Qinyong Wang

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22ranked-venue papers
7as first author
8since 2021 · last 2024
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Databases, data management, data science and information retrieval · 16 · 5 first-author · 6 since 2021Artificial intelligence and machine learning · 8 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 3 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 since 2021Human-computer interaction and ubiquitous computing · 2
YearPublicationVenuePosition
2024 LLMRec: Large Language Models with Graph Augmentation for Recommendation
abstract
The problem of data sparsity has long been a challenge in recommendation systems, and previous studies have attempted to address this issue by incorporating side information. However, this approach often introduces side effects such as noise, availability issues, and low data quality, which in turn hinder the accurate modeling of user preferences and adversely impact recommendation performance. In light of the recent advancements in large language models (LLMs), which possess extensive knowledge bases and strong reasoning capabilities, we propose a novel framework called LLMRec that enhances recommender systems by employing three simple yet effective LLM-based graph augmentation strategies. Our approach leverages the rich content available within online platforms (e.g., Netflix, MovieLens) to augment the interaction graph in three ways: (i) reinforcing user-item interaction egde, (ii) enhancing the understanding of item node attributes, and (iii) conducting user node profiling, intuitively from the natural language perspective. By employing these strategies, we address the challenges posed by sparse implicit feedback and low-quality side information in recommenders. Besides, to ensure the quality of the augmentation, we develop a denoised data robustification mechanism that includes techniques of noisy implicit feedback pruning and MAE-based feature enhancement that help refine the augmented data and improve its reliability. Furthermore, we provide theoretical analysis to support the effectiveness of LLMRec and clarify the benefits of our method in facilitating model optimization. Experimental results on benchmark datasets demonstrate the superiority of our LLM-based augmentation approach over state-of-the-art techniques. To ensure reproducibility, we have made our code and augmented data publicly available at: https://github.com/HKUDS/LLMRec.git.
Wei Wei 0027, Xubin Ren, Jiabin Tang, Qinyong Wang, Lixin Su, Suqi Cheng, Junfeng Wang 0009, Dawei Yin 0001, Chao Huang 0001
WSDM4
2023 Efficient On-Device Session-Based Recommendation
abstract
On-device session-based recommendation systems have been achieving increasing attention on account of the low energy/resource consumption and privacy protection while providing promising recommendation performance. To fit the powerful neural session-based recommendation models in resource-constrained mobile devices, tensor-train decomposition and its variants have been widely applied to reduce memory footprint by decomposing the embedding table into smaller tensors, showing great potential in compressing recommendation models. However, these model compression techniques significantly increase the local inference time due to the complex process of generating index lists and a series of tensor multiplications to form item embeddings. The resultant on-device recommender fails to provide real-time responses and recommendations. To improve the online recommendation efficiency, we propose to learn compositional encoding-based compact item representations. Specifically, each item is represented by a compositional code that consists of several codewords, and we learn embedding vectors to represent each codeword instead of each item. Then the composition of the codeword embedding vectors from different embedding matrices (i.e., codebooks) forms the item embedding. Since the size of codebooks can be extremely small, the recommender model is thus able to fit in resource-constrained devices and save the codebooks for fast local inference. Besides, to prevent the loss of model capacity caused by compression, we propose a bidirectional self-supervised knowledge distillation framework. Extensive experimental results on two benchmark datasets demonstrate that compared with existing methods, the proposed on-device recommender not only achieves an 8x inference speedup with a large compression ratio but also shows superior recommendation performance. The code is released at https://github.com/xiaxin1998/EODRec.
Xin Xia 0013, Junliang Yu, Qinyong Wang, Chaoqun Yang 0002, Nguyen Quoc Viet Hung, Hongzhi Yin
ACM Trans. Inf. Syst.3
2022 AANet: Attentive All-level Fusion Deep Neural Network Approach for Multi-modality Early Alzheimer's Disease Diagnosis
Qinyong Wang
AMIA1
2022 On-Device Next-Item Recommendation with Self-Supervised Knowledge Distillation
abstract
Session-based recommender systems (SBR) are becoming increasingly popular because they can predict user interests without relying on long-term user profile and support login-free recommendation. Modern recommender systems operate in a fully server-based fashion. To cater to millions of users, the frequent model maintaining and the high-speed processing for concurrent user requests are required, which comes at the cost of a huge carbon footprint. Meanwhile, users need to upload their behavior data even including the immediate environmental context to the server, raising the public concern about privacy. On-device recommender systems circumvent these two issues with cost-conscious settings and local inference. However, due to the limited memory and computing resources, on-device recommender systems are confronted with two fundamental challenges: (1) how to reduce the size of regular models to fit edge devices? (2) how to retain the original capacity?
