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Seijin Cha

dblp:161/3160 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2016
0009-0000-1659-9538ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Personal fabrication and tangible interfaces · 44% Wearable and physiological sensing · 44% Collaborative and social computing · 13%

Topics — the 1 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › activity tracking
activity trackers
0.212015
Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers · CHI 2015

Methods — techniques the papers use, named apart from their topics

piercing technique · 0.2field trial · 0.2
YearPublicationVenuePosition
2016 Gleamy: An Ambient Display Lamp with a Transparency-Controllable Shade
abstract
We present Gleamy, a lamp supporting ambient information display in everyday environment by the shade with controllable transparency. Information can be displayed abstractly by static or animated patterns on the shade. A preliminary study with twelve users showed that Gleamy naturally blended in a home environment. It satisfied practicality both as an ambient display and as a lighting device. We found that representation of information by Gleamy was unobtrusive and informative. The changes of the pattern on the shade delivered information in an emotionally rich and private manner, and enhanced aesthetic value as well. In this paper, we discuss design considerations that could improve peripheral information display using the shade with changeable transparency.
Seijin Cha, Moon-Hwan Lee, Tek-Jin Nam
TEI1
2015 Patina Engraver: Visualizing Activity Logs as Patina in Fashionable Trackers
abstract
Despite technological improvements in commercial activity trackers, little attention has been given to their emotional, social, or fashion-related qualities, such as their visual aesthetics and their relationship to self-expression and social connection. As an alternative integrated approach incorporating HCI, fashion, and product design, our project made use of the characteristics of patina to improve activity trackers as fashionable wearables. We developed the Patina Engraving System, which engraves patina-like patterns on an activity tracker according to a user's activity logs. Using a piercing technique, the patina of activity logs has been made abstract, visually rich, gradually emerging, and historically accumulated. During the field trial, we found that the patina motivated the participants to increase exercises for engraving aesthetic patinas. A tracker with patina triggered spontaneous social interactions in face-to-face situations. The participants also cherished the trackers that held their own history. Based on the field trial, we discuss design implications for utilizing patina in designing future fashionable technologies.
Moon-Hwan Lee, Seijin Cha, Tek-Jin Nam
CHI2