EDBT 2026 Demo / reviewers in the wild / expert
Max Kleiman-Weiner
dblp:160/7595
· DBLP profile ↗
50ranked-venue papers
8as first author
26since 2021 · last 2025
0000-0002-6067-3659ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 49 · 8 first-author · 25 since 2021Applied, interdisciplinary, general and emerging computing · 34 · 8 first-author · 15 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2Human-computer interaction and ubiquitous computing · 2 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Curiosity is linked to information seeking in the moral domain
Jane Acierno, Nathan Liang, Isaac Handley-Miner, Sara Constantino, Max Kleiman-Weiner, Liane Young, Jordan Wylie |
CogSci | 5 |
| 2025 | Building computational models of social cognition in memo
Kartik Chandra, Sean Dae Houlihan, Max Kleiman-Weiner |
CogSci | 3 |
| 2025 | Cross-environment Cooperation Enables Zero-shot Multi-agent Coordination
Kunal Jha, Wilka Carvalho, Yancheng Liang, Simon S. Du, Natasha Jaques, Max Kleiman-Weiner |
CogSci | 6 |
| 2025 | Reverse-Engineering an Intuitive Psychology of Power
Junior Chinomso Okoroafor, Rebecca Saxe, Josh Tenenbaum, Max Kleiman-Weiner |
CogSci | 4 |
| 2025 | When Bayesians take over: A computational model of parental intervention
Reut Shachnai, Max Kleiman-Weiner, Marlene Berke, Julia A. Leonard |
CogSci | 2 |
| 2025 | The cognitive science of caregiving
Reut Shachnai, Julia A. Leonard, Alison Gopnik, Max Kleiman-Weiner, Lindsey J. Powell |
CogSci | 4 |
| 2025 | Preparing a learner for an independent future
Divya Sundar, Kartik Chandra, Max Kleiman-Weiner |
CogSci | 3 |
| 2025 | When Empowerment Disempowers in Multi-Agent Assistance
Claire Yang, Maya Cakmak, Max Kleiman-Weiner |
CogSci | 3 |
| 2025 | Are Language Models Consequentialist or Deontological Moral Reasoners?abstractKeenan Samway, Max Kleiman-Weiner, David Guzman Piedrahita, Rada Mihalcea, Bernhard Schölkopf, Zhijing Jin. Proceedings of the 2025 Conference on Empirical Methods in Natural Language Processing. 2025. Keenan Samway, Max Kleiman-Weiner, David Guzman Piedrahita, Rada Mihalcea, Bernhard Schölkopf, Zhijing Jin 0001 |
EMNLP | 2 |
| 2025 | Language Model Alignment in Multilingual Trolley ProblemsabstractWe evaluate the moral alignment of large language models (LLMs) with human preferences in multilingual trolley problems. Building on the Moral Machine experiment, which captures over 40 million human judgments across 200+ countries, we develop a cross-lingual corpus of moral dilemma vignettes in over 100 languages called MultiTP. This dataset enables the assessment of LLMs' decision-making processes in diverse linguistic contexts. Our analysis explores the alignment of 19 different LLMs with human judgments, capturing preferences across six moral dimensions: species, gender, fitness, status, age, and the number of lives involved. By correlating these preferences with the demographic distribution of language speakers and examining the consistency of LLM responses to various prompt paraphrasings, our findings provide insights into cross-lingual and ethical biases of LLMs and their intersection. We discover significant variance in alignment across languages, challenging the assumption of uniform moral reasoning in AI systems and highlighting the importance of incorporating diverse perspectives in AI ethics. The results underscore the need for further research on the integration of multilingual dimensions in responsible AI research to ensure fair and equitable AI interactions worldwide. Zhijing Jin 0001, Max Kleiman-Weiner, Giorgio Piatti, Sydney Levine, Jiarui Liu 0004, Fernando Gonzalez Adauto, Francesco Ortu, András Strausz, Mrinmaya Sachan, Rada Mihalcea, Yejin Choi 0001, Bernhard Schölkopf |
ICLR | 2 |
| 2025 | Cross-environment Cooperation Enables Zero-shot Multi-agent CoordinationabstractZero-shot coordination (ZSC), the ability to adapt to a new partner in a cooperative task, is a critical component of human-compatible AI. While prior work has focused on training agents to cooperate on a single task, these specialized models do not generalize to new tasks, even if they are highly similar. Here, we study how reinforcement learning on a **distribution of environments with a single partner** enables learning general cooperative skills that support ZSC with **many new partners on many new problems**. We introduce *two* Jax-based, procedural generators that create billions of solvable coordination challenges. We develop a new paradigm called **Cross-Environment Cooperation (CEC)**, and show that it outperforms competitive baselines quantitatively and qualitatively when collaborating with real people. Our findings suggest that learning to collaborate across many unique scenarios encourages agents to develop general norms, which prove effective for collaboration with different partners. Together, our results suggest a new route toward designing generalist cooperative agents capable of interacting with humans without requiring human data. Kunal Jha, Wilka Carvalho, Yancheng Liang, Simon S. Du, Max Kleiman-Weiner, Natasha Jaques |
