EDBT 2026 Demo / reviewers in the wild / expert
Yingqing He
dblp:161/3838
· DBLP profile ↗
18ranked-venue papers
2as first author
18since 2021 · last 2026
0000-0003-0134-8220ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 13 · 1 first-author · 13 since 2021Artificial intelligence and machine learning · 12 · 1 first-author · 12 since 2021Human-computer interaction and ubiquitous computing · 2 · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | EmoVid: A Multimodal Emotion Video Dataset for Emotion-Centric Video Understanding and GenerationabstractEmotion plays a pivotal role in video-based expression, but existing video generation systems predominantly focus on low-level visual metrics while neglecting affective dimensions. Although emotion analysis has made progress in the visual domain, the video community lacks dedicated resources to bridge emotion understanding with generative tasks, particularly for stylized and non-realistic contexts. To address this gap, we introduce EmoVid, the first multimodal, emotion-annotated video dataset specifically designed for artistic media, which includes cartoon animations, movie clips, and animated stickers. Each video is annotated with emotion labels, visual attributes (brightness, colorfulness, hue), and text captions. Through systematic analysis, we uncover spatial and temporal patterns linking visual features to emotional perceptions across diverse video forms. Building on these insights, we develop an emotion-conditioned video generation technique by fine-tuning the Wan2.1 model. The results show a significant improvement in both quantitative metrics and the visual quality of generated videos for text-to-video and image-to-video tasks. EmoVid establishes a new benchmark and protocol for affective video computing. Our work not only offers valuable insights into visual emotion analysis in artistic videos but also provides practical methods for enhancing emotional expression in video generation. The extended version and the dataset are available on our project page. Zongyang Qiu, Bingyuan Wang, Xingbei Chen, Yingqing He, Zeyu Wang 0003 |
AAAI | 4 |
| 2026 | HiPrompt: Tuning-free Higher-Resolution Generation with Hierarchical MLLM PromptsabstractAbstract The potential for higher-resolution image generation using pretrained diffusion models is immense. However, these models often struggle with object repetition and structural artifacts especially when scaling to 4K resolution and beyond. Our analysis reveals that causes the problem, a single prompt for the generation of multiple scales provides insufficient efficacy. To address this, we propose HiPrompt, a new tuning-free solution that tackles the above problems by introducing hierarchical prompts. The hierarchical prompts provide both global and local semantic guidance. Specifically, the global prompt captures overall scene semantics from user input, while local guidance comes from patch-wise descriptions generated by MLLMs to refine regional structures and textures. Furthermore, during inverse denoising, noise is decomposed into low- and high-frequency components, each conditioned on different prompt levels, facilitating prompt-guided denoising under hierarchical semantic guidance. It further allows the generation to focus more on local spatial regions and ensures the generated images maintain coherent local and global semantics, structures, and textures with high definition. Extensive experiments demonstrate that HiPrompt outperforms state-of-the-art works in higher-resolution image generation, significantly reducing object repetition and enhancing structural quality. The demo and code can be found on the project website: https://liuxinyv.github.io/HiPrompt/ . Yingqing He, Lanqing Guo, Bu Jin, Chi-Min Chan, Wei Xue 0002, Wenhan Luo, Yike Guo |
Int. J. Comput. Vis. | 2 |
| 2026 | Follow-Your-Emoji-Faster: Towards Efficient, Fine-Controllable, and Expressive Freestyle Portrait Animation
Yue Ma 0016, Zexuan Yan, Hongfa Wang, Yingqing He, Junkun Yuan, Ailing Zeng, Chengfei Cai, Harry Shum, Zhifeng Li 0001, Wei Liu 0005, Qifeng Chen 0001 |
Int. J. Comput. Vis. | 6 |
| 2026 | FreeTraj: Tuning-Free Trajectory Control via Noise Guided Video Diffusion
Haonan Qiu, Zhaoxi Chen 0009, Zhouxia Wang, Yingqing He, Menghan Xia, Ziwei Liu 0002 |
Int. J. Comput. Vis. | 4 |
