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Alexander W. Winkler

dblp:161/9871 · DBLP profile ↗
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8ranked-venue papers
4as first author
3since 2021 · last 2026
0000-0003-1839-0855ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-authorSystems, architecture and hardware · 5 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 1 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 2 · 1 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Computer animation and physical simulation · 55% Visual content generation and editing · 26% Virtual and augmented reality · 15%
Artificial intelligence
3 papers
Motion planning and robot control · 43% Legged, aerial and field robots · 29% 3D vision · 29%
Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 100%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation
character animation
1.012026
STyMo: Fast and Controllable Few-Shot Motion Style Transfer · ACM Trans. Graph. 2026
Visual content generation and editing › style transfer
few-shot style transfer
1.012026
STyMo: Fast and Controllable Few-Shot Motion Style Transfer · ACM Trans. Graph. 2026
Computer animation and physical simulation › motion transfer
motion style transfer
1.012026
STyMo: Fast and Controllable Few-Shot Motion Style Transfer · ACM Trans. Graph. 2026
Computer vision › 3D vision › 3d motion analysis
human motion reconstruction
0.612022
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation · SIGGRAPH Asia 2022
Robotics › Motion planning and robot control
robot learning
0.612022
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars · SIGGRAPH Asia 2022
Virtual and augmented reality
immersive interaction
0.612022
QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars · SIGGRAPH Asia 2022
Wearable and physiological sensing › inertial sensing
inertial measurement unit
0.612022
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation · SIGGRAPH Asia 2022
Wearable and physiological sensing › motion capture › inertial motion capture
sparse IMU motion capture
0.612022
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation · SIGGRAPH Asia 2022
Robotics › Legged, aerial and field robots › legged robots
legged robot locomotion
0.312017
An efficient optimal planning and control framework for quadrupedal locomotion · ICRA 2017
Robotics › Legged, aerial and field robots › legged robots › legged robot locomotion
quadruped locomotion
0.312017
An efficient optimal planning and control framework for quadrupedal locomotion · ICRA 2017
Robotics › Motion planning and robot control
trajectory optimization
0.312017
An efficient optimal planning and control framework for quadrupedal locomotion · ICRA 2017
Geometric modeling and processing › procedural modeling
terrain generation
0.212022
Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation · SIGGRAPH Asia 2022

