EDBT 2026 Demo / reviewers in the wild / expert
David Abel
dblp:162/9926
· DBLP profile ↗
26ranked-venue papers
12as first author
14since 2021 · last 2025
0000-0001-6311-9007ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 26 · 12 first-author · 14 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 5 first-author · 2 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Studying the Interplay Between the Actor and Critic Representations in Reinforcement LearningabstractExtracting relevant information from a stream of high-dimensional observations is a central challenge for deep reinforcement learning agents. Actor-critic algorithms add further complexity to this challenge, as it is often unclear whether the same information will be relevant to both the actor and the critic. To this end, we here explore the principles that underlie effective representations for the actor and for the critic in on-policy algorithms. We focus our study on understanding whether the actor and critic will benefit from separate, rather than shared, representations. Our primary finding is that when separated, the representations for the actor and critic systematically specialise in extracting different types of information from the environment---the actor's representation tends to focus on action-relevant information, while the critic's representation specialises in encoding value and dynamics information. We conduct a rigourous empirical study to understand how different representation learning approaches affect the actor and critic's specialisations and their downstream performance, in terms of sample efficiency and generation capabilities. Finally, we discover that a separated critic plays an important role in exploration and data collection during training. Our code, trained models and data are accessible at https://github.com/francelico/deac-rep. Samuel Garcin, Trevor McInroe, Pablo Samuel Castro, Christopher G. Lucas, David Abel, Prakash Panangaden, Stefano V. Albrecht |
ICLR | 5 |
| 2025 | A Black Swan Hypothesis: The Role of Human Irrationality in AI SafetyabstractBlack swan events are statistically rare occurrences that carry extremely high risks. A typical view of defining black swan events is heavily assumed to originate from an unpredictable time-varying environments; however, the community lacks a comprehensive definition of black swan events. To this end, this paper challenges that the standard view is incomplete and claims that high-risk, statistically rare events can also occur in unchanging environments due to human misperception of their value and likelihood, which we call as spatial black swan event. We first carefully categorize black swan events, focusing on spatial black swan events, and mathematically formalize the definition of black swan events. We hope these definitions can pave the way for the development of algorithms to prevent such events by rationally correcting human perception. Hyunin Lee, Chanwoo Park, David Abel, Ming Jin 0002 |
ICLR | 3 |
| 2025 | General agents need world modelsabstractAre world models a necessary ingredient for flexible, goal-directed behaviour, or is model-free learning sufficient?
We provide a formal answer to this question, showing that any agent capable of generalizing to multi-step goal-directed tasks must have learned a predictive model of its environment.
We show that this model can be extracted from the agent's policy, and that increasing the agents performance or the complexity of the goals it can achieve requires learning increasingly accurate world models.
This has a number of consequences: from developing safe and general agents, to bounding agent capabilities in complex environments, and providing new algorithms for eliciting world models from agents. Jonathan Richens, Tom Everitt, David Abel |
ICML | 3 |
| 2025 | Plasticity as the Mirror of EmpowermentabstractAgents are minimally entities that are influenced by their past observations and act to influence future observations. This latter capacity is captured by empowerment, which has served as a vital framing concept across artificial intelligence and cognitive science. This former capacity, however, is equally foundational: In what ways, and to what extent, can an agent be influenced by what it observes? In this paper, we ground this concept in a universal agent-centric measure that we refer to as plasticity, and reveal a fundamental connection to empowerment. Following a set of desiderata on a suitable definition, we define plasticity using a new information-theoretic quantity we call the generalized directed information. We show that this new quantity strictly generalizes the directed information introduced by Massey (1990) while preserving all of its desirable properties. Under this definition, we find that plasticity is well thought of as the mirror of empowerment: The two concepts are defined using the same measure, with only the direction of influence reversed. Our main result establishes a tension between the plasticity and empowerment of an agent, suggesting that agent design needs to be mindful of both characteristics. We explore the implications of these findings, and suggest that plasticity, empowerment, and their relationship are essential to understanding agency. David Abel, Michael H. Bowling, André Barreto 0001, Will Dabney, Steven Hansen 0001, Anna Harutyunyan, Khimya Khetarpal, Clare Lyle, Razvan Pascanu, Georgios Piliouras, Doina Precup, Jonathan Richens, Mark Rowland 0001, Tom Schaul, Satinder Singh 0001 |
