Demo Data from EDBT 2026 / reviewers in the wild / expert
Abdelhamid Dine
dblp:160/7220
· DBLP profile ↗
3ranked-venue papers
3as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 first-authorSystems, architecture and hardware · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% | |
| Computer architecture, parallel and distributed computing, and storage systems
1 paper |
Embedded and real-time systems · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot navigation and mapping › SLAM
graph-based SLAM |
0.2 | 1 | 2015 | Graph-based SLAM embedded implementation on low-cost architectures: A practical approach · ICRA 2015 |
Robotics › Robot navigation and mapping
SLAM |
0.2 | 1 | 2015 | Graph-based SLAM embedded implementation on low-cost architectures: A practical approach · ICRA 2015 |
Embedded and real-time systems › embedded system design
embedded implementation |
0.1 | 1 | 2015 | Graph-based SLAM embedded implementation on low-cost architectures: A practical approach · ICRA 2015 |
Methods — techniques the papers use, named apart from their topics
schur complement · 0.4nonlinear least squares · 0.4multithreading · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Speeding up graph-based SLAM algorithm: A GPU-based heterogeneous architecture studyabstractIn this paper we present a study of using an heterogeneous architecture to implement the graph-based SLAM algorithm. The study aims to investigate the performances of an ARM-GPU based architecture by offloading some critical compute-intensive tasks of the algorithm to the integrated GPU. Abdelhamid Dine, Abdelhafid Elouardi, Bastien Vincke, Samir Bouaziz |
ASAP | 1 |
| 2015 | Graph-based SLAM embedded implementation on low-cost architectures: A practical approachabstractThe graph-based SLAM (Simultaneous Localization and Mapping) method uses a graph to represent and solve the SLAM problem. The SLAM allows building a map of an unknown environment and simultaneously localizing the robot on this map. This paper presents a temporal analysis of the 3D graph-based SLAM method. We also propose an efficient implementation, on an OMAP embedded architecture, which is a widely used open multimedia applications platform. We provide an optimized data structure and an efficient memory access management to solve the nonlinear least squares problem related to the algorithm. The algorithm takes advantage of the Schur complement to reduce the execution time. We will present an optimized implementation of this task. We also take advantage of the multi-core architecture to parallelize the algorithm. To evaluate our implementation, we will compare the computational performances to the well known framework g2o. This work aims to demonstrate how optimizing data structure and multi-threading can decrease significantly the execution time of the graph-based SLAM on a low-cost architecture dedicated to embedded applications. Abdelhamid Dine, Abdelhafid Elouardi, Bastien Vincke, Samir Bouaziz |
ICRA | 1 |
| 2014 | Efficient implementation of the graph-based SLAM on an OMAP processorabstractAn autonomous robot has to localize itself in an unknown area. Simultaneous Localization and Mapping (SLAM) allows for a robot to build a map of an unknown environment and localize simultaneously itself on this map. Graph-based SLAM methods use a graph to represent and solve the SLAM problem. This paper presents an optimized implementation of the incremental 3D graph-based SLAM on an OMAP architecture used as open multimedia applications platform. This implementation uses an optimized data structure and an efficient memory access management to solve the nonlinear least squares problem related to the algorithm. It takes also advantage of the multi-core architecture to parallelize the algorithm. To evaluate our implementation, we will evaluate the processing times of the implemented algorithm compared to those of the well known framework g2o. Abdelhamid Dine, Abdelhafid Elouardi, Bastien Vincke, Samir Bouaziz |
ICARCV | 1 |