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Bainan Xia

dblp:160/8715 · DBLP profile ↗
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3ranked-venue papers
1as first author
1since 2021 · last 2022
0000-0001-7531-1741ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Computer networks · 2 · 1 first-author · 1 since 2021Systems, architecture and hardware · 1Software engineering, systems software and programming languages · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer networks
2 papers
Content delivery and video streaming · 63% Edge and fog computing · 28% Datacenter networks · 10%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Energy systems and smart grids · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Distributed systems · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Content delivery and video streaming
adaptive video streaming
0.612022
QFlow: A Learning Approach to High QoE Video Streaming at the Wireless Edge · IEEE/ACM Trans. Netw. 2022
Content delivery and video streaming › quality of experience
qoe optimization
0.612022
QFlow: A Learning Approach to High QoE Video Streaming at the Wireless Edge · IEEE/ACM Trans. Netw. 2022
Edge and fog computing
resource trading
0.312018
Small-Scale Markets for Bilateral Resource Trading in the Sharing Economy · INFOCOM 2018
Energy systems and smart grids
demand response
0.212015
Energy Coupon: A Mean Field Game Perspective on Demand Response in Smart Grids · SIGMETRICS 2015
Datacenter networks
reconfigurable datacenter network
0.212022
QFlow: A Learning Approach to High QoE Video Streaming at the Wireless Edge · IEEE/ACM Trans. Netw. 2022
Edge and fog computing › edge networks
wireless edge networks
0.212022
QFlow: A Learning Approach to High QoE Video Streaming at the Wireless Edge · IEEE/ACM Trans. Netw. 2022
Algorithmic game theory and mechanism design › non-cooperative game › dynamic games
mean field game
0.112015
Energy Coupon: A Mean Field Game Perspective on Demand Response in Smart Grids · SIGMETRICS 2015

Methods — techniques the papers use, named apart from their topics

mean field game theory · 1.1reinforcement learning · 0.6index-based policy · 0.6auction-based bidding · 0.6
YearPublicationVenuePosition
2022 QFlow: A Learning Approach to High QoE Video Streaming at the Wireless Edge
abstract
The predominant use of wireless access networks is for media streaming applications. However, current access networks treat all packets identically, and lack the agility to determine which clients are most in need of service at a given time. Software reconfigurability of networking devices has seen wide adoption, and this in turn implies that agile control policies can be now instantiated on access networks. Exploiting such reconfigurability requires the design of a system that can enable a configuration, measure the impact on the application performance (Quality of Experience), and adaptively select a new configuration. Effectively, this feedback loop is a Markov Decision Process whose parameters are unknown. The goal of this work is to develop QFlow, a platform that instantiates this feedback loop, and instantiate a variety of control policies over it. We use the popular application of video streaming over YouTube as our use case. Our context is priority queueing, with the action space being that of determining which clients should be assigned to each queue at each decision period. We first develop policies based on model-based and model-free reinforcement learning. We then design an auction-based system under which clients place bids for priority service, as well as a more structured index-based policy. Through experiments, we show how these learning-based policies on QFlow are able to select the right clients for prioritization in a high-load scenario to outperform the best known solutions with over 25% improvement in QoE, and a perfect QoE score of 5 over 85% of the time.
Rajarshi Bhattacharyya, Archana Bura, Desik Rengarajan, Mason Rumuly, Bainan Xia, Srinivas Shakkottai, Dileep M. Kalathil, Ricky K. P. Mok, Amogh Dhamdhere
IEEE/ACM Trans. Netw.5
2018 Small-Scale Markets for Bilateral Resource Trading in the Sharing Economy
abstract
We consider a general small-scale market for agent-to-agent resource sharing, in which each agent could either be a server (seller) or a client (buyer) in each time period. In every time period, a server has a certain amount of resources that any client could consume, and randomly gets matched with a client. Our target is to maximize the resource utilization in such an agent-to-agent market, where the agents are strategic. During each transaction, the server gets money and the client gets resources. Hence, trade ratio maximization implies efficiency maximization of our system. We model the proposed market system through a Mean Field Game approach and prove the existence of the Mean Field Equilibrium, which can achieve an almost 100% trade ratio. Finally, we carry out a simulation study motivated by an agent-to-agent computing market, and a case study on a proposed photovoltaic market, and show the designed market benefits both individuals and the system as a whole.
Bainan Xia, Srinivas Shakkottai, Vijay G. Subramanian
INFOCOM1
2015 Energy Coupon: A Mean Field Game Perspective on Demand Response in Smart Grids
abstract
No abstract available.
Jian Li 0008, Bainan Xia, Xinbo Geng, Srinivas Shakkottai, Vijay G. Subramanian, Le Xie 0001
SIGMETRICS2