Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Karlos Ishac

dblp:161/5684 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
3since 2021 · last 2024
0000-0001-6215-3297ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 3 since 2021Systems, architecture and hardware · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Wearable and physiological sensing · 61% Human-robot interaction · 30% Health and well-being technologies · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Wearable and physiological sensing › activity tracking
fitness activity recognition
0.812024
Fitness Activity Recognition Using a Novel Pressure Sensing Mat and Machine Learning for the Future of Accessible Training · IJCAI 2024
Human-robot interaction
physical human-robot interaction
0.812024
Towards Robot to Human Skill Coaching: A ML-powered IoT and HRI Platform for Martial Arts Training · ICRA 2024
Wearable and physiological sensing
pressure sensing
0.812024
Fitness Activity Recognition Using a Novel Pressure Sensing Mat and Machine Learning for the Future of Accessible Training · IJCAI 2024
Health and well-being technologies
sports and fitness technology
0.212024
Towards Robot to Human Skill Coaching: A ML-powered IoT and HRI Platform for Martial Arts Training · ICRA 2024

Methods — techniques the papers use, named apart from their topics

machine learning · 1.5iot sensing · 0.8
YearPublicationVenuePosition
2024 Towards Robot to Human Skill Coaching: A ML-powered IoT and HRI Platform for Martial Arts Training
abstract
Advances in human sensing and machine learning are paving the way for new applications of robotics in sports and fitness, making skill coaching smarter, easier and more accessible. Physical and social human robot interaction in particular has received special attention as a feedback mechanism for human performance augmentation. A core challenge in deploying robots that interact physically with humans in dynamic environments such as sports, relates to modeling human skills and designing appropriate interaction schemes. We present the first ML-based HRI platform for physical robot to human skill coaching in real-time in Martial Arts which can be extended to various sports. Our system comprises of the Sawyer robot, our specially developed IoT katana and a skill-training program for the Martial Art of Iaido. We built and deployed in real-time a ML-based Iaido strike recognition model trained on expert and beginner data, and achieved accuracies ranging between 94.8% and 99.97%. We assessed the system’s effectiveness in coaching skills through robot interaction in a sparring experiment and a survey involving 12 participants practicing key Iaido techniques with guided training from Sawyer. Our results demonstrated improvement in all participants’ Iaido strike skill after training with Sawyer, and they responded positively to robot-assisted skill coaching.
Katia Bourahmoune, Karlos Ishac, Marc Carmichael
ICRA2
2024 Fitness Activity Recognition Using a Novel Pressure Sensing Mat and Machine Learning for the Future of Accessible Training
Katia Bourahmoune, Karlos Ishac, Marc Carmichael
IJCAI2
2022 Owro: A Novel Robot For Sitting Posture Training Based On Adaptive Human Robot Interaction
abstract
Human and machine interaction is shaping the future of work in a growing body of applications ranging from big data analysis to healthcare. While many employer-centered solutions have emerged in recent years in areas such as crowd-sourcing and big-data analysis, worker-centered approaches have received less attention. In this work, we explore a worker-centered application of Human-Robot Interaction (HRI) for improving human well-being at work through actively sensing and recognising sitting posture habits. We present a platform for data-driven human sitting posture training based on adaptive HRI feedback using a novel robot called Owro. Owro is an owl-shaped emotive desktop robot that connects with the LifeChair, which is an IoT cushion for sitting posture training. The robot displays various emotive feedback to correct poor sitting habits based on the actively recognised human sitting posture. Our results demonstrated that the HRI feedback was effective in improving sitting posture by significantly increasing the percentage of time spent sitting upright from 15.62% to 47.96%, significantly reducing the percentage of amount of time spent slouching from 84.38% to 52.04%, and promoting a healthier back pressure distribution. We also show preliminary survey results on the human perception of the HRI feedback using Owro.
Katia Bourahmoune, Karlos Ishac, Marc Carmichael, Toshiyuki Amagasa
IEEE Big Data2