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Hamed Mohtasham Shad

dblp:163/7190 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 first-authorSystems, architecture and hardware · 1 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Computational geometry · 33% Distributed computing theory · 33% Algorithms and data structures · 33%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Emerging computing paradigms · 100%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Emerging computing paradigms
swarm computing
0.212015
Particle computation: Device fan-out and binary memory · ICRA 2015
Computational geometry
motion planning
0.212015
Tilt: The Video - Designing Worlds to Control Robot Swarms with Only Global Signals · SoCG 2015
Distributed computing theory › mobile robots
swarm robotics
0.212015
Tilt: The Video - Designing Worlds to Control Robot Swarms with Only Global Signals · SoCG 2015
Emerging computing paradigms
swarm robotics
0.112015
Particle computation: Device fan-out and binary memory · ICRA 2015

Methods — techniques the papers use, named apart from their topics

permutation construction · 0.2logic gates · 0.2logic gate design · 0.2dual-rail logic · 0.2
YearPublicationVenuePosition
2015 Tilt: The Video - Designing Worlds to Control Robot Swarms with Only Global Signals
abstract
We present fundamental progress on the computational universality of swarms of micro- or nano-scale robots in complex environments, controlled not by individual navigation, but by a uniform global, external force. More specifically, we consider a 2D grid world, in which all obstacles and robots are unit squares, and for each actuation, robots move maximally until they collide with an obstacle or another robot. The objective is to control robot motion within obstacles, design obstacles in order to achieve desired permutation of robots, and establish controlled interaction that is complex enough to allow arbitrary computations. In this video, we illustrate progress on all these challenges: we demonstrate NP-hardness of parallel navigation, we describe how to construct obstacles that allow arbitrary permutations, and we establish the necessary logic gates for performing arbitrary in-system computations.
Aaron T. Becker, Erik D. Demaine, Sándor P. Fekete, Hamed Mohtasham Shad, Rose Morris-Wright
SoCG4
2015 Particle computation: Device fan-out and binary memory
abstract
We present fundamental progress on the computational universality of swarms of micro- or nano-scale robots in complex environments, controlled not by individual navigation, but by a uniform global, external force. Consider a 2D grid world, in which all obstacles and robots are unit squares, and for each actuation, robots move maximally until they collide with an obstacle or another robot. In previous work, we demonstrated components of particle computation in this world, designing obstacle configurations that implement AND and OR logic gates: by using dual-rail logic, we designed NOT, NOR, NAND, XOR, XNOR logic gates. However, we were unable to design a FAN-OUT gate, which is necessary for simulating the full range of complex interactions that are present in arbitrary digital circuits. In this work we resolve this problem by proving unit-sized robots cannot generate a FAN-OUT gate. On the positive side, we resolve the missing component with the help of 2×1 robots, which can create fan-out gates that produce multiple copies of the inputs. Using these gates we are able to establish the full range of computational universality as presented by complex digital circuits. As an example we connect our logic elements to produce a 3-bit counter. We also demonstrate how to implement a data storage element.
Hamed Mohtasham Shad, Rose Morris-Wright, Erik D. Demaine, Sándor P. Fekete, Aaron T. Becker
ICRA1