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Phillip Brooker

dblp:161/3097 · also Phil Brooker · DBLP profile ↗
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11ranked-venue papers
1as first author
4since 2021 · last 2023
0000-0003-1189-4647ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 8 · 1 first-author · 1 since 2021Artificial intelligence and machine learning · 3 · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
6 papers
Collaborative and social computing · 73% Ubiquitous computing and smart environments · 19% User interface design and tools · 8%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 5 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing
social media
0.522017
"Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit · CHI 2017
Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk · CHI 2015
Ubiquitous computing and smart environments
smart home
0.412020
Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device · CHI 2020
Collaborative and social computing › social computing
social annotation
0.312018
Rethinking Engagement with Online News through Social and Visual Co-Annotation · CHI 2018
Collaborative and social computing › social media
filter bubble
0.112020
Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device · CHI 2020
Collaborative and social computing
civic engagement
0.112015
Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk · CHI 2015

Methods — techniques the papers use, named apart from their topics

evaluation · 1.0design · 1.0interviews · 0.4deployment study · 0.4mobile app design · 0.3in-the-wild study · 0.3qualitative analysis · 0.3content analysis · 0.3empirical study · 0.2
YearPublicationVenuePosition
2023 FB-SEC-1: A Social Emotion Cause Dataset
abstract
“Social emotion” in text mining refers to the emotion experienced by the reader exposed to a text, as opposed to the emotion conveyed from the author’s perspective. Mining the cause of social emotion from text is a new challenging task with a wide range of applications, but its progress is hindered by the lack of annotated datasets. In this paper, we release the first English dataset for social emotion cause. The dataset is based on a well-established corpus of Facebook posts, and it was annotated through a crowdsourcing experiment. Together with the dataset, we provide two baseline models to be used as benchmarks for future studies.
Abdullah Alsaedi, Stuart Thomason, Floriana Grasso, Phillip Brooker
ACII4
2022 Improving Social Emotion Prediction with Reader Comments Integration
Abdullah Alsaedi, Phillip Brooker, Floriana Grasso, Stuart Thomason
ICAART (2)2
2022 Transfer Learning model for Social Emotion Prediction using Writers Emotions in Comments
abstract
Social emotion prediction is concerned with the prediction of the reader’s emotion when exposed to a text. In this paper, we propose a transfer learning approach to social emotion prediction, where the source task is writer’s emotion prediction, an area in which models are advanced due to the rich literature and availability of large and high-quality training datasets. We utilized a pre-trained writer’s emotion prediction model to predict the writer’s emotion in comments, then we aggregated the emotions and trained a classifier to predict social emotion for posts. Results show that pre-trained models for writer’s emotion prediction can improve the prediction of social emotion. Furthermore, we demonstrate that our proposed model outperforms popular models in terms of F1-score and performs similarly to the best model in terms of Acc@1.
Abdullah Alsaedi, Stuart Thomason, Floriana Grasso, Phillip Brooker
ICMLA4
2021 A Survey of Social Emotion Prediction Methods
Abdullah Alsaedi, Phillip Brooker, Floriana Grasso, Stuart Thomason
DATA2
2020 Broadening Exposure to Socio-Political Opinions via a Pushy Smart Home Device
abstract
Motivated by the effects of the filter bubble and echo chamber phenomena on social media, we developed a smart home device, Spkr, that unpredictably "pushes" socio-political discussion topics into the home. The device utilised trending Twitter discussions, categorised by their socio-political alignment, to present people with a purposefully assorted range of viewpoints. We deployed Spkr in 10 homes for 28 days with a diverse range of participants and interviewed them about their experiences. Our results show that Spkr presents a novel means of combating selective exposure to socio-political issues, providing participants with identifiably diverse viewpoints. Moreover, Spkr acted as a conversational prompt for discussion within the home, initiating collective processes and engaging those who would not often be involved in political discussions. We demonstrate how smart home assistants can be used as a catalyst for provocation by altering and pluralising political discussions within households.
Tom Feltwell, Gavin Wood, Phillip Brooker, Scarlett Rowland, Eric P. S. Baumer, Kiel Long, John Vines, Julie Barnett, Shaun W. Lawson
CHI3
2019 Designing Second-Screening Experiences for Social Co-Selection and Critical Co-Viewing of Reality TV
abstract
Public commentary related to reality TV can be overwhelmed by thoughtless reactions and negative sentiments, which often problematically reinforce the cultural stereotyping typically employed in such media. We describe the design, and month-long evaluation, of a mobile "second-screening" application, Screenr, which uses co-voting and live textual tagging to encourage more critical co-viewing in these contexts. Our findings highlight how Screenr supported interrogation of the production qualities and claims of shows, promoted critical discourse around the motivations of programmes, and engaged participants in reflecting on their own assumptions and views. We situate our results within the context of existing second-screening co-viewing work, discuss implications for such technologies to support critical engagement with socio-political media, and provide design implications for future digital technologies in this domain.
Tom Feltwell, Gavin Wood, Scarlett Rowland, Kiel Long, Chris Elsden, Phillip Brooker, John Vines, Pamela Briggs, Julie Barnett, Shaun W. Lawson
CHI6
2018 Rethinking Engagement with Online News through Social and Visual Co-Annotation
abstract