ICML | 5 |
| 2025 | SafetyAnalyst: Interpretable, Transparent, and Steerable Safety Moderation for AI BehaviorabstractThe ideal AI safety moderation system would be both structurally interpretable (so its decisions can be reliably explained) and steerable (to align to safety standards and reflect a community’s values), which current systems fall short on. To address this gap, we present SafetyAnalyst, a novel AI safety moderation framework. Given an AI behavior, SafetyAnalyst uses chain-of-thought reasoning to analyze its potential consequences by creating a structured "harm-benefit tree," which enumerates harmful and beneficial actions and effects the AI behavior may lead to, along with likelihood, severity, and immediacy labels that describe potential impacts on stakeholders. SafetyAnalyst then aggregates all effects into a harmfulness score using 28 fully interpretable weight parameters, which can be aligned to particular safety preferences. We applied this framework to develop an open-source LLM prompt safety classification system, distilled from 18.5 million harm-benefit features generated by frontier LLMs on 19k prompts. On comprehensive benchmarks, we show that SafetyAnalyst (average F1=0.81) outperforms existing moderation systems (average F1$<$0.72) on prompt safety classification, while offering the additional advantages of interpretability, transparency, and steerability. Valentina Pyatkin, Max Kleiman-Weiner, Nouha Dziri, Anne Gabrielle Eva Collins, Jana Schaich Borg, Maarten Sap, Yejin Choi 0001, Sydney Levine |
ICML | 3 |
| 2025 | The Lock-in Hypothesis: Stagnation by AlgorithmabstractThe training and deployment of large language models (LLMs) create a feedback loop with human users: models learn human beliefs from data, reinforce these beliefs with generated content, reabsorb the reinforced beliefs, and feed them back to users again and again. This dynamic resembles an echo chamber. We hypothesize that this feedback loop entrenches the existing values and beliefs of users, leading to a loss of diversity in human ideas and potentially the lock-in of false beliefs. We formalize this hypothesis and test it empirically with agent-based LLM simulations and real-world GPT usage data. Analysis reveals sudden but sustained drops in diversity after the release of new GPT iterations, consistent with the hypothesized human-AI feedback loop. Website: https://thelockinhypothesis.com Tianyi Qiu, Zhonghao He, Tejasveer Chugh, Max Kleiman-Weiner |
ICML | 4 |
| 2025 | When Is It Acceptable to Break the Rules? Knowledge Representation of Moral Judgements Based on Empirical Data (Extended Abstract)
Edmond Awad, Sydney Levine, Andrea Loreggia, Nicholas Mattei, Iyad Rahwan, Francesca Rossi 0001, Kartik Talamadupula, Josh Tenenbaum, Max Kleiman-Weiner |
AAMAS | 9 |
| 2025 | Evaluating LLMs in Open-Source GamesabstractLarge Language Models' (LLMs) programming capabilities enable their participation in \textit{open-source games}: a game-theoretic setting in which players submit computer programs in lieu of actions. These programs offer numerous advantages, including interpretability, inter-agent transparency, and formal verifiability; additionally, they enable \textit{program equilibria}, solutions that leverage the transparency of code and are inaccessible within normal-form settings. We evaluate the capabilities of leading open- and closed-weight LLMs to predict and classify program strategies and evaluate features of the approximate program equilibria reached by LLM agents in dyadic and evolutionary settings. We identify the emergence of payoff-maximizing, cooperative, and deceptive strategies, characterize the adaptation of mechanisms within these programs over repeated open-source games, and analyze their comparative evolutionary fitness. We find that open-source games serve as a viable environment to study and steer the emergence of cooperative strategy in multi-agent dilemmas. Swadesh Sistla, Max Kleiman-Weiner |