Xin Xia 0013, Hongzhi Yin, Junliang Yu, Qinyong Wang, Guandong Xu, Nguyen Quoc Viet Hung
SIGIR4
2022 Overcoming Data Sparsity in Group Recommendation
abstract
It has been an important task for recommender systems to suggest satisfying activities to a group of users in peoples daily social life. The major challenge in this task is how to aggregate personal preferences of group members to infer the decision of a group. In this paper, we propose a novel end-to-end group recommender system named CAGR (short for Centrality-Aware Group Recommender), which takes the Bipartite Graph Embedding Model (BGEM), the self-attention mechanism and Graph Convolutional Networks (GCNs) as basic building blocks to learn group and user representations in a unified way. Specifically, we first extend BGEM to model group-item interactions, and then in order to overcome the sparsity of the interaction data generated by occasional groups, we propose a self-attentive mechanism to represent groups based on the group members. To further alleviate the group data sparsity problem, we propose two model optimization approaches to exploit an and integrate the user-item interaction data. To overcome the sparsity issue of user-item interaction data, we extend GCNs to leverage the social network to enhance user representation learning. We create two large-scale benchmark datasets and conduct extensive experiments on them. The experimental results show the superiority of our proposed CAGR.
Hongzhi Yin, Qinyong Wang, Kai Zheng 0001, Zhixu Li, Xiaofang Zhou 0001
IEEE Trans. Knowl. Data Eng.2
2022 Fast-adapting and privacy-preserving federated recommender system
Qinyong Wang, Hongzhi Yin, Tong Chen 0005, Junliang Yu, Alexander Zhou 0001, Xiangliang Zhang 0001
VLDB J.1
2021 Self-Supervised Hypergraph Convolutional Networks for Session-based Recommendation
abstract
Session-based recommendation (SBR) focuses on next-item prediction at a certain time point. As user profiles are generally not available in this scenario, capturing the user intent lying in the item transitions plays a pivotal role. Recent graph neural networks (GNNs) based SBR methods regard the item transitions as pairwise relations, which neglect the complex high-order information among items. Hypergraph provides a natural way to capture beyond-pairwise relations, while its potential for SBR has remained unexplored. In this paper, we fill this gap by modeling session-based data as a hypergraph and then propose a dual channel hypergraph convolutional network -- DHCN to improve SBR. Moreover, to enhance hypergraph modeling, we innovatively integrate self-supervised learning into the training of our network by maximizing mutual information between the session representations learned via the two channels in DHCN, serving as an auxiliary task to improve the recommendation task. Extensive experiments on three benchmark datasets demonstrate the superiority of our model over the SOTA methods, and the ablation study validates the effectiveness and rationale of hypergraph modeling and self-supervised task. The implementation of our model is available via https://github.com/xiaxin1998/DHCN.
Xin Xia 0013, Hongzhi Yin, Junliang Yu, Qinyong Wang, Xiangliang Zhang 0001
AAAI4
2021 Self-Supervised Multi-Channel Hypergraph Convolutional Network for Social Recommendation
abstract
Social relations are often used to improve recommendation quality when user-item interaction data is sparse in recommender systems. Most existing social recommendation models exploit pairwise relations to mine potential user preferences. However, real-life interactions among users are very complex and user relations can be high-order. Hypergraph provides a natural way to model high-order relations, while its potentials for improving social recommendation are under-explored. In this paper, we fill this gap and propose a multi-channel hypergraph convolutional network to enhance social recommendation by leveraging high-order user relations. Technically, each channel in the network encodes a hypergraph that depicts a common high-order user relation pattern via hypergraph convolution. By aggregating the embeddings learned through multiple channels, we obtain comprehensive user representations to generate recommendation results. However, the aggregation operation might also obscure the inherent characteristics of different types of high-order connectivity information. To compensate for the aggregating loss, we innovatively integrate self-supervised learning into the training of the hypergraph convolutional network to regain the connectivity information with hierarchical mutual information maximization. Extensive experiments on multiple real-world datasets demonstrate the superiority of the proposed model over the current SOTA methods, and the ablation study verifies the effectiveness and rationale of the multi-channel setting and the self-supervised task. The implementation of our model is available via https://github.com/Coder-Yu/RecQ.