| 2025 | Follow-Your-Click: Open-domain Regional Image Animation via Motion PromptsabstractDespite recent advances in image-to-video generation, better controllability and local animation are less explored. Most existing image-to-video methods are not locally aware and tend to move the entire scene. However, human artists may need to control the movement of different objects or regions. Additionally, current I2V methods require users not only to describe the target motion but also to provide redundant detailed descriptions of frame contents.These two issues hinder the practical utilization of current I2V tools. In this paper, we propose a practical framework, named Follow-Your-Click, to achieve image animation with a simple user click (for specifying what to move) and a motion prompt (for specifying how to move). Technically, we propose the first-frame masking strategy, which significantly improves the video generation quality, and a motion-augmented module equipped with a motion prompt dataset to improve the motion prompt following abilities of our model. To further control the motion speed, we propose flow-based motion magnitude control to control the speed of target movement more precisely. Extensive experiments compared with 7 baselines, including both commercial tools and research methods on 8 metrics, suggest the superiority of our approach. Yue Ma 0016, Yingqing He, Hongfa Wang, Andong Wang, Leqi Shen, Jixuan Ying, Chengfei Cai, Zhifeng Li 0001, Harry Shum, Wei Liu 0005, Qifeng Chen 0001 |
AAAI | 2 |
| 2025 | VideoDPO: Omni-Preference Alignment for Video Diffusion GenerationabstractRecent progress in generative diffusion models has greatly advanced text-to-video generation. While text-to-video models trained on large-scale, diverse datasets can produce varied outputs, these generations often deviate from user preferences, highlighting the need for preference alignment on pre-trained models. Although Direct Preference Optimization (DPO) [42] has demonstrated significant improvements in language and image generation [52], we pioneer its adaptation to video diffusion models and propose a VideoDPO pipeline by making several key adjustments. Unlike previous image alignment methods that focus solely on either (i) visual quality or (ii) semantic alignment between text and videos, we comprehensively consider both dimensions and construct a preference score accordingly, which we term the OmniScore. We design a pipeline to automatically collect preference pair data based on the proposed OmniScore and discover that re-weighting these pairs based on the score significantly impacts overall preference alignment. Our experiments demonstrate substantial improvements in both visual quality and semantic alignment, ensuring that no preference aspect is neglected. Code and data are available at https://videodpo.github.io/. Runtao Liu, Ziqiang Zheng, Yingqing He, Renjie Pi, Qifeng Chen 0001 |
CVPR | 5 |
| 2025 | VideoVAE+: Large Motion Video Autoencoding with Cross-Modal Video VAE
Yazhou Xing, Yingqing He, Jingye Chen, Jiaxin Xie, Xiaowei Chi, Qifeng Chen 0001 |
ICCV | 3 |
| 2025 | SpA2V: Harnessing Spatial Auditory Cues for Audio-driven Spatially-aware Video GenerationabstractAudio-driven video generation aims to synthesize realistic videos that align with input audio recordings, akin to the human ability to visualize scenes from auditory input. However, existing approaches predominantly focus on exploring semantic information, such as the classes of sounding sources present in the audio, limiting their ability to generate videos with accurate content and spatial composition. In contrast, we humans can not only naturally identify the semantic categories of sounding sources but also determine their deeply encoded spatial attributes, including locations and movement directions. This useful information can be elucidated by considering specific spatial indicators derived from the inherent physical properties of sound, such as loudness or frequency. As prior methods largely ignore this factor, we present SpA2V, the first framework explicitly exploits these spatial auditory cues from audios to generate videos with high semantic and spatial correspondence. SpA2V decomposes the generation process into two stages: 1) Audio-guided Video Planning: We meticulously adapt a state-of-the-art MLLM for a novel task of harnessing spatial and semantic cues from input audio to construct Video Scene Layouts (VSLs). This serves as an intermediate representation to bridge the gap between the audio and video modalities. 2) Layout-grounded Video Generation: We develop an efficient and effective approach to seamlessly integrate VSLs as conditional guidance into pre-trained diffusion models, enabling VSL-grounded video generation in a training-free manner. Extensive experiments demonstrate that SpA2V excels in generating realistic videos with semantic and spatial alignment to the input audios. Kien T. Pham 0001, Yingqing He, Yazhou Xing, Qifeng Chen 0001, Long Chen 0016 |
ACM Multimedia | 2 |
