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Ram Prasaath

dblp:161/3220 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Segmentation and scene understanding · 100%
Computer graphics and multimedia
1 paper
Virtual and augmented reality · 50% Geometric modeling and processing · 50%
Human-computer interaction and pervasive computing
1 paper
Accessibility and assistive technology · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Segmentation and scene understanding › interactive segmentation
interactive object segmentation
0.212015
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces · CHI 2015
Computer vision › Segmentation and scene understanding
scene understanding
0.212015
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces · CHI 2015
Geometric modeling and processing
3d reconstruction
0.212015
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces · CHI 2015
Virtual and augmented reality
augmented reality
0.212015
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces · CHI 2015
Accessibility and assistive technology
assistive navigation
0.112015
The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces · CHI 2015

Methods — techniques the papers use, named apart from their topics

passive stereo · 0.7online learning · 0.7laser pointer interaction · 0.7
YearPublicationVenuePosition
2015 The Semantic Paintbrush: Interactive 3D Mapping and Recognition in Large Outdoor Spaces
abstract
We present an augmented reality system for large scale 3D reconstruction and recognition in outdoor scenes. Unlike existing prior work, which tries to reconstruct scenes using active depth cameras, we use a purely passive stereo setup, allowing for outdoor use and extended sensing range. Our system not only produces a map of the 3D environment in real-time, it also allows the user to draw (or 'paint') with a laser pointer directly onto the reconstruction to segment the model into objects. Given these examples our system then learns to segment other parts of the 3D map during online acquisition. Unlike typical object recognition systems, ours therefore very much places the user 'in the loop' to segment particular objects of interest, rather than learning from predefined databases. The laser pointer additionally helps to 'clean up' the stereo reconstruction and final 3D map, interactively. Using our system, within minutes, a user can capture a full 3D map, segment it into objects of interest, and refine parts of the model during capture. We provide full technical details of our system to aid replication, as well as quantitative evaluation of system components. We demonstrate the possibility of using our system for helping the visually impaired navigate through spaces. Beyond this use, our system can be used for playing large-scale augmented reality games, shared online to augment streetview data, and used for more detailed car and person navigation.
Ondrej Miksik, Vibhav Vineet, Morten Lidegaard, Ram Prasaath, Matthias Nießner, Stuart Golodetz, Stephen L. Hicks, Patrick Pérez, Shahram Izadi, Philip Torr 0001
CHI4