NeurIPS | 1 |
| 2025 | Skill-Driven Neurosymbolic State AbstractionsabstractWe consider how to construct state abstractions compatible with a given set of abstract actions, to obtain a well-formed abstract Markov decision process (MDP). We show that the Bellman equation suggests that abstract states should represent distributions over states in the ground MDP; we characterize the conditions under which the resulting process is Markov and approximately model-preserving, derive algorithms for constructing and planning with the abstract MDP, and apply them to a visual maze task. We generalize these results to the factored actions case, characterizing the conditions that result in factored abstract states and apply the resulting algorithm to Montezuma's Revenge. These results provide a powerful and principled framework for constructing neurosymbolic abstract Markov decision processes. Alper Ahmetoglu, Steven James 0001, Cameron Allen, Sam Lobel, David Abel, George Dimitri Konidaris |
NeurIPS | 5 |
| 2025 | Enhancing Tactile-based Reinforcement Learning for Robotic ControlabstractAchieving safe, reliable real-world robotic manipulation requires agents to evolve beyond vision and incorporate tactile sensing to overcome sensory deficits and reliance on idealised state information. Despite its potential, the efficacy of tactile sensing in reinforcement learning (RL) remains inconsistent. We address this by developing self-supervised learning (SSL) methodologies to more effectively harness tactile observations, focusing on a scalable setup of proprioception and sparse binary contacts. We empirically demonstrate that sparse binary tactile signals are critical for dexterity, particularly for interactions that proprioceptive control errors do not register, such as decoupled robot-object motions. Our agents achieve superhuman dexterity in complex contact tasks (ball bouncing and Baoding ball rotation). Furthermore, we find that decoupling the SSL memory from the on-policy memory can improve performance. We release the Robot Tactile Olympiad ($\texttt{RoTO}$) benchmark to standardise and promote future research in tactile-based manipulation. Project page: https://elle-miller.github.io/tactile_rl. Elle Miller, Trevor McInroe, David Abel, Oisin Mac Aodha, Sethu Vijayakumar |
NeurIPS | 3 |
| 2025 | Optimizing Return Distributions with Distributional Dynamic ProgrammingabstractWe introduce distributional dynamic programming (DP) methods for optimizing statistical functionals of the return distribution, with standard reinforcement learning as a special case. Previous distributional DP methods could optimize the same class of expected utilities as classic DP. To go beyond, we combine distributional DP with stock augmentation, a technique previously introduced for classic DP in the context of risk-sensitive RL, where the MDP state is augmented with a statistic of the rewards obtained since the first time step. We find that a number of recently studied problems can be formulated as stock-augmented return distribution optimization, and we show that we can use distributional DP to solve them. We analyze distributional value and policy iteration, with bounds and a study of what objectives these distributional DP methods can or cannot optimize. We describe a number of applications outlining how to use distributional DP to solve different stock-augmented return distribution optimization problems, for example maximizing conditional value-at-risk, and homeostatic regulation. To highlight the practical potential of stock-augmented return distribution optimization and distributional DP, we introduce an agent that combines DQN and the core ideas of distributional DP, and empirically evaluate it for solving instances of the applications discussed. Bernardo Ávila Pires, Mark Rowland 0001, Diana Borsa, Zhaohan Guo, Khimya Khetarpal, André Barreto 0001, David Abel, Rémi Munos, Will Dabney |
J. Mach. Learn. Res. | 7 |