Junliang Yu, Hongzhi Yin, Jundong Li, Qinyong Wang, Nguyen Quoc Viet Hung, Xiangliang Zhang 0001
WWW4
2020 DenseCNN: A Densely Connected CNN Model for Alzheimer's Disease Classification Based on Hippocampus MRI Data
Qinyong Wang, Chunlei Zheng
AMIA1
2020 Group Recommendation with Latent Voting Mechanism
abstract
Group Recommendation (GR) is the task of suggesting relevant items/events for a group of users in online systems, whose major challenge is to aggregate the preferences of group members to infer the decision of a group. Prior group recommendation methods applied predefined static strategies for preference aggregation. However, these static strategies are insufficient to model the complicated decision making process of a group, especially for occasional groups which are formed adhoc. Compared to conventional individual recommendation task, GR is rather dynamic and each group member may contribute differently to the final group decision. Recent works argue that group members should have non-uniform weights in forming the decision of a group, and try to utilize a standard attention mechanism to aggregate the preferences of group members, but they do not model the interaction behavior among group members, and the decision making process is largely unexplored.In this work, we study GR in a more general scenario, that is Occasional Group Recommendation (OGR), and focus on solving the preference aggregation problem and the data sparsity issue of group-item interactions. Instead of exploring new heuristic or vanilla attention-based mechanism, we propose a new social self-attention based aggregation strategy by directly modeling the interactions among group members, namely Group Self-Attention (GroupSA). In GroupSA, we treat the group decision making process as multiple voting processes, and develop a stacked social self-attention network to simulate how a group consensus is reached. To overcome the data sparsity issue, we resort to the relatively abundant user-item and user-user interaction data, and enhance the representation of users by two types of aggregation methods. In the training process, we further propose a joint training method to learn the user/item embeddings in the group-item recommendation task and the user-item recommendation task simultaneously. Finally, we conduct extensive experiments on two real-world datasets. The experimental results demonstrate the superiority of our proposed GroupSA method compared to several state-of-the-art methods in terms of HR and NDCG.
Lei Guo 0008, Hongzhi Yin, Qinyong Wang, Bin Cui 0001, Zi Huang, Li-Zhen Cui 0001
ICDE3
2020 Next Point-of-Interest Recommendation on Resource-Constrained Mobile Devices
abstract
In the modern tourism industry, next point-of-interest (POI) recommendation is an important mobile service as it effectively aids hesitating travelers to decide the next POI to visit. Currently, most next POI recommender systems are built upon a cloud-based paradigm, where the recommendation models are trained and deployed on the powerful cloud servers. When a recommendation request is made by a user via mobile devices, the current contextual information will be uploaded to the cloud servers to help the well-trained models generate personalized recommendation results. However, in reality, this paradigm heavily relies on high-quality network connectivity, and is subject to high energy footprint in the operation and increasing privacy concerns among the public. To bypass these defects, we propose a novel Light Location Recommender System (LLRec) to perform next POI recommendation locally on resource-constrained mobile devices. To make LLRec fully compatible with the limited computing resources and memory space, we leverage FastGRNN, a lightweight but effective gated Recurrent Neural Network (RNN) as its main building block, and significantly compress the model size by adopting the tensor-train composition in the embedding layer. As a compact model, LLRec maintains its robustness via an innovative teacher-student training framework, where a powerful teacher model is trained on the cloud to learn essential knowledge from available contextual data, and the simplified student model LLRec is trained under the guidance of the teacher model. The final LLRec is downloaded and deployed on users’ mobile devices to generate accurate recommendations solely utilizing users’ local data. As a result, LLRec significantly reduces the dependency on cloud servers, thus allowing for next POI recommendation in a stable, cost-effective and secure way. Extensive experiments on two large-scale recommendation datasets further demonstrate the superiority of our proposed solution.
