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Yuan Yue

dblp:160/7402 · DBLP profile ↗
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5ranked-venue papers
4as first author
5since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021Computer networks · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
immersive interaction
1.012026
Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach · VR 2026
Virtual and augmented reality › cybersickness
motion sickness mitigation
1.012026
Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach · VR 2026
Haptics and multimodal interaction
multimodal feedback
1.012026
Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach · VR 2026
Virtual and augmented reality
embodiment
0.312026
Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach · VR 2026

Methods — techniques the papers use, named apart from their topics

user experiment · 2.0airflow simulation · 2.0CAVE · 2.0
YearPublicationVenuePosition
2026 Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization Approach
abstract
Users are more likely to experience visually induced motion sickness (VIMS) during passive motion in virtual reality (VR), particularly in passive virtual driving scenarios. To solve this challenge, we propose a Multi-sensory Simulation of Wind Sensation (MSSWS) method to alleviate VIMS symptoms by enhancing the user’s sense of embodiment (SoE). The method utilizes low-fidelity airflow simulation to align vestibular perception with visual, auditory, and tactile cues. Then, we developed an interactive wind simulation helmet that can generate low-fidelity airflow along four directional axes around the user’s head, and implemented a passive virtual motorcycle riding environment with synchronized visual and auditory feedback matching the airflow patterns. A user experiment was conducted to systematically evaluate the effectiveness of MSSWS in enhancing SoE and reducing VIMS under various conditions, including helmet activation states, speed variations, and movement directions, with additional validation conducted in a Cave Automatic Virtual Environment (CAVE). Experimental results show that MSSWS significantly enhances sense of presence and SoE while substantially reducing VIMS during passive navigation. Notably, MSSWS shows significantly greater effects on VIMS in high-risk conditions characterized by rapid speed changes and multi-directional movement.
Yuan Yue, Chao Zhou 0012, Tangjun Qu, Yan Hu 0003, Juan Liu 0008, Tianren Luo, Xiangxian Li, Yulong Bian
VR1
2026 CRPE-Net: Infrared small target detection transformer with cross-layer relative-position embedding
Shiguo Chen, Chunna Tian, Yuan Yue
Pattern Recognit.5
2025 RGBT Fusion-Based Airborne Synthetic Aperture Occlusion Removal Target Imaging
abstract
Drones are gaining increasing popularity in bush search and rescue operations, where enhancing the accuracy of occluded target detection is crucial to finding the targets. However, airborne LiDAR and multispectral cameras are limited by cost, efficiency, and imaging quality, while RGB- or thermal-based detection methods rely heavily on model performance and prior knowledge. Recovering the target in imaging is a new frontier for occluded target perception. Here, we propose a novel Synthetic Aperture Fusion Imaging (SAFI) method for drones, combining an RGBT fusion network with synthetic aperture imaging to recover occluded targets. Firstly, we propose a Color-contrast RGBT fusion Network (C-RGBTNet) based on transformer. C-RGBTNet captures target thermal features from thermal images and assigns RGB color features to occlusions, generating high-quality fusion images. Then, we apply HSV-based color segmentation to isolate the target with strong thermal intensity (high-brightness) from the cluttered background. Finally, we perform Synthetic Aperture Imaging (SAI), synthesizing the different segmented target parts to yield an occlusion-free target image. Experimental results in our home-brew Downward-view Multimodal Bush (DMB) dataset demonstrate that SAFI achieves high-quality target imaging with effective occlusion removal, significantly outperforming traditional methods.
Yuan Yue, Chunna Tian, Shiguo Chen, Dongliang Hou
IEEE Trans. Geosci. Remote. Sens.1
2024 Variational Autoencoder Learns Better Feature Representations for EEG-Based Obesity Classification
Yuan Yue, Dirk De Ridder, Patrick Manning, Jeremiah D. Deng
ICPR (23)1
2021 Enhanced and Facilitated Indoor Positioning by Visible-Light GraphSLAM Technique
abstract
Recently, indoor positioning has played a critical role in many emerging indoor applications. However, due to complicated indoor environments, it is still challenging to develop an indoor positioning system with high positioning accuracy and low deployment efforts. In this work, an indoor positioning system based on visible light fingerprinting is proposed by leveraging a novel visible light GraphSLAM (VL-GraphSLAM) technique. The proposed VL-GraphSLAM provides enhanced solutions at both frontend and backend to improve the accuracy of estimated trajectories. Then, the estimated trajectory is anchored in floor map based on a novel door detection method to recover indoor walking paths. Based on VL-GraphSLAM, we construct a database with the visible light received signal strength labeled by the locations of walking paths, which is called visible light map. Moreover, a Kalman filter is adopted to fuse the visible light fingerprinting and inertial sensors to locate users. Comprehensive experiments illustrate that our proposed system can accurately recover walking paths (0.4 m) and locate users (0.9 m) in an accuracy of submeter, which significantly outperforms a traditional WiFi-based fingerprinting system and is more convenient to deploy than a traditional visible light positioning based on ranging.
Yuan Yue, Xiaohui Zhao 0004, Zan Li 0002
IEEE Internet Things J.1