NeurIPS | 2 |
| 2025 | Preserving Sense of Agency: User Preferences for Robot Autonomy and User Control across Household TasksabstractRoboticists often design with the assumption that assistive robots should be fully autonomous. However, it remains unclear whether users prefer highly autonomous robots, as prior work in assistive robotics suggests otherwise. High robot autonomy can reduce the user's sense of agency, which represents feeling in control of one's environment. How much control do users, in fact, want over the actions of robots used for in-home assistance? We investigate how robot autonomy levels affect users' sense of agency and the autonomy level they prefer in contexts with varying risks. Our study asked participants to rate their sense of agency as robot users across four distinct autonomy levels and ranked their robot preferences with respect to various household tasks. Our findings revealed that participants' sense of agency was primarily influenced by two factors: (1) whether the robot acts autonomously, and (2) whether a third party is involved in the robot's programming or operation. Notably, an end-user programmed robot highly preserved users' sense of agency, even though it acts autonomously. However, in high-risk settings, e.g., preparing a snack for a child with allergies, they preferred robots that prioritized their control significantly more. Additional contextual factors, such as trust in a third party operator, also shaped their preferences. Claire Yang, Heer Patel, Max Kleiman-Weiner, Maya Cakmak |
RO-MAN | 3 |
| 2024 | Computational Principles of Caregiving
Max Kleiman-Weiner |
CogSci | 1 |
| 2024 | Value Internalization: Learning and Generalizing from Social Reward
Frieda Rong, Max Kleiman-Weiner |
CogSci | 2 |
| 2024 | Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM AgentsabstractAs AI systems pervade human life, ensuring that large language models (LLMs) make safe decisions remains a significant challenge. We introduce the Governance of the Commons Simulation (GovSim), a generative simulation platform designed to study strategic interactions and cooperative decision-making in LLMs. In GovSim, a society of AI agents must collectively balance exploiting a common resource with sustaining it for future use. This environment enables the study of how ethical considerations, strategic planning, and negotiation skills impact cooperative outcomes. We develop an LLM-based agent architecture and test it with the leading open and closed LLMs. We find that all but the most powerful LLM agents fail to achieve a sustainable equilibrium in GovSim, with the highest survival rate below 54%. Ablations reveal that successful multi-agent communication between agents is critical for achieving cooperation in these cases. Furthermore, our analyses show that the failure to achieve sustainable cooperation in most LLMs stems from their inability to formulate and analyze hypotheses about the long-term effects of their actions on the equilibrium of the group. Finally, we show that agents that leverage "Universalization"-based reasoning, a theory of moral thinking, are able to achieve significantly better sustainability. Taken together, GovSim enables us to study the mechanisms that underlie sustainable self-government with specificity and scale. We open source the full suite of our research results, including the simulation environment, agent prompts, and a comprehensive web interface. Giorgio Piatti, Zhijing Jin 0001, Max Kleiman-Weiner, Bernhard Schölkopf, Mrinmaya Sachan, Rada Mihalcea |
NeurIPS | 3 |
| 2024 | When is it acceptable to break the rules? Knowledge representation of moral judgements based on empirical dataabstractAbstract Constraining the actions of AI systems is one promising way to ensure that these systems behave in a way that is morally acceptable to humans. But constraints alone come with drawbacks as in many AI systems, they are not flexible. If these constraints are too rigid, they can preclude actions that are actually acceptable in certain, contextual situations. Humans, on the other hand, can often decide when a simple and seemingly inflexible rule should actually be overridden based on the context. In this paper, we empirically investigate the way humans make these contextual moral judgements, with the goal of building AI systems that understand when to follow and when to override constraints. We propose a novel and general preference-based graphical model that captures a modification