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Shohei Nagai

dblp:161/0093 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2017
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 67% Image and video processing · 33%
Human-computer interaction and pervasive computing
1 paper
Collaborative and social computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing
image stabilization
0.312017
JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera · IEEE Trans. Vis. Comput. Graph. 2017
Virtual and augmented reality › telepresence
immersive telepresence
0.312017
JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera · IEEE Trans. Vis. Comput. Graph. 2017
Virtual and augmented reality
telepresence
0.312017
JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera · IEEE Trans. Vis. Comput. Graph. 2017
Collaborative and social computing
remote collaboration
0.112017
JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera · IEEE Trans. Vis. Comput. Graph. 2017

Methods — techniques the papers use, named apart from their topics

omnidirectional camera · 0.6image stabilization · 0.6
YearPublicationVenuePosition
2017 JackIn Head: Immersive Visual Telepresence System with Omnidirectional Wearable Camera
abstract
Sharing one's own immersive experience over the Internet is one of the ultimate goals of telepresence technology. In this paper, we present JackIn Head, a visual telepresence system featuring an omnidirectional wearable camera with image motion stabilization. Spherical omnidirectional video footage taken around the head of a local user is stabilized and then broadcast to others, allowing remote users to explore the immersive visual environment independently of the local user's head direction. We describe the system design of JackIn Head and report the evaluation results of real-time image stabilization and alleviation of cybersickness. Then, through an exploratory observation study, we investigate how individuals can remotely interact, communicate with, and assist each other with our system. We report our observation and analysis of inter-personal communication, demonstrating the effectiveness of our system in augmenting remote collaboration.
Shunichi Kasahara, Shohei Nagai, Jun Rekimoto
IEEE Trans. Vis. Comput. Graph.2
2015 LiveSphere: Sharing the Surrounding Visual Environment for Immersive Experience in Remote Collaboration
abstract
Sharing an immersive experience enhances situational awareness, enabling effective collaboration between persons in different places. The development of a head-worn camera enables us to capture the first-person view and share it as the personal experience. However, the limited viewing angle of such cameras prevents a remote viewer from obtaining a complete surrounding situation. In this paper, we propose a system called LiveSphere, which presents the entire surrounding visual environment using a head-worn system with multiple cameras. The image-stabilizing algorithm compensates image motion caused by the wearer's head movement. This enables the remote viewer to look around the environment independently from the wearer's head direction. We developed a prototype to examine how sharing the surrounding visual environment improves collaboration between persons in different places.
Shohei Nagai, Shunichi Kasahara, Jun Rekimoto
TEI1