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Qiangui Huang

dblp:163/6706 · DBLP profile ↗
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7ranked-venue papers
3as first author
1since 2021 · last 2022
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 2 first-authorSystems, architecture and hardware · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
3D vision · 32% Generative modeling · 19% Motion planning and robot control · 19%
Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 10 heaviest of 11, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision
point cloud processing
0.722018
SGPN: Similarity Group Proposal Network for 3D Point Cloud Instance Segmentation · CVPR 2018
Recurrent Slice Networks for 3D Segmentation of Point Clouds · CVPR 2018
Robotics › Motion planning and robot control › motion planning › safe motion planning
safe planning
0.612022
SafetyNet: Safe Planning for Real-World Self-Driving Vehicles Using Machine-Learned Policies · ICRA 2022
Computer vision › 3D vision › 3d scene understanding
3d instance segmentation
0.312018
SGPN: Similarity Group Proposal Network for 3D Point Cloud Instance Segmentation · CVPR 2018
Computer vision › Segmentation and scene understanding
3d point cloud segmentation
0.312018
Recurrent Slice Networks for 3D Segmentation of Point Clouds · CVPR 2018
Machine learning › Deep learning architectures and training
recurrent neural network
0.312018
Recurrent Slice Networks for 3D Segmentation of Point Clouds · CVPR 2018
Machine learning › Generative modeling › generative adversarial network › 3d-aware image synthesis
3d-aware generative adversarial network
0.312017
Shape Inpainting Using 3D Generative Adversarial Network and Recurrent Convolutional Networks · ICCV 2017
Machine learning › Generative modeling
generative adversarial network
0.312017
Shape Inpainting Using 3D Generative Adversarial Network and Recurrent Convolutional Networks · ICCV 2017
Geometric modeling and processing › shape modeling
shape completion
0.312017
Shape Inpainting Using 3D Generative Adversarial Network and Recurrent Convolutional Networks · ICCV 2017
Machine learning › Reinforcement learning
imitation learning
0.212022
SafetyNet: Safe Planning for Real-World Self-Driving Vehicles Using Machine-Learned Policies · ICRA 2022
Computer vision › Segmentation and scene understanding
semantic segmentation
0.112018
Recurrent Slice Networks for 3D Segmentation of Point Clouds · CVPR 2018