| 2024 | Pragmatic Feature Preferences: Learning Reward-Relevant Preferences from Human InputabstractHumans use context to specify preferences over behaviors, i.e. their reward functions. Yet, algorithms for inferring reward models from preference data do not take this social learning view into account. Inspired by pragmatic human communication, we study how to extract fine-grained data regarding why an example is preferred that is useful for learning an accurate reward model. We propose to enrich preference queries to ask both (1) which features of a given example are preferable in addition to (2) comparisons between objects. We derive an approach for learning from these feature-level preferences, both for cases where users specify which features are reward-relevant, and when users do not. We evaluate our approach on linear bandit settings in both visual and language-based domains. Results support the efficiency of our approach in quickly converging to accurate rewards with less comparisons vs. example-only labels. Finally, we validate the real-world applicability with a behavioral experiment on a mushroom foraging task. Our findings suggest that incorporating pragmatic feature preferences is a promising approach for more efficient user-aligned reward learning. Andi Peng, Yuying Sun, Tianmin Shu, David Abel |
ICML | 4 |
| 2023 | Settling the Reward HypothesisabstractThe reward hypothesis posits that, "all of what we mean by goals and purposes can be well thought of as maximization of the expected value of the cumulative sum of a received scalar signal (reward)." We aim to fully settle this hypothesis. This will not conclude with a simple affirmation or refutation, but rather specify completely the implicit requirements on goals and purposes under which the hypothesis holds. Michael H. Bowling, John D. Martin, David Abel, Will Dabney |
ICML | 3 |
| 2023 | A Definition of Continual Reinforcement LearningabstractIn a standard view of the reinforcement learning problem, an agent’s goal is to efficiently identify a policy that maximizes long-term reward. However, this perspective is based on a restricted view of learning as finding a solution, rather than treating learning as endless adaptation. In contrast, continual reinforcement learning refers to the setting in which the best agents never stop learning. Despite the importance of continual reinforcement learning, the community lacks a simple definition of the problem that highlights its commitments and makes its primary concepts precise and clear. To this end, this paper is dedicated to carefully defining the continual reinforcement learning problem. We formalize the notion of agents that “never stop learning” through a new mathematical language for analyzing and cataloging agents. Using this new language, we define a continual learning agent as one that can be understood as carrying out an implicit search process indefinitely, and continual reinforcement learning as the setting in which the best agents are all continual learning agents. We provide two motivating examples, illustrating that traditional views of multi-task reinforcement learning and continual supervised learning are special cases of our definition. Collectively, these definitions and perspectives formalize many intuitive concepts at the heart of learning, and open new research pathways surrounding continual learning agents. David Abel, André Barreto 0001, Benjamin Van Roy, Doina Precup, Hado van Hasselt, Satinder Singh 0001 |
NeurIPS | 1 |
| 2022 | On the Expressivity of Markov Reward (Extended Abstract)abstractReward is the driving force for reinforcement-learning agents. We here set out to understand the expressivity of Markov reward as a way to capture tasks that we would want an agent to perform. We frame this study around three new abstract notions of "task": (1) a set of acceptable behaviors, (2) a partial ordering over behaviors, or (3) a partial ordering over trajectories. Our main results prove that while reward can express many of these tasks, there exist instances of each task type that no Markov reward function can capture. We then provide a set of polynomial-time algorithms that construct a Markov reward function that allows an agent to perform each task type, and correctly determine when no such reward function exists. David Abel, Will Dabney, Anna Harutyunyan, Mark K. Ho, Michael L. Littman, Doina Precup, Satinder Singh 0001 |
IJCAI | 1 |
| 2021 | Lipschitz Lifelong Reinforcement LearningabstractWe consider the problem of knowledge transfer when an agent is facing a series of Reinforcement Learning (RL) tasks. We introduce a novel metric between Markov Decision Processes and establish that close MDPs have close optimal value functions. Formally, the optimal value functions are Lipschitz continuous with respect to the tasks space. These theoretical results lead us to a value-transfer method for Lifelong RL, which we use to build a PAC-MDP algorithm with improved convergence rate. Further, we show the method to experience no negative transfer with high probability. We illustrate the benefits of the method in Lifelong RL experiments. Erwan Lecarpentier, David Abel, Kavosh Asadi, Yuu Jinnai, Emmanuel Rachelson, Michael L. Littman |
AAAI | 2 |
