Caelan Reed Garrett

dblp:161/9727 · DBLP profile ↗
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13ranked-venue papers
4as first author
7since 2021 · last 2025
0000-0002-6474-1276ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 4 first-author · 7 since 2021Systems, architecture and hardware · 9 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
YearPublicationVenuePosition
2025 HAMSTER: Hierarchical Action Models for Open-World Robot Manipulation
abstract
Large foundation models have shown strong open-world generalization to complex problems in vision and language, but similar levels of generalization have yet to be achieved in robotics. One fundamental challenge is the lack of robotic data, which are typically obtained through expensive on-robot operation. A promising remedy is to leverage cheaper, *off-domain* data such as action-free videos, hand-drawn sketches, or simulation data. In this work, we posit that *hierarchical* vision-language-action (VLA) models can be more effective in utilizing off-domain data than standard monolithic VLA models that directly finetune vision-language models (VLMs) to predict actions. In particular, we study a class of hierarchical VLA models, where the high-level VLM is finetuned to produce a coarse 2D path indicating the desired robot end-effector trajectory given an RGB image and a task description. The intermediate 2D path prediction is then served as guidance to the low-level, 3D-aware control policy capable of precise manipulation. Doing so alleviates the high-level VLM from fine-grained action prediction, while reducing the low-level policy's burden on complex task-level reasoning. We show that, with the hierarchical design, the high-level VLM can transfer across significant domain gaps between the off-domain finetuning data and real-robot testing scenarios, including differences in embodiments, dynamics, visual appearances, and task semantics, etc. In the real-robot experiments, we observe an average of 20% improvement in success rate across seven different axes of generalization over OpenVLA, representing a 50% relative gain. Visual results are provided at: [https://hamster-robot.github.io/](https://hamster-robot.github.io/)
Yi Li 0038, Yuquan Deng, Jesse Zhang, Joel Jang, Marius Memmel, Caelan Reed Garrett, Fabio Ramos 0001, Dieter Fox, Anqi Li 0001, Abhishek Gupta 0004, Ankit Goyal 0001
ICLR6
2025 Guiding Long-Horizon Task and Motion Planning with Vision Language Models
abstract
Vision-Language Models (VLM) can generate plausible high-level plans when prompted with a goal, the context, an image of the scene, and any planning constraints. However, there is no guarantee that the predicted actions are geometrically and kinematically feasible for a particular robot embodiment. As a result, many prerequisite steps such as opening drawers to access objects are often omitted in their plans. Robot task and motion planners can generate motion trajectories that respect the geometric feasibility of actions and insert physically necessary actions, but do not scale to everyday problems that require common-sense knowledge and involve large state spaces comprised of many variables. We propose VLM-TAMP, a hierarchical planning algorithm that leverages a VLM to generate both semantically-meaningful and horizon-reducing intermediate subgoals that guide a task and motion planner. When a subgoal or action cannot be refined, the VLM is queried again for replanning. We evaluate VLMTAMP on kitchen tasks where a robot must accomplish cooking goals that require performing 30-50 actions in sequence and interacting with up to 21 objects. VLM-TAMP substantially outperforms baselines that rigidly and independently execute VLM-generated action sequences, both in terms of success rates (50 to 100 % versus 0 %) and average task completion percentage (72 to 100 % versus 15 to 45 %). See project site https://zt-yang.github.io/vlm-tamp-robot/ for more information.
Zhutian Yang, Caelan Reed Garrett, Dieter Fox, Tomás Lozano-Pérez, Leslie Pack Kaelbling
ICRA2
2025 Generalizable Domain Adaptation for Sim-and-Real Policy Co-Training
abstract
Behavior cloning has shown promise for robot manipulation, but real-world demonstrations are costly to acquire at scale. While simulated data offers a scalable alternative, particularly with advances in automated demonstration generation, transferring policies to the real world is hampered by various simulation and real domain gaps. In this work, we propose a unified sim-and-real co-training framework for learning generalizable manipulation policies that primarily leverages simulation and only requires a few real-world demonstrations. Central to our approach is learning a domain-invariant, task-relevant feature space. Our key insight is that aligning the joint distributions of observations and their corresponding actions across domains provides a richer signal than aligning observations (marginals) alone. We achieve this by embedding an Optimal Transport (OT)-inspired loss within the co-training framework, and extend this to an Unbalanced OT framework to handle the imbalance between abundant simulation data and limited real-world examples. We validate our method on challenging manipulation tasks, showing it can leverage abundant simulation data to achieve up to a 30\% improvement in the real-world success rate and even generalize to scenarios seen only in simulation.