Qinyong Wang, Hongzhi Yin, Tong Chen 0005, Zi Huang, Hao Wang 0005, Yanchang Zhao, Nguyen Quoc Viet Hung
WWW1
2019 Multi-hop Path Queries over Knowledge Graphs with Neural Memory Networks
Qinyong Wang, Hongzhi Yin, Weiqing Wang 0001, Zi Huang, Guibing Guo, Nguyen Quoc Viet Hung
DASFAA (1)1
2019 Social Influence-Based Group Representation Learning for Group Recommendation
abstract
As social animals, attending group activities is an indispensable part in people's daily social life, and it is an important task for recommender systems to suggest satisfying activities to a group of users. The major challenge in this task is how to aggregate personal preferences of group members to infer the decision of a group. Conventional group recommendation methods applied a predefined strategy for preference aggregation. However, these static strategies are too simple to model the real and complex process of group decision-making, especially for occasional groups which are formed ad-hoc. Moreover, group members should have non-uniform influences or weights in a group, and the weight of a user can be varied in different groups. Therefore, an ideal group recommender system should be able to accurately learn not only users' personal preferences but also the preference aggregation strategy from data. In this paper, we propose a novel group recommender system, namely SIGR (short for "Social Influence-based Group Recommender"), which takes an attention mechanism and a bipartite graph embedding model BGEM as building blocks. Specifically, we adopt an attention mechanism to learn each user's social influence and adapt their social influences to different groups and develop a novel deep social influence learning framework to exploit and integrate users' global and local social network structure information to further improve the estimation of users' social influences. BGEM is extended to model group-item interactions. In order to overcome the limitation and sparsity of the interaction data generated by occasional groups, we propose two model optimization approaches to seamlessly integrate the user-item interaction data. We create two large-scale benchmark datasets and conduct extensive experiments on them. The experimental results show the superiority of our proposed SIGR by comparing with state-of-the-art group recommender models.
Hongzhi Yin, Qinyong Wang, Kai Zheng 0001, Zhixu Li, Jiali Yang, Xiaofang Zhou 0001
ICDE2
2019 Generating Reliable Friends via Adversarial Training to Improve Social Recommendation
abstract
Most of the recent studies of social recommendation assume that people share similar preferences with their friends and the online social relations are helpful in improving traditional recommender systems. However, this assumption is often untenable as the online social networks are quite sparse and a majority of users only have a small number of friends. Besides, explicit friends may not share similar interests because of the randomness in the process of building social networks. Therefore, discovering a number of reliable friends for each user plays an important role in advancing social recommendation. Unlike other studies which focus on extracting valuable explicit social links, our work pays attention to identifying reliable friends in both the observed and unobserved social networks. Concretely, in this paper, we propose an end-to-end social recommendation framework based on Generative Adversarial Nets (GAN). The framework is composed of two blocks: a generator that is used to produce friends that can possibly enhance the social recommendation model, and a discriminator that is responsible for assessing these generated friends and ranking the items according to both the current user and her friends' preferences. With the competition between the generator and the discriminator, our framework can dynamically and adaptively generate reliable friends who can perfectly predict the current user' preference at a specific time. As a result, the sparsity and unreliability problems of explicit social relations can be mitigated and the social recommendation performance is significantly improved. Experimental studies on real-world datasets demonstrate the superiority of our framework and verify the positive effects of the generated reliable friends.
Junliang Yu, Min Gao 0001, Hongzhi Yin, Jundong Li, Chongming Gao, Qinyong Wang
ICDM6
2019 Inferring Substitutable Products with Deep Network Embedding
abstract
On E-commerce platforms, understanding the relationships (e.g., substitute and complement) among products from user's explicit feedback, such as users' online transactions, is of great importance to boost extra sales. However, the significance of such relationships is usually neglected by existing recommender systems. In this paper, we propose a semisupervised deep embedding model, namely, Substitute Products Embedding Model (SPEM), which models the substitutable relationships between products by preserving the second-order proximity, negative first-order proximity and semantic similarity in a product co-purchasing graph based on user's purchasing behaviours. With SPEM, the learned representations of two substitutable products align closely in the latent embedding space. Extensive experiments on real-world datasets are conducted, and the results verify that our model outperforms state-of-the-art baselines.