| 2025 | MagicStick: Controllable Video Editing via Control Handle TransformationsabstractText-based video editing has recently attracted considerable interest in changing the style or replacing the objects with a similar structure. Beyond this, we demonstrate that properties such as shape, size, location, motion, etc., can also be edited in videos. Our key insight is that the keyframe's transformations of the specific internal feature (e.g., edge maps of objects or human pose), can easily propagate to other frames to provide generation guidance. We thus propose MagicStick, a controllable video editing method that edits the video properties by utilizing the transformation on the extracted internal control signals. In detail, to keep the appearance, we inflate both the pre-trained image diffusion model and ControlNet to the temporal dimension and train low-rank adaptions (LoRA) layers to fit the specific scenes. Then, in editing, we perform an inversion and editing framework. Differently, finetuned ControlNet is introduced in both inversion and generation for attention guidance with the proposed attention remix between the spatial attention maps of inversion and editing. Yet succinct, our method is the first method to show the ability of video property editing from the pre-trained text-to-image model. We present experiments on numerous examples within our unified framework. We also compare with shape-aware text-based editing and handcrafted motion video generation, demonstrating our superior temporal consistency and editing capability than previous works. Yue Ma 0016, Xiaodong Cun, Sen Liang, Jinbo Xing, Yingqing He, Siran Chen, Qifeng Chen 0001 |
WACV | 5 |
| 2025 | Make-Your-Video: Customized Video Generation Using Textual and Structural GuidanceabstractCreating a vivid video from the event or scenario in our imagination is a truly fascinating experience. Recent advancements in text-to-video synthesis have unveiled the potential to achieve this with prompts only. While text is convenient in conveying the overall scene context, it may be insufficient to control precisely. In this paper, we explore customized video generation by utilizing text as context description and motion structure (e.g., frame-wise depth) as concrete guidance. Our method, dubbed Make-Your-Video, involves joint-conditional video generation using a Latent Diffusion Model that is pre-trained for still image synthesis and then promoted for video generation with the introduction of temporal modules. This two-stage learning scheme not only reduces the computing resources required, but also improves the performance by transferring the rich concepts available in image datasets solely into video generation. Moreover, we use a simple yet effective causal attention mask strategy to enable longer video synthesis, which mitigates the potential quality degradation effectively. Experimental results show the superiority of our method over existing baselines, particularly in terms of temporal coherence and fidelity to users' guidance. In addition, our model enables several intriguing applications that demonstrate potential for practical usage. Jinbo Xing, Menghan Xia, Yuechen Zhang, Yong Zhang 0034, Yingqing He, Hanyuan Liu, Haoxin Chen, Xiaodong Cun, Xintao Wang 0002, Ying Shan, Tien-Tsin Wong |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2024 | Follow Your Pose: Pose-Guided Text-to-Video Generation Using Pose-Free VideosabstractGenerating text-editable and pose-controllable character videos have an imperious demand in creating various digital human. Nevertheless, this task has been restricted by the absence of a comprehensive dataset featuring paired video-pose captions and the generative prior models for videos. In this work, we design a novel two-stage training scheme that can utilize easily obtained datasets (i.e., image pose pair and pose-free video) and the pre-trained text-to-image (T2I) model to obtain the pose-controllable character videos. Specifically, in the first stage, only the keypoint image pairs are used only for a controllable text-to-image generation. We learn a zero-initialized convolutional encoder to encode the pose information. In the second stage, we finetune the motion of the above network via a pose-free video dataset by adding the learnable temporal self-attention and reformed cross-frame self-attention blocks. Powered by our new designs, our method successfully generates continuously pose-controllable character videos while keeps the editing and concept composition ability of the pre-trained T2I model. The code and models are available on https://follow-your-pose.github.io/. Yue Ma 0016, Yingqing He, Xiaodong Cun, Xintao Wang 0002, Siran Chen, Xiu Li 0001, Qifeng Chen 0001 |
AAAI | 2 |
| 2024 | Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent AlignersabstractVideo and audio content creation serves as the core technique for the movie industry and professional users. Re-cently, existing diffusion-based methods tackle video and audio generation separately, which hinders the technique transfer from academia to industry. In this work, we aim at filling the gap, with a carefully designed optimization-based framework for cross-visual-audio and joint-visual-audio generation. We observe the powerful generation abil-ity of off-the-shelf video or audio generation models. Thus, instead of training the giant models from scratch, we pro-pose to bridge the existing strong models with a shared la-tent representation space. Specifically, we propose a mul-timodality latent aligner with the pre-trained ImageBind model. Our latent aligner shares a similar core as the clas-sifier guidance that guides the diffusion denoising process during inference time. Through carefully designed opti-mization strategy and loss functions, we show the superior performance of our method on joint video-audio generation, visual-steered audio generation, and audio-steered vi-sual generation tasks. The project website can be found at https://yzxing87.github.io/Seeing-and-Hearing/. Yazhou Xing, Yingqing He, Zeyue Tian, Xintao Wang 0002, Qifeng Chen 0001 |