The emergence of fake news, as well as filter bubbles and echo chambers, has precipitated renewed attention upon the ways in which news is consumed, shared and reflected and commented upon. While online news comments sections offer space for pluralist and critical discussion, studies suggest that this rarely occurs. Motivated by common practices of annotating, defacing and scribbling on physical newspapers, we built a mobile app -- Newsr -- that supports co-annotation, in the form of graffiti, on online news articles, which we evaluated in-the-wild for one month. We report on how the app encouraged participants to reflect upon the act of choosing news stories, whilst promoting exploration, the critique of content, and the exposure of bias within the writing. Our findings highlight how the re-design of interactive online news experiences can facilitate more directed, "in-the-moment" critique of online news stories as well as encourage readers to expand the range of news content they read.
Gavin Wood, Kiel Long, Tom Feltwell, Scarlett Rowland, Phillip Brooker, Jamie Mahoney, John Vines, Julie Barnett, Shaun W. Lawson
CHI5
2017 "I've been manipulated!": Designing Second Screen Experiences for Critical Viewing of Reality TV
abstract
The recent proliferation of a reality TV genre that focusses on welfare recipients has led to concerns that prime-time media experiences are exacerbating misconceptions, and stifling critical debate, around major societal issues such as welfare reform and poverty. Motivated by arguments that 'second screening' practices offer opportunities to engage viewers with issues of political concern, we describe the design and evaluation of two smartphone apps that facilitate and promote more critical live-viewing of reality TV. Our apps, Spotting Guide and Moral Compass, encourage users to identify, categorise, tag and filter patterns and tropes within reality TV, as well as reinterpret social media posts associated with their broadcast. We show that such interactions encourage critical thinking around typical editing and production techniques and foster co-discussion and reflection amongst viewers. We discuss, more broadly, how these interactions encourage users to identify the wider consequences and framings of reality TV, and offer implications and considerations for design that provokes criticality and reflection in second screening contexts.
Tom Feltwell, Gavin Wood, Kiel Long, Phillip Brooker, Tom Schofield, Ioannis Petridis, Julie Barnett, John Vines, Shaun W. Lawson
CHI4
2017 "Could You Define That in Bot Terms"?: Requesting, Creating and Using Bots on Reddit
abstract
Bots are estimated to account for well over half of all web traffic, yet they remain an understudied topic in HCI. In this paper we present the findings of an analysis of 2284 submissions across three discussion groups dedicated to the request, creation and discussion of bots on Reddit. We set out to examine the qualities and functionalities of bots and the practical and social challenges surrounding their creation and use. Our findings highlight the prevalence of misunderstandings around the capabilities of bots, misalignments in discourse between novices who request and more expert members who create them, and the prevalence of requests that are deemed to be inappropriate for the Reddit community. In discussing our findings, we suggest future directions for the design and development of tools that support more carefully guided and reflective approaches to bot development for novices, and tools to support exploring the consequences of contextually-inappropriate bot ideas.
Kiel Long, John Vines, Selina Jeanne Sutton, Phillip Brooker, Tom Feltwell, Ben Kirman, Julie Barnett, Shaun W. Lawson
CHI4
2017 Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television
abstract
In this paper we investigate how online counter-discourse is designed, deployed and orchestrated by activists to challenge dominant narratives around socio-political issues. We focus on activism related to the UK broadcast media’s negative portrayal of welfare benefit claimants; portrayals characterised as “poverty porn” by critics. Using critical discourse analysis, we explore two activist campaigns countering the TV programme Benefits Street . Through content analysis of social media, associated traditional media texts, and interviews with activists, our analysis highlights the way activists leverage the specific technological affordances of different social media and other online platforms in order to manage and configure counter-discourse activities. We reveal how activists use different platforms to carefully control and contest discursive spaces, and the ways in which they utilise both online and offline activities in combination with new and broadcast media to build an audience for their work. We discuss the challenges associated with measuring the success of counter-discourse, and how activists rely on combinations of social media analytics and anecdotal feedback in order to ascertain that their campaigns are successful. We also discuss the often hidden power-relationships in such campaigns, especially where there is ambiguity regarding the grassroots legitimacy of activism, and where effort is placed into controlling and owning the propagation of counter-discourse. We conclude by highlighting a number of areas for further work around the blurred distinctions between corporate advocacy, digilantism and grassroots activism.
Tom Feltwell, John Vines, Karen Salt, Mark Blythe, Ben Kirman, Julie Barnett, Phillip Brooker, Shaun W. Lawson
Comput. Support. Cooperative Work.7
2015 Debating Poverty Porn on Twitter: Social Media as a Place for Everyday Socio-Political Talk
abstract
This paper presents an empirical investigation of how people appropriated Twitter for socio-political talk in response to a television (TV) portrayal of people supported by state welfare and benefits. Our findings reveal how online discussion during, and in-between, TV broadcasts was characterised by distinctly different qualities, topics and user behaviours. These findings offer design opportunities for social media services to (i) support more balanced real-time commentaries of politically-charged media, (ii) actively promote discussion to continue after, and between, programming; and (iii) incorporate different motivations and attitudes towards socio-political concerns, as well as different practices of communicating those concerns. We contribute to the developing HCI literature on how social media intersects with political and civic engagement and specifically highlight the ways in which Twitter interacts with other forms of media as a site of everyday socio-political talk and debate.
Phillip Brooker, John Vines, Selina Jeanne Sutton, Julie Barnett, Tom Feltwell, Shaun W. Lawson
CHI1