| 2021 | Revisiting Peng's Q(λ) for Modern Reinforcement LearningabstractOff-policy multi-step reinforcement learning algorithms consist of conservative and non-conservative algorithms: the former actively cut traces, whereas the latter do not. Recently, Munos et al. (2016) proved the convergence of conservative algorithms to an optimal Q-function. In contrast, non-conservative algorithms are thought to be unsafe and have a limited or no theoretical guarantee. Nonetheless, recent studies have shown that non-conservative algorithms empirically outperform conservative ones. Motivated by the empirical results and the lack of theory, we carry out theoretical analyses of Peng’s Q($\lambda$), a representative example of non-conservative algorithms. We prove that \emph{it also converges to an optimal policy} provided that the behavior policy slowly tracks a greedy policy in a way similar to conservative policy iteration. Such a result has been conjectured to be true but has not been proven. We also experiment with Peng’s Q($\lambda$) in complex continuous control tasks, confirming that Peng’s Q($\lambda$) often outperforms conservative algorithms despite its simplicity. These results indicate that Peng’s Q($\lambda$), which was thought to be unsafe, is a theoretically-sound and practically effective algorithm. Tadashi Kozuno, Yunhao Tang, Mark Rowland 0001, Rémi Munos, Steven Kapturowski, Will Dabney, Michal Valko, David Abel |
ICML | 8 |
| 2021 | On the Expressivity of Markov RewardabstractReward is the driving force for reinforcement-learning agents. This paper is dedicated to understanding the expressivity of reward as a way to capture tasks that we would want an agent to perform. We frame this study around three new abstract notions of “task” that might be desirable: (1) a set of acceptable behaviors, (2) a partial ordering over behaviors, or (3) a partial ordering over trajectories. Our main results prove that while reward can express many of these tasks, there exist instances of each task type that no Markov reward function can capture. We then provide a set of polynomial-time algorithms that construct a Markov reward function that allows an agent to optimize tasks of each of these three types, and correctly determine when no such reward function exists. We conclude with an empirical study that corroborates and illustrates our theoretical findings. David Abel, Will Dabney, Anna Harutyunyan, Mark K. Ho, Michael L. Littman, Doina Precup, Satinder Singh 0001 |
NeurIPS | 1 |
| 2020 | People Do Not Just Plan, They Plan to Plan
Mark K. Ho, David Abel, Jonathan D. Cohen 0003, Michael L. Littman, Thomas L. Griffiths 0001 |
AAAI | 2 |
| 2020 | Value Preserving State-Action AbstractionsabstractAbstraction can improve the sample efficiency of reinforcement learning. However, the process of abstraction inherently discards information, potentially compromising an agent’s ability to represent high-value policies. To mitigate this, we here introduce combinations of state abstractions and options that are guaranteed to preserve representation of near-optimal policies. We first define $\phi$-relative options, a general formalism for analyzing the value loss of options paired with a state abstraction, and present necessary and sufficient conditions for $\phi$-relative options to preserve near-optimal behavior in any finite Markov Decision Process. We further show that, under appropriate assumptions, $\phi$-relative options can be composed to induce hierarchical abstractions that are also guaranteed to represent high-value policies. David Abel, Nate Umbanhowar, Khimya Khetarpal, Dilip Arumugam, Doina Precup, Michael L. Littman |
AISTATS | 1 |
| 2020 | What can I do here? A Theory of Affordances in Reinforcement LearningabstractReinforcement learning algorithms usually assume that all actions are always available to an agent. However, both people and animals understand the general link between the features of their environment and the actions that are feasible. Gibson (1977) coined the term "affordances" to describe the fact that certain states enable an agent to do certain actions, in the context of embodied agents. In this paper, we develop a theory of affordances for agents who learn and plan in Markov Decision Processes. Affordances play a dual role in this case. On one hand, they allow faster planning, by reducing the number of actions available in any given situation. On the other hand, they facilitate more efficient and precise learning of transition models from data, especially when such models require function approximation. We establish these properties through theoretical results as well as illustrative examples. We also propose an approach to learn affordances and use it to estimate transition models that are simpler and generalize better. Khimya Khetarpal, Zafarali Ahmed, Gheorghe Comanici, David Abel, Doina Precup |
ICML | 4 |
