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Michael Maynord

dblp:162/6980 · DBLP profile ↗
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6ranked-venue papers
1as first author
4since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2Databases, data management, data science and information retrieval · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Video understanding and tracking · 64% 3D vision · 32% Knowledge representation and reasoning · 5%

Topics — the 5 heaviest of 6, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Video understanding and tracking
action anticipation
1.322023
Forecasting Action Through Contact Representations From First Person Video · IEEE Trans. Pattern Anal. Mach. Intell. 2023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023
Computer vision › Video understanding and tracking
action recognition
0.712023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023
Computer vision › Video understanding and tracking
action segmentation
0.712023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023
Computer vision › 3D vision
mid-level vision
0.712023
Mid-Vision Feedback · ICLR 2023
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge-based systems › rule-based systems
rule-based reasoning
0.212023
Therbligs in Action: Video Understanding through Motion Primitives · CVPR 2023

Methods — techniques the papers use, named apart from their topics

therblig motion primitives · 0.7segmentation · 0.7graph modeling · 0.7differentiable rule-based reasoning · 0.7
YearPublicationVenuePosition
2024 Context in Human Action through Motion Complementarity
abstract
Motivated by Goldman’s Theory of Human Action - a framework in which action decomposes into 1) base physical movements, and 2) the context in which they occur - we propose a novel learning formulation for motion and context, where context is derived as the complement to motion. More specifically, we model physical movement through the adoption of Therbligs, a set of elemental physical motions centered around object manipulation. Context is modeled through the use of a contrastive mutual information loss that formulates context information as the action information not contained within movement information. We empirically prove the utility brought by this separation of representation, showing sizable improvements in action recognition and action anticipation accuracies for a variety of models. We present results over two object manipulation datasets: EPIC Kitchens 100, and 50 Salads.
Eadom Dessalene, Michael Maynord, Cornelia Fermüller, Yiannis Aloimonos
WACV2
2023 Therbligs in Action: Video Understanding through Motion Primitives
abstract
In this paper we introduce a rule-based, compositional, and hierarchical modeling of action using Therbligs as our atoms. Introducing these atoms provides us with a consistent, expressive, contact-centered representation of action. Over the atoms we introduce a differentiable method of rule-based reasoning to regularize for logical consistency. Our approach is complementary to other approaches in that the Therblig-based representations produced by our architecture augment rather than replace existing architectures' representations. We release the first Therblig-centered an-notations over two popular video datasets - EPIC Kitchens 100 and 50-Salads. We also broadly demonstrate benefits to adopting Therblig representations through evaluation on the following tasks: action segmentation, action anticipation, and action recognition - observing an average 10.5%/7.53%/6.5% relative improvement, respectively, over EPIC Kitchens and an average 8.9%/6.63%/4.8% relative improvement, respectively, over 50 Salads. Code and data will be made publicly available.
Eadom Dessalene, Michael Maynord, Cornelia Fermüller, Yiannis Aloimonos
CVPR2
2023 Mid-Vision Feedback
Michael Maynord, Eadom Dessalene, Cornelia Fermüller, Yiannis Aloimonos
ICLR1
2023 Forecasting Action Through Contact Representations From First Person Video
abstract
Human actions involving hand manipulations are structured according to the making and breaking of hand-object contact, and human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in cognitive science. Taking inspiration from this, we introduce representations and models centered on contact, which we then use in action prediction and anticipation. We annotate a subset of the EPIC Kitchens dataset to include time-to-contact between hands and objects, as well as segmentations of hands and objects. Using these annotations we train the Anticipation Module, a module producing Contact Anticipation Maps and Next Active Object Segmentations - novel low-level representations providing temporal and spatial characteristics of anticipated near future action. On top of the Anticipation Module we apply Egocentric Object Manipulation Graphs (Ego-OMG), a framework for action anticipation and prediction. Ego-OMG models longer term temporal semantic relations through the use of a graph modeling transitions between contact delineated action states. Use of the Anticipation Module within Ego-OMG produces state-of-the-art results, achieving 1st and 2 place on the unseen and seen test sets, respectively, of the EPIC Kitchens Action Anticipation Challenge, and achieving state-of-the-art results on the tasks of action anticipation and action prediction over EPIC Kitchens. We perform ablation studies over characteristics of the Anticipation Module to evaluate their utility.
Eadom Dessalene, Chinmaya Devaraj, Michael Maynord, Cornelia Fermüller, Yiannis Aloimonos
IEEE Trans. Pattern Anal. Mach. Intell.3
2018 Evenly Cascaded Convolutional Networks
abstract
We introduce Evenly Cascaded convolutional Network (ECN), a neural network taking inspiration from the cascade algorithm of wavelet analysis. ECN employs two feature streams - a low-level and high-level steam. At each layer these streams interact, such that low-level features are modulated using advanced perspectives from the high-level stream. ECN is evenly structured through resizing feature map dimensions by a consistent ratio, which removes the burden of ad-hoc specification of feature map dimensions. ECN produces easily interpretable features maps, a result whose intuition can be understood in the context of scale-space theory. We demonstrate that ECN's design facilitates the training process through providing easily trainable shortcuts. We report new state-of-the-art results for small networks, without the need for additional treatment such as pruning or compression - a consequence of ECN's simple structure and direct training. A 6-layered ECN design with under 500k parameters achieves 95.24% and 78.99% accuracy on CIFAR-10 and CIFAR-100 datasets, respectively, outperforming the current state-of-the-art on small parameter networks, and a 3 million parameter ECN produces results competitive to the state-of-the-art.
Chengxi Ye, Chinmaya Devaraj, Michael Maynord, Cornelia Fermüller, Yiannis Aloimonos
IEEE BigData3
2014 Goal-Driven Autonomy for Cognitive Systems
Matthew Paisner, Michael T. Cox, Michael Maynord, Donald Perlis
CogSci3