Adam Kortylewski

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60ranked-venue papers
5as first author
52since 2021 · last 2026
0000-0002-9146-4403ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 47 · 4 first-author · 41 since 2021Graphics, computer vision, multimedia, augmented reality and games · 46 · 4 first-author · 39 since 2021
YearPublicationVenuePosition
2026 C3PO: Canonicalization of 3D Pose from Partial Views With Generalizable Correspondence Features
abstract
Progress in 3D object understanding relies on the category-level canonicalization of 3D objects, i.e., bringing 3D instances into a consistent position and orientation. Most related works assume complete 3D representations, while real-world applications often require solving the more challenging task of canonicalizing from partial views, i.e., short videos that cover only a part of the object. We introduce C3PO, a method capable of canonicalizing partial views from arbitrary object categories by enforcing geometric and feature-level appearance consistency of overlapping views. We represent partial views as 3D point clouds obtained via structure-from-motion, where each point carries a feature vector that is extracted from 2 D images using a novel feature extractor capable of estimating generalizable correspondence features. Notably, our correspondence features are learned on a large dataset and generalize to object categories not seen during training. On top of this, we introduce an efficient pairwise-registration framework that aligns partial object representations into a globally consistent canonical frame. Experiments on synthetic and real-world benchmarks demonstrate that C3PO significantly outperforms existing methods.
Yu Chi 0002, Leonhard Sommer, Olaf Dünkel, Dominik Muhle, Daniel Cremers, Christian Theobalt, Adam Kortylewski
3DV7
2026 GRMM: Real-Time High-Fidelity Gaussian Morphable Head Model with Learned Residuals
abstract
3D Morphable Models (3DMMs) enable controllable editing of facial geometry and expressions for reconstruction, animation, and AR/VR, but traditional PCA-based mesh models are limited in resolution, detail, and photorealism. Neural volumetric methods improve realism but remain too slow for interactive use. Recent Gaussian Splatting (3DGS)- based facial models achieve fast, high-quality rendering but still rely solely on a meshbased 3DMM prior for expression control, thereby limiting their ability to capture fine-grained geometry, expressions, and full-head coverage. We introduce GRMM, the first full-head Gaussian 3D morphable model that augments a base 3DMM with residual geometry and appearance components, additive refinements that recover high-frequency details such as wrinkles, fine skin texture, and hairline variations. GRMM provides disentangled control through low-dimensional, interpretable parameters (e.g., identity shape, facial expressions) while separately modelling residuals that capture subject- and expression-specific detail beyond the base model's capacity. Coarse decoders produce vertex-level mesh deformations, fine decoders represent per-Gaussian appearance,and a lightweight CNN refines rasterised images for enhanced realism, all while maintaining 75 FPS real-time rendering. To learn consistent, high-fidelity residuals, we present EXPRESS-50, the first dataset with 60 aligned expressions across 50 identities, enabling robust disentanglement of identity and expression in Gaussian-based 3DMMs. Across monocular 3D face reconstruction, novel-view synthesis, and expression transfer, GRMM surpasses state-of-the-art methods in fidelity and expression accuracy while delivering interactive real-time performance. Project page: https://mohitm1994.github.io/GRMM/
Mohit Mendiratta, Mayur Deshmukh, Kartik Teotia, Vladislav Golyanik, Adam Kortylewski, Christian Theobalt
3DV5
2025 TEDRA: Text-Based Editing of Dynamic and Photoreal Actors
abstract
Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is the fine-grained and user-friendly editing of clothing styles by means of textual descriptions. To this end, we present TEDRA the first method allowing textbased edits of an avatar, which maintains the avatar's high fidelity, space-time coherency, as well as dynamics, and enables skeletal pose and view control. We begin by training a model to create a controllable and high-fidelity digital replica of the real actor. Next, we personalize a pretrained generative diffusion model by fine-tuning it on various frames of the real character captured from different camera angles, ensuring the digital representation faithfully captures the dynamics of the real person. This twostage process lays the foundation for our approach to dynamic human avatar editing. Utilizing this personalized diffusion model, we modify the dynamic avatar based on a provided text prompt using our Personalized Normal Aligned Score Distillation Sampling (PNA-SDS) within a modelbased guidance framework. Additionally, we propose a time-step annealing strategy to ensure high-quality edits. Our results demonstrate a clear improvement over prior work in functionality and visual quality.
Basavaraj Sunagad, Heming Zhu, Mohit Mendiratta, Adam Kortylewski, Christian Theobalt, Marc Habermann
3DV4
2025 Common3D: Self-Supervised Learning of 3D Morphable Models for Common Objects in Neural Feature Space
abstract
3D morphable models (3DMMs) are a powerful tool to represent the possible shapes and appearances of an object category. Given a single test image, 3DMMs can be used to solve various tasks, such as predicting the 3D shape, pose, semantic correspondence, and instance segmentation of an object. Unfortunately, 3DMMs are only available for very few object categories that are of particular interest, like faces or human bodies, as they require a demanding 3D data acquisition and category-specific training process. In contrast, we introduce a new method, Common3D, that learns 3DMMs of common objects in a fully self-supervised manner from a collection of object-centric videos. For this purpose, our model represents objects as a learned 3D template mesh and a deformation field that is parameterized as an image-conditioned neural network. Different from prior works, Common3D represents the object appearance with neural features instead of RGB colors, which enables the learning of more generalizable representations through an abstraction from pixel intensities. Importantly, we train the appearance features using a contrastive objective by exploiting the correspondences defined through the deformable template mesh. This leads to higher quality correspondence features compared to related works and a significantly improved model performance at estimating 3D object pose and semantic correspondence. Common3D is the first completely self-supervised method that can solve various vision tasks in a zero-shot manner. We release all code at github.com/GenIntel/common3d.
Leonhard Sommer, Olaf Dünkel, Christian Theobalt, Adam Kortylewski
CVPR4
2025 VidSeg: Training-free Video Semantic Segmentation based on Diffusion Models
abstract
We introduce the first training-free approach for Video Semantic Segmentation (VSS) based on pre-trained diffusion models, termed VidSeg. A growing research direction attempts to employ diffusion models to perform downstream vision tasks by exploiting their deep understanding of image semantics. Yet, the majority of these approaches have focused on image-related tasks like semantic segmentation, with less emphasis on video tasks such as VSS. Ideally, diffusion-based image semantic segmentation approaches can be applied to videos in a frame-by-frame manner. However, we find their performance on videos to be subpar due to the absence of any modeling of temporal information inherent in the video data. To this end, we tackle this problem and introduce a framework tailored for VSS based on pre-trained image and video diffusion models. We propose building a scene context model based on the diffusion features, where the model is autoregressively updated to adapt to scene changes. This context model predicts per-frame coarse segmentation maps that are temporally consistent. To refine these maps further, we propose a correspondence-based refinement strategy that aggregates predictions temporally, resulting in more confi-
Abdelrahman Eldesokey, Mohit Mendiratta, Fangneng Zhan, Adam Kortylewski, Christian Theobalt, Peter Wonka
CVPR5
2025 Do It Yourself: Learning Semantic Correspondence from Pseudo-Labels
Olaf Dükel, Thomas Wimmer 0001, Christian Theobalt, Christian Rupprecht 0001, Adam Kortylewski
ICCV5
2025 CNS-Bench: Benchmarking Image Classifier Robustness Under Continuous Nuisance Shifts
abstract
An important challenge when using computer vision models in the real world is to evaluate their performance in potential out-of-distribution (OOD) scenarios. While simple synthetic corruptions are commonly applied to test OOD robustness, they often fail to capture nuisance shifts that occur in the real world. Recently, diffusion models have been applied to generate realistic images for benchmarking, but they are restricted to binary nuisance shifts. In this work, we introduce CNS-Bench, a Continuous Nuisance Shift Benchmark to quantify OOD robustness of image classifiers for continuous and realistic generative nuisance shifts. CNS-Bench allows generating a wide range of individual nuisance shifts in continuous severities by applying LoRA adapters to diffusion models. To address failure cases, we propose a filtering mechanism that outperforms previous methods, thereby enabling reliable benchmarking with generative models. With the proposed benchmark, we perform a large-scale study to evaluate the robustness of more than 40 classifiers under various nuisance shifts. Through carefully designed comparisons and analyses, we find that model rankings can change for varying shifts and shift scales, which cannot be captured when applying common binary shifts. Additionally, we show that evaluating the model performance on a continuous scale allows the identification of model failure points, providing a more nuanced understanding of model robustness. Project page including code and data: https://genintel.github.io/CNS.