| 2019 | A Theory of State Abstraction for Reinforcement LearningabstractReinforcement learning presents a challenging problem: agents must generalize experiences, efficiently explore the world, and learn from feedback that is delayed and often sparse, all while making use of a limited computational budget. Abstraction is essential to all of these endeavors. Through abstraction, agents can form concise models of both their surroundings and behavior, supporting effective decision making in diverse and complex environments. To this end, the goal of my doctoral research is to characterize the role abstraction plays in reinforcement learning, with a focus on state abstraction. I offer three desiderata articulating what it means for a state abstraction to be useful, and introduce classes of state abstractions that provide a partial path toward satisfying these desiderata. Collectively, I develop theory for state abstractions that can 1) preserve near-optimal behavior, 2) be learned and computed efficiently, and 3) can lower the time or data needed to make effective decisions. I close by discussing extensions of these results to an information theoretic paradigm of abstraction, and an extension to hierarchical abstraction that enjoys the same desirable properties. David Abel |
AAAI | 1 |
| 2019 | State Abstraction as Compression in Apprenticeship LearningabstractState abstraction can give rise to models of environments that are both compressed and useful, thereby enabling efficient sequential decision making. In this work, we offer the first formalism and analysis of the trade-off between compression and performance made in the context of state abstraction for Apprenticeship Learning. We build on Rate-Distortion theory, the classic Blahut-Arimoto algorithm, and the Information Bottleneck method to develop an algorithm for computing state abstractions that approximate the optimal tradeoff between compression and performance. We illustrate the power of this algorithmic structure to offer insights into effective abstraction, compression, and reinforcement learning through a mixture of analysis, visuals, and experimentation. David Abel, Dilip Arumugam, Kavosh Asadi, Yuu Jinnai, Michael L. Littman, Lawson L. S. Wong |
AAAI | 1 |
| 2019 | Finding Options that Minimize Planning TimeabstractWe formalize the problem of selecting the optimal set of options for planning as that of computing the smallest set of options so that planning converges in less than a given maximum of value-iteration passes. We first show that the problem is $\NP$-hard, even if the task is constrained to be deterministic—the first such complexity result for option discovery. We then present the first polynomial-time boundedly suboptimal approximation algorithm for this setting, and empirically evaluate it against both the optimal options and a representative collection of heuristic approaches in simple grid-based domains. Yuu Jinnai, David Abel, D. Ellis Hershkowitz, Michael L. Littman, George Dimitri Konidaris |
ICML | 2 |
| 2019 | Discovering Options for Exploration by Minimizing Cover TimeabstractOne of the main challenges in reinforcement learning is solving tasks with sparse reward. We show that the difficulty of discovering a distant rewarding state in an MDP is bounded by the expected cover time of a random walk over the graph induced by the MDP’s transition dynamics. We therefore propose to accelerate exploration by constructing options that minimize cover time. We introduce a new option discovery algorithm that diminishes the expected cover time by connecting the most distant states in the state-space graph with options. We show empirically that the proposed algorithm improves learning in several domains with sparse rewards. Yuu Jinnai, Jee Won Park, David Abel, George Dimitri Konidaris |
ICML | 3 |
| 2019 | The Expected-Length Model of OptionsabstractEffective options can make reinforcement learning easier by enhancing an agent's ability to both explore in a targeted manner and plan further into the future. However, learning an appropriate model of an option's dynamics in hard, requiring estimating a highly parameterized probability distribution. This paper introduces and motivates the Expected-Length Model (ELM) for options, an alternate model for transition dynamics. We prove ELM is a (biased) estimator of the traditional Multi-Time Model (MTM), but provide a non-vacuous bound on their deviation. We further prove that, in stochastic shortest path problems, ELM induces a value function that is sufficiently similar to the one induced by MTM, and is thus capable of supporting near-optimal behavior. We explore the practical utility of this option model experimentally, finding consistent support for the thesis that ELM is a suitable replacement for MTM. In some cases, we find ELM leads to more sample efficient learning, especially when options are arranged in a hierarchy. David Abel, John Winder, Marie desJardins, Michael L. Littman |
IJCAI | 1 |
