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Jelle Van Mourik

dblp:161/4288 · DBLP profile ↗
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1ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › room acoustics › room acoustics simulation
finite-difference time-domain method
0.212014
Explicit higher-order FDTD schemes for 3D room acoustic simulation · IEEE ACM Trans. Audio Speech Lang. Process. 2014
Audio and music processing › room acoustics
room acoustics simulation
0.212014
Explicit higher-order FDTD schemes for 3D room acoustic simulation · IEEE ACM Trans. Audio Speech Lang. Process. 2014
Audio and music processing
acoustic simulation
0.112014
Explicit higher-order FDTD schemes for 3D room acoustic simulation · IEEE ACM Trans. Audio Speech Lang. Process. 2014

Methods — techniques the papers use, named apart from their topics

higher-order FDTD stencils · 0.2GPU implementation · 0.2
YearPublicationVenuePosition
2014 Explicit higher-order FDTD schemes for 3D room acoustic simulation
abstract
The Finite Difference Time Domain method is gaining popularity as a means to simulate and solve room acoustical problems. In this paper, a new set of stencils is defined that approximate the wave equation with a high degree of accuracy and lower dispersion error. Compared to the previously presented optimal scheme, the Interpolated Wideband scheme, our schemes are computationally less demanding and more practical to implement. They use at least 8 times less memory for the same audio rate and are an order of magnitude faster, although the former has a higher valid bandwidth. Despite their larger computational expense per node update, it is shown that our schemes on the whole use less memory and computation time than the Standard Rectilinear stencil, particularly when GPU implementations are employed. Lastly, a new way of visualizing and comparing valid bandwidth is recommended.
Jelle Van Mourik, Damian T. Murphy
IEEE ACM Trans. Audio Speech Lang. Process.1