Olaf Dünkel, Artur Jesslen, Christian Theobalt, Christian Rupprecht 0001, Adam Kortylewski
ICCV6
2025 Scaling 3D Compositional Models for Robust Classification and Pose Estimation
abstract
Deep learning algorithms for object classification and 3D object pose estimation lack robustness to out-of-distribution factors such as synthetic stimuli, changes in weather conditions, and partial occlusion. Recently, a class of Neural Mesh Models have been developed where objects are represented in terms of 3D meshes with learned features at the vertices. These models have shown robustness in small-scale settings, involving 10 objects, but it is unclear that they can be scaled up to 100s of object classes. The main problem is that their training involves contrastive learning among the vertices of all object classes, which scales quadratically with the number of classes. We present a strategy which exploits the compositionality of the objects, i.e. the independence of the feature vectors of the vertices, which greatly reduces the training time while also improving the performance of the algorithms. We first restructure the per-vertex contrastive learning into contrasting within class and between classes. Then we propose a process that dynamically decouples the contrast between classes which are rarely confused, and enhances the contrast between the vertices of classes that are most confused. Our large-scale 3D compositional model not only achieves state-of-the-art performance on the task of predicting classification and pose estimation simultaneously, surpassing Neural Mesh Models and standard DNNs, but is also more robust to out-of-distribution testing including occlusion, weather conditions, synthetic data, and generalization to unknown classes.
Xiaoding Yuan, Guofeng Zhang 0020, Prakhar Kaushik, Artur Jesslen, Adam Kortylewski, Alan L. Yuille
ICCV5
2025 Compositional 4D Dynamic Scenes Understanding with Physics Priors for Video Question Answering
abstract
For vision-language models (VLMs), understanding the dynamic properties of objects and their interactions in 3D scenes from videos is crucial for effective reasoning about high-level temporal and action semantics. Although humans are adept at understanding these properties by constructing 3D and temporal (4D) representations of the world, current video understanding models struggle to extract these dynamic semantics, arguably because these models use cross-frame reasoning without underlying knowledge of the 3D/4D scenes. In this work, we introduce **DynSuperCLEVR**, the first video question answering dataset that focuses on language understanding of the dynamic properties of 3D objects. We concentrate on three physical concepts—*velocity*, *acceleration*, and *collisions*—within 4D scenes. We further generate three types of questions, including factual queries, future predictions, and counterfactual reasoning that involve different aspects of reasoning on these 4D dynamic properties. To further demonstrate the importance of explicit scene representations in answering these 4D dynamics questions, we propose **NS-4DPhysics**, a **N**eural-**S**ymbolic VideoQA model integrating **Physics** prior for **4D** dynamic properties with explicit scene representation of videos. Instead of answering the questions directly from the video text input, our method first estimates the 4D world states with a 3D generative model powered by a physical prior, and then uses neural symbolic reasoning to answer the questions based on the 4D world states. Our evaluation on all three types of questions in DynSuperCLEVR shows that previous video question answering models and large multimodal models struggle with questions about 4D dynamics, while our NS-4DPhysics significantly outperforms previous state-of-the-art models.
Xingrui Wang, Wufei Ma, Angtian Wang, Adam Kortylewski, Alan L. Yuille
ICLR5
2025 PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing
abstract
Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco - the first template-free, point-based, pose-conditioned generative model for 3D humans in loose clothing. We motivate our work by noting that most methods require a parametric model of the human body to ground pose-dependent deformations. Consequently, they are restricted to modeling clothing that is topologically similar to the naked body and do not extend well to loose clothing. The few methods that attempt to model loose clothing typically require either canonicalization or a UV-parameterization and need to address the challenging problem of explicitly estimating correspondences for the deforming clothes. In this work, we formulate avatar clothing deformation as a conditional point-cloud generation task within the denoising diffusion framework. Crucially, our framework operates directly on unordered point clouds, eliminating the need for a parametric model or a clothing template. This also enables a variety of practical applications, such as point-cloud completion and pose-based editing - important features for virtual human animation. As current datasets for human avatars in loose clothing are far too small for training diffusion models, we release a dataset of two subjects performing various poses in loose clothing with a total of 75K point clouds. By contributing towards tackling the challenging task of effectively modeling loose clothing and expanding the available data for training these models, we aim to set the stage for further innovation in digital humans. The source code is available at https://github.com/sidsunny/pocoloco.
Siddharth Seth, Rishabh Dabral, Diogo C. Luvizon, Marc Habermann, Ming-Hsuan Yang 0001, Christian Theobalt, Adam Kortylewski
WACV7
2024 A Bayesian Approach to OOD Robustness in Image Classification
abstract
An important and unsolved problem in computer vision is to ensure that the algorithms are robust to changes in image domains. We address this problem in the scenario where we only have access to images from the target domains. Motivated by the challenges of the OOD-CV [45] benchmark where we encounter real world Out-of-Domain (OOD) nuisances and occlusion, we introduce a novel Bayesian approach to OOD robustness for object classification. Our work extends Compositional Neural Networks (CompNets), which have been shown to be robust to occlusion but degrade badly when tested on OOD data. We exploit the fact that CompNets contain a generative head defined over feature vectors represented by von Mises-Fisher (vMF) kernels, which correspond roughly to object parts, and can be learned without supervision. We obverse that some vMF kernels are similar between different domains, while others are not. This enables us to learn a transitional dictionary of vMF kernels that are intermediate between the source and target domains and train the generative model on this dictionary using the annotations on the source domain, followed by iterative refinement. This approach, termed Unsupervised Generative Transition (UGT), performs very well in OOD scenarios even when occlusion is present. UGT is evaluated on different OOD benchmarks including the OOD-CV dataset, several popular datasets (e.g., ImageNet-C [9]), artificial image corruptions (including adding occluders), and synthetic-to-real domain transfer, and does well in all scenarios.
Prakhar Kaushik, Adam Kortylewski, Alan L. Yuille
CVPR2
2024 DIRECT-3D: Learning Direct Text-to-3D Generation on Massive Noisy 3D Data
abstract
We present DIRECT-3D, a diffusion-based 3D generative model for creating high-quality 3D assets (represented by Neural Radiance Fields) from text prompts. Unlike recent 3D generative models that rely on clean and well-aligned 3D data, limiting them to single or few-class generation, our model is directly trained on extensive noisy and unaligned ‘in-the-wild’ 3D assets, mitigating the key challenge (i.e., data scarcity) in large-scale 3D generation. In particular, DIRECT-3D is a tri-plane diffusion model that integrates two innovations: 1) A novel learning framework where noisy data are filtered and aligned automatically during the training process. Specifically, after an initial warm-up phase using a small set of clean data, an iterative optimization is introduced in the diffusion process to explicitly estimate the 3D pose of objects and select beneficial data based on conditional density. 2) An efficient 3D representation that is achieved by disentangling object geometry and color features with two separate conditional diffusion models that are optimized hierarchically. Given a prompt input, our model generates high-quality, high-resolution, realistic, and complex 3D objects with accurate geometric details in seconds. We achieve state-of-the-art performance in both single-class generation and text-to-3D generation. We also demonstrate that DIRECT-3D can serve as a useful 3D geometric prior of objects, for example to alleviate the well-known Janus problem in 2D-lifting methods such as DreamFusion. The code and models are available for research purposes at: https://github.com/qihao067/direct3d.
