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Mohammadamin Barekatain

dblp:162/7809 · DBLP profile ↗
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6ranked-venue papers
1as first author
3since 2021 · last 2021
0000-0002-8470-8203ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Reinforcement learning · 67% Motion planning and robot control · 11% Planning, search and constraint satisfaction · 11%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Bioinformatics and computational biology · 100%

Topics — the 12 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
model-based reinforcement learning
1.022021
Online and Offline Reinforcement Learning by Planning with a Learned Model · NeurIPS 2021
Learning and Planning in Complex Action Spaces · ICML 2021
Robotics › Motion planning and robot control
path planning
0.512021
Path Planning using Neural A* Search · ICML 2021
Machine learning › Reinforcement learning
planning and learning
0.512021
Learning and Planning in Complex Action Spaces · ICML 2021
Machine learning › Reinforcement learning › model-based reinforcement learning › model-based planning
planning with learned models
0.512021
Online and Offline Reinforcement Learning by Planning with a Learned Model · NeurIPS 2021
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
search-based planning
0.512021
Path Planning using Neural A* Search · ICML 2021
Machine learning › Reinforcement learning › policy composition
policy aggregation
0.412020
MULTIPOLAR: Multi-Source Policy Aggregation for Transfer Reinforcement Learning between Diverse Environmental Dynamics · IJCAI 2020
Machine learning › Reinforcement learning
transfer learning in reinforcement learning
0.412020
MULTIPOLAR: Multi-Source Policy Aggregation for Transfer Reinforcement Learning between Diverse Environmental Dynamics · IJCAI 2020
Bioinformatics and computational biology › RNA biology › RNA processing
branchpoint prediction
0.312018
Modeling positional effects of regulatory sequences with spline transformations increases prediction accuracy of deep neural networks · Bioinform. 2018
Bioinformatics and computational biology › gene regulation
regulatory genomics
0.312018
Modeling positional effects of regulatory sequences with spline transformations increases prediction accuracy of deep neural networks · Bioinform. 2018
Bioinformatics and computational biology › sequence analysis › RNA sequence analysis
RNA-binding site prediction
0.312018
Modeling positional effects of regulatory sequences with spline transformations increases prediction accuracy of deep neural networks · Bioinform. 2018
Bioinformatics and computational biology › genome annotation
splice site prediction
0.312018
Modeling positional effects of regulatory sequences with spline transformations increases prediction accuracy of deep neural networks · Bioinform. 2018
Machine learning › Reinforcement learning
offline reinforcement learning
0.112021
Online and Offline Reinforcement Learning by Planning with a Learned Model · NeurIPS 2021

