Chiuan Wang

dblp:161/3161 · DBLP profile ↗
← Back
4ranked-venue papers
1as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Interaction techniques and input · 59% Personal fabrication and tangible interfaces · 20% User interface design and tools · 20%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Electronic design automation · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Personal fabrication and tangible interfaces
electronics prototyping
0.212016
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits · UIST 2016
User interface design and tools › prototyping
rapid prototyping
0.212016
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits · UIST 2016
Interaction techniques and input › input sensing
gesture sensing
0.212015
BackHand: Sensing Hand Gestures via Back of the Hand · UIST 2015
Interaction techniques and input › input sensing › gesture recognition
hand gesture recognition
0.212015
BackHand: Sensing Hand Gestures via Back of the Hand · UIST 2015
Interaction techniques and input
touch and gesture input
0.212015
FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard · CHI 2015
Electronic design automation › physical design
printed circuit board design
0.112016
CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits · UIST 2016
Interaction techniques and input
text entry
0.112015
FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard · CHI 2015

Methods — techniques the papers use, named apart from their topics

breadboarding · 0.5strain gauge sensing · 0.2machine learning classification · 0.2machine learning · 0.2capacitive sensing · 0.2
YearPublicationVenuePosition
2016 Nail+: sensing fingernail deformation to detect finger force touch interactions on rigid surfaces
abstract
Force sensing has been widely used for bringing the touch from binary to multiple states, creating new abilities on surface interactions. However, prior proposed force sensing techniques mainly focus on enabling force-applied gestures on certain devices. This paper presents Nail+, a technique using fingernail deformation to enable force touch sensing interactions on everyday rigid surfaces. Our prototype, 3x3 0.2mm strain sensor array mounted on a fingernail, was implemented and conducted with a 12-participant study for evaluating the feasibility of this sensing approach. Result showed that the accuracy for sensing normal and force-applied tapping and swiping can achieve 84.67% on average. We finally proposed two example applications using Nail+ prototype for controlling the interfaces of head-mounted display (HMD) devices and remote screens.
Min-Chieh Hsiu, Chiuan Wang, Da-Yuan Huang, Jhe-Wei Lin, Yu-Chih Lin, De-Nian Yang, Yi-Ping Hung, Mike Y. Chen
MobileHCI2
2016 CircuitStack: Supporting Rapid Prototyping and Evolution of Electronic Circuits
abstract
For makers and developers, circuit prototyping is an integral part of building electronic projects. Currently, it is common to build circuits based on breadboard schematics that are available on various maker and DIY websites. Some breadboard schematics are used as is without modification, and some are modified and extended to fit specific needs. In such cases, diagrams and schematics merely serve as blueprints and visual instructions, but users still must physically wire the breadboard connections, which can be time-consuming and error-prone. We present CircuitStack, a system that combines the flexibility of breadboarding with the correctness of printed circuits, for enabling rapid and extensible circuit construction. This hybrid system enables circuit reconfigurability, component reusability, and high efficiency at the early stage of prototyping development.
Chiuan Wang, Hsuan-Ming Yeh, Bryan Wang, Te-Yen Wu, Hsin-Ruey Tsai, Rong-Hao Liang, Yi-Ping Hung, Mike Y. Chen
UIST1
2015 FlickBoard: Enabling Trackpad Interaction with Automatic Mode Switching on a Capacitive-sensing Keyboard
abstract
We present FlickBoard, which combines a touchpad and a keyboard into the same interaction area to reduce hand movement between a separate keyboard and touchpad. Our main contribution is automatic mode switching between typing and pointing, and the first system capable of combining a trackpad and a keyboard into an single interaction area without the need for external switches. We developed a prototype by embedding a 58x20 capacitive sensing grid into a soft keyboard cover, and used machine learning to distinguish between moving a cursor (touchpad mode) and entering text (keyboard mode). We conducted experimental studies that show automatic mode switching classification accuracies of 98% are achievable with our technology. Finally, our prototype has a thin profile and can be placed over existing keyboards.
Ying-Chao Tung, Ta Yang Cheng, Neng-Hao Yu, Chiuan Wang, Mike Y. Chen
CHI4
2015 BackHand: Sensing Hand Gestures via Back of the Hand
abstract
In this paper, we explore using the back of hands for sensing hand gestures, which interferes less than glove-based approaches and provides better recognition than sensing at wrists and forearms. Our prototype, BackHand, uses an array of strain gauge sensors affixed to the back of hands, and applies machine learning techniques to recognize a variety of hand gestures. We conducted a user study with 10 participants to better understand gesture recognition accuracy and the effects of sensing locations. Results showed that sensor reading patterns differ significantly across users, but are consistent for the same user. The leave-one-user-out accuracy is low at an average of 27.4%, but reaches 95.8% average accuracy for 16 popular hand gestures when personalized for each participant. The most promising location spans the 1/8~1/4 area between the metacarpophalangeal joints (MCP, the knuckles between the hand and fingers) and the head of ulna (tip of the wrist).
Jhe-Wei Lin, Chiuan Wang, Yi Yao Huang, Kuan-Ting Chou, Wei-Luan Tseng, Mike Y. Chen
UIST2