Qihao Liu, Yi Zhang 0099, Song Bai 0001, Adam Kortylewski, Alan L. Yuille
CVPR4
2024 ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering
abstract
Real-time rendering of photorealistic and controllable human avatars stands as a cornerstone in Computer Vision and Graphics. While recent advances in neural implicit rendering have unlocked unprecedented photorealism for digital avatars, real-time performance has mostly been demon-strated for static scenes only. To address this, we propose ASH, an animatable Gaussian splatting approach for photorealistic rendering of dynamic humans in real time. We parameterize the clothed human as animatable 3D Gaussians, which can be efficiently splatted into image space to generate the final rendering. However, naively learning the Gaussian parameters in 3D space poses a severe challenge in terms of compute. Instead, we attach the Gaussians onto a deformable character model, and learn their parameters in 2D texture space, which allows leveraging efficient 2D convolutional architectures that easily scale with the required number of Gaussians. We benchmark ASH with competing methods on pose-controllable avatars, demonstrating that our method outperforms existing real-time methods by a large margin and shows comparable or even better results than offline methods.
Haokai Pang, Heming Zhu, Adam Kortylewski, Christian Theobalt, Marc Habermann
CVPR3
2024 Unsupervised Learning of Category-Level 3D Pose from Object-Centric Videos
abstract
Category-level 3D pose estimation is a fundamentally important problem in computer vision and robotics, e.g. for embodied agents or to train 3D generative models. However, so far methods that estimate the category-level object pose require either large amounts of human annotations, CAD models or input from RGB-D sensors. In contrast, we tackle the problem of learning to estimate the category-level 3D pose only from casually taken object-centric videos without human supervision. We propose a two-step pipeline: First, we introduce a multi-view alignment procedure that determines canonical camera poses across videos with a novel and robust cyclic distance formulation for geometric and appearance matching using reconstructed coarse meshes and DINOv2 features. In a second step, the canonical poses and reconstructed meshes enable us to train a model for 3D pose estimation from a single image. In particular, our model learns to estimate dense correspondences between images and a prototypical 3D template by predicting, for each pixel in a 2D image, a feature vector of the corresponding vertex in the template mesh. We demonstrate that our method outperforms all baselines at the unsupervised alignment of object-centric videos by a large margin and provides faithful and robust predictions in-the-wild on the Pascal3D+ and ObjectNet3D datasets.
Leonhard Sommer, Artur Jesslen, Eddy Ilg, Adam Kortylewski
CVPR4
2024 DatasetNeRF: Efficient 3D-Aware Data Factory with Generative Radiance Fields
Yu Chi 0002, Fangneng Zhan, Sibo Wu, Christian Theobalt, Adam Kortylewski
ECCV (62)5
2024 iNeMo: Incremental Neural Mesh Models for Robust Class-Incremental Learning
Tom Fischer, Yaoyao Liu 0001, Artur Jesslen, Prakhar Kaushik, Angtian Wang, Alan L. Yuille, Adam Kortylewski, Eddy Ilg
ECCV (77)8
2024 NOVUM: Neural Object Volumes for Robust Object Classification
Artur Jesslen, Guofeng Zhang 0025, Angtian Wang, Wufei Ma, Alan L. Yuille, Adam Kortylewski
ECCV (4)6
2024 Relightable Neural Actor with Intrinsic Decomposition and Pose Control
Diogo C. Luvizon, Vladislav Golyanik, Adam Kortylewski, Marc Habermann, Christian Theobalt
ECCV (59)3
2024 Source-Free and Image-Only Unsupervised Domain Adaptation for Category Level Object Pose Estimation
abstract
We consider the problem of source-free unsupervised category-level 3D pose estimation from only RGB images to an non-annotated and unlabelled target domain without any access to source domain data or annotations during adaptation. Collecting and annotating real world 3D data and corresponding images is laborious, expensive yet unavoidable process since even 3D pose domain adaptation methods require 3D data in the target domain. We introduce a method which is capable of adapting to a nuisance ridden target domain without any 3D data or annotations. We represent object categories as simple cuboid meshes, and harness a generative model of neural feature activations modeled as a von Mises Fisher distribution at each mesh vertex learnt using differential rendering. We focus on individual mesh vertex features and iteratively update them based on their proximity to corresponding features in the target domain. Our key insight stems from the observation that specific object subparts remain stable across out-of-domain (OOD) scenarios, enabling strategic utilization of these invariant subcomponents for effective model updates. Our model is then trained in an EM fashion alternating between updating the vertex features and feature extractor. We show that our method simulates fine-tuning on a global-pseudo labelled dataset under mild assumptions which converges to the target domain asymptotically. Through extensive empirical validation, we demonstrate the potency of our simple approach in addressing the domain shift challenge and significantly enhancing pose estimation accuracy. By accentuating robust and less changed object subcomponents, our framework contributes to the evolution of UDA techniques in the context of 3D pose estimation using only images from the target domain.
Prakhar Kaushik, Aayush Mishra, Adam Kortylewski, Alan L. Yuille
ICLR3
2024 Discovering Failure Modes of Text-guided Diffusion Models via Adversarial Search
abstract
Text-guided diffusion models (TDMs) are widely applied but can fail unexpectedly. Common failures include: _(i)_ natural-looking text prompts generating images with the wrong content, or _(ii)_ different random samples of the latent variables that generate vastly different, and even unrelated, outputs despite being conditioned on the same text prompt. In this work, we aim to study and understand the failure modes of TDMs in more detail. To achieve this, we propose SAGE, the first adversarial search method on TDMs that systematically explores the discrete prompt space and the high-dimensional latent space, to automatically discover undesirable behaviors and failure cases in image generation. We use image classifiers as surrogate loss functions during searching, and employ human inspections to validate the identified failures. For the first time, our method enables efficient exploration of both the discrete and intricate human language space and the challenging latent space, overcoming the gradient vanishing problem. Then, we demonstrate the effectiveness of SAGE on five widely used generative models and reveal four typical failure modes that have not been systematically studied before: (1) We find a variety of natural text prompts that generate images failing to capture the semantics of input texts. We further discuss the underlying causes and potential solutions based on the results. (2) We find regions in the latent space that lead to distorted images independent of the text prompt, suggesting that parts of the latent space are not well-structured. (3) We also find latent samples that result in natural-looking images unrelated to the text prompt, implying a possible misalignment between the latent and prompt spaces. (4) By appending a single adversarial token embedding to any input prompts, we can generate a variety of specified target objects, with minimal impact on CLIP scores, demonstrating the fragility of language representations.
Qihao Liu, Adam Kortylewski, Yutong Bai, Song Bai 0001, Alan L. Yuille
ICLR2
2024 Generating Images with 3D Annotations Using Diffusion Models
abstract
Diffusion models have emerged as a powerful generative method, capable of producing stunning photo-realistic images from natural language descriptions. However, these models lack explicit control over the 3D structure in the generated images. Consequently, this hinders our ability to obtain detailed 3D annotations for the generated images or to craft instances with specific poses and distances. In this paper, we propose 3D Diffusion Style Transfer (3D-DST), which incorporates 3D geometry control into diffusion models. Our method exploits ControlNet, which extends diffusion models by using visual prompts in addition to text prompts. We generate images of the 3D objects taken from 3D shape repositories~(e.g., ShapeNet and Objaverse), render them from a variety of poses and viewing directions, compute the edge maps of the rendered images, and use these edge maps as visual prompts to generate realistic images. With explicit 3D geometry control, we can easily change the 3D structures of the objects in the generated images and obtain ground-truth 3D annotations automatically. This allows us to improve a wide range of vision tasks, e.g., classification and 3D pose estimation, in both in-distribution (ID) and out-of-distribution (OOD) settings. We demonstrate the effectiveness of our method through extensive experiments on ImageNet-100/200, ImageNet-R, PASCAL3D+, ObjectNet3D, and OOD-CV. The results show that our method significantly outperforms existing methods, e.g., 3.8 percentage points on ImageNet-100 using DeiT-B. Our code is available at <https://ccvl.jhu.edu/3D-DST/>
Wufei Ma, Qihao Liu, Jiahao Wang 0001, Angtian Wang, Xiaoding Yuan, Yi Zhang 0099, Zihao Xiao 0001, Guofeng Zhang 0020, Beijia Lu, Ruxiao Duan, Yongrui Qi, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille
ICLR12
2024 ImageNet3D: Towards General-Purpose Object-Level 3D Understanding
abstract
A vision model with general-purpose object-level 3D understanding should be capable of inferring both 2D (e.g., class name and bounding box) and 3D information (e.g., 3D location and 3D viewpoint) for arbitrary rigid objects in natural images. This is a challenging task, as it involves inferring 3D information from 2D signals and most importantly, generalizing to rigid objects from unseen categories. However, existing datasets with object-level 3D annotations are often limited by the number of categories or the quality of annotations. Models developed on these datasets become specialists for certain categories or domains, and fail to generalize. In this work, we present ImageNet3D, a large dataset for general-purpose object-level 3D understanding. ImageNet3D augments 200 categories from the ImageNet dataset with 2D bounding box, 3D pose, 3D location annotations, and image captions interleaved with 3D information. With the new annotations available in ImageNet3D, we could (i) analyze the object-level 3D awareness of visual foundation models, and (ii) study and develop general-purpose models that infer both 2D and 3D information for arbitrary rigid objects in natural images, and (iii) integrate unified 3D models with large language models for 3D-related reasoning. We consider two new tasks, probing of object-level 3D awareness and open vocabulary pose estimation, besides standard classification and pose estimation. Experimental results on ImageNet3D demonstrate the potential of our dataset in building vision models with stronger general-purpose object-level 3D understanding. Our dataset and project page are available here: https://imagenet3d.github.io.