CVPR | 2 |
| 2024 | Make a Cheap Scaling: A Self-Cascade Diffusion Model for Higher-Resolution Adaptation
Lanqing Guo, Yingqing He, Haoxin Chen, Menghan Xia, Xiaodong Cun, Yufei Wang 0006, Siyu Huang, Yong Zhang 0034, Xintao Wang 0002, Qifeng Chen 0001, Ying Shan, Bihan Wen |
ECCV (36) | 2 |
| 2024 | ScaleCrafter: Tuning-free Higher-Resolution Visual Generation with Diffusion ModelsabstractIn this work, we investigate the capability of generating images from pre-trained diffusion models at much higher resolutions than the training image sizes. In addition, the generated images should have arbitrary image aspect ratios. When generating images directly at a higher resolution, 1024 x 1024, with the pre-trained Stable Diffusion using training images of resolution 512 x 512, we observe persistent problems of object repetition and unreasonable object structures. Existing works for higher-resolution generation, such as attention-based and joint-diffusion approaches, cannot well address these issues. As a new perspective, we examine the structural components of the U-Net in diffusion models and identify the crucial cause as the limited perception field of convolutional kernels. Based on this key observation, we propose a simple yet effective re-dilation that can dynamically adjust the convolutional perception field during inference. We further propose the dispersed convolution and noise-damped classifier-free guidance, which can enable ultra-high-resolution image generation (e.g., 4096 x 4096). Notably, our approach does not require any training or optimization. Extensive experiments demonstrate that our approach can address the repetition issue well and achieve state-of-the-art performance on higher-resolution image synthesis, especially in texture details. Our work also suggests that a pre-trained diffusion model trained on low-resolution images can be directly used for high-resolution visual generation without further tuning, which may provide insights for future research on ultra-high-resolution image and video synthesis. More results are available at the anonymous website: https://scalecrafter.github.io/ScaleCrafter/ Yingqing He, Shaoshu Yang, Haoxin Chen, Xiaodong Cun, Menghan Xia, Yong Zhang 0034, Xintao Wang 0002, Ran He 0001, Qifeng Chen 0001, Ying Shan |
ICLR | 1 |
| 2024 | FreeNoise: Tuning-Free Longer Video Diffusion via Noise ReschedulingabstractWith the availability of large-scale video datasets and the advances of diffusion models, text-driven video generation has achieved substantial progress. However, existing video generation models are typically trained on a limited number of frames, resulting in the inability to generate high-fidelity long videos during inference. Furthermore, these models only support single-text conditions, whereas real-life scenarios often require multi-text conditions as the video content changes over time. To tackle these challenges, this study explores the potential of extending the text-driven capability to generate longer videos conditioned on multiple texts. 1) We first analyze the impact of initial noise in video diffusion models. Then building upon the observation of noise, we propose FreeNoise, a tuning-free and time-efficient paradigm to enhance the generative capabilities of pretrained video diffusion models while preserving content consistency. Specifically, instead of initializing noises for all frames, we reschedule a sequence of noises for long-range correlation and perform temporal attention over them by window-based fusion. 2) Additionally, we design a novel motion injection method to support the generation of videos conditioned on multiple text prompts. Extensive experiments validate the superiority of our paradigm in extending the generative capabilities of video diffusion models. It is noteworthy that compared with the previous best-performing method which brought about 255% extra time cost, our method incurs only negligible time cost of approximately 17%. Generated video samples are available at our website: http://haonanqiu.com/projects/FreeNoise.html. Haonan Qiu, Menghan Xia, Yong Zhang 0034, Yingqing He, Xintao Wang 0002, Ying Shan, Ziwei Liu 0002 |
ICLR | 4 |
