benefits from leveraging rich content signals such as images and texts to alleviate interaction sparsity, yet existing graph-based approaches are still hindered by (i) noisy user—item edges that are treated as static during training and (ii) inconsistent representation spaces across interaction-driven and modality-induced graph views. To address these issues, we propose DIGEST, a multi-graph framework that propagates trainable ID embeddings on a denoised user—item graph and a fused modality-induced item—item graph, and interleaves message passing with dynamic graph refinement that iteratively reweights existing edges to suppress noisy connections. To enable reliable semantic transfer across views, DIGEST further introduces a dual contrastive alignment that (i) aligns the collaborative and semantic item views and (ii) constrains the semantic graph representations to projected multimodal features, together with a lightweight dimension decorrelation regularizer and adaptive gated fusion to reduce redundancy and stabilize multi-view learning. Extensive experiments on three Amazon benchmark datasets demonstrate that DIGEST consistently outperforms state-of-the-art multimodal recommenders, achieving up to 8.43% relative improvement on NDCG@20 and 7.66% on Recall@20 over the strongest baselines. Xiangyu Sai, Meysam Madadi, Sergio Escalera, Yong Xu 0007 |
SIGIR | 2 |
| 2024 | A Generative Multi-Resolution Pyramid and Normal-Conditioning 3D Cloth DrapingabstractRGB cloth generation has been deeply studied in the related literature, however, 3D garment generation remains an open problem. In this paper, we build a conditional variational autoencoder for 3D garment generation and draping. We propose a pyramid network to add garment details progressively in a canonical space, i.e. unposing and unshaping the garments w.r.t. the body. We study conditioning the network on surface normal UV maps, as an intermediate representation, which is an easier problem to optimize than 3D coordinates. Our results on two public datasets, CLOTH3D and CAPE, show that our model is robust, controllable in terms of detail generation by the use of multi-resolution pyramids, and achieves state-of-the-art results that can highly generalize to unseen garments, poses, and shapes even when training with small amounts of data. The code can be found at: https://github.com/HunorLaczko/pyramid-drape Hunor Laczkó, Meysam Madadi, Sergio Escalera, Jordi Gonzàlez 0001 |
WACV | 2 |
| 2024 | Predicting the generalization gap in neural networks using topological data analysisabstractUnderstanding how neural networks generalize on unseen data is crucial for designing more robust and reliable models. In this paper, we study the generalization gap of neural networks using methods from topological data analysis. For this purpose, we compute homological persistence diagrams of weighted graphs constructed from neuron activation correlations after a training phase, aiming to capture patterns that are linked to the generalization capacity of the network. We compare the usefulness of different numerical summaries from persistence diagrams and show that a combination of some of them can accurately predict and partially explain the generalization gap without the need of a test set. Evaluation on two computer vision recognition tasks (CIFAR10 and SVHN) shows competitive generalization gap prediction when compared against state-of-the-art methods. Rubén Ballester, Xavier Arnal Clemente, Carles Casacuberta, Meysam Madadi, Ciprian A. Corneanu, Sergio Escalera |
Neurocomputing | 4 |
| 2023 | Blowing in the Wind: CycleNet for Human Cinemagraphs from Still ImagesabstractCinemagraphs are short looping videos created by adding subtle motions to a static image. This kind of media is popular and engaging. However, automatic generation of cinemagraphs is an underexplored area and current solutions require tedious low-level manual authoring by artists. In this paper, we present an automatic method that allows generating human cinemagraphs from single RGB images. We investigate the problem in the context of dressed humans under the wind. At the core of our method is a novel cyclic neural network that produces looping cinemagraphs for the target loop duration. To circumvent the problem of collecting real data, we demonstrate that it is possible, by working in the image normal space, to learn garment motion dynamics on synthetic data and generalize to real data. We evaluate our method on both synthetic and real data and demonstrate that it is possible to create compelling and plausible cinemagraphs from single RGB images. Hugo Bertiche, Niloy J. Mitra, Kuldeep Kulkarni, Chun-Hao Paul Huang, Tuanfeng Y. Wang, Meysam Madadi, Sergio Escalera, Duygu Ceylan |
CVPR | 6 |