Wufei Ma, Guofeng Zhang 0020, Qihao Liu, Guanning Zeng, Adam Kortylewski, Yaoyao Liu 0001, Alan L. Yuille
NeurIPS5
2024 Neural Textured Deformable Meshes for Robust Analysis-by-Synthesis
abstract
Human vision demonstrates higher robustness than current AI algorithms under out-of-distribution scenarios. It has been conjectured such robustness benefits from performing analysis-by-synthesis. Our paper formulates triple vision tasks in a consistent manner using approximate analysis-by-synthesis by render-and-compare algorithms on neural features. In this work, we introduce Neural Textured Deformable Meshes (NTDM), which involve the object model with deformable geometry that allows optimization on both camera parameters and object geometries. The deformable mesh is parameterized as a neural field, and covered by whole-surface neural texture maps, which are trained to have spatial discriminability. During inference, we extract the feature map of the test image and subsequently optimize the 3D pose and shape parameters of our model using differentiable rendering to best reconstruct the target feature map. We show that our analysis-by-synthesis is much more robust than conventional neural networks when evaluated on real-world images and even in challenging out-of-distribution scenarios, such as occlusion and domain shift. Our algorithms are competitive with standard algorithms when tested on conventional performance measures.
Angtian Wang, Wufei Ma, Alan L. Yuille, Adam Kortylewski
WACV4
2024 Robust Category-Level 3D Pose Estimation from Diffusion-Enhanced Synthetic Data
abstract
Obtaining accurate 3D object poses is vital for numerous computer vision applications, such as 3D reconstruction and scene understanding. However, annotating real-world objects is time-consuming and challenging. While synthetically generated training data is a viable alternative, the domain shift between real and synthetic data is a significant challenge. In this work, we aim to narrow the performance gap between models trained on synthetic data and fully supervised models trained on a large amount of real data. We achieve this by approaching the problem from two perspectives: 1) We introduce P3D-Diffusion, a new synthetic dataset with accurate 3D annotations generated with a graphics-guided diffusion model. 2) We propose Cross-domain 3D Consistency, CC3D, for unsupervised domain adaptation of neural mesh models. In particular, we exploit the spatial relationships between features on the mesh surface and a contrastive learning scheme to guide the domain adaptation process. Combined, these two approaches enable our models to perform competitively with state-of-the-art models using only 10% of the respective real training images, while outperforming the SOTA model by a wide margin using only 50% of the real training data. By encouraging the diversity of synthetic data and generating the images with an OOD-aware manner, our model further demonstrates robust generalization to out-of-distribution scenarios despite being trained with minimal real data. The code is available at https://github.com/YangYY06/synthetic_3d.
Wufei Ma, Angtian Wang, Xiaoding Yuan, Alan L. Yuille, Adam Kortylewski
WACV6
2024 OOD-CV-v2 : An Extended Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images
abstract
Enhancing the robustness of vision algorithms in real-world scenarios is challenging. One reason is that existing robustness benchmarks are limited, as they either rely on synthetic data or ignore the effects of individual nuisance factors. We introduce OOD-CV-v2, a benchmark dataset that includes out-of-distribution examples of 10 object categories in terms of pose, shape, texture, context and the weather conditions, and enables benchmarking of models for image classification, object detection, and 3D pose estimation. In addition to this novel dataset, we contribute extensive experiments using popular baseline methods, which reveal that: 1) Some nuisance factors have a much stronger negative effect on the performance compared to others, also depending on the vision task. 2) Current approaches to enhance robustness have only marginal effects, and can even reduce robustness. 3) We do not observe significant differences between convolutional and transformer architectures. We believe our dataset provides a rich test bed to study robustness and will help push forward research in this area.
Bingchen Zhao, Jiahao Wang 0001, Wufei Ma, Artur Jesslen, Siwei Yang, Shaozuo Yu, Oliver Zendel 0001, Christian Theobalt, Alan L. Yuille, Adam Kortylewski
IEEE Trans. Pattern Anal. Mach. Intell.10
2023 Robust Model-based Face Reconstruction through Weakly-Supervised Outlier Segmentation
abstract
In this work, we aim to enhance model-based face reconstruction by avoiding fitting the model to outliers, i.e. regions that cannot be well-expressed by the model such as occluders or makeup. The core challenge for localizing outliers is that they are highly variable and difficult to annotate. To overcome this challenging problem, we introduce a joint Face-autoencoder and outlier segmentation approach (FOCUS). In particular, we exploit the fact that the outliers cannot be fitted well by the face model and hence can be localized well given a high-quality model fitting. The main challenge is that the model fitting and the outlier segmentation are mutually dependent on each other, and need to be inferred jointly. We resolve this chicken-and-egg problem with an EM-type training strategy, where a face autoencoder is trained jointly with an outlier segmentation network. This leads to a synergistic effect, in which the segmentation network prevents the face encoder from fitting to the outliers, enhancing the reconstruction quality. The improved 3D face reconstruction, in turn, enables the segmentation network to better predict the outliers. To resolve the ambiguity between outliers and regions that are difficult to fit, such as eyebrows, we build a statistical prior from synthetic data that measures the systematic bias in model fitting. Experiments on the NoW testset demonstrate that FOCUS achieves SOTA 3D face reconstruction performance among all baselines trained without 3D annotation. Moreover, our results on CelebA-HQ and AR database show that the segmentation network can localize occluders accurately despite being trained without any segmentation annotation.
Chunlu Li, Andreas Morel-Forster, Thomas Vetter, Bernhard Egger 0001, Adam Kortylewski
CVPR5
2023 Super-CLEVR: A Virtual Benchmark to Diagnose Domain Robustness in Visual Reasoning
abstract
Visual Question Answering (VQA) models often perform poorly on out-of-distribution data and struggle on domain generalization. Due to the multi-modal nature of this task, multiple factors of variation are intertwined, making generalization difficult to analyze. This motivates us to introduce a virtual benchmark, Super-CLEVR, where different factors in VQA domain shifts can be isolated in order that their effects can be studied independently. Four factors are considered: visual complexity, question redundancy, concept distribution and concept compositionality. With controllably generated data, Super-CLEVR enables us to test VQA methods in situations where the test data differs from the training data along each of these axes. We study four existing methods, including two neural symbolic methods NSCL [45] and NSVQA [59], and two non-symbolic methods FiLM [50] and mDETR [29]; and our proposed method, probabilistic NSVQA (P-NSVQA), which extends NSVQA with uncertainty reasoning. P-NSVQA outperforms other methods on three of the four domain shift factors. Our results suggest that disentangling reasoning and perception, combined with probabilistic uncertainty, form a strong VQA model that is more robust to domain shifts. The dataset and code are released at https://github.com/Lizw14/Super-CLEVR.