Methods — techniques the papers use, named apart from their topics

sampled action subsets · 0.5reanalyse · 0.5policy iteration · 0.5muzero · 0.5end-to-end learning · 0.5differentiable a* search · 0.5convolutional encoder · 0.5spline transformation · 0.3deep neural network · 0.3
YearPublicationVenuePosition
2021 Learning and Planning in Complex Action Spaces
abstract
Many important real-world problems have action spaces that are high-dimensional, continuous or both, making full enumeration of all possible actions infeasible. Instead, only small subsets of actions can be sampled for the purpose of policy evaluation and improvement. In this paper, we propose a general framework to reason in a principled way about policy evaluation and improvement over such sampled action subsets. This sample-based policy iteration framework can in principle be applied to any reinforcement learning algorithm based upon policy iteration. Concretely, we propose Sampled MuZero, an extension of the MuZero algorithm that is able to learn in domains with arbitrarily complex action spaces by planning over sampled actions. We demonstrate this approach on the classical board game of Go and on two continuous control benchmark domains: DeepMind Control Suite and Real-World RL Suite.
Thomas Hubert, Julian Schrittwieser, Ioannis Antonoglou, Mohammadamin Barekatain, Simon Schmitt, David Silver 0001
ICML4
2021 Path Planning using Neural A* Search
abstract
We present Neural A*, a novel data-driven search method for path planning problems. Despite the recent increasing attention to data-driven path planning, machine learning approaches to search-based planning are still challenging due to the discrete nature of search algorithms. In this work, we reformulate a canonical A* search algorithm to be differentiable and couple it with a convolutional encoder to form an end-to-end trainable neural network planner. Neural A* solves a path planning problem by encoding a problem instance to a guidance map and then performing the differentiable A* search with the guidance map. By learning to match the search results with ground-truth paths provided by experts, Neural A* can produce a path consistent with the ground truth accurately and efficiently. Our extensive experiments confirmed that Neural A* outperformed state-of-the-art data-driven planners in terms of the search optimality and efficiency trade-off. Furthermore, Neural A* successfully predicted realistic human trajectories by directly performing search-based planning on natural image inputs.
Ryo Yonetani, Tatsunori Taniai, Mohammadamin Barekatain, Mai Nishimura, Asako Kanezaki
ICML3
2021 Online and Offline Reinforcement Learning by Planning with a Learned Model
abstract
Learning efficiently from small amounts of data has long been the focus of model-based reinforcement learning, both for the online case when interacting with the environment, and the offline case when learning from a fixed dataset. However, to date no single unified algorithm could demonstrate state-of-the-art results for both settings.In this work, we describe the Reanalyse algorithm, which uses model-based policy and value improvement operators to compute improved training targets for existing data points, allowing for efficient learning at data budgets varying by several orders of magnitude. We further show that Reanalyse can also be used to learn completely without environment interactions, as in the case of Offline Reinforcement Learning (Offline RL). Combining Reanalyse with the MuZero algorithm, we introduce MuZero Unplugged, a single unified algorithm for any data budget, including Offline RL. In contrast to previous work, our algorithm requires no special adaptations for the off-policy or Offline RL settings. MuZero Unplugged sets new state-of-the-art results for Atari in the standard 200 million frame online setting as well as in the RL Unplugged Offline RL benchmark.
Julian Schrittwieser, Thomas Hubert, Amol Mandhane, Mohammadamin Barekatain, Ioannis Antonoglou, David Silver 0001
NeurIPS4
2020 MULTIPOLAR: Multi-Source Policy Aggregation for Transfer Reinforcement Learning between Diverse Environmental Dynamics
abstract
Transfer reinforcement learning (RL) aims at improving the learning efficiency of an agent by exploiting knowledge from other source agents trained on relevant tasks. However, it remains challenging to transfer knowledge between different environmental dynamics without having access to the source environments. In this work, we explore a new challenge in transfer RL, where only a set of source policies collected under diverse unknown dynamics is available for learning a target task efficiently. To address this problem, the proposed approach, MULTI-source POLicy AggRegation (MULTIPOLAR), comprises two key techniques. We learn to aggregate the actions provided by the source policies adaptively to maximize the target task performance. Meanwhile, we learn an auxiliary network that predicts residuals around the aggregated actions, which ensures the target policy's expressiveness even when some of the source policies perform poorly. We demonstrated the effectiveness of MULTIPOLAR through an extensive experimental evaluation across six simulated environments ranging from classic control problems to challenging robotics simulations, under both continuous and discrete action spaces. The demo videos and code are available on the project webpage: https://omron-sinicx.github.io/multipolar/.
Mohammadamin Barekatain, Ryo Yonetani, Masashi Hamaya
IJCAI1
2018 Modeling positional effects of regulatory sequences with spline transformations increases prediction accuracy of deep neural networks
abstract
Motivation: Regulatory sequences are not solely defined by their nucleic acid sequence but also by their relative distances to genomic landmarks such as transcription start site, exon boundaries or polyadenylation site. Deep learning has become the approach of choice for modeling regulatory sequences because of its strength to learn complex sequence features. However, modeling relative distances to genomic landmarks in deep neural networks has not been addressed. Results: Here we developed spline transformation, a neural network module based on splines to flexibly and robustly model distances. Modeling distances to various genomic landmarks with spline transformations significantly increased state-of-the-art prediction accuracy of in vivo RNA-binding protein binding sites for 120 out of 123 proteins. We also developed a deep neural network for human splice branchpoint based on spline transformations that outperformed the current best, already distance-based, machine learning model. Compared to piecewise linear transformation, as obtained by composition of rectified linear units, spline transformation yields higher prediction accuracy as well as faster and more robust training. As spline transformation can be applied to further quantities beyond distances, such as methylation or conservation, we foresee it as a versatile component in the genomics deep learning toolbox. Availability and implementation: Spline transformation is implemented as a Keras layer in the CONCISE python package: https://github.com/gagneurlab/concise. Analysis code is available at https://github.com/gagneurlab/Manuscript_Avsec_Bioinformatics_2017. Contact: [email protected] or [email protected]. Supplementary information: Supplementary data are available at Bioinformatics online.
Ziga Avsec, Mohammadamin Barekatain, Jun Cheng 0007, Julien Gagneur
Bioinform.2
2017 Speedup of deep learning ensembles for semantic segmentation using a model compression technique
Andrew Holliday, Mohammadamin Barekatain, Johannes Laurmaa, Chetak Kandaswamy, Helmut Prendinger
Comput. Vis. Image Underst.2