Reza Adhitya Saputra

dblp:161/3297 · DBLP profile ↗
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5ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0002-2559-0487ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 4 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational fabrication · 50% Geometric modeling and processing · 50%
Human-computer interaction and pervasive computing
1 paper
User interface design and tools · 50% Human-AI interaction · 50%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing › deformation modeling
mass-spring model
0.512021
Improved Deformation-Driven Element Packing with RepulsionPak · IEEE Trans. Vis. Comput. Graph. 2021
Human-AI interaction › mixed-initiative interaction
mixed-initiative interfaces
0.212015
Mixed-Initiative Approaches to Global Editing in Slideware · CHI 2015
User interface design and tools › authoring tools
presentation tools
0.212015
Mixed-Initiative Approaches to Global Editing in Slideware · CHI 2015

Methods — techniques the papers use, named apart from their topics

shape matching · 0.5physics simulation · 0.5least-general generalization · 0.2clustering · 0.2
YearPublicationVenuePosition
2021 Improved Deformation-Driven Element Packing with RepulsionPak
abstract
We present a method to fill a container shape with deformable instances of geometric elements selected from a library, creating a 2D artistic composition called an element packing. Each element is represented as a mass-spring system, allowing it to deform to achieve a better fit with its neighbours and the container. We start with an initial placement of small elements and gradually transform them using a physics simulation that trades off between the evenness of the packing and the deformations of the individual elements. Unlike previous work, elements can be given preferred orientations, and we can use shape matching to control the initial placement of elements in tight convex corners. We also explore the creation of tileable packings, and validate our approach using statistical measurements of the distributions of positive and negative space in packings. Our method produces compositions in which the negative space between elements is approximately uniform in width, similar to real-world examples created by artists.
Reza Adhitya Saputra, Craig S. Kaplan, Paul Asente
IEEE Trans. Vis. Comput. Graph.1
2020 AnimationPak: Packing Elements with Scripted Animations
abstract
We present AnimationPak, a technique to create animated packings by arranging animated two-dimensional elements inside a static container. We represent animated elements in a three-dimensional spacetime domain, and view the animated packing problem as a three-dimensional packing in that domain. Every element is represented as a discretized spacetime mesh. In a physical simulation, meshes grow and repel each other, consuming the negative space in the container. The final animation frames are cross sections of the three-dimensional packing at a sequence of time values. The simulation trades off between the evenness of the negative space in the container, the temporal coherence of the animation, and the deformations of the elements. Elements can be guided around the container and the entire animation can be closed into a loop.
Reza Adhitya Saputra, Craig S. Kaplan, Paul Asente
Graphics Interface1
2018 RepulsionPak: Deformation-Driven Element Packing with Repulsion Forces
Reza Adhitya Saputra, Craig S. Kaplan, Paul Asente
Graphics Interface1
2017 FLOWPAK: Flow-based Ornamental Element Packing
Reza Adhitya Saputra, Craig S. Kaplan, Paul Asente, Radomír Mech
Graphics Interface1
2015 Mixed-Initiative Approaches to Global Editing in Slideware
abstract
Good alignment and repetition of objects across presentation slides can facilitate visual processing and contribute to audience understanding. However, creating and maintaining such consistency during slide design is difficult. To solve this problem, we present two complementary tools: (1) StyleSnap, which increases the alignment and repetition of objects by adaptively clustering object edge positions and allowing parallel editing of all objects snapped to the same spatial extent; and (2) FlashFormat, which infers the least-general generalization of editing examples and applies it throughout the selected range. In user studies of repetitive styling task performance, StyleSnap and FlashFormat were 4-5 times and 2-3 times faster respectively than conventional editing. Both use a mixed-initiative approach to improve the consistency of slide decks and generalize to any situations involving direct editing across disjoint visual spaces.
Darren Edge, Sumit Gulwani, Natasa Milic-Frayling, Mohammad Raza, Reza Adhitya Saputra, Koji Yatani
CHI5