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Antón Rey

dblp:163/5528 · DBLP profile ↗
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5ranked-venue papers
4as first author
0since 2021 · last 2020
0000-0003-2540-7053ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Systems, architecture and hardware · 3 · 3 first-authorArtificial intelligence and machine learning · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 100%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
GPUs and heterogeneous computing · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › room acoustics › room acoustics simulation
finite-difference time-domain method
0.212015
A GPU Implementation of an Explicit Compact FDTD Algorithm with a Digital Impedance Filter for Room Acoustics Applications · IEEE ACM Trans. Audio Speech Lang. Process. 2015
Audio and music processing
room acoustics
0.212015
A GPU Implementation of an Explicit Compact FDTD Algorithm with a Digital Impedance Filter for Room Acoustics Applications · IEEE ACM Trans. Audio Speech Lang. Process. 2015
Audio and music processing › acoustic simulation
room impulse response synthesis
0.212015
A GPU Implementation of an Explicit Compact FDTD Algorithm with a Digital Impedance Filter for Room Acoustics Applications · IEEE ACM Trans. Audio Speech Lang. Process. 2015
GPUs and heterogeneous computing
GPU computing
0.112015
A GPU Implementation of an Explicit Compact FDTD Algorithm with a Digital Impedance Filter for Room Acoustics Applications · IEEE ACM Trans. Audio Speech Lang. Process. 2015

Methods — techniques the papers use, named apart from their topics

digital impedance filter · 0.4
YearPublicationVenuePosition
2020 STEEL-RT: combining single task-single executor model and expanded scheduling to ease heterogeneity exploitation
Antón Rey, Francisco D. Igual, Manuel Prieto 0001
J. Supercomput.1
2019 Variable intra-task threading for power-constrained performance and energy optimization in DAG scheduling
Antón Rey, Francisco D. Igual, Manuel Prieto 0001
J. Supercomput.1
2018 A CPU-GPU Parallel Ant Colony Optimization Solver for the Vehicle Routing Problem
Antón Rey, Manuel Prieto 0001, José Ignacio Gómez, Christian Tenllado, J. Ignacio Hidalgo
EvoApplications1
2016 HeSP: A Simulation Framework for Solving the Task Scheduling-Partitioning Problem on Heterogeneous Architectures
Antón Rey, Francisco D. Igual, Manuel Prieto 0001
Euro-Par1
2015 A GPU Implementation of an Explicit Compact FDTD Algorithm with a Digital Impedance Filter for Room Acoustics Applications
abstract
In recent years, computational engineering has undergone great changes due to the development of the graphics processing unit (GPU) technology. For example, in room acoustics, the wave-based methods, that formerly were considered too expensive for 3-D impulse response simulations, are now chosen to exploit the parallel nature of GPU devices considerably reducing the execution time of the simulations. There exist contributions related to this topic that have explored the performance of different GPU algorithms; however, the computational analysis of a general explicit model that incorporates algorithms with different neighboring orders and a general frequency dependent impedance boundary model has not been properly developed. In this paper, we present a GPU implementation of a complete room acoustic model based on a family of explicit finite-difference time-domain (FDTD) algorithms. We first develop a strategy for implementing a frequency independent (FI) impedance model which is free from thread divergences and then, we extend the model adding a digital impedance filter (DIF) boundary subroutine able to compute the acoustic pressure of different nodes such as corners or edges without an additional performance penalty. Both implementations are validated and deeply analyzed by performing different 3-D numerical experiments. Finally, we define a performance metric which is able to objectively measure the computing throughput of a FDTD implementation using a simple number. The robustness of this metric allows us to compare algorithms even if these have been run in different GPU cards or have been formulated with other explicit models.
Carlos Spa, Antón Rey, Erwin Hernández
IEEE ACM Trans. Audio Speech Lang. Process.2