EDBT 2026 Demo / reviewers in the wild / expert
Patrik Matos da Silva
dblp:161/3367
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2015
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 77% Interaction techniques and input · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Usability and user experience research
display position |
0.2 | 1 | 2015 | Eye-Wearable Technology for Machine Maintenance: Effects of Display Position and Hands-free Operation · CHI 2015 |
Methods — techniques the papers use, named apart from their topics
controlled experiment · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2015 | Eye-Wearable Technology for Machine Maintenance: Effects of Display Position and Hands-free OperationabstractExciting developments in eye-wearable technology and its potential industrial applications warrant a thorough understanding of its advantages and drawbacks through empirical evidence. We conducted an experiment to investigate what characteristics of eye-wearable technology impact user performance in machine maintenance, which included a representative set of car maintenance tasks involving Locate, Manipulate, and Compare actions. Participants were asked to follow instructions displayed on one of four technologies: a peripheral eye-wearable display, a central eye-wearable display, a tablet, or a paper manual. We found a significant effect of display position: the peripheral eye-wearable display resulted in longer completion time than the central display; but no effect for hands-free operation. The technology effects were also modulated by different Tasks and Action types. We discuss the human factors implications for designing more effective eye-wearable technology, including display position, issues of monocular display, and how the physical proximity of the technology affects users' reliance level. Xianjun Sam Zheng, Cédric Foucault, Patrik Matos da Silva, Siddharth Dasari, Stuart Goose |
CHI | 3 |