Demo Data from EDBT 2026 / reviewers in the wild / expert
Matthew Levine
dblp:160/4497
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Artificial intelligence
1 paper |
3D vision · 100% |
Topics — the 3 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
neural radiance fields |
0.9 | 1 | 2025 | ROGR: Relightable 3D Objects using Generative Relighting · NeurIPS 2025 |
Rendering › neural radiance fields
relightable neural radiance fields |
0.9 | 1 | 2025 | ROGR: Relightable 3D Objects using Generative Relighting · NeurIPS 2025 |
Rendering
relighting |
0.9 | 1 | 2025 | ROGR: Relightable 3D Objects using Generative Relighting · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
lighting-conditioned NeRF · 1.7dual-branch architecture · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | ROGR: Relightable 3D Objects using Generative RelightingabstractWe introduce ROGR, a novel approach that reconstructs a relightable 3D model of an object captured from multiple views, driven by a generative relighting model that simulates the effects of placing the object under novel environment illuminations. Our method samples the appearance of the object under multiple lighting environments, creating a dataset that is used to train a lighting-conditioned Neural Radiance Field (NeRF) that outputs the object's appearance under any input environmental lighting. The lighting-conditioned NeRF uses a novel dual-branch architecture to encode the general lighting effects and specularities separately. The optimized lighting-conditioned NeRF enables efficient feed-forward relighting under arbitrary environment maps without requiring per-illumination optimization or light transport simulation. We evaluate our approach on the established TensoIR and Stanford-ORB datasets, where it improves upon the state-of-the-art on most metrics, and showcase our approach on real-world object captures. Jiapeng Tang, Matthew Levine, Dor Verbin, Stephan J. Garbin, Matthias Nießner, Ricardo Martin-Brualla, Pratul P. Srinivasan, Philipp Henzler |
NeurIPS | 2 |