| 2022 | Multi-Task Classification of Sewer Pipe Defects and Properties using a Cross-Task Graph Neural Network DecoderabstractThe sewerage infrastructure is one of the most important and expensive infrastructures in modern society. In order to efficiently manage the sewerage infrastructure, automated sewer inspection has to be utilized. However, while sewer defect classification has been investigated for decades, little attention has been given to classifying sewer pipe properties such as water level, pipe material, and pipe shape, which are needed to evaluate the level of sewer pipe deterioration.In this work we classify sewer pipe defects and properties concurrently and present a novel decoder-focused multi-task classification architecture Cross-Task Graph Neural Network (CT-GNN), which refines the disjointed per-task predictions using cross-task information. The CT-GNN architecture extends the traditional disjointed task-heads decoder, by utilizing a cross-task graph and unique class node embeddings. The cross-task graph can either be determined a priori based on the conditional probability between the task classes or determined dynamically using self-attention. CT-GNN can be added to any backbone and trained end-to-end at a small increase in the parameter count. We achieve state-of-the-art performance on all four classification tasks in the Sewer-ML dataset, improving defect classification and water level classification by 5.3 and 8.0 percentage points, respectively. We also outperform the single task methods as well as other multi-task classification approaches while introducing 50 times fewer parameters than previous model-focused approaches. The code and models are available at the project page http://vap.aau.dk/ctgnn. Joakim Bruslund Haurum, Meysam Madadi, Sergio Escalera, Thomas B. Moeslund |
WACV | 2 |
| 2022 | End-to-end global to local convolutional neural network learning for hand pose recovery in depth dataabstractAbstract Despite recent advances in 3‐D pose estimation of human hands, thanks to the advent of convolutional neural networks (CNNs) and depth cameras, this task is still far from being solved in uncontrolled setups. This is mainly due to the highly non‐linear dynamics of fingers and self‐occlusions, which make hand model training a challenging task. In this study, a novel hierarchical tree‐like structured CNN is exploited, in which branches are trained to become specialised in predefined subsets of hand joints called local poses. Further, local pose features, extracted from hierarchical CNN branches, are fused to learn higher order dependencies among joints in the final pose by end‐to‐end training. Lastly, the loss function used is also defined to incorporate appearance and physical constraints about doable hand motions and deformations. Finally, a non‐rigid data augmentation approach is introduced to increase the amount of training depth data. Experimental results suggest that feeding a tree‐shaped CNN, specialised in local poses, into a fusion network for modelling joints' correlations and dependencies, helps to increase the precision of final estimations, showing competitive results on NYU, MSRA, Hands17 and SyntheticHand datasets. Meysam Madadi, Sergio Escalera, Xavier Baró, Jordi Gonzàlez 0001 |
IET Comput. Vis. | 1 |
| 2022 | Modeling, Recognizing, and Explaining Apparent Personality From VideosabstractExplainability and interpretability are two critical aspects of decision support systems. Despite their importance, it is only recently that researchers are starting to explore these aspects. This paper provides an introduction to explainability and interpretability in the context of apparent personality recognition. To the best of our knowledge, this is the first effort in this direction. We describe a challenge we organized on explainability in first impressions analysis from video. We analyze in detail the newly introduced data set, evaluation protocol, proposed solutions and summarize the results of the challenge. We investigate the issue of bias in detail. Finally, derived from our study, we outline research opportunities that we foresee will be relevant in this area in the near future. Hugo Jair Escalante, Heysem Kaya, Albert Ali Salah, Sergio Escalera, Yagmur Güçlütürk, Umut Güçlü, Xavier Baró, Isabelle Guyon, Júlio C. S. Jacques Júnior, Meysam Madadi, Stéphane Ayache, Evelyne Viegas, Furkan Gürpinar, Achmadnoer Sukma Wicaksana, Cynthia C. S. Liem, Marcel van Gerven, Rob van Lier |
IEEE Trans. Affect. Comput. | 10 |