Zhuowan Li, Xingrui Wang, Elias Stengel-Eskin, Adam Kortylewski, Wufei Ma, Benjamin Van Durme, Alan L. Yuille
CVPR4
2023 PoseExaminer: Automated Testing of Out-of-Distribution Robustness in Human Pose and Shape Estimation
abstract
Human pose and shape (HPS) estimation methods achieve remarkable results. However, current HPS bench-marks are mostly designed to test models in scenarios that are similar to the training data. This can lead to critical situations in real-world applications when the observed data differs significantly from the training data and hence is out-of-distribution (OOD). It is therefore important to test and improve the OOD robustness of HPS methods. To address this fundamental problem, we develop a simulator that can be controlled in a fine-grained manner using interpretable parameters to explore the manifold of images of human pose, e.g. by varying poses, shapes, and clothes. We introduce a learning-based testing method, termed PoseExaminer, that automatically diagnoses HPS algorithms by searching over the parameter space of human pose images to find the failure modes. Our strategy for exploring this high-dimensional parameter space is a multiagent reinforcement learning system, in which the agents collaborate to explore different parts of the parameter space. We show that our PoseExaminer discovers a variety of limitations in current state-of-the-art models that are relevant in real-world scenarios but are missed by current benchmarks. For example, it finds large regions of realistic human poses that are not predicted correctly, as well as reduced performance for humans with skinny and corpulent body shapes. In addition, we show that fine-tuning HPS methods by exploiting the failure modes found by PoseExaminer improve their robustness and even their performance on standard benchmarks by a significant margin. The code are available for research purposes at https://github.com/qihao0671PoseExaminer.
Qihao Liu, Adam Kortylewski, Alan L. Yuille
CVPR2
2023 Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape
abstract
Accurately estimating the 3D pose and shape is an essential step towards understanding animal behavior, and can potentially benefit many downstream applications, such as wildlife conservation. However, research in this area is held back by the lack of a comprehensive and diverse dataset with high-quality 3D pose and shape annotations. In this paper, we propose Animal3D, the first comprehensive dataset for mammal animal 3D pose and shape estimation. Animal3D consists of 3379 images collected from 40 mammal species, high-quality annotations of 26 key-points, and importantly the pose and shape parameters of the SMAL [50] model. All annotations were labeled and checked manually in a multi-stage process to ensure highest quality results. Based on the Animal3D dataset, we benchmark representative shape and pose estimation models at: (1) supervised learning from only the Animal3D data, (2) synthetic to real transfer from synthetically generated images, and (3) fine-tuning human pose and shape estimation models. Our experimental results demonstrate that predicting the 3D shape and pose of animals across species remains a very challenging task, despite significant advances in human pose estimation. Our results further demonstrate that synthetic pre-training is a viable strategy to boost the model performance. Overall, Animal3D opens new directions for facilitating future research in animal 3D pose and shape estimation, and is publicly available.
Jiacong Xu, Yi Zhang 0099, Wufei Ma, Artur Jesslen, Pengliang Ji, Qixin Hu, Qihao Liu, Jiahao Wang 0001, Wei Ji 0011, Chen Wang 0049, Xiaoding Yuan, Prakhar Kaushik, Guofeng Zhang 0020, Jie Liu 0044, Yushan Xie, Yawen Cui, Alan L. Yuille, Adam Kortylewski
ICCV20
2023 3D-Aware Neural Body Fitting for Occlusion Robust 3D Human Pose Estimation
abstract
Regression-based methods for 3D human pose estimation directly predict the 3D pose parameters from a 2D image using deep networks. While achieving state-of-the-art performance on standard benchmarks, their performance degrades under occlusion. In contrast, optimization-based methods fit a parametric body model to 2D features in an iterative manner. The localized reconstruction loss can potentially make them robust to occlusion, but they suffer from the 2D-3D ambiguity. Motivated by the recent success of generative models in rigid object pose estimation, we propose 3D-aware Neural Body Fitting (3DNBF) - an approximate analysis-by-synthesis approach to 3D human pose estimation with SOTA performance and occlusion robustness. In particular, we propose a generative model of deep features based on a volumetric human representation with Gaussian ellipsoidal kernels emitting 3D pose-dependent feature vectors. The neural features are trained with contrastive learning to become 3D-aware and hence to overcome the 2D-3D ambiguity. Experiments show that 3DNBF outperforms other approaches on both occluded and standard benchmarks. Code is available at https://github.com/edz-o/3DNBF
Yi Zhang 0099, Pengliang Ji, Angtian Wang, Jieru Mei, Adam Kortylewski, Alan L. Yuille
ICCV5
2023 VoGE: A Differentiable Volume Renderer using Gaussian Ellipsoids for Analysis-by-Synthesis
Angtian Wang, Peng Wang 0001, Adam Kortylewski, Alan L. Yuille
ICLR4
2023 General Neural Gauge Fields
Fangneng Zhan, Lingjie Liu, Adam Kortylewski, Christian Theobalt
ICLR3
2023 3D-Aware Visual Question Answering about Parts, Poses and Occlusions
abstract
Despite rapid progress in Visual question answering (\textit{VQA}), existing datasets and models mainly focus on testing reasoning in 2D. However, it is important that VQA models also understand the 3D structure of visual scenes, for example to support tasks like navigation or manipulation. This includes an understanding of the 3D object pose, their parts and occlusions. In this work, we introduce the task of 3D-aware VQA, which focuses on challenging questions that require a compositional reasoning over the 3D structure of visual scenes. We address 3D-aware VQA from both the dataset and the model perspective. First, we introduce Super-CLEVR-3D, a compositional reasoning dataset that contains questions about object parts, their 3D poses, and occlusions. Second, we propose PO3D-VQA, a 3D-aware VQA model that marries two powerful ideas: probabilistic neural symbolic program execution for reasoning and deep neural networks with 3D generative representations of objects for robust visual recognition. Our experimental results show our model PO3D-VQA outperforms existing methods significantly, but we still observe a significant performance gap compared to 2D VQA benchmarks, indicating that 3D-aware VQA remains an important open research area.
Xingrui Wang, Wufei Ma, Zhuowan Li, Adam Kortylewski, Alan L. Yuille
NeurIPS4
2023 CoKe: Contrastive Learning for Robust Keypoint Detection
abstract
In this paper, we introduce a contrastive learning framework for keypoint detection (CoKe). Keypoint detection differs from other visual tasks where contrastive learning has been applied because the input is a set of images in which multiple keypoints are annotated. This requires the contrastive learning to be extended such that the keypoints are represented and detected independently, which enables the contrastive loss to make the keypoint features different from each other and from the background. Our approach has two benefits: It enables us to exploit contrastive learning for keypoint detection, and by detecting each key-point independently the detection becomes more robust to occlusion compared to holistic methods, such as stacked hourglass networks, which attempt to detect all keypoints jointly. Our CoKe framework introduces several technical innovations. In particular, we introduce: (i) A clutter bank to represent non-keypoint features; (ii) a keypoint bank that stores prototypical representations of keypoints to approximate the contrastive loss between keypoints; and (iii) a cumulative moving average update to learn the key-point prototypes while training the feature extractor. Our experiments on a range of diverse datasets (PASCAL3D+, MPII, ObjectNet3D) show that our approach works as well, or better than, alternative methods for keypoint detection, even for human keypoints, for which the literature is vast. Moreover, we observe that CoKe is exceptionally robust to partial occlusion and previously unseen object poses.
