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Ji-Tang Lee

dblp:160/8102 · DBLP profile ↗
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4ranked-venue papers
2as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 4 · 2 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Content delivery and video streaming · 59% Cellular and mobile networks · 35% Edge and fog computing · 6%
Computer graphics and multimedia
1 paper
Rendering · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
adaptive video streaming
0.612022
Mobile Proxy Caching for Multi-View 3D Videos With Adaptive View Selection · IEEE Trans. Mob. Comput. 2022
Content delivery and video streaming › caching
video caching
0.612022
Mobile Proxy Caching for Multi-View 3D Videos With Adaptive View Selection · IEEE Trans. Mob. Comput. 2022
Cellular and mobile networks › multi-connectivity
carrier aggregation
0.312018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018
Cellular and mobile networks › LTE
LTE-Advanced
0.312018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018
Cellular and mobile networks
radio access networks
0.312018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018
Edge and fog computing
mobile edge computing
0.212022
Mobile Proxy Caching for Multi-View 3D Videos With Adaptive View Selection · IEEE Trans. Mob. Comput. 2022
Content delivery and video streaming › caching
web caching
0.212022
Mobile Proxy Caching for Multi-View 3D Videos With Adaptive View Selection · IEEE Trans. Mob. Comput. 2022
Rendering › image-based rendering
depth-image-based rendering
0.112018
Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation · IEEE Trans. Mob. Comput. 2018

Methods — techniques the papers use, named apart from their topics

dynamic programming · 0.7approximation algorithm · 0.7online algorithm · 0.6markov decision process · 0.6approximate MDP · 0.6
YearPublicationVenuePosition
2022 Mobile Proxy Caching for Multi-View 3D Videos With Adaptive View Selection
abstract
Due to the emergence of mobile 3D devices, multi-view 3D videos are expected to play increasingly important roles in providing immersively interactive experiences to users. Compared with traditional single-view videos, it is envisaged that a multi-view 3D video requires a larger storage space and bandwidth consumption. Nevertheless, efficient caching for multi-view 3D videos in a mobile proxy has not been explored in the literature. In this paper, therefore, we first observe that the storage space can be effectively reduced by leveraging Depth Image Based Rendering (DIBR) in multi-view 3D videos. We then formulate a new cache management problem, named Adaptive View Selection and Cache Operation (AVSCO), and find the optimal policy based on Markov Decision Process (MDP). Afterward, we propose an online algorithm with a guaranteed competitive ratio to support human visual continuity in AVSCO. Then, we devise an approximate MDP to accelerate the computation of MDP by aggregating similar states to reduce the state space. Simulation and prototype implementation results manifest that the proposed algorithms can significantly improve the cache hit rate and reduce the bandwidth consumption for the remote access compared with the existing cache replacement algorithms.
Mengsi Yeh, Chih-Hang Wang, De-Nian Yang, Ji-Tang Lee, Wanjiun Liao
IEEE Trans. Mob. Comput.4
2018 Efficient Multi-View 3D Video Multicast with Depth-Image-Based Rendering in LTE-Advanced Networks with Carrier Aggregation
abstract
With the recent emergence of naked-eye 3D mobile devices and various 3D-enabled laptops, service providers now afford the opportunity to provide mobile 3D video streaming in LTE-Advanced networks. Differing from traditional single-view 3D videos, multi-view 3D videos allow users to choose preferred view angles and thus are promising for new applications, such as free-viewpoint television (FTV). Nevertheless, enabling multi-view 3D video services may overwhelm the network resource when transmitting all views of every video. Fortunately, Depth-Image-Based Rendering (DIBR) allows each mobile client to synthesize the desired view from a nearby left view and right view, so that not all views of a video are necessarily transmitted. A new challenge with DIBR, however, is to carefully choose the transmitted views to limit the video distortion and minimize the bandwidth consumption. In this paper, therefore, we first formulate a new optimization problem, called View and MCS Selection (VMS) Problem, to minimize the bandwidth consumption for multi-view 3D video multicast in LTE networks. An algorithm, called View and MCS Aggregation (VMAG) is proposed to find the optimal solution to VMS. For Carrier Aggregation (CA) in LTE-Advanced networks, we formulate a new View, MCS and Carrier Selection (VMCS) Problem and prove that the problem is NP-Hard. We first design a dynamic programming algorithm, called the View Assignment with MCS and Carrier (VAMC) algorithm, to find the optimal solution for small instances. We then propose the View and MCS Aggregation with Carrier (VMAGC) algorithm based on VMAG to effectively find the near-optimal solution to VMCS. The simulation results show that bandwidth consumption can be effectively reduced by over 30 percent in VMS and VMCS.
Ji-Tang Lee, De-Nian Yang, Yu-Chun Chen, Wanjiun Liao
IEEE Trans. Mob. Comput.1
2016 Efficient Caching for Multi-View 3D Videos
abstract
Due to the emergence of mobile 3D and VR devices, multi-view 3D videos are expected to play increasingly important roles shortly. Compared with traditional single-view videos, it is envisaged that a multi-view 3D video requires a larger storage space. Nevertheless, efficient caching of multi-view 3D videos in a proxy has not been explored in the literature. In this paper, therefore, we first observe that the storage space can be effectively reduced by leveraging Depth Image Based Rendering (DIBR) in multi-view 3D. We then formulate a new cache replacement problem, named View Selection and Cache Operation (VSCO), and find the optimal policy based on Markov Decision Process. Also, we devise an efficient and effective algorithm to solve the problem. Simulation results manifest that the proposed algorithm can significantly improve the cache hit rate and reduce the total cost compared with the previous renowned cache replacement algorithms.
Ji-Tang Lee, De-Nian Yang, Wanjiun Liao
GLOBECOM1
2016 Efficient Error-Resilient Multicasting for Multi-View 3D Videos in Wireless Network
abstract
With the emergence of 3D mobile and VR devices, mobile 3D video services are becoming increasingly important for video service providers, such as Youtube and Netflix, while multi-view 3D videos have the potential to inspire a variety of innovative applications. However, enabling multi- view 3D video services may overwhelm WiFi networks when every view of a video are multicasted. In this paper, therefore, we propose to leverage depth-image-based rendering (DIBR) in multi-view 3D, which allows each mobile client to synthesize the desired view from nearby left and right views, in order to effectively reduce the bandwidth consumption. Moreover, when each client suffers from packet losses, retransmissions incur additional bandwidth consumption and excess delay, which in turn undermines the quality of experience in video applications. To address the above issue, we first discover the merit of view protection via DIBR for multi-view video multicast using a mathematical analysis and then design a new protocol, named Multi-View Group Management Protocol (MVGMP), to support the dynamic join and leave of users and the change of desired views. The simulation results demonstrate that our protocol effectively reduces bandwidth consumption and increases the probability for each client to successfully playback the desired views in a multi-view 3D video.
Chi-Heng Lin, De-Nian Yang, Ji-Tang Lee, Wanjiun Liao
GLOBECOM3