| 2022 | Neural Cloth SimulationabstractWe present a general framework for the garment animation problem through unsupervised deep learning inspired in physically based simulation. Existing trends in the literature already explore this possibility. Nonetheless, these approaches do not handle cloth dynamics. Here, we propose the first methodology able to learn realistic cloth dynamics unsupervisedly, and henceforth, a general formulation for neural cloth simulation. The key to achieve this is to adapt an existing optimization scheme for motion from simulation based methodologies to deep learning. Then, analyzing the nature of the problem, we devise an architecture able to automatically disentangle static and dynamic cloth subspaces by design. We will show how this improves model performance. Additionally, this opens the possibility of a novel motion augmentation technique that greatly improves generalization. Finally, we show it also allows to control the level of motion in the predictions. This is a useful, never seen before, tool for artists. We provide of detailed analysis of the problem to establish the bases of neural cloth simulation and guide future research into the specifics of this domain. Hugo Bertiche, Meysam Madadi, Sergio Escalera |
ACM Trans. Graph. | 2 |
| 2021 | Deep Parametric Surfaces for 3D Outfit Reconstruction from Single View ImageabstractWe present a methodology to retrieve analytical surfaces parametrized as a neural network. Previous works on 3D reconstruction yield point clouds, voxelized objects or meshes. Instead, our approach yields 2-manifolds in the euclidean space through deep learning. To this end, we implement a novel formulation for fully connected layers as parametrized manifolds that allows continuous predictions with differential geometry. Based on this property we propose a novel smoothness loss. Results on CLOTH3D++ dataset show the possibility to infer different topologies and the benefits of the smoothness term based on differential geometry. Hugo Bertiche, Meysam Madadi, Sergio Escalera |
FG | 2 |
| 2021 | UV-based reconstruction of 3D garments from a single RGB imageabstractGarments are highly detailed and dynamic objects made up of particles that interact with each other and with other objects, making the task of 2D to 3D garment reconstruction extremely challenging. Therefore, having a lightweight 3D representation capable of modelling fine details is of great importance. This work presents a deep learning framework based on Generative Adversarial Networks (GANs) to reconstruct 3D garment models from a single RGB image. It has the peculiarity of using UV maps to represent 3D data, a lightweight representation capable of dealing with high-resolution details and wrinkles. With this model and kind of 3D representation, we achieve state-of-the-art results on the CLOTH3D++ dataset, generating good quality and realistic garment reconstructions regardless of the garment topology and shape, human pose, occlusions and lightning. Albert Rial-Farràs, Meysam Madadi, Sergio Escalera |
FG | 2 |
| 2021 | DeePSD: Automatic Deep Skinning And Pose Space Deformation For 3D Garment AnimationabstractWe present a novel solution to the garment animation problem through deep learning. Our contribution allows animating any template outfit with arbitrary topology and geometric complexity. Recent works develop models for garment edition, resizing and animation at the same time by leveraging the support body model (encoding garments as body homotopies). This leads to complex engineering solutions that suffer from scalability, applicability and compatibility. By limiting our scope to garment animation only, we are able to propose a simple model that can animate any outfit, independently of its topology, vertex order or connectivity. Our proposed architecture maps outfits to animated 3D models into the standard format for 3D animation (blend weights and blend shapes matrices), automatically providing of compatibility with any graphics engine. We also propose a methodology to complement supervised learning with an unsupervised physically based learning that implicitly solves collisions and enhances cloth quality. Hugo Bertiche, Meysam Madadi, Emilio Tylson, Sergio Escalera |
ICCV | 2 |
| 2021 | Deep Unsupervised 3D Human Body Reconstruction from a Sparse set of Landmarks
Meysam Madadi, Hugo Bertiche, Sergio Escalera |
Int. J. Comput. Vis. | 1 |
| 2021 | Winning Solutions and Post-Challenge Analyses of the ChaLearn AutoDL Challenge 2019abstractThis paper reports the results and post-challenge analyses of ChaLearn's AutoDL challenge series, which helped sorting out a profusion of AutoML solutions for Deep Learning (DL) that had been introduced in a variety of settings, but lacked fair comparisons. All input data modalities (time series, images, videos, text, tabular) were formatted as tensors and all tasks were multi-label classification problems. Code submissions were executed on hidden tasks, with limited time and computational resources, pushing solutions that get results quickly. In this setting, DL methods dominated, though popular Neural Architecture Search (NAS) was impractical. Solutions relied on fine-tuned pre-trained networks, with architectures matching data modality. Post-challenge tests did not reveal improvements beyond the imposed time limit. While no component is particularly original or novel, a high level modular organization emerged featuring a "meta-learner", "data