Yutong Bai, Angtian Wang, Adam Kortylewski, Alan L. Yuille
WACV3
2023 CORL: Compositional Representation Learning for Few-Shot Classification
abstract
Few-shot image classification consists of two consecutive learning processes: 1) In the meta-learning stage, the model acquires a knowledge base from a set of training classes. 2) During meta-testing, the acquired knowledge is used to recognize unseen classes from very few examples. Inspired by the compositional representation of objects in humans, we train a neural network architecture that explicitly represents objects as a dictionary of shared components and their spatial composition. In particular, during meta-learning, we train a knowledge base that consists of a dictionary of component representations and a dictionary of component activation maps that encode common spatial activation patterns of components. The elements of both dictionaries are shared among the training classes. During meta-testing, the representation of unseen classes is learned using the component representations and the component activation maps from the knowledge base. Finally, an attention mechanism is used to strengthen those components that are most important for each category. We demonstrate the value of our interpretable compositional learning framework for a few-shot classification using miniImageNet, tieredImageNet, CIFAR-FS, and FC100, where we achieve comparable performance.
Ju He, Adam Kortylewski, Alan L. Yuille
WACV2
2023 Scene-Aware 3D Multi-Human Motion Capture from a Single Camera
abstract
Abstract In this work, we consider the problem of estimating the 3D position of multiple humans in a scene as well as their body shape and articulation from a single RGB video recorded with a static camera. In contrast to expensive marker‐based or multi‐view systems, our lightweight setup is ideal for private users as it enables an affordable 3D motion capture that is easy to install and does not require expert knowledge. To deal with this challenging setting, we leverage recent advances in computer vision using large‐scale pre‐trained models for a variety of modalities, including 2D body joints, joint angles, normalized disparity maps, and human segmentation masks. Thus, we introduce the first non‐linear optimization‐based approach that jointly solves for the 3D position of each human, their articulated pose, their individual shapes as well as the scale of the scene. In particular, we estimate the scene depth and person scale from normalized disparity predictions using the 2D body joints and joint angles. Given the per‐frame scene depth, we reconstruct a point‐cloud of the static scene in 3D space. Finally, given the per‐frame 3D estimates of the humans and scene point‐cloud, we perform a space‐time coherent optimization over the video to ensure temporal, spatial and physical plausibility. We evaluate our method on established multi‐person 3D human pose benchmarks where we consistently outperform previous methods and we qualitatively demonstrate that our method is robust to in‐the‐wild conditions including challenging scenes with people of different sizes. Code: https://github.com/dluvizon/scene‐aware‐3d‐multi‐human
Diogo C. Luvizon, Marc Habermann, Vladislav Golyanik, Adam Kortylewski, Christian Theobalt
Comput. Graph. Forum4
2023 State of the Art in Dense Monocular Non-Rigid 3D Reconstruction
abstract
Abstract 3D reconstruction of deformable (ornon‐rigid) scenes from a set of monocular 2D image observations is a long‐standing and actively researched area of computer vision and graphics. It is an ill‐posed inverse problem, since—without additional prior assumptions—it permits infinitely many solutions leading to accurate projection to the input 2D images. Non‐rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set‐ups such as stereo or multi‐view systems. This survey focuses on state‐of‐the‐art methods for dense non‐rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods—that handle arbitrary scenes and make only a few prior assumptions—and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high‐level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods.
Edith Tretschk, Navami Kairanda, Mallikarjun B. R. 0001, Rishabh Dabral, Adam Kortylewski, Bernhard Egger 0001, Marc Habermann, Pascal Fua, Christian Theobalt, Vladislav Golyanik
Comput. Graph. Forum5
2023 Multimodal Image Synthesis and Editing: The Generative AI Era
abstract
As information exists in various modalities in real world, effective interaction and fusion among multimodal information plays a key role for the creation and perception of multimodal data in computer vision and deep learning research. With superb power in modeling the interaction among multimodal information, multimodal image synthesis and editing has become a hot research topic in recent years. Instead of providing explicit guidance for network training, multimodal guidance offers intuitive and flexible means for image synthesis and editing. On the other hand, this field is also facing several challenges in alignment of multimodal features, synthesis of high-resolution images, faithful evaluation metrics, etc. In this survey, we comprehensively contextualize the advance of the recent multimodal image synthesis and editing and formulate taxonomies according to data modalities and model types. We start with an introduction to different guidance modalities in image synthesis and editing, and then describe multimodal image synthesis and editing approaches extensively according to their model types. After that, we describe benchmark datasets and evaluation metrics as well as corresponding experimental results. Finally, we provide insights about the current research challenges and possible directions for future research.
Fangneng Zhan, Yingchen Yu, Rongliang Wu, Shijian Lu, Lingjie Liu, Adam Kortylewski, Christian Theobalt, Eric P. Xing
IEEE Trans. Pattern Anal. Mach. Intell.7
2023 AvatarStudio: Text-Driven Editing of 3D Dynamic Human Head Avatars
abstract
Capturing and editing full-head performances enables the creation of virtual characters with various applications such as extended reality and media production. The past few years witnessed a steep rise in the photorealism of human head avatars. Such avatars can be controlled through different input data modalities, including RGB, audio, depth, IMUs, and others. While these data modalities provide effective means of control, they mostly focus on editing the head movements such as the facial expressions, head pose, and/or camera viewpoint. In this paper, we propose AvatarStudio, a text-based method for editing the appearance of a dynamic full head avatar. Our approach builds on existing work to capture dynamic performances of human heads using Neural Radiance Field (NeRF) and edits this representation with a text-to-image diffusion model. Specifically, we introduce an optimization strategy for incorporating multiple keyframes representing different camera viewpoints and time stamps of a video performance into a single diffusion model. Using this personalized diffusion model, we edit the dynamic NeRF by introducing view-and-time-aware Score Distillation Sampling (VT-SDS) following a model-based guidance approach. Our method edits the full head in a canonical space and then propagates these edits to the remaining time steps via a pre-trained deformation network. We evaluate our method visually and numerically via a user study, and results show that our method outperforms existing approaches. Our experiments validate the design choices of our method and highlight that our edits are genuine, personalized, as well as 3D- and time-consistent.
Mohit Mendiratta, Xingang Pan, Mohamed A. Elgharib, Kartik Teotia, Mallikarjun B. R. 0001, Ayush Tewari, Vladislav Golyanik, Adam Kortylewski, Christian Theobalt
ACM Trans. Graph.8
2022 TransFG: A Transformer Architecture for Fine-Grained Recognition
abstract
Fine-grained visual classification (FGVC) which aims at recognizing objects from subcategories is a very challenging task due to the inherently subtle inter-class differences. Most existing works mainly tackle this problem by reusing the backbone network to extract features of detected discriminative regions. However, this strategy inevitably complicates the pipeline and pushes the proposed regions to contain most parts of the objects thus fails to locate the really important parts. Recently, vision transformer (ViT) shows its strong performance in the traditional classification task. The self-attention mechanism of the transformer links every patch token to the classification token. In this work, we first evaluate the effectiveness of the ViT framework in the fine-grained recognition setting. Then motivated by the strength of the attention link can be intuitively considered as an indicator of the importance of tokens, we further propose a novel Part Selection Module that can be applied to most of the transformer architectures where we integrate all raw attention weights of the transformer into an attention map for guiding the network to effectively and accurately select discriminative image patches and compute their relations. A contrastive loss is applied to enlarge the distance between feature representations of confusing classes. We name the augmented transformer-based model TransFG and demonstrate the value of it by conducting experiments on five popular fine-grained benchmarks where we achieve state-of-the-art performance. Qualitative results are presented for better understanding of our model.
Ju He, Jieneng Chen, Adam Kortylewski, Yutong Bai, Changhu Wang
AAAI4
2022 Learning Part Segmentation through Unsupervised Domain Adaptation from Synthetic Vehicles
abstract
Part segmentations provide a rich and detailed part-level description of objects. However, their annotation requires an enormous amount of work, which makes it difficult to apply standard deep learning methods. In this paper, we propose the idea of learning part segmentation through unsupervised domain adaptation (UDA) from synthetic data. We first introduce UDA-Part, a comprehensive part segmentation dataset for vehicles that can serve as an adequate benchmark for UDA11https://qliu24.github.io/udapart/. In UDA-Part, we label parts on 3D CAD models which enables us to generate a large set of annotated synthetic images. We also annotate parts on a number of real images to provide a real test set. Secondly, to advance the adaptation of part models trained from the synthetic data to the real images, we introduce a new UDA algorithm that leverages the object's spatial structure to guide the adaptation process. Our experimental results on two real test datasets confirm the superiority of our approach over existing works, and demonstrate the promise of learning part segmentation for general objects from synthetic data. We believe our dataset provides a rich testbed to study UDA for part segmentation and will help to significantly push forward research in this area.
