Demo Data from EDBT 2026 / reviewers in the wild / expert
Pauline Collon
dblp:160/3853
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2023
0000-0001-8505-4961ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 100% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer animation and physical simulation › natural phenomena simulation
terrain simulation |
0.7 | 1 | 2023 | Authoring and Simulating Meandering Rivers · ACM Trans. Graph. 2023 |
Methods — techniques the papers use, named apart from their topics
physically-based migration equation · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Authoring and Simulating Meandering RiversabstractWe present a method for interactively authoring and simulating meandering river networks. Starting from a terrain with an initial low-resolution network encoded as a directed graph, we simulate the evolution of the path of the different river channels using a physically-based migration equation augmented with control terms. The curvature-based terms in the equation allow us to reproduce phenomena identified in geomorphology, such as downstream migration of bends. Control terms account for the influence of the landscape topography and user-defined river trajectory constraints. Our model implements abrupt events that shape meandering networks, such as cutoffs forming oxbow lakes and avulsions. We visually show the effectiveness of our method and compare the generated networks quantitatively to river data by analyzing sinuosity and wavelength metrics. Our vector-based model runs at interactive rates, allowing for efficient authoring of large-scale meandering networks. Axel Paris, Eric Guérin, Pauline Collon, Eric Galin |
ACM Trans. Graph. | 3 |
| 2021 | Synthesizing Geologically Coherent Cave NetworksabstractAbstract We present a geologically‐based method to generate complex karstic networks. Karsts are a type of landscape formed by the dissolution of highly soluble rocks (generally limestones). In particular, they are characterized by complex underground networks made of varieties of tunnels and breakout chambers with stalagmites and stalactites. Our method computes skeletons of karstic networks by using a gridless anisotropic shortest path algorithm according to field data of the underground system (such as inlets and outlets), geomorphological features and parameters such as faults, inception horizons, fractures, and permeability contrasts. From this skeleton, we define the geometry of the conduits as a signed distance function construction tree combining primitives with blending and warping operators. Our framework provides multiple levels of control, allowing us to author both the structure of the karstic network and the geometric cross‐section shapes and details of the generated conduits. Axel Paris, Eric Guérin, Adrien Peytavie, Pauline Collon, Eric Galin |
Comput. Graph. Forum | 4 |