of standard dual process theories of moral judgment. We then detail the design, implementation, and results of a study of human participants who judge whether it is acceptable to break a well-established rule: no cutting in line. We then develop an instance of our model and compare its performance to that of standard machine learning approaches on the task of predicting the behavior of human participants in the study, showing that our preference-based approach more accurately captures the judgments of human decision-makers. It also provides a flexible method to model the relationship between variables for moral decision-making tasks that can be generalized to other settings. Edmond Awad, Sydney Levine, Andrea Loreggia, Nicholas Mattei, Iyad Rahwan, Francesca Rossi 0001, Kartik Talamadupula, Josh Tenenbaum, Max Kleiman-Weiner |
Auton. Agents Multi Agent Syst. | 9 |
| 2024 | Approximate planning in spatial searchabstractHow people plan is an active area of research in cognitive science, neuroscience, and artificial intelligence. However, tasks traditionally used to study planning in the laboratory tend to be constrained to artificial environments, such as Chess and bandit problems. To date there is still no agreed-on model of how people plan in realistic contexts, such as navigation and search, where values intuitively derive from interactions between perception and cognition. To address this gap and move towards a more naturalistic study of planning, we present a novel spatial Maze Search Task (MST) where the costs and rewards are physically situated as distances and locations. We used this task in two behavioral experiments to evaluate and contrast multiple distinct computational models of planning, including optimal expected utility planning, several one-step heuristics inspired by studies of information search, and a family of planners that deviate from optimal planning, in which action values are estimated by the interactions between perception and cognition. We found that people's deviations from optimal expected utility are best explained by planners with a limited horizon, however our results do not exclude the possibility that in human planning action values may be also affected by cognitive mechanisms of numerosity and probability perception. This result makes a novel theoretical contribution in showing that limited planning horizon generalizes to spatial planning, and demonstrates the value of our multi-model approach for understanding cognition. Marta Kryven, Suhyoun Yu, Max Kleiman-Weiner, Tomer D. Ullman, Josh Tenenbaum |
PLoS Comput. Biol. | 3 |
| 2023 | Learning Intuitive Policies Using Action FeaturesabstractAn unaddressed challenge in multi-agent coordination is to enable AI agents to exploit the semantic relationships between the features of actions and the features of observations. Humans take advantage of these relationships in highly intuitive ways. For instance, in the absence of a shared language, we might point to the object we desire or hold up our fingers to indicate how many objects we want. To address this challenge, we investigate the effect of network architecture on the propensity of learning algorithms to exploit these semantic relationships. Across a procedurally generated coordination task, we find that attention-based architectures that jointly process a featurized representation of observations and actions have a better inductive bias for learning intuitive policies. Through fine-grained evaluation and scenario analysis, we show that the resulting policies are human-interpretable. Moreover, such agents coordinate with people without training on any human data. Mingwei Ma, Jizhou Liu, Samuel Sokota, Max Kleiman-Weiner, Jakob N. Foerster |
ICML | 4 |
| 2023 | CLadder: A Benchmark to Assess Causal Reasoning Capabilities of Language Models
Zhijing Jin 0001, Yuen Chen, Felix Leeb, Luigi Gresele, Ojasv Kamal, Zhiheng Lyu, Kevin Blin, Fernando Gonzalez Adauto, Max Kleiman-Weiner, Mrinmaya Sachan, Bernhard Schölkopf |
NeurIPS | 9 |
| 2022 | Overloaded Communication as Paternalistic Helping
Stephanie Stacy, Aishni Parab, Max Kleiman-Weiner, Tao Gao 0004 |
CogSci | 3 |
| 2021 | Modeling Communication to Coordinate Perspectives in Cooperation
Stephanie Stacy, Chenfei Li, Minglu Zhao, Yiling Yun, Qingyi Zhao, Max Kleiman-Weiner, Tao Gao 0004 |
CogSci | 6 |
| 2021 | Unpacking the computations of human spatial search under uncertainty: noisy utility maximization, discounting, and probability warping