Hongzhi Yin, Qinyong Wang, Tong Chen 0005, Hongxu Chen 0002, Nguyen Quoc Viet Hung
IJCAI3
2019 Streaming Session-based Recommendation
abstract
Session-based Recommendation (SR) is the task of recommending the next item based on previously recorded user interactions. In this work, we study SR in a practical streaming scenario, namely Streaming Session-based Recommendation (SSR), which is a more challenging task due to (1) the uncertainty of user behaviors, and (2) the continuous, large-volume, high-velocity nature of the session data. Recent studies address (1) by exploiting the attention mechanism in Recurrent Neural Network (RNN) to better model the user's current intent, which leads to promising improvements. However, the proposed attention models are based solely on the current session. Moreover, existing studies only perform SR under static offline settings and none of them explore (2). In this work, we target SSR and propose a Streaming Session-based Recommendation Machine (SSRM) to tackle these two challenges. Specifically, to better understand the uncertainty of user behaviors, we propose a Matrix Factorization (MF) based attention model, which improves the commonly used attention mechanism by leveraging the user's historical interactions. To deal with the large-volume and high-velocity challenge, we introduce a reservoir-based streaming model where an active sampling strategy is proposed to improve the efficiency of model updating. We conduct extensive experiments on two real-world datasets. The experimental results demonstrate the superiority of the SSRM method compared to several state-of-the-art methods in terms of MRR and Recall.
Lei Guo 0008, Hongzhi Yin, Qinyong Wang, Tong Chen 0005, Alexander Zhou 0001, Nguyen Quoc Viet Hung
KDD3
2019 Enhancing Collaborative Filtering with Generative Augmentation
abstract
Collaborative filtering (CF) has become one of the most popular and widely used methods in recommender systems, but its performance degrades sharply for users with rare interaction data. Most existing hybrid CF methods try to incorporate side information such as review texts to alleviate the data sparsity problem. However, the process of exploiting and integrating side information is computationally expensive. Existing hybrid recommendation methods treat each user equally and ignore that the pure CF methods have already achieved both effective and efficient recommendation performance for active users with sufficient interaction records and the little improvement brought by side information to these active users is ignorable. Therefore, they are not cost-effective solutions. One cost-effective idea to bypass this dilemma is to generate sufficient "real" interaction data for the inactive users with the help of side information, and then a pure CF method could be performed on this augmented dataset effectively. However, there are three major challenges to implement this idea. Firstly, how to ensure the correctness of the generated interaction data. Secondly, how to combine the data augmentation process and recommendation process into a unified model and train the model end-to-end. Thirdly, how to make the solution generalizable for various side information and recommendation tasks. In light of these challenges, we propose a generic and effective CF model called AugCF that supports a wide variety of recommendation tasks. AugCF is based on Conditional Generative Adversarial Nets that additionally consider the class (like or dislike) as a feature to generate new interaction data, which can be a sufficiently real augmentation to the original dataset. Also, AugCF adopts a novel discriminator loss and Gumbel-Softmax approximation to enable end-to-end training. Finally, extensive experiments are conducted on two large-scale recommendation datasets, and the experimental results show the superiority of our proposed model.
Qinyong Wang, Hongzhi Yin, Hao Wang 0005, Nguyen Quoc Viet Hung, Zi Huang, Li-Zhen Cui 0001
KDD1
2018 Neural Memory Streaming Recommender Networks with Adversarial Training
abstract
With the increasing popularity of various social media and E-commerce platforms, large volumes of user behaviour data (e.g., user transaction data, rating and review data) are being continually generated at unprecedented and ever-increasing scales. It is more realistic and practical to study recommender systems with inputs of streaming data. User-generated streaming data presents unique properties such as temporally ordered, continuous and high-velocity, which poses tremendous new challenges for the once very successful recommendation techniques. Although a few temporal or sequential recommender models have recently been developed based on recurrent neural models, most of them can only be applied to the session-based recommendation scenario, due to their short-term memories and the limited capability of capturing users' long-term stable interests. In this paper, we propose a streaming recommender model based on neural memory networks with external memories to capture and store both long-term stable interests and short-term dynamic interests in a unified way. An adaptive negative sampling framework based on Generative Adversarial Nets (GAN) is developed to optimize our proposed streaming recommender model, which effectively overcomes the limitations of classical negative sampling approaches and improves both effectiveness and efficiency of the model parameter inference. Extensive experiments have been conducted on two large-scale recommendation datasets, and the experimental results show the superiority of our proposed streaming recommender model in the streaming recommendation scenario.