Liqian Ma, Zhenyang Chen, Ajay Mandlekar, Caelan Reed Garrett, Danfei Xu
NeurIPS5
2024 DiMSam: Diffusion Models as Samplers for Task and Motion Planning under Partial Observability
abstract
Generative models such as diffusion models, excel at capturing high-dimensional distributions with diverse input modalities, e.g. robot trajectories, but are less effective at multistep constraint reasoning. Task and Motion Planning (TAMP) approaches are suited for planning multi-step autonomous robot manipulation. However, it can be difficult to apply them to domains where the environment and its dynamics are not fully known. We propose to overcome these limitations by composing diffusion models using a TAMP system. We use the learned components for constraints and samplers that are difficult to engineer in the planning model, and use a TAMP solver to search for the task plan with constraint-satisfying action parameter values. To tractably make predictions for unseen objects in the environment, we define the learned samplers and TAMP operators on learned latent embedding of changing object states. We evaluate our approach in a simulated articulated object manipulation domain and show how the combination of classical TAMP, generative modeling, and latent embedding enables multi-step constraint-based reasoning. We also apply the learned sampler in the real world. Website: https://sites.google.com/view/dimsam-tamp.
Xiaolin Fang 0002, Caelan Reed Garrett, Clemens Eppner, Tomás Lozano-Pérez, Leslie Pack Kaelbling, Dieter Fox
IROS2
2024 IntervenGen: Interventional Data Generation for Robust and Data-Efficient Robot Imitation Learning
abstract
Imitation learning is a promising paradigm for training robot control policies, but these policies can suffer from distribution shift, where the conditions at evaluation time differ from those in the training data. A popular approach for increasing policy robustness to distribution shift is interactive imitation learning (i.e., DAgger and variants), where a human operator provides corrective interventions during policy rollouts. However, collecting a sufficient amount of interventions to cover the distribution of policy mistakes can be burdensome for human operators. We propose IntervenGen (I-Gen), a novel data augmentation system for robot control that autonomously produces a large set of corrective interventions with rich coverage of the state space from a small number of human interventions. We apply I-Gen to 4 simulated environments and 1 physical environment with object pose estimation error and show that it can increase policy robustness by up to 39× with only 10 human interventions. Videos and more results are available at https://sites.google.com/view/intervengen2024.
Ryan Hoque, Ajay Mandlekar, Caelan Reed Garrett, Kenneth Y. Goldberg, Dieter Fox
IROS3
2023 CuRobo: Parallelized Collision-Free Robot Motion Generation
abstract
This paper explores the problem of collision-free motion generation for manipulators by formulating it as a global motion optimization problem. We develop a parallel optimization technique to solve this problem and demonstrate its effectiveness on massively parallel GPUs. We show that combining simple optimization techniques with many parallel seeds leads to solving difficult motion generation problems within 53ms on average, 62x faster than SOTA trajectory optimization methods. We achieve SOTA performance by combining L-BFGS step direction estimation with a novel parallel noisy line search scheme and a particle-based optimization solver. To further aid trajectory optimization, we develop a parallel geometric planner that is atleast 28x faster than SOTA RRTConnect implementations. We also introduce a collision-free IK solver that can solve over 9000 queries/s. We are releasing our GPU accelerated library CuRobo that contains core components for robot motion generation. Additional details are available at sites.google.com/nvidia.com/curobo.
Balakumar Sundaralingam, Siva Kumar Sastry Hari, Adam Fishman, Caelan Reed Garrett, Karl Van Wyk, Valts Blukis, Alexander Millane, Helen Oleynikova, Ankur Handa, Fabio Ramos 0001, Nathan D. Ratliff, Dieter Fox
ICRA4
2022 Long-Horizon Manipulation of Unknown Objects via Task and Motion Planning with Estimated Affordances
abstract
We present a strategy for designing and building very general robot manipulation systems using a general-purpose task-and-motion planner with both engineered and learned modules that estimate properties and affordances of unknown objects. Such systems are closed-loop policies that map from RGB images, depth images, and robot joint encoder measurements to robot joint position commands. We show that this strategy leads to intelligent behaviors even without a priori knowledge regarding the set of objects, their geometries, and their affordances. We show how these modules can be flexibly composed with robot-centric primitives using the PDDLStream task and motion planning framework. Finally, we demonstrate that this strategy can enable a single policy to perform a wide variety of real-world multi-step manipulation tasks, generalizing over a broad class of objects, arrangements, and goals, without prior knowledge of the environment or re-training.
