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Alex Sciuto

dblp:161/3149 · DBLP profile ↗
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8ranked-venue papers
2as first author
0since 2021 · last 2020
0000-0002-4586-609XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 6 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 4 · 1 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorDatabases, data management, data science and information retrieval · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 57% Learning and educational technologies · 42%

Topics — the 3 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Collaborative and social computing › collaborative learning
classroom collaboration
0.312017
Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom · CHI 2017
Learning and educational technologies › educational feedback
peer feedback
0.312017
Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom · CHI 2017
Learning and educational technologies
educational technology
0.112017
Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom · CHI 2017

Methods — techniques the papers use, named apart from their topics

within-subjects study · 0.3interviews · 0.2interactive system design · 0.2
YearPublicationVenuePosition
2020 Event-related potentials reveal differences between foveal and parafoveal integration of visual and contextual information during sentence processing
Sara Milligan, Alex Sciuto, Martín Antúnez, Elizabeth Schotter
CogSci2
2020 Visual Quality and Lexical Quality Reduce Readers' Reliance on Sentence Context for Word Recognition
Alex Sciuto, Sara Milligan, Elizabeth Schotter
CogSci1
2018 "Hey Alexa, What's Up?": A Mixed-Methods Studies of In-Home Conversational Agent Usage
abstract
In-home, place-based, conversational agents have exploded in popularity over the past three years. In particular, Amazon's conversational agent, Alexa, now dominates the market and is in millions of homes. This paper presents two complementary studies investigating the experience of households living with a conversational agent over an extended period of time. First, we gathered the history logs of 75 Alexa participants and quantitatively analyzed over 278,000 commands. Second, we performed seven in-home, contextual interviews of Alexa owners focusing on how their household interacts with Alexa. Our findings give the first glimpse of how households integrate Alexa into their lives. We found interesting behaviors around purchasing and acclimating to Alexa, in the number and physical placement of devices, and in daily use patterns. Participants also uniformly described interactions between children and Alexa. We conclude with suggestions for future improvement for intelligent conversational agents.
Alex Sciuto, Arnita Saini, Jodi Forlizzi, Jason I. Hong
Conference on Designing Interactive Systems1
2018 Investigating How Experienced UX Designers Effectively Work with Machine Learning
abstract
Machine learning (ML) plays an increasingly important role in improving a user's experience. However, most UX practitioners face challenges in understanding ML's capabilities or envisioning what it might be. We interviewed 13 designers who had many years of experience designing the UX of ML-enhanced products and services. We probed them to characterize their practices. They shared they do not view themselves as ML experts, nor do they think learning more about ML would make them better designers. Instead, our participants appeared to be the most successful when they engaged in ongoing collaboration with data scientists to help envision what to make and when they embraced a data-centric culture. We discuss the implications of these findings in terms of UX education and as opportunities for additional design research in support of UX designers working with ML.
Qian Yang 0004, Alex Sciuto, John Zimmerman, Jodi Forlizzi, Aaron Steinfeld
Conference on Designing Interactive Systems2
2017 Better Organization or a Source of Distraction?: Introducing Digital Peer Feedback to a Paper-Based Classroom
abstract
Peer feedback is a central activity for project-based design education. The prevalence of devices carried by students and the emergence of novel peer feedback systems enables the possibility of collecting and sharing feedback immediately between students during class. However, pen and paper is thought to be more familiar, less distracting for students, and easier for instructors to implement and manage. To evaluate the efficacy of in-class digital feedback systems, we conducted a within-subjects study with 73 students during two weeks of a game design course. After short student presentations, while instructors provided verbal feedback, peers provided feedback either on paper or through a device. The study found that both methods yielded comments of similar quality and quantity, but the digital approach provided additional ways for students to participate and required less effort from the instructors. While both methods produced similar behaviors, students held inaccurate perceptions about their behavior with each method. We discuss design implications for technologies to support in-class feedback exchange.
Amy Shannon Cook, Alex Sciuto, Danielle Hu, Steven Dow, Jessica Hammer
CHI2
2017 State of the Geotags: Motivations and Recent Changes
Dan Tasse, Alex Sciuto, Jason I. Hong
ICWSM3
2016 Our House, in the Middle of Our Tweets
Dan Tasse, Alex Sciuto, Jason I. Hong
ICWSM2
2015 Curatorial Agents: How Systems Shape Our Understanding of Personal and Familial Digital Information
abstract
As people increasingly turn to digital channels to share, store, and reflect on their lives and experiences, the processes by which they manage the diverse collection of information generated over the course of their lives are changing. These processes, once a matter of hands-on curation and personal meaning making, are now deeply rooted in interactions with digital systems. In this work, we drew from prior research from personalization, memory, and information management to create four interactive, provocative systems. Through sessions with 12 adults from Pittsburgh, PA we used a combination of these systems and interviews to examine how systems might play a role in the near and long term resurfacing of personal and familial digital information. Findings point to an opportunity to create systems that can openly mediate the curation and transmission of digital content, and ways to draw meaning from the differences between how systems and people recall and represent their experiences.
Rebecca Gulotta, Alex Sciuto, Aisling Kelliher, Jodi Forlizzi
CHI2