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Xin T. Tong

dblp:161/7177 · DBLP profile ↗
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5ranked-venue papers
0as first author
4since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Probabilistic and Bayesian machine learning · 45% Optimization for machine learning · 23% Deep learning architectures and training · 21%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computational social science and digital humanities · 100%

Topics — the 14 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
agent-based simulation
0.912025
Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling · KDD (2) 2025
Machine learning › Deep learning architectures and training
sequence modeling
0.912025
Demystifying the Token Dynamics of Deep Selective State Space Models · ICLR 2025
Machine learning › Deep learning architectures and training
state space model
0.912025
Demystifying the Token Dynamics of Deep Selective State Space Models · ICLR 2025
Machine learning › Probabilistic and Bayesian machine learning
sampling
0.612022
Sampling in Constrained Domains with Orthogonal-Space Variational Gradient Descent · NeurIPS 2022
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference › variational inference › particle-based variational inference
stein variational gradient descent
0.612022
Sampling in Constrained Domains with Orthogonal-Space Variational Gradient Descent · NeurIPS 2022
Machine learning › Probabilistic and Bayesian machine learning › probabilistic inference › approximate inference
variational inference
0.612022
Sampling in Constrained Domains with Orthogonal-Space Variational Gradient Descent · NeurIPS 2022
Machine learning › Optimization for machine learning › non-convex optimization
global optimization
0.512021
Replica Exchange for Non-Convex Optimization · J. Mach. Learn. Res. 2021
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo
langevin dynamics
0.512021
Replica Exchange for Non-Convex Optimization · J. Mach. Learn. Res. 2021
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods
markov chain monte carlo
0.512021
Replica Exchange for Non-Convex Optimization · J. Mach. Learn. Res. 2021
Machine learning › Optimization for machine learning
non-convex optimization
0.512021
Replica Exchange for Non-Convex Optimization · J. Mach. Learn. Res. 2021
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo
replica exchange
0.512021
Replica Exchange for Non-Convex Optimization · J. Mach. Learn. Res. 2021
Machine learning › Optimization for machine learning
convergence analysis
0.412020
On Stationary-Point Hitting Time and Ergodicity of Stochastic Gradient Langevin Dynamics · J. Mach. Learn. Res. 2020
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › markov chain monte carlo › langevin dynamics
stochastic gradient langevin dynamics
0.412020
On Stationary-Point Hitting Time and Ergodicity of Stochastic Gradient Langevin Dynamics · J. Mach. Learn. Res. 2020
Machine learning › Optimization for machine learning
stochastic optimization
0.412020
On Stationary-Point Hitting Time and Ergodicity of Stochastic Gradient Langevin Dynamics · J. Mach. Learn. Res. 2020