Aidan Curtis, Xiaolin Fang 0002, Leslie Pack Kaelbling, Tomás Lozano-Pérez, Caelan Reed Garrett
ICRA5
2020 Online Replanning in Belief Space for Partially Observable Task and Motion Problems
abstract
To solve multi-step manipulation tasks in the real world, an autonomous robot must take actions to observe its environment and react to unexpected observations. This may require opening a drawer to observe its contents or moving an object out of the way to examine the space behind it. Upon receiving a new observation, the robot must update its belief about the world and compute a new plan of action. In this work, we present an online planning and execution system for robots faced with these challenges. We perform deterministic cost-sensitive planning in the space of hybrid belief states to select likely-to-succeed observation actions and continuous control actions. After execution and observation, we replan using our new state estimate. We initially enforce that planner reuses the structure of the unexecuted tail of the last plan. This both improves planning efficiency and ensures that the overall policy does not undo its progress towards achieving the goal. Our approach is able to efficiently solve partially observable problems both in simulation and in a real-world kitchen.
Caelan Reed Garrett, Chris Paxton 0001, Tomás Lozano-Pérez, Leslie Pack Kaelbling, Dieter Fox
ICRA1
2018 Active Model Learning and Diverse Action Sampling for Task and Motion Planning
abstract
The objective of this work is to augment the basic abilities of a robot by learning to use new sensorimotor primitives to enable the solution of complex long-horizon problems. Solving long-horizon problems in complex domains requires flexible generative planning that can combine primitive abilities in novel combinations to solve problems as they arise in the world. In order to plan to combine primitive actions, we must have models of the preconditions and effects of those actions: under what circumstances will executing this primitive achieve some particular effect in the world? We use, and develop novel improvements on, state-of-the-art methods for active learning and sampling. We use Gaussian process methods for learning the conditions of operator effectiveness from small numbers of expensive training examples collected by experimentation on a robot. We develop adaptive sampling methods for generating diverse elements of continuous sets (such as robot configurations and object poses) during planning for solving a new task, so that planning is as efficient as possible. We demonstrate these methods in an integrated system, combining newly learned models with an efficient continuous-space robot task and motion planner to learn to solve long horizon problems more efficiently than was previously possible.
Zi Wang 0004, Caelan Reed Garrett, Leslie Pack Kaelbling, Tomás Lozano-Pérez
IROS2
2016 Learning to Rank for Synthesizing Planning Heuristics
Caelan Reed Garrett, Leslie Pack Kaelbling, Tomás Lozano-Pérez
IJCAI1
2016 Humanoid manipulation planning using backward-forward search
abstract
This paper explores combining task and manipulation planning for humanoid robots. Existing methods tend to either take prohibitively long to compute for humanoids or artificially limit the physical capabilities of the humanoid platform by restricting the robot's actions to predetermined trajectories. We present a hybrid planning system which is able to scale well for complex tasks without relying on predetermined robot actions. Our system utilizes the hybrid backward-forward planning algorithm for high-level task planning combined with humanoid primitives for standing and walking motion planning. These primitives are designed to be efficiently computable during planning, despite the large amount of complexity present in humanoid robots, while still informing the task planner of the geometric constraints present in the problem. Our experiments apply our method to simulated pick-and-place problems with additional gate constraints impacting navigation using the DRC-HUBO1 robot. Our system is able to solve puzzle-like problems on a humanoid within a matter of minutes.
Michael X. Grey, Caelan Reed Garrett, C. Karen Liu, Aaron D. Ames, Andrea Thomaz
IROS2
2015 Backward-forward search for manipulation planning
abstract
In this paper we address planning problems in high-dimensional hybrid configuration spaces, with a particular focus on manipulation planning problems involving many objects. We present the hybrid backward-forward (HBF) planning algorithm that uses a backward identification of constraints to direct the sampling of the infinite action space in a forward search from the initial state towards a goal configuration. The resulting planner is probabilistically complete and can effectively construct long manipulation plans requiring both prehensile and nonprehensile actions in cluttered environments.
Caelan Reed Garrett, Tomás Lozano-Pérez, Leslie Pack Kaelbling
IROS1
2014 FFRob: An Efficient Heuristic for Task and Motion Planning
Caelan Reed Garrett, Tomás Lozano-Pérez, Leslie Pack Kaelbling
WAFR1