Suhyoun Yu, Marta Kryven, Josh Tenenbaum, Max Kleiman-Weiner |
CogSci | 4 |
| 2020 | Downloading Culture.zip: Social learning by program induction
Max Kleiman-Weiner, Felix Sosa, Bill Thompson 0001, Sebastiaan van Opheusden, Thomas L. Griffiths 0001, Samuel Gershman, Fiery Cushman |
CogSci | 1 |
| 2020 | Antarjami: Exploring psychometric evaluation through a computer-based game
Anirban Lahiri, Utanko Mitra, Sunreeta Sen, Mreenal Chakraborty, Max Kleiman-Weiner, Rajlakshmi Guha, Pabitra Mitra, Anupam Basu, P. P. Chakrabarti 0001 |
CogSci | 5 |
| 2020 | Intuitive Signaling Through an "Imagined We'"
Stephanie Stacy, Qingyi Zhao, Minglu Zhao, Max Kleiman-Weiner, Tao Gao 0004 |
CogSci | 4 |
| 2020 | Too many cooks: Coordinating multi-agent collaboration through inverse planning
Sarah A. Wu, Rose E. Wang, James A. Evans, Josh Tenenbaum, David C. Parkes, Max Kleiman-Weiner |
CogSci | 6 |
| 2019 | Theory of Minds: Understanding Behavior in Groups through Inverse PlanningabstractHuman social behavior is structured by relationships. We form teams, groups, tribes, and alliances at all scales of human life. These structures guide multi-agent cooperation and competition, but when we observe others these underlying relationships are typically unobservable and hence must be inferred. Humans make these inferences intuitively and flexibly, often making rapid generalizations about the latent relationships that underlie behavior from just sparse and noisy observations. Rapid and accurate inferences are important for determining who to cooperate with, who to compete with, and how to cooperate in order to compete. Towards the goal of building machine-learning algorithms with human-like social intelligence, we develop a generative model of multiagent action understanding based on a novel representation for these latent relationships called Composable Team Hierarchies (CTH). This representation is grounded in the formalism of stochastic games and multi-agent reinforcement learning. We use CTH as a target for Bayesian inference yielding a new algorithm for understanding behavior in groups that can both infer hidden relationships as well as predict future actions for multiple agents interacting together. Our algorithm rapidly recovers an underlying causal model of how agents relate in spatial stochastic games from just a few observations. The patterns of inference made by this algorithm closely correspond with human judgments and the algorithm makes the same rapid generalizations that people do. Michael Shum, Max Kleiman-Weiner, Michael L. Littman, Josh Tenenbaum |
AAAI | 2 |
| 2019 | Emotion attributions echo the structure of people's intuitive theory of psychology
Sean Dae Houlihan, Max Kleiman-Weiner, Josh Tenenbaum, Rebecca Saxe |
CogSci | 2 |
| 2019 | Downloading Culture.zip: Social learning by program induction with execution traces
Max Kleiman-Weiner, Felix Sosa, Samuel Gershman, Fiery Cushman |
CogSci | 1 |
| 2019 | What if everybody did that?: Universalization as a mechanism of moral decision-making
Sydney Levine, Max Kleiman-Weiner, Laura Schulz, Josh Tenenbaum, Fiery Cushman |
CogSci | 2 |
| 2019 | Finding Friend and Foe in Multi-Agent GamesabstractRecent breakthroughs in AI for multi-agent games like Go, Poker, and Dota, have seen great strides in recent years. Yet none of these games address the real-life challenge of cooperation in the presence of unknown and uncertain teammates. This challenge is a key game mechanism in hidden role games. Here we develop the DeepRole algorithm, a multi-agent reinforcement learning agent that we test on "The Resistance: Avalon", the most popular hidden role game. DeepRole combines counterfactual regret minimization (CFR) with deep value networks trained through self-play. Our algorithm integrates deductive reasoning into vector-form CFR to reason about joint beliefs and deduce partially observable actions. We augment deep value networks with constraints that yield interpretable representations of win probabilities. These innovations enable DeepRole to scale to the full Avalon game. Empirical game-theoretic methods show that DeepRole outperforms other hand-crafted and learned agents in five-player Avalon. DeepRole played with and against human players on the web in hybrid human-agent teams. We find that DeepRole outperforms human players as both a cooperator and a competitor. Jack Serrino, Max Kleiman-Weiner, David C. Parkes, Josh Tenenbaum |
NeurIPS | 2 |