ingestor", "model selector", "model/learner", and "evaluator". This modularity enabled ablation studies, which revealed the importance of (off-platform) meta-learning, ensembling, and efficient data management. Experiments on heterogeneous module combinations further confirm the (local) optimality of the winning solutions. Our challenge legacy includes an ever-lasting benchmark (http://autodl.chalearn.org), the open-sourced code of the winners, and a free "AutoDL self-service." Zhengying Liu, Adrien Pavão, Zhen Xu 0007, Sergio Escalera, Fabio Ferreira, Isabelle Guyon, Sirui Hong, Frank Hutter, Rongrong Ji, Júlio C. S. Jacques Júnior, Marius Lindauer, Meysam Madadi, Thomas Nierhoff, Kangning Niu, Chunguang Pan, Danny Stoll, Sébastien Treguer, Peng Wang 0095, Chenglin Wu 0001, Youcheng Xiong, Arber Zela, Yang Zhang 0079 |
IEEE Trans. Pattern Anal. Mach. Intell. | 14 |
| 2021 | PBNS: physically based neural simulation for unsupervised garment pose space deformationabstractWe present a methodology to automatically obtain Pose Space Deformation (PSD) basis for rigged garments through deep learning. Classical approaches rely on Physically Based Simulations (PBS) to animate clothes. These are general solutions that, given a sufficiently fine-grained discretization of space and time, can achieve highly realistic results. However, they are computationally expensive and any scene modification prompts the need of re-simulation. Linear Blend Skinning (LBS) with PSD offers a lightweight alternative to PBS, though, it needs huge volumes of data to learn proper PSD. We propose using deep learning, formulated as an implicit PBS, to un-supervisedly learn realistic cloth Pose Space Deformations in a constrained scenario: dressed humans. Furthermore, we show it is possible to train these models in an amount of time comparable to a PBS of a few sequences. To the best of our knowledge, we are the first to propose a neural simulator for cloth. While deep-based approaches in the domain are becoming a trend, these are data-hungry models. Moreover, authors often propose complex formulations to better learn wrinkles from PBS data. Supervised learning leads to physically inconsistent predictions that require collision solving to be used. Also, dependency on PBS data limits the scalability of these solutions, while their formulation hinders its applicability and compatibility. By proposing an unsupervised methodology to learn PSD for LBS models (3D animation standard), we overcome both of these drawbacks. Results obtained show cloth-consistency in the animated garments and meaningful pose-dependant folds and wrinkles. Our solution is extremely efficient, handles multiple layers of cloth, allows unsupervised outfit resizing and can be easily applied to any custom 3D avatar. Hugo Bertiche, Meysam Madadi, Sergio Escalera |
ACM Trans. Graph. | 2 |
| 2020 | CLOTH3D: Clothed 3D Humans
Hugo Bertiche, Meysam Madadi, Sergio Escalera |
ECCV (20) | 2 |
| 2020 | Explainable Early Stopping for Action Unit RecognitionabstractA common technique to avoid overfitting when training deep neural networks (DNN) is to monitor the performance in a dedicated validation data partition and to stop training as soon as it saturates. This only focuses on what the model does, while completely ignoring what happens inside it. In this work, we open the “black-box” of DNN in order to perform early stopping. We propose to use a novel theoretical framework that analyses meso-scale patterns in the topology of the functional graph of a network while it trains. Based on it, we decide when it transitions from learning towards overfitting in a more explainable way. We exemplify the benefits of this approach on a state-of-the art custom DNN that jointly learns local representations and label structure employing an ensemble of dedicated subnetworks. We show that it is practically equivalent in performance to early stopping with patience, the standard early stopping algorithm in the literature. This proves beneficial for AU recognition performance and provides new insights into how learning of AUs occurs in DNNs. Ciprian A. Corneanu, Meysam Madadi, Sergio Escalera, Aleix Martinez |
FG | 2 |
| 2020 | Generative Video Face Reenactment by AUs and Gaze RegularizationabstractIn this work, we propose an encoder-decoder-like architecture to perform face reenactment in image sequences. Our goal is to transfer the training subject identity to a given test subject. We regularize face reenactment by facial action unit intensity and 3D gaze vector regression. This way, we enforce the network to transfer subtle facial expressions and eye dynamics, providing a more lifelike result. The proposed encoder-decoder receives as input the previous sequence frame stacked to the current frame image of facial landmarks. Thus, the generated frames benefit from appearance and geometry, while keeping temporal coherence for the generated sequence. At test stage, a new target subject with the facial performance of the source subject and the appearance of the training subject is reenacted. Principal component analysis is applied to project the test subject geometry to the closest training subject geometry before reenactment. Evaluation of our proposal shows faster convergence, and more accurate and realistic results in comparison to other architectures without action units and gaze regularization. Josep Famadas, Meysam Madadi, Cristina Palmero, Sergio Escalera |
