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Ching-Ying Sung

dblp:161/3141 · DBLP profile ↗
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4ranked-venue papers
1as first author
1since 2021 · last 2021
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Databases, data management, data science and information retrieval · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Learning and educational technologies · 66% Collaborative and social computing · 17% Human-robot interaction · 15%
Databases, data mining, and information retrieval
1 paper
Information retrieval · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 11 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies › video-based learning
instructional video
0.722021
ConceptGuide: Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path · WWW 2021
Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos · CHI 2015
Information retrieval › search interfaces
search result presentation
0.512021
ConceptGuide: Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path · WWW 2021
Learning and educational technologies › educational recommendation
learning path recommendation
0.512021
ConceptGuide: Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path · WWW 2021
Virtual and augmented reality
avatar
0.412019
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping · VR 2019
Virtual and augmented reality › virtual environment
immersive virtual environments
0.412019
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping · VR 2019
Human-robot interaction › educational robotics
learning companion
0.412019
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping · VR 2019
Learning and educational technologies
online learning
0.412019
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping · VR 2019
Collaborative and social computing
social interaction
0.212015
Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos · CHI 2015
Information retrieval
search engines
0.112021
ConceptGuide: Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path · WWW 2021
Information retrieval › multimedia analysis and retrieval
video search
0.112021
ConceptGuide: Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path · WWW 2021
Learning and educational technologies › online learning
MOOCs
0.112019
Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping · VR 2019

Methods — techniques the papers use, named apart from their topics

transcript analysis · 1.0content analysis · 1.0user study · 1.0comment mapping · 0.8
YearPublicationVenuePosition
2021 ConceptGuide: Supporting Online Video Learning with Concept Map-based Recommendation of Learning Path
abstract
People increasingly use online video platforms, e.g., YouTube, to locate educational videos to acquire knowledge or skills to meet personal learning needs. However, most of existing video platforms display video search results in generic ranked lists based on relevance to queries. The design of relevance-oriented information display does not take into account the inner structure of the knowledge domain, and may not suit the need of online learners. In this paper, we present ConceptGuide, a prototype system for learning orientations to support ad hoc online learning from unorganized video materials. ConceptGuide features a computational pipeline that performs content analysis on the transcripts of YouTube videos retrieved for a topic, and generates concept-map-based visual recommendations of inter-concept and inter-video links, forming learning pathways as structures for learners to consume. We evaluated ConceptGuide by comparing the design to the general-purpose interface of YouTube in learning experiences and behaviors. ConceptuGuide was found to improve the efficiency of video learning and helped learners explore the knowledge of interest in many constructive ways.
Chien-Lin Tang, Jingxian Liao, Hao-Chuan Wang, Ching-Ying Sung, Wen-Chieh Lin
WWW4
2019 Virtual Classmates: Embodying Historical Learners' Messages as Learning Companions in a VR Classroom through Comment Mapping
abstract
Online learning platforms such as MOOCs have been prevalent sources of self-paced learning to people nowadays. However, the lack of peer accompaniment and social interaction may increase learners' sense of isolation and loneliness. Prior studies have shown the positive effects on visualizing peer students' appearances with virtual avatars or virtualized online learners in VR learning environments. In this work, we propose to build virtual classmates, which were constructed by synthesizing previous learners' messages (time-anchored comments). Configurations of virtual classmates, such as the number of classmates participating in a VR class and the behavioral features of the classmates, can also be adjusted. To build the characteristics of virtual classmates, we propose a technique called comment mapping to aggregate prior online learners' comments to shape virtual classmates' behaviors. We conduct a study with 100 participants to evaluate the effects of the virtual classmates built with and without the comment mapping and the amount of virtual classmates rendered in VR. The findings of our study suggest design implications for developing virtual classmates in VR environments.
Meng-Yun Liao, Ching-Ying Sung, Hao-Chuan Wang, Wen-Chieh Lin
VR2
2017 Exploring Online Learners' Interactive Dynamics by Visually Analyzing Their Time-anchored Comments
abstract
Abstract MOOCs (Massive Open Online Courses) are increasingly prevalent as an online educational resource open to everyone and have attracted hundreds of thousands learners enrolling these online courses. At such scale, there is potentially rich information of learners' behaviors embedded in the interactions between learners and videos that may help instructors and content producers adjust the instructions and refine the online courses. However, the lack of tools to visualize information from interactive data, including messages left to the videos at particular timestamps as well as the temporal variations of learners' online participation and perceived experience, has prevented people from gaining more insights from video‐watching logs. In this paper, we focus on extracting and visualizing useful information from time‐anchored comments that learners left to specific time points of the videos when watching them. Timestamps as a kind of metadata of messages can be useful to recover the interactive dynamics of learners occurring around the videos. Therefore, we present a visualization system to analyze and categorize time‐anchored comments based on topics and content types. Our system integrates visualization methods of temporal text data, namely ToPIN and ThemeRiver, which can help people understand the quality and quantity of online learners' feedback and their states of learning. To evaluate the proposed system, we visualized time‐anchored commenting data from two online course videos, and conducted two user studies participated by course instructors and third‐party educational evaluators. The results validate the usefulness of the approach and show how the quantitative and qualitative visualizations can be used to gain interesting insights around learners' online learning behaviors.
Ching-Ying Sung, Xun-Yi Huang, Yicong Shen, Fu-Yin Cherng, Wen-Chieh Lin, Hao-Chuan Wang
Comput. Graph. Forum1
2015 Using Time-Anchored Peer Comments to Enhance Social Interaction in Online Educational Videos
abstract
Online learning is increasingly prevalent as an option for self-learning and as a resource for instructional design. Prerecorded video is currently the main medium of online education content delivery and instruction; this affords asynchronicity and flexibility, and enables the dissemination of lecture content in a distributed and scalable manner. However, the same properties may impede learners' engagement due to the lack of social interaction and peer support. In this paper, we propose a time-anchored commenting interface to allow online learners who watch the same video clips to exchange comments on them. Comments left by previous learners at specific time points of a video are displayed to new learners when they watch the same video and reach those time points. We investigated how the display of time-anchored comments (dynamic or static) and type of comments (content-related or social-oriented) influenced users' perceived engagement, perceived social interactivity, and learning outcomes. Our results show that dynamically displaying time-anchored comments can indeed enhance learners' perceived social interactivity. Moreover, the content of comments would further affect learners' intention of commenting. Based on our findings, we make various recommendations for the improvement of social interaction and learning experience in online education.
Yi-Chieh Lee, Wen-Chieh Lin, Fu-Yin Cherng, Hao-Chuan Wang, Ching-Ying Sung, Jung-Tai King
CHI5