| 2018 | Towards Formal Definitions of Blameworthiness, Intention, and Moral ResponsibilityabstractWe provide formal definitions of degree of blameworthiness and intention relative to an epistemic state (a probability over causal models and a utility function on outcomes). These, together with a definition of actual causality, provide the key ingredients for moral responsibility judgments. We show that these definitions give insight into commonsense intuitions in a variety of puzzling cases from the literature. Joseph Y. Halpern, Max Kleiman-Weiner |
AAAI | 2 |
| 2018 | A Computational Model of Commonsense Moral Decision MakingabstractWe introduce a computational model for building moral autonomous vehicles by learning and generalizing from human moral judgments. We draw on a cognitively inspired model of how people and young children learn moral theories from sparse and noisy data and integrate observations made from different people in different groups. The problem of moral learning for autonomous vehicles is cast as learning how to weigh the different features of the dilemma using utility calculus, with the goal of making these trade-offs reflect how people make them in a wide variety of moral dilemma. By modeling the structures of individuals and groups in a hierarchical Bayesian model, we show that an individual's moral values -- as well as a group's shared values -- can be inferred from sparse and noisy data. We evaluate our approach with data from the Moral Machine, a web application that collects human judgments on moral dilemmas involving autonomous vehicles, and show that the model rapidly and accurately infers people's preferences and can predict the difficulty of moral dilemmas from limited data. Richard Kim, Max Kleiman-Weiner, Andrés Abeliuk, Edmond Awad, Sohan Dsouza, Josh Tenenbaum, Iyad Rahwan |
AIES | 2 |
| 2018 | A generative model of people's intuitive theory of emotions: inverse planning in rich social games
Sean Dae Houlihan, Max Kleiman-Weiner, Josh Tenenbaum, Rebecca Saxe |
CogSci | 2 |
| 2018 | Hierarchical Drift-Diffusion Model for Moral Dilemma: Understanding Reaction Times and Choices
Richard Kim, Niccolo Pescetelli, Max Kleiman-Weiner, Edmond Awad, Sohan Dsouza, Josh Tenenbaum, Iyad Rahwan |
CogSci | 3 |
| 2018 | The Evolution of Cooperation in Cognitively Flexible Agents
Max Kleiman-Weiner, Alejandro Vientós, David Rand, Josh Tenenbaum |
CogSci | 1 |
| 2018 | The Cognitive Mechanisms of Contractualist Moral Decision-Making
Sydney Levine, Max Kleiman-Weiner, Nick Chater, Fiery Cushman, Josh Tenenbaum |
CogSci | 2 |
| 2018 | Learning to Share and Hide Intentions using Information RegularizationabstractLearning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state. We show how to stochastically optimize these regularizers in a way that is easy to integrate with policy gradient reinforcement learning. Finally, we demonstrate that cooperative (competitive) policies learned with our approach lead to more (less) reward for a second agent in two simple asymmetric information games. DJ Strouse, Max Kleiman-Weiner, Josh Tenenbaum, Matt M. Botvinick, David J. Schwab |
NeurIPS | 2 |
| 2017 | Constructing Social Preferences From Anticipated Judgments: When Impartial Inequity is Fair and Why?
Max Kleiman-Weiner, Josh Tenenbaum |
CogSci | 1 |
| 2017 | Cooperative Social Intelligence: Understanding and Acting with Other
Max Kleiman-Weiner, Yibiao Zhao, Josh Tenenbaum |
CogSci | 1 |
| 2017 | Preschoolers and Infants Calibrate Persistence from Adult Models
Julia A. Leonard, Max Kleiman-Weiner, Josh Tenenbaum, Laura Schulz |
CogSci | 2 |
| 2016 | Feature-based Joint Planning and Norm Learning in Collaborative Games
Mark K. Ho, James MacGlashan, Amy Greenwald, Michael L. Littman, Elizabeth Hilliard, Carl Trimbach, Stephen Brawner, Josh Tenenbaum, Max Kleiman-Weiner, Joseph L. Austerweil |
CogSci | 9 |
| 2016 | Coordinate to cooperate or compete: Abstract goals and joint intentions in social interaction
Max Kleiman-Weiner, Mark K. Ho, Joseph L. Austerweil, Michael L. Littman, Josh Tenenbaum |
CogSci | 1 |
| 2015 | Go fishing! Responsibility judgments when cooperation breaks down
Kelsey R. Allen, Julian Jara-Ettinger, Tobias Gerstenberg, Max Kleiman-Weiner, Josh Tenenbaum |
CogSci | 4 |
| 2015 | Inference of Intention and Permissibility in Moral Decision Making
Max Kleiman-Weiner, Tobias Gerstenberg, Sydney Levine, Josh Tenenbaum |
CogSci | 1 |
| 2014 | Wins above replacement: Responsibility attributions as counterfactual replacements
Tobias Gerstenberg, Tomer D. Ullman, Max Kleiman-Weiner, David A. Lagnado, Josh Tenenbaum |
CogSci | 3 |