Qinyong Wang, Hongzhi Yin, Zhiting Hu, Defu Lian, Hao Wang 0005, Zi Huang
KDD1
2018 Streaming Ranking Based Recommender Systems
abstract
Studying recommender systems under streaming scenarios has become increasingly important because real-world applications produce data continuously and rapidly. However, most existing recommender systems today are designed in the context of an offline setting. Compared with the traditional recommender systems, large-volume and high-velocity are posing severe challenges for streaming recommender systems. In this paper, we investigate the problem of streaming recommendations being subject to higher input rates than they can immediately process with their available system resources (i.e., CPU and memory). In particular, we provide a principled framework called as SPMF (Stream-centered Probabilistic Matrix Factorization model), based on BPR (Bayesian Personalized Ranking) optimization framework, for performing efficient ranking based recommendations in stream settings. Experiments on three real-world datasets illustrate the superiority of SPMF in online recommendations.
Weiqing Wang 0001, Hongzhi Yin, Zi Huang, Qinyong Wang, Xingzhong Du, Nguyen Quoc Viet Hung
SIGIR4
2017 PeopleVis: A visual analysis system for mining travel behavior
abstract
The widely used Smart Card for automated fare collection in public transit systems has made it possible to study travel behaviors. Previous studies paid more attention to the urban dynamics which are lack of analyzing the individual mobility pattern. In this paper, we propose a visual analysis system PeopleVis to mine and visualize Smart Card Data (SCD). In this system, time series analysis approach is used to explore each passenger's individual travel attributes; K-means clustering algorithm is used to divide people into different clusters. Based on this, we create three visualization modules. With PeopleVis, we can 1) select a passenger to see his/her travel behavior. 2) choose a specific kind of crowd to see their distribution characteristic. 3) select two or more passengers to compare then estimate whether they have a lot in common and may become friends in the future. We use 1-week SCD in Beijing from August 3 to August 7, 2015 to demonstrate the effectiveness of our method.
Qinyong Wang
CSCWD2
2017 A Location-Sentiment-Aware Recommender System for Both Home-Town and Out-of-Town Users
abstract
Spatial item recommendation has become an important means to help people discover interesting locations, especially when people pay a visit to unfamiliar regions. Some current researches are focusing on modelling individual and collective geographical preferences for spatial item recommendation based on users' check-in records, but they fail to explore the phenomenon of user interest drift across geographical regions, i.e., users would show different interests when they travel to different regions. Besides, they ignore the influence of public comments for subsequent users' check-in behaviors. Specifically, it is intuitive that users would refuse to check in to a spatial item whose historical reviews seem negative overall, even though it might fit their interests. Therefore, it is necessary to recommend the right item to the right user at the right location. In this paper, we propose a latent probabilistic generative model called LSARS to mimic the decision-making process of users' check-in activities both in home-town and out-of-town scenarios by adapting to user interest drift and crowd sentiments, which can learn location-aware and sentiment-aware individual interests from the contents of spatial items and user reviews. Due to the sparsity of user activities in out-of-town regions, LSARS is further designed to incorporate the public preferences learned from local users' check-in behaviors. Finally, we deploy LSARS into two practical application scenes: spatial item recommendation and target user discovery. Extensive experiments on two large-scale location-based social networks (LBSNs) datasets show that LSARS achieves better performance than existing state-of-the-art methods.
Hao Wang 0005, Yanmei Fu, Qinyong Wang, Hongzhi Yin, Changying Du, Hui Xiong 0001
KDD3
2016 Timing-IdeaGraph: A directed cognition graph approach for decision making based on temporal event sequences
abstract
Sequence pattern mining is an important mining task in data mining. However, most researches focus on improving the efficiency of algorithms, more and more attentions are paid to independently analyzing each frequent sequential pattern, which could bring biases to the final decisions. To understand the whole situation with sequence patterns, this paper proposes a systematic approach called Timing-IdeaGraph to build a directed cognition graph. Firstly, with consideration of big data on event sequences, an efficient algorithm is applied to capture frequent sequential patterns. Next, duplicate patterns are removed. After that, we merge relevant patterns and visualize them into a directed cognition graph. In order to make the approach human-centric, we propose an algorithm to identify bridge events and patterns which would proactively trigger human's deep cognition, e.g., creative design, for better decision making. Two real case studies are introduced to show how to use Timing-IdeaGraph in a computer supported cooperative environment.
Hao Wang 0005, Chen Zhang 0003, Qinyong Wang, Fanjiang Xu
CSCWD4