| 2024 | Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait AnimationabstractWe present Follow-Your-Emoji, a diffusion-based framework for portrait animation, which animates a reference portrait with target landmark sequences. The main challenge of portrait animation is to preserve the identity of the reference portrait and transfer the target expression to this portrait while maintaining temporal consistency and fidelity. To address these challenges, Follow-Your-Emoji equipped the powerful Stable Diffusion model with two well-designed technologies. Specifically, we first adopt a new explicit motion signal, namely expression-aware landmark, to guide the animation process. We discover this landmark can not only ensure the accurate motion alignment between the reference portrait and target motion during inference but also increase the ability to portray exaggerated expressions (i.e., large pupil movements) and avoid identity leakage. Then, we propose a facial fine-grained loss to improve the model’s ability of subtle expression perception and reference portrait appearance reconstruction by using both expression and facial masks. Accordingly, our method demonstrates significant performance in controlling the expression of freestyle portraits, including real humans, cartoons, sculptures, and even animals. By leveraging a simple and effective progressive generation strategy, we extend our model to stable long-term animation, thus increasing its potential application value. To address the lack of a benchmark for this field, we introduce EmojiBench, a comprehensive benchmark comprising diverse portrait images, driving videos, and landmarks. We show extensive evaluations on EmojiBench to verify the superiority of Follow-Your-Emoji. The code, training dataset and benchmark will be found in https://github.com/mayuelala/FollowYourEmoji. Yue Ma 0016, Hongfa Wang, Yingqing He, Junkun Yuan, Ailing Zeng, Chengfei Cai, Harry Shum, Wei Liu 0005, Qifeng Chen 0001 |
SIGGRAPH Asia | 5 |
| 2023 | Interactive Story Visualization with Multiple CharactersabstractAccurate Story visualization requires several necessary elements, such as identity consistency across frames, the alignment between plain text and visual content, and a reasonable layout of objects in images. Most previous works endeavor to meet these requirements by fitting a text-to-image (T2I) model on a set of videos in the same style and with the same characters, e.g., the FlintstonesSV dataset. However, the learned T2I models typically struggle to adapt to new characters, scenes, and styles, and often lack the flexibility to revise the layout of the synthesized images. This paper proposes a system for generic interactive story visualization, capable of handling multiple novel characters and supporting the editing of layout and local structure. It is developed by leveraging the prior knowledge of large language and T2I models, trained on massive corpora. The system comprises four interconnected components: story-to-prompt generation (S2P), text-to-layout generation (T2L), controllable text-to-image generation (C-T2I), and image-to-video animation (I2V). First, the S2P module converts concise story information into detailed prompts required for subsequent stages. Next, T2L generates diverse and reasonable layouts based on the prompts, offering users the ability to adjust and refine the layout to their preferences. The core component, C-T2I, enables the creation of images guided by layouts, sketches, and actor-specific identifiers to maintain consistency and detail across visualizations. Finally, I2V enriches the visualization process by animating the generated images. Extensive experiments and a user study are conducted to validate the effectiveness and flexibility of interactive editing of the proposed system. Yuan Gong 0002, Youxin Pang, Xiaodong Cun, Menghan Xia, Yingqing He, Haoxin Chen, Longyue Wang, Yong Zhang 0034, Xintao Wang 0002, Ying Shan, Yujiu Yang 0001 |
SIGGRAPH Asia | 5 |
| 2021 | Unsupervised Portrait Shadow Removal via Generative PriorsabstractPortrait images often suffer from undesirable shadows cast by casual objects or even the face itself. While existing methods for portrait shadow removal require training on a large-scale synthetic dataset, we propose the first unsupervised method for portrait shadow removal without any training data. Our key idea is to leverage the generative facial priors embedded in the off-the-shelf pretrained StyleGAN2. To achieve this, we formulate the shadow removal task as a layer decomposition problem: a shadowed portrait image is constructed by the blending of a shadow image and a shadow-free image. We propose an effective progressive optimization algorithm to learn the decomposition process. Our approach can also be extended to portrait tattoo removal and watermark removal. Qualitative and quantitative experiments on a real-world portrait shadow dataset demonstrate that our approach achieves comparable performance with supervised shadow removal methods. Our source code is available at https://github.com/YingqingHe/Shadow-Removal-via-Generative-Priors. Yingqing He, Yazhou Xing, Tianjia Zhang, Qifeng Chen 0001 |
ACM Multimedia | 1 |