Qing Liu 0017, Adam Kortylewski, Zhishuai Zhang, Zizhang Li, Mengqi Guo, Qihao Liu, Xiaoding Yuan, Jiteng Mu, Weichao Qiu, Alan L. Yuille
CVPR2
2022 SwapMix: Diagnosing and Regularizing the Over-Reliance on Visual Context in Visual Question Answering
abstract
While Visual Question Answering (VQA) has progressed rapidly, previous works raise concerns about robustness of current VQA models. In this work, we study the robustness of VQA models from a novel perspective: visual context. We suggest that the models over-rely on the visual context, i.e., irrelevant objects in the image, to make predictions. To diagnose the models' reliance on visual context and measure their robustness, we propose a simple yet effective perturbation technique, SwapMix. SwapMix perturbs the visual context by swapping features of irrelevant context objects with features from other objects in the dataset. Using SwapMix we are able to change answers to more than 45% of the questions for a representative VQA model. Additionally, we train the models with perfect sight and find that the context over-reliance highly depends on the quality of visual representations. In addition to diagnosing, SwapMix can also be applied as a data augmentation strategy during training in order to regularize the context over-reliance. By swapping the context object features, the model reliance on context can be suppressed effectively. Two representative VQA models are studied using SwapMix: a co-attention model MCAN and a large-scale pretrained model LXMERT. Our experiments on the popular GQA dataset show the effectiveness of SwapMix for both diagnosing model robustness, and regularizing the over-reliance on visual context. The code for our method is available at https://github.com/vipulgupta1011/swapmix
Zhuowan Li, Adam Kortylewski, Yingwei Li 0002, Alan L. Yuille
CVPR3
2022 Simulated Adversarial Testing of Face Recognition Models
abstract
Most machine learning models are validated and tested on fixed datasets. This can give an incomplete picture of the capabilities and weaknesses of the model. Such weaknesses can be revealed at test time in the real world. The risks involved in such failures can be loss of profits, loss of time or even loss of life in certain critical applications. In order to alleviate this issue, simulators can be controlled in a finegrained manner using interpretable parameters to explore the semantic image manifold. In this work, we propose a framework for learning how to test machine learning algorithms using simulators in an adversarial manner in order to find weaknesses in the model before deploying it in critical scenarios. We apply this method in a face recognition setup. We show that certain weaknesses of models trained on real data can be discovered using simulated samples. Using our proposed method, we can find adversarial synthetic faces that fool contemporary face recognition models. This demonstrates the fact that these models have weaknesses that are not measured by commonly used validation datasets. We hypothesize that this type of adversarial examples are not isolated, but usually lie in connected spaces in the latent space of the simulator. We present a method to find these adversarial regions as opposed to the typical adversarial points found in the adversarial example literature.
Nataniel Ruiz, Adam Kortylewski, Weichao Qiu, Cihang Xie, Sarah Adel Bargal, Alan L. Yuille, Stan Sclaroff
CVPR2
2022 Amodal Segmentation through Out-of-Task and Out-of-Distribution Generalization with a Bayesian Model
abstract
Amodal completion is a visual task that humans perform easily but which is difficult for computer vision algorithms. The aim is to segment those object boundaries which are occluded and hence invisible. This task is particularly challenging for deep neural networks because data is difficult to obtain and annotate. Therefore, we formulate amodal segmentation as an out-of-task and out-of-distribution generalization problem. Specifically, we replace the fully connected classifier in neural networks with a Bayesian generative model of the neural network features. The model is trained from non-occluded images using bounding box annotations and class labels only, but is applied to generalize out-of-task to object segmentation and to generalize out-of-distribution to segment occluded objects. We demonstrate how such Bayesian models can naturally generalize beyond the training task labels when they learn a prior that models the object's background context and shape. Moreover, by leveraging an outlier process, Bayesian models can further generalize out-of-distribution to segment partially occluded objects and to predict their amodal object boundaries. Our algorithm outperforms alternative methods that use the same supervision by a large margin, and even outperforms methods where annotated amodal segmentations are used during training, when the amount of occlusion is large. Code is publicly available at https://github.com/YihongSun/Bayesian-Amodal.
Yihong Sun, Adam Kortylewski, Alan L. Yuille
CVPR2
2022 PartImageNet: A Large, High-Quality Dataset of Parts
Ju He, Shaokang Yang, Adam Kortylewski, Xiaoding Yuan, Jieneng Chen, Qihang Yu, Alan L. Yuille
ECCV (8)4
2022 Robust Category-Level 6D Pose Estimation with Coarse-to-Fine Rendering of Neural Features
Wufei Ma, Angtian Wang, Alan L. Yuille, Adam Kortylewski
ECCV (9)4
2022 OOD-CV: A Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images
Bingchen Zhao, Shaozuo Yu, Wufei Ma, Mingxin Yu, Shenxiao Mei, Angtian Wang, Ju He, Alan L. Yuille, Adam Kortylewski
ECCV (8)9
2021 Robust Instance Segmentation Through Reasoning About Multi-Object Occlusion
abstract
Analyzing complex scenes with Deep Neural Networks is a challenging task, particularly when images contain multiple objects that partially occlude each other. Existing approaches to image analysis mostly process objects independently and do not take into account the relative occlusion of nearby objects. In this paper, we propose a deep network for multi-object instance segmentation that is robust to occlusion and can be trained from bounding box supervision only. Our work builds on Compositional Networks, which learn a generative model of neural feature activations to locate occluders and to classify objects based on their non-occluded parts. We extend their generative model to include multiple objects and introduce a framework for efficient inference in challenging occlusion scenarios. In particular, we obtain feed-forward predictions of the object classes and their instance and occluder segmentations. We introduce an Occlusion Reasoning Module (ORM) that locates erroneous segmentations and estimates the occlusion order to correct them. The improved segmentation masks are, in turn, integrated into the network in a top-down manner to improve the image classification. Our experiments on the KITTI INStance dataset (KINS) and a synthetic occlusion dataset demonstrate the effectiveness and robustness of our model at multi-object instance segmentation under occlusion. Code is publically available at https://github.com/XD7479/Multi-Object-Occlusion.
Xiaoding Yuan, Adam Kortylewski, Yihong Sun, Alan L. Yuille
CVPR2
2021 A-SDF: Learning Disentangled Signed Distance Functions for Articulated Shape Representation
abstract
Recent work has made significant progress on using implicit functions, as a continuous representation for 3D rigid object shape reconstruction. However, much less effort has been devoted to modeling general articulated objects. Compared to rigid objects, articulated objects have higher degrees of freedom, which makes it hard to generalize to unseen shapes. To deal with the large shape variance, we introduce Articulated Signed Distance Functions (A-SDF) to represent articulated shapes with a disentangled latent space, where we have separate codes for encoding shape and articulation. With this disentangled continuous representation, we demonstrate that we can control the articulation input and animate unseen instances with unseen joint angles. Furthermore, we propose a Test-Time Adaptation inference algorithm to adjust our model during inference. We demonstrate our model generalize well to out-of-distribution and unseen data, e.g., partial point clouds and real-world depth images. Project page with code: https://jitengmu.github.io/A-SDF/.