Methods — techniques the papers use, named apart from their topics

rule-based fallback layer · 0.6long-term recurrent convolutional network · 0.6imitation learning · 0.6LSTM · 0.63D encoder-decoder GAN · 0.6slice unpooling · 0.3slice pooling · 0.3similarity matrix · 0.3similarity group proposal network · 0.3RNN · 0.3
YearPublicationVenuePosition
2022 SafetyNet: Safe Planning for Real-World Self-Driving Vehicles Using Machine-Learned Policies
abstract
In this paper we present the first safe system for full control of self-driving vehicles trained from human demonstrations and deployed in challenging, real-world, urban environments. Current industry-standard solutions use rule-based systems for planning. Although they perform reasonably well in common scenarios, the engineering complexity renders this approach incompatible with human-level performance. On the other hand, the performance of machine-learned (ML) planning solutions can be improved by simply adding more exemplar data. However, ML methods cannot offer safety guarantees and sometimes behave unpredictably. To combat this, our approach uses a simple yet effective rule-based fallback layer that performs sanity checks on an ML planner's decisions (e.g. avoiding collision, assuring physical feasibility). This allows us to leverage ML to handle complex situations while still assuring the safety, reducing ML planner-only collisions by 95%. We train our ML planner on 300 hours of expert driving demonstrations using imitation learning and deploy it along with the fallback layer in downtown San Francisco, where it takes complete control of a real vehicle and navigates a wide variety of challenging urban driving scenarios.
Matt Vitelli, Yan Chang, Yawei Ye, Ana Sofia Rufino Ferreira, Maciej Wolczyk, Blazej Osinski, Moritz Niendorf, Hugo Grimmett, Qiangui Huang, Ashesh Jain, Peter Ondruska
ICRA9
2018 Recurrent Slice Networks for 3D Segmentation of Point Clouds
abstract
Point clouds are an efficient data format for 3D data. However, existing 3D segmentation methods for point clouds either do not model local dependencies [21] or require added computations [14, 23]. This work presents a novel 3D segmentation framework, RSNet1, to efficiently model local structures in point clouds. The key component of the RSNet is a lightweight local dependency module. It is a combination of a novel slice pooling layer, Recurrent Neural Network (RNN) layers, and a slice unpooling layer. The slice pooling layer is designed to project features of unordered points onto an ordered sequence of feature vectors so that traditional end-to-end learning algorithms (RNNs) can be applied. The performance of RSNet is validated by comprehensive experiments on the S3DIS[1], ScanNet[3], and ShapeNet [34] datasets. In its simplest form, RSNets surpass all previous state-of-the-art methods on these benchmarks. And comparisons against previous state-of-the-art methods [21, 23] demonstrate the efficiency of RSNets.
Qiangui Huang, Weiyue Wang 0002, Ulrich Neumann
CVPR1
2018 SGPN: Similarity Group Proposal Network for 3D Point Cloud Instance Segmentation
abstract
We introduce Similarity Group Proposal Network (SGPN), a simple and intuitive deep learning framework for 3D object instance segmentation on point clouds. SGPN uses a single network to predict point grouping proposals and a corresponding semantic class for each proposal, from which we can directly extract instance segmentation results. Important to the effectiveness of SGPN is its novel representation of 3D instance segmentation results in the form of a similarity matrix that indicates the similarity between each pair of points in embedded feature space, thus producing an accurate grouping proposal for each point. Experimental results on various 3D scenes show the effectiveness of our method on 3D instance segmentation, and we also evaluate the capability of SGPN to improve 3D object detection and semantic segmentation results. We also demonstrate its flexibility by seamlessly incorporating 2D CNN features into the framework to boost performance.
Weiyue Wang 0002, Ronald Yu, Qiangui Huang, Ulrich Neumann
CVPR3
2018 Learning to Prune Filters in Convolutional Neural Networks
abstract
Many state-of-the-art computer vision algorithms use large scale convolutional neural networks (CNNs) as basic building blocks. These CNNs are known for their huge number of parameters, high redundancy in weights, and tremendous computing resource consumptions. This paper presents a learning algorithm to simplify and speed up these CNNs. Specifically, we introduce a “try-and-learn” algorithm to train pruning agents that remove unnecessary CNN filters in a data-driven way. With the help of a novel reward function, our agents removes a significant number of filters in CNNs while maintaining performance at a desired level. Moreover, this method provides an easy control of the tradeoff between network performance and its scale. Performance of our algorithm is validated with comprehensive pruning experiments on several popular CNNs for visual recognition and semantic segmentation tasks.
Qiangui Huang, Shaohua Kevin Zhou, Suya You, Ulrich Neumann
WACV1
2017 Shape Inpainting Using 3D Generative Adversarial Network and Recurrent Convolutional Networks
abstract
Recent advances in convolutional neural networks have shown promising results in 3D shape completion. But due to GPU memory limitations, these methods can only produce low-resolution outputs. To inpaint 3D models with semantic plausibility and contextual details, we introduce a hybrid framework that combines a 3D Encoder-Decoder Generative Adversarial Network (3D-ED-GAN) and a Longterm Recurrent Convolutional Network (LRCN). The 3DED- GAN is a 3D convolutional neural network trained with a generative adversarial paradigm to fill missing 3D data in low-resolution. LRCN adopts a recurrent neural network architecture to minimize GPU memory usage and incorporates an Encoder-Decoder pair into a Long Shortterm Memory Network. By handling the 3D model as a sequence of 2D slices, LRCN transforms a coarse 3D shape into a more complete and higher resolution volume. While 3D-ED-GAN captures global contextual structure of the 3D shape, LRCN localizes the fine-grained details. Experimental results on both real-world and synthetic data show reconstructions from corrupted models result in complete and high-resolution 3D objects.
Weiyue Wang 0002, Qiangui Huang, Suya You, Ulrich Neumann
ICCV2
2017 Supervised Action Classifier: Approaching Landmark Detection as Image Partitioning
Zhoubing Xu, Qiangui Huang, Jin Hyeong Park, Mingqing Chen, Daguang Xu, Dong Yang 0005, David Liu 0001, Shaohua Kevin Zhou
MICCAI (3)2
2015 An evaluation of fake fingerprint databases utilizing SVM classification
Qiangui Huang, Sheng Chang 0003, Binbin Niu
Pattern Recognit. Lett.1