| 2018 | Bandit-Based Solar Panel ControlabstractSolar panels sustainably harvest energy from the sun. To improve performance, panels are often equipped with a tracking mechanism that computes the sun’s position in the sky throughout the day. Based on the tracker’s estimate of the sun’s location, a controller orients the panel to minimize the angle of incidence between solar radiant energy and the photovoltaic cells on the surface of the panel, increasing total energy harvested. Prior work has developed efficient tracking algorithms that accurately compute the sun’s location to facilitate solar tracking and control. However, always pointing a panel directly at the sun does not account for diffuse irradiance in the sky, reflected irradiance from the ground and surrounding surfaces, power required to reorient the panel, shading effects from neighboring panels and foliage, or changing weather conditions (such as clouds), all of which are contributing factors to the total energy harvested by a fleet of solar panels. In this work, we show that a bandit-based approach can increase the total energy harvested by solar panels by learning to dynamically account for such other factors. Our contribution is threefold: (1) the development of a test bed based on typical solar and irradiance models for experimenting with solar panel control using a variety of learning methods, (2) simulated validation that bandit algorithms can effectively learn to control solar panels, and (3) the design and construction of an intelligent solar panel prototype that learns to angle itself using bandit algorithms. David Abel, Edward C. Williams, Stephen Brawner, Emily Reif, Michael L. Littman |
AAAI | 1 |
| 2018 | State Abstractions for Lifelong Reinforcement LearningabstractIn lifelong reinforcement learning, agents must effectively transfer knowledge across tasks while simultaneously addressing exploration, credit assignment, and generalization. State abstraction can help overcome these hurdles by compressing the representation used by an agent, thereby reducing the computational and statistical burdens of learning. To this end, we here develop theory to compute and use state abstractions in lifelong reinforcement learning. We introduce two new classes of abstractions: (1) transitive state abstractions, whose optimal form can be computed efficiently, and (2) PAC state abstractions, which are guaranteed to hold with respect to a distribution of tasks. We show that the joint family of transitive PAC abstractions can be acquired efficiently, preserve near optimal-behavior, and experimentally reduce sample complexity in simple domains, thereby yielding a family of desirable abstractions for use in lifelong reinforcement learning. Along with these positive results, we show that there are pathological cases where state abstractions can negatively impact performance. David Abel, Dilip Arumugam, Lucas Lehnert, Michael L. Littman |
ICML | 1 |
| 2018 | Policy and Value Transfer in Lifelong Reinforcement LearningabstractWe consider the problem of how best to use prior experience to bootstrap lifelong learning, where an agent faces a series of task instances drawn from some task distribution. First, we identify the initial policy that optimizes expected performance over the distribution of tasks for increasingly complex classes of policy and task distributions. We empirically demonstrate the relative performance of each policy class’ optimal element in a variety of simple task distributions. We then consider value-function initialization methods that preserve PAC guarantees while simultaneously minimizing the learning required in two learning algorithms, yielding MaxQInit, a practical new method for value-function-based transfer. We show that MaxQInit performs well in simple lifelong RL experiments. David Abel, Yuu Jinnai, Yue Guo 0003, George Dimitri Konidaris, Michael L. Littman |
ICML | 1 |
| 2016 | Near Optimal Behavior via Approximate State AbstractionabstractThe combinatorial explosion that plagues planning and reinforcement learning (RL) algorithms can be moderated using state abstraction. Prohibitively large task representations can be condensed such that essential information is preserved, and consequently, solutions are tractably computable. However, exact abstractions, which treat only fully-identical situations as equivalent, fail to present opportunities for abstraction in environments where no two situations are exactly alike. In this work, we investigate approximate state abstractions, which treat nearly-identical situations as equivalent. We present theoretical guarantees of the quality of behaviors derived from four types of approximate abstractions. Additionally, we empirically demonstrate that approximate abstractions lead to reduction in task complexity and bounded loss of optimality of behavior in a variety of environments. David Abel, D. Ellis Hershkowitz, Michael L. Littman |
ICML | 1 |