Demo Data from EDBT 2026 / reviewers in the wild / expert
Jelle Van Mourik
dblp:161/4288
· DBLP profile ↗
1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Audio and music processing · 100% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Audio and music processing › room acoustics › room acoustics simulation
finite-difference time-domain method |
0.2 | 1 | 2014 | Explicit higher-order FDTD schemes for 3D room acoustic simulation · IEEE ACM Trans. Audio Speech Lang. Process. 2014 |
Audio and music processing › room acoustics
room acoustics simulation |
0.2 | 1 | 2014 | Explicit higher-order FDTD schemes for 3D room acoustic simulation · IEEE ACM Trans. Audio Speech Lang. Process. 2014 |
Audio and music processing
acoustic simulation |
0.1 | 1 | 2014 | Explicit higher-order FDTD schemes for 3D room acoustic simulation · IEEE ACM Trans. Audio Speech Lang. Process. 2014 |
Methods — techniques the papers use, named apart from their topics
higher-order FDTD stencils · 0.2GPU implementation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2014 | Explicit higher-order FDTD schemes for 3D room acoustic simulationabstractThe Finite Difference Time Domain method is gaining popularity as a means to simulate and solve room acoustical problems. In this paper, a new set of stencils is defined that approximate the wave equation with a high degree of accuracy and lower dispersion error. Compared to the previously presented optimal scheme, the Interpolated Wideband scheme, our schemes are computationally less demanding and more practical to implement. They use at least 8 times less memory for the same audio rate and are an order of magnitude faster, although the former has a higher valid bandwidth. Despite their larger computational expense per node update, it is shown that our schemes on the whole use less memory and computation time than the Standard Rectilinear stencil, particularly when GPU implementations are employed. Lastly, a new way of visualizing and comparing valid bandwidth is recommended. Jelle Van Mourik, Damian T. Murphy |
IEEE ACM Trans. Audio Speech Lang. Process. | 1 |