FG | 2 |
| 2020 | Guest Editorial: Image and Video Inpainting and DenoisingabstractThe papers in this special issue comprise all aspects of computer vision and pattern recognition devoted to image and video inpainting, including related tasks like denoising, debluring, sampling, super-resolutkon enhancement, restoration, hallucination, etc. The special issue was associated to the 2018 Chalearn Looking at People Satellite ECCV Workshop1 and the 2018 ChaLearn Challenges on Image and Video Inpainting. Sergio Escalera, Hugo Jair Escalante, Xavier Baró, Isabelle Guyon, Meysam Madadi, Jun Wan 0001, Stéphane Ayache, Yagmur Güçlütürk, Umut Güçlü |
IEEE Trans. Pattern Anal. Mach. Intell. | 5 |
| 2020 | SMPLR: Deep learning based SMPL reverse for 3D human pose and shape recovery
Meysam Madadi, Hugo Bertiche, Sergio Escalera |
Pattern Recognit. | 1 |
| 2020 | Towards automated computer vision: analysis of the AutoCV challenges 2019
Zhengying Liu, Zhen Xu 0007, Sergio Escalera, Isabelle Guyon, Júlio C. S. Jacques Júnior, Meysam Madadi, Adrien Pavão, Sébastien Treguer, Wei-Wei Tu |
Pattern Recognit. Lett. | 6 |
| 2019 | What Does It Mean to Learn in Deep Networks? And, How Does One Detect Adversarial Attacks?abstractThe flexibility and high-accuracy of Deep Neural Networks (DNNs) has transformed computer vision. But, the fact that we do not know when a specific DNN will work and when it will fail has resulted in a lack of trust. A clear example is self-driving cars; people are uncomfortable sitting in a car driven by algorithms that may fail under some unknown, unpredictable conditions. Interpretability and explainability approaches attempt to address this by uncovering what a DNN models, i.e., what each node (cell) in the network represents and what images are most likely to activate it. This can be used to generate, for example, adversarial attacks. But these approaches do not generally allow us to determine where a DNN will succeed or fail and why. i.e., does this learned representation generalize to unseen samples? Here, we derive a novel approach to define what it means to learn in deep networks, and how to use this knowledge to detect adversarial attacks. We show how this defines the ability of a network to generalize to unseen testing samples and, most importantly, why this is the case. Ciprian A. Corneanu, Meysam Madadi, Sergio Escalera, Aleix Martinez |
CVPR | 2 |
| 2019 | Multi-task human analysis in still images: 2D/3D pose, depth map, and multi-part segmentationabstractWhile many individual tasks in the domain of human analysis have recently received an accuracy boost from deep learning approaches, multi-task learning has mostly been ignored due to a lack of data. New synthetic datasets are being released, filling this gap with synthetic generated data. In this work, we analyze four related human analysis tasks in still images in a multi-task scenario by leveraging such datasets. Specifically, we study the correlation of 2D/3D pose estimation, body part segmentation and full-body depth estimation. These tasks are learned via the well-known Stacked Hourglass module such that each of the task-specific streams shares information with the others. The main goal is to analyze how training together these four related tasks can benefit each individual task for a better generalization. Results on the newly released SURREAL dataset show that all four tasks benefit from the multi-task approach, but with different combinations of tasks: while combining all four tasks improves 2D pose estimation the most, 2D pose improves neither 3D pose nor full-body depth estimation. On the other hand 2D parts segmentation can benefit from 2D pose but not from 3D pose. In all cases, as expected, the maximum improvement is achieved on those human body parts that show more variability in terms of spatial distribution, appearance and shape, e.g. wrists and ankles. Daniel Sánchez 0005, Marc Oliu, Meysam Madadi, Xavier Baró, Sergio Escalera |
FG | 3 |
| 2019 | From 2D to 3D geodesic-based garment matching
Egils Avots, Meysam Madadi, Sergio Escalera, Jordi Gonzàlez 0001, Xavier Baró, Paul Pällin, Gholamreza Anbarjafari |
Multim. Tools Appl. | 2 |