Jiteng Mu, Weichao Qiu, Adam Kortylewski, Alan L. Yuille, Nuno Vasconcelos, Xiaolong Wang 0004
ICCV3
2021 NeMo: Neural Mesh Models of Contrastive Features for Robust 3D Pose Estimation
Angtian Wang, Adam Kortylewski, Alan L. Yuille
ICLR2
2021 Neural View Synthesis and Matching for Semi-Supervised Few-Shot Learning of 3D Pose
abstract
We study the problem of learning to estimate the 3D object pose from a few labelled examples and a collection of unlabelled data. Our main contribution is a learning framework, neural view synthesis and matching, that can transfer the 3D pose annotation from the labelled to unlabelled images reliably, despite unseen 3D views and nuisance variations such as the object shape, texture, illumination or scene context. In our approach, objects are represented as 3D cuboid meshes composed of feature vectors at each mesh vertex. The model is initialized from a few labelled images and is subsequently used to synthesize feature representations of unseen 3D views. The synthesized views are matched with the feature representations of unlabelled images to generate pseudo-labels of the 3D pose. The pseudo-labelled data is, in turn, used to train the feature extractor such that the features at each mesh vertex are more invariant across varying 3D views of the object. Our model is trained in an EM-type manner alternating between increasing the 3D pose invariance of the feature extractor and annotating unlabelled data through neural view synthesis and matching. We demonstrate the effectiveness of the proposed semi-supervised learning framework for 3D pose estimation on the PASCAL3D+ and KITTI datasets. We find that our approach outperforms all baselines by a wide margin, particularly in an extreme few-shot setting where only 7 annotated images are given. Remarkably, we observe that our model also achieves an exceptional robustness in out-of-distribution scenarios that involve partial occlusion.
Angtian Wang, Shenxiao Mei, Alan L. Yuille, Adam Kortylewski
NeurIPS4
2021 Compositional Convolutional Neural Networks: A Robust and Interpretable Model for Object Recognition Under Occlusion
Adam Kortylewski, Qing Liu 0017, Angtian Wang, Yihong Sun, Alan L. Yuille
Int. J. Comput. Vis.1
2020 Compositional Convolutional Neural Networks: A Deep Architecture With Innate Robustness to Partial Occlusion
abstract
Recent work has shown that deep convolutional neural networks (DCNNs) do not generalize well under partial occlusion. Inspired by the success of compositional models at classifying partially occluded objects, we propose to integrate compositional models and DCNNs into a unified deep model with innate robustness to partial occlusion. We term this architecture Compositional Convolutional Neural Network. In particular, we propose to replace the fully connected classification head of a DCNN with a differentiable compositional model. The generative nature of the compositional model enables it to localize occluders and subsequently focus on the non-occluded parts of the object. We conduct classification experiments on artificially occluded images as well as real images of partially occluded objects from the MS-COCO dataset. The results show that DCNNs do not classify occluded objects robustly, even when trained with data that is strongly augmented with partial occlusions. Our proposed model outperforms standard DCNNs by a large margin at classifying partially occluded objects, even when it has not been exposed to occluded objects during training. Additional experiments demonstrate that CompositionalNets can also localize the occluders accurately, despite being trained with class labels only. The code and data used in this work are publicly available.
Adam Kortylewski, Ju He, Qing Liu 0017, Alan L. Yuille
CVPR1
2020 Robust Object Detection Under Occlusion With Context-Aware CompositionalNets
abstract
Detecting partially occluded objects is a difficult task.Our experimental results show that deep learning approaches, such as Faster R-CNN, are not robust at object detection under occlusion.Compositional convolutional neural networks (CompositionalNets) have been shown to be robust at classifying occluded objects by explicitly representing the object as a composition of parts.In this work, we propose to overcome two limitations of Compositional-Nets which will enable them to detect partially occluded objects: 1) CompositionalNets, as well as other DCNN architectures, do not explicitly separate the representation of the context from the object itself.Under strong object occlusion, the influence of the context is amplified which can have severe negative effects for detection at test time.In order to overcome this, we propose to segment the context during training via bounding box annotations.We then use the segmentation to learn a context-aware CompositionalNet that disentangles the representation of the context and the object.2) We extend the part-based voting scheme in Compo-sitionalNets to vote for the corners of the object's bounding box, which enables the model to reliably estimate bounding boxes for partially occluded objects.Our extensive experiments show that our proposed model can detect objects robustly, increasing the detection performance of strongly occluded vehicles from PASCAL3D+ and MS-COCO by 41% and 35% respectively in absolute performance relative to Faster R-CNN.
Angtian Wang, Yihong Sun, Adam Kortylewski, Alan L. Yuille
CVPR3
2020 PatchAttack: A Black-Box Texture-Based Attack with Reinforcement Learning
Adam Kortylewski, Cihang Xie, Yinzhi Cao, Alan L. Yuille
ECCV (26)2
2020 Combining Compositional Models and Deep Networks For Robust Object Classification under Occlusion
abstract
Deep convolutional neural networks (DCNNs) are powerful models that yield impressive results at object classification. However, recent work has shown that they do not generalize well to partially occluded objects and to mask attacks. In contrast to DCNNs, compositional models are robust to partial occlusion, however, they are not as discriminative as deep models. In this work, we combine DC-NNs and compositional object models to retain the best of both approaches: a discriminative model that is robust to partial occlusion and mask attacks. Our model is learned in two steps. First, a standard DCNN is trained for image classification. Subsequently, we cluster the DCNN features into dictionaries. We show that the dictionary components resemble object part detectors and learn the spatial distribution of parts for each object class. We propose mixtures of compositional models to account for large changes in the spatial activation patterns (e.g. due to changes in the 3D pose of an object). At runtime, an image is first classified by the DCNN in a feedforward manner. The prediction uncertainty is used to detect partially occluded objects, which in turn are classified by the compositional model. Our experimental results demonstrate that combining compositional models and DCNNs resolves a fundamental problem of current deep learning approaches to computer vision: The combined model recognizes occluded objects, even when it has not been exposed to occluded objects during training, while at the same time maintaining high discriminative performance for non-occluded objects.
Adam Kortylewski, Qing Liu 0017, Zhishuai Zhang, Alan L. Yuille
WACV1
2020 3D Morphable Face Models - Past, Present, and Future
abstract
In this article, we provide a detailed survey of 3D Morphable Face Models over the 20 years since they were first proposed. The challenges in building and applying these models, namely, capture, modeling, image formation, and image analysis, are still active research topics, and we review the state-of-the-art in each of these areas. We also look ahead, identifying unsolved challenges, proposing directions for future research, and highlighting the broad range of current and future applications.
Bernhard Egger 0001, William A. P. Smith, Ayush Tewari, Stefanie Wuhrer, Michael Zollhöfer, Thabo Beeler, Florian Bernard 0001, Timo Bolkart, Adam Kortylewski, Sami Romdhani, Christian Theobalt, Volker Blanz, Thomas Vetter
ACM Trans. Graph.9
2019 Greedy Structure Learning of Hierarchical Compositional Models
abstract
In this work, we consider the problem of learning a hierarchical generative model of an object from a set of images which show examples of the object in the presence of variable background clutter. Existing approaches to this problem are limited by making strong a-priori assumptions about the object’s geometric structure and require seg- mented training data for learning. In this paper, we propose a novel framework for learning hierarchical compositional models (HCMs) which do not suffer from the mentioned limitations. We present a generalized formulation of HCMs and describe a greedy structure learning framework that consists of two phases: Bottom-up part learning and top-down model composition. Our framework integrates the foreground-background segmentation problem into the structure learning task via a background model. As a result, we can jointly optimize for the number of layers in the hierarchy, the number of parts per layer and a foreground- background segmentation based on class labels only. We show that the learned HCMs are semantically meaningful and achieve competitive results when compared to other generative object models at object classification on a standard transfer learning dataset.
Adam Kortylewski, Aleksander Wieczorek, Mario Wieser, Clemens Blumer, Sonali Parbhoo, Andreas Morel-Forster, Volker Roth 0001, Thomas Vetter
CVPR1
2018 Occlusion-Aware 3D Morphable Models and an Illumination Prior for Face Image Analysis
Bernhard Egger 0001, Sandro Schönborn, Adam Kortylewski, Andreas Morel-Forster, Clemens Blumer, Thomas Vetter
Int. J. Comput. Vis.4
2016 Probabilistic Compositional Active Basis Models for Robust Pattern Recognition
Adam Kortylewski, Thomas Vetter
BMVC1