Methods — techniques the papers use, named apart from their topics

reinforcement learning · 1.7large language model · 1.7langevin dynamics · 1.1dynamical systems analysis · 0.9orthogonal-space gradient flow · 0.6replica exchange · 0.5gradient descent · 0.5convergence analysis · 0.5probability theory · 0.4linear algebra · 0.4
YearPublicationVenuePosition
2025 Demystifying the Token Dynamics of Deep Selective State Space Models
abstract
Selective state space models (SSM), such as Mamba, have gained prominence for their effectiveness in modeling sequential data. Despite their outstanding empirical performance, a comprehensive theoretical understanding of deep selective SSM remains elusive, hindering their further development and adoption for applications that need high fidelity. In this paper, we investigate the dynamical properties of tokens in a pre-trained Mamba model. In particular, we derive the dynamical system governing the continuous-time limit of the Mamba model and characterize the asymptotic behavior of its solutions. In the one-dimensional case, we prove that only one of the following two scenarios happens: either all tokens converge to zero, or all tokens diverge to infinity. We provide criteria based on model parameters to determine when each scenario occurs. For the convergent scenario, we empirically verify that this scenario negatively impacts the model's performance. For the divergent scenario, we prove that different tokens will diverge to infinity at different rates, thereby contributing unequally to the updates during model training. Based on these investigations, we propose two refinements for the model: excluding the convergent scenario and reordering tokens based on their importance scores, both aimed at improving practical performance. Our experimental results validate these refinements, offering insights into enhancing Mamba's effectiveness in real-world applications.
Ngoc Thieu Vo, Duy-Tung Pham, Xin T. Tong, Tan M. Nguyen
ICLR3
2025 Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based Modeling
abstract
Within the domain of Massively Multiplayer Online (MMO) economy research, Agent-Based Modeling (ABM) has emerged as a robust tool for analyzing game economics, evolving from rule-based agents to decision-making agents enhanced by reinforcement learning. Nevertheless, existing works encounter significant challenges when attempting to emulate human-like economic activities among agents, particularly regarding agent reliability, sociability, and interpretability.In this study, we take a preliminary step in introducing a novel approach using Large Language Models (LLMs) in MMO economy simulation. Leveraging LLMs' role-playing proficiency, generative capacity, and reasoning aptitude, we design LLM-driven agents with human-like decision-making and adaptability. These agents are equipped with the abilities of role-playing, perception, memory, and reasoning, addressing the aforementioned challenges effectively. Simulation experiments focusing on in-game economic activities demonstrate that LLM-empowered agents can promote emergent phenomena like role specialization and price fluctuations in line with market rules.
Bihan Xu, Runze Wu 0001, Zhenya Huang, Zhipeng Hu, Kai Wang 0064, Haoyu Liu 0002, Tangjie Lv, Changjie Fan, Xin T. Tong, Jiangze Han
KDD (2)12
2022 Sampling in Constrained Domains with Orthogonal-Space Variational Gradient Descent
abstract
Sampling methods, as important inference and learning techniques, are typically designed for unconstrained domains. However, constraints are ubiquitous in machine learning problems, such as those on safety, fairness, robustness, and many other properties that must be satisfied to apply sampling results in real-life applications. Enforcing these constraints often leads to implicitly-defined manifolds, making efficient sampling with constraints very challenging. In this paper, we propose a new variational framework with a designed orthogonal-space gradient flow (O-Gradient) for sampling on a manifold $\mathcal{G}_0$ defined by general equality constraints. O-Gradient decomposes the gradient into two parts: one decreases the distance to $\mathcal{G}_0$ and the other decreases the KL divergence in the orthogonal space. While most existing manifold sampling methods require initialization on $\mathcal{G}_0$, O-Gradient does not require such prior knowledge. We prove that O-Gradient converges to the target constrained distribution with rate $\widetilde{O}(1/\text{the number of iterations})$ under mild conditions. Our proof relies on a new Stein characterization of conditional measure which could be of independent interest. We implement O-Gradient through both Langevin dynamics and Stein variational gradient descent and demonstrate its effectiveness in various experiments, including Bayesian deep neural networks.
Ruqi Zhang, Qiang Liu 0001, Xin T. Tong
NeurIPS3
2021 Replica Exchange for Non-Convex Optimization
abstract
Gradient descent (GD) is known to converge quickly for convex objective functions, but it can be trapped at local minima. On the other hand, Langevin dynamics (LD) can explore the state space and find global minima, but in order to give accurate estimates, LD needs to run with a small discretization step size and weak stochastic force, which in general slow down its convergence. This paper shows that these two algorithms can “collaborate" through a simple exchange mechanism, in which they swap their current positions if LD yields a lower objective function. This idea can be seen as the singular limit of the replica-exchange technique from the sampling literature. We show that this new algorithm converges to the global minimum linearly with high probability, assuming the objective function is strongly convex in a neighborhood of the unique global minimum. By replacing gradients with stochastic gradients, and adding a proper threshold to the exchange mechanism, our algorithm can also be used in online settings. We also study non-swapping variants of the algorithm, which achieve similar performance. We further verify our theoretical results through some numerical experiments and observe superior performances of the proposed algorithm over running GD or LD alone.
Xin T. Tong
J. Mach. Learn. Res.2
2020 On Stationary-Point Hitting Time and Ergodicity of Stochastic Gradient Langevin Dynamics
abstract
Stochastic gradient Langevin dynamics (SGLD) is a fundamental algorithm in stochastic optimization. Recent work by Zhang et al. (2017) presents an analysis for the hitting time of SGLD for the first and second order stationary points. The proof in Zhang et al. (2017) is a two-stage procedure through bounding the Cheeger's constant, which is rather complicated and leads to loose bounds. In this paper, using intuitions from stochastic differential equations, we provide a direct analysis for the hitting times of SGLD to the first and second order stationary points. Our analysis is straightforward. It only relies on basic linear algebra and probability theory tools. Our direct analysis also leads to tighter bounds comparing to Zhang et al. (2017) and shows the explicit dependence of the hitting time on different factors, including dimensionality, smoothness, noise strength, and step size effects. Under suitable conditions, we show that the hitting time of SGLD to first-order stationary points can be dimension-independent. Moreover, we apply our analysis to study several important online estimation problems in machine learning, including linear regression, matrix factorization, and online PCA.
Simon S. Du, Xin T. Tong
J. Mach. Learn. Res.3