| 2018 | Depth-Based 3D Hand Pose Estimation: From Current Achievements to Future GoalsabstractIn this paper, we strive to answer two questions: What is the current state of 3D hand pose estimation from depth images? And, what are the next challenges that need to be tackled? Following the successful Hands In the Million Challenge (HIM2017), we investigate the top 10 state-of-the-art methods on three tasks: single frame 3D pose estimation, 3D hand tracking, and hand pose estimation during object interaction. We analyze the performance of different CNN structures with regard to hand shape, joint visibility, view point and articulation distributions. Our findings include: (1) isolated 3D hand pose estimation achieves low mean errors (10 mm) in the view point range of [70, 120] degrees, but it is far from being solved for extreme view points; (2) 3D volumetric representations outperform 2D CNNs, better capturing the spatial structure of the depth data; (3) Discriminative methods still generalize poorly to unseen hand shapes; (4) While joint occlusions pose a challenge for most methods, explicit modeling of structure constraints can significantly narrow the gap between errors on visible and occluded joints. Shanxin Yuan, Guillermo Garcia-Hernando, Björn Stenger, Gyeongsik Moon, Ju Yong Chang, Kyoung Mu Lee, Pavlo Molchanov 0001, Jan Kautz, Sina Honari, Liuhao Ge, Junsong Yuan 0001, Xinghao Chen 0001, Guijin Wang, Fan Yang 0032, Kai Akiyama, Yang Wu 0001, Qingfu Wan, Meysam Madadi, Sergio Escalera, Shile Li, Dongheui Lee, Iasonas Oikonomidis, Antonis A. Argyros, Tae-Kyun Kim 0001 |
CVPR | 18 |
| 2018 | Deep Structure Inference Network for Facial Action Unit Recognition
Ciprian A. Corneanu, Meysam Madadi, Sergio Escalera |
ECCV (12) | 2 |
| 2018 | Top-down model fitting for hand pose recovery in sequences of depth images
Meysam Madadi, Sergio Escalera, Alex Carruesco, Carlos Andújar, Xavier Baró, Jordi Gonzàlez 0001 |
Image Vis. Comput. | 1 |
| 2017 | Occlusion Aware Hand Pose Recovery from Sequences of Depth ImagesabstractState-of-the-art approaches on hand pose estimation from depth images have reported promising results under quite controlled considerations. In this paper we propose a two-step pipeline for recovering the hand pose from a sequence of depth images. The pipeline has been designed to deal with images taken from any viewpoint and exhibiting a high degree of finger occlusion. In a first step we initialize the hand pose using a part-based model, fitting a set of hand components in the depth images. In a second step we consider temporal data and estimate the parameters of a trained bilinear model consisting of shape and trajectory bases. Results on a synthetic, highly-occluded dataset demonstrate that the proposed method outperforms most recent pose recovering approaches, including those based on CNNs. Meysam Madadi, Sergio Escalera, Alex Carruesco, Carlos Andújar, Xavier Baró, Jordi Gonzàlez 0001 |
FG | 1 |
| 2017 | Design of an explainable machine learning challenge for video interviewsabstractThis paper reviews and discusses research advances on “explainable machine learning” in computer vision. We focus on a particular area of the “Looking at People” (LAP) thematic domain: first impressions and personality analysis. Our aim is to make the computational intelligence and computer vision communities aware of the importance of developing explanatory mechanisms for computer-assisted decision making applications, such as automating recruitment. Judgments based on personality traits are being made routinely by human resource departments to evaluate the candidates' capacity of social insertion and their potential of career growth. However, inferring personality traits and, in general, the process by which we humans form a first impression of people, is highly subjective and may be biased. Previous studies have demonstrated that learning machines can learn to mimic human decisions. In this paper, we go one step further and formulate the problem of explaining the decisions of the models as a means of identifying what visual aspects are important, understanding how they relate to decisions suggested, and possibly gaining insight into undesirable negative biases. We design a new challenge on explainability of learning machines for first impressions analysis. We describe the setting, scenario, evaluation metrics and preliminary outcomes of the competition. To the best of our knowledge this is the first effort in terms of challenges for explainability in computer vision. In addition our challenge design comprises several other quantitative and qualitative elements of novelty, including a “coopetition” setting, which combines competition and collaboration. Hugo Jair Escalante, Isabelle Guyon, Sergio Escalera, Júlio C. S. Jacques Júnior, Meysam Madadi, Xavier Baró, Stéphane Ayache, Evelyne Viegas, Yagmur Güçlütürk, Umut Güçlü, Marcel van Gerven, Rob van Lier |
IJCNN | 5 |
| 2015 | Multi-part body segmentation based on depth maps for soft biometry analysis
Meysam Madadi, Sergio Escalera, Jordi Gonzàlez 0001, F. Xavier Roca, Felipe Lumbreras |
Pattern Recognit. Lett. | 1 |