Methods — techniques the papers use, named apart from their topics

transformer · 1.7conditional decoder · 1.7reinforcement learning · 1.1policy network · 1.1few-shot learning · 1.0autoregressive model · 1.0switched-system optimal control · 0.3dynamic programming · 0.3LQR · 0.3
YearPublicationVenuePosition
2026 STyMo: Fast and Controllable Few-Shot Motion Style Transfer
abstract
Supporting a wide variety of motion styles is critical for creating diverse virtual characters, but current methods either require large stylized datasets or pre-trained models that cannot generalize beyond their training distribution. We present STyMo, a few-shot approach that learns motion style from only seconds of paired data and trains in one to two minutes. Our key insight is to decompose style into two components: a static component capturing time-invariant posture, and a temporal component capturing frame-wise dynamics. This decomposition yields an interpretable system where posture intensity, temporal exaggeration, and per-body-region style can be adjusted at runtime. Furthermore, the reduction in required training data and computation time structurally permits an iterative authoring workflow. To ensure robustness on arbitrary inputs, we further introduce a stylizability gate that automatically prevents artifacts on out-of-distribution motions. We demonstrate results across diverse motion styles, from subtle emotional variations to exaggerated character archetypes, and release our processed paired dataset to facilitate future research. The source code used in this paper can be found at: https://github.com/facebookresearch/STyMo
Jose Luis Ponton, Alexander W. Winkler, Ladislav Kavan, Yuting Ye, Petr Kadlecek
ACM Trans. Graph.2
2022 Transformer Inertial Poser: Real-time Human Motion Reconstruction from Sparse IMUs with Simultaneous Terrain Generation
abstract
Real-time human motion reconstruction from a sparse set of (e.g. six) wearable IMUs provides a non-intrusive and economic approach to motion capture. Without the ability to acquire position information directly from IMUs, recent works took data-driven approaches that utilize large human motion datasets to tackle this under-determined problem. Still, challenges remain such as temporal consistency, drifting of global and joint motions, and diverse coverage of motion types on various terrains. We propose a novel method to simultaneously estimate full-body motion and generate plausible visited terrain from only six IMU sensors in real-time. Our method incorporates 1. a conditional Transformer decoder model giving consistent predictions by explicitly reasoning prediction history, 2. a simple yet general learning target named "stationary body points” (SBPs) which can be stably predicted by the Transformer model and utilized by analytical routines to correct joint and global drifting, and 3. an algorithm to generate regularized terrain height maps from noisy SBP predictions which can in turn correct noisy global motion estimation. We evaluate our framework extensively on synthesized and real IMU data, and with real-time live demos, and show superior performance over strong baseline methods.
Yifeng Jiang 0002, Yuting Ye, Deepak Gopinath, Jungdam Won, Alexander W. Winkler, C. Karen Liu
SIGGRAPH Asia5
2022 QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars
abstract
Real-time tracking of human body motion is crucial for interactive and immersive experiences in AR/VR. However, very limited sensor data about the body is available from standalone wearable devices such as HMDs (Head Mounted Devices) or AR glasses. In this work, we present a reinforcement learning framework that takes in sparse signals from an HMD and two controllers, and simulates plausible and physically valid full body motions. Using high quality full body motion as dense supervision during training, a simple policy network can learn to output appropriate torques for the character to balance, walk, and jog, while closely following the input signals. Our results demonstrate surprisingly similar leg motions to ground truth without any observations of the lower body, even when the input is only the 6D transformations of the HMD. We also show that a single policy can be robust to diverse locomotion styles, different body sizes, and novel environments.
Alexander W. Winkler, Jungdam Won, Yuting Ye
SIGGRAPH Asia1
2017 An efficient optimal planning and control framework for quadrupedal locomotion
abstract
In this paper, we present an efficient Dynamic Programing framework for optimal planning and control of legged robots. First we formulate this problem as an optimal control problem for switched systems. Then we propose a multi-level optimization approach to find the optimal switching times and the optimal continuous control inputs. Through this scheme, the decomposed optimization can potentially be done more efficiently than the combined approach. Finally, we present a continuous-time constrained LQR algorithm which simultaneously optimizes the feedforward and feedback controller with O(n) time-complexity. In order to validate our approach, we show the performance of our framework on a quadrupedal robot. We choose the Center of Mass dynamics and the full kinematic formulation as the switched system model where the switching times as well as the contact forces and the joint velocities are optimized for different locomotion tasks such as gap crossing, walking and trotting.
Farbod Farshidian, Michael Neunert, Alexander W. Winkler, Gonzalo Rey, Jonas Buchli
ICRA3
2017 Online walking motion and foothold optimization for quadruped locomotion
abstract
We present an algorithm that generates walking motions for quadruped robots without the use of an explicit footstep planner by simultaneously optimizing over both the Center of Mass (CoM) trajectory and the footholds. Feasibility is achieved by imposing stability constraints on the CoM related to the Zero Moment Point and explicitly enforcing kinematic constraints between the footholds and the CoM position. Given a desired goal state, the problem is solved online by a Nonlinear Programming solver to generate the walking motion. Experimental trials show that the algorithm is able to generate walking gaits for multiple steps in milliseconds that can be executed on a real quadruped robot.
Alexander W. Winkler, Farbod Farshidian, Michael Neunert, Diego Pardo, Jonas Buchli
ICRA1
2017 Robust whole-body motion control of legged robots
abstract
We introduce a robust control architecture for the whole-body motion control of torque controlled robots with arms and legs. The method is based on the robust control of contact forces in order to track a planned Center of Mass trajectory. Its appeal lies in the ability to guarantee robust stability and performance despite rigid body model mismatch, actuator dynamics, delays, contact surface stiffness, and unobserved ground profiles. Furthermore, we introduce a task space decomposition approach which removes the coupling effects between contact force controller and the other non-contact controllers. Finally, we verify our control performance on a quadruped robot and compare its performance to a standard inverse dynamics approach on hardware.
Farbod Farshidian, Edo Jelavic, Alexander W. Winkler, Jonas Buchli
IROS3
2015 Planning and execution of dynamic whole-body locomotion for a hydraulic quadruped on challenging terrain
abstract
We present a framework for dynamic quadrupedal locomotion over challenging terrain, where the choice of appropriate footholds is crucial for the success of the behaviour. We build a model of the environment on-line and on-board using an efficient occupancy grid representation. We use Any-time-Repairing A* (ARA*) to search over a tree of possible actions, choose a rough body path and select the locally-best footholds accordingly. We run a n-step lookahead optimization of the body trajectory using a dynamic stability metric, the Zero Moment Point (ZMP), that generates natural dynamic whole-body motions. A combination of floating-base inverse dynamics and virtual model control accurately executes the desired motions on an actively compliant system. Experimental trials show that this framework allows us to traverse terrains at nearly 6 times the speed of our previous work, evaluated over the same set of trials.
Alexander W. Winkler, Carlos Mastalli, Ioannis Havoutis, Michele Focchi, Darwin G. Caldwell, Claudio Semini
ICRA1
2014 Path planning with force-based foothold adaptation and virtual model control for torque controlled quadruped robots
abstract
We present a framework for quadrupedal locomotion over highly challenging terrain where the choice of appropriate footholds is crucial for the success of the behaviour. We use a path planning approach which shares many similarities with the results of the DARPA Learning Locomotion challenge and extend it to allow more flexibility and increased robustness. During execution we incorporate an on-line force-based foothold adaptation mechanism that updates the planned motion according to the perceived state of the environment. This way we exploit the active compliance of our system to smoothly interact with the environment, even when this is inaccurately perceived or dynamically changing, and update the planned path on-the-fly. In tandem we use a virtual model controller that provides the feed-forward torques that allow increased accuracy together with highly compliant behaviour on an otherwise naturally very stiff robotic system. We leverage the full set of benefits that a high performance torque controlled quadruped robot can provide and demonstrate the flexibility and robustness of our approach on a set of experimental trials of increasing difficulty.
Alexander W. Winkler, Ioannis Havoutis, Stéphane Bazeille, Jesús Ortiz 0001, Michele Focchi, Rüdiger Dillmann, Darwin G. Caldwell, Claudio Semini
ICRA1