EDBT 2026 Demo / reviewers in the wild / expert
Chen Li 0038
dblp:164/3294-38
· DBLP profile ↗
22ranked-venue papers
7as first author
19since 2021 · last 2025
0009-0000-6807-3490ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 19 · 6 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 6 first-author · 14 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | OD-NeRF: Efficient Training of On-the-Fly Dynamic Neural Radiance FieldsabstractDynamic neural radiance fields (dynamic NeRFs) have achieved remarkable successes in synthesizing novel views for 3D dynamic scenes. Traditional approaches typically necessitate full video sequences for the training phase prior to the synthesis of new views, akin to replaying a recording of a dynamic 3D event. In contrast, on-the-fly training allows for the immediate processing and rendering of dynamic scenes without the need for pre-training on full sequences, offering a more flexible and time-efficient solution for dynamic scene rendering tasks. In this paper, we propose a highly efficient on-the-fly training algorithm for dynamic NeRFs, named OD-NeRF. To accelerate the training process, our method minimizes the training required for the model at each frame by using: 1) a NeRF model conditioned on multi-view projected colors, which exhibits superior generalization across multiple frames with minimal training, and 2) a transition and update algorithm that leverages the occupancy grid from the last frame to sample efficiently at the current frame. Our algorithm can achieve an interactive training speed of 10FPS on synthetic dynamic scenes on-the-fly, and a 3×-9× training speed-up compared to the state-of-the-art on-the-fly NeRF on real-world dynamic scenes. Zhiwen Yan, Chen Li 0038, Gim Hee Lee |
3DV | 2 |
| 2025 | Reconstructing Close Human Interaction with Appearance and Proxemics ReasoningabstractDue to visual ambiguities and inter-person occlusions, existing human pose estimation methods cannot recover plausible close interactions from in-the-wild videos. Even state-of-the-art large foundation models (e.g., SAM) cannot accurately distinguish human semantics in such challenging scenarios. In this work, we find that human appearance can provide a straightforward cue to address these obstacles. Based on this observation, we propose a dual-branch optimization framework to reconstruct accurate interactive motions with plausible body contacts constrained by human appearances, social proxemics, and physical laws. Specifically, we first train a diffusion model to learn the human proxemic behavior and pose prior knowledge. The trained network and two optimizable tensors are then incorporated into a dual-branch optimization framework to reconstruct human motions and appearances. Several constraints based on 3D Gaussians, 2D keypoints, and mesh penetrations are also designed to assist the optimization. With the proxemics prior and diverse constraints, our method is capable of estimating accurate interactions from in-the-wild videos captured in complex environments. We further build a dataset with pseudo ground-truth interaction annotations, which may promote future research on pose estimation and human behavior understanding. Experimental results on several benchmarks demonstrate that our method outperforms existing approaches. The code and data are available at https://www.buzhenhuang.com/works/CloseApp.html. Buzhen Huang, Chen Li 0038, Chongyang Xu, Dongyue Lu, Jinnan Chen, Yangang Wang 0001, Gim Hee Lee |
CVPR | 2 |
| 2025 | Generalizable Human Gaussians from Single-View ImageabstractIn this work, we tackle the task of learning 3D human Gaussians from a single image, focusing on recovering detailed appearance and geometry including unobserved regions. We introduce a single-view generalizable Human Gaussian Model (HGM), which employs a novel generate-then-refine pipeline with the guidance from human body prior and diffusion prior. Our approach uses a ControlNet to refine rendered back-view images from coarse predicted human Gaussians, then uses the refined image along with the input image to reconstruct refined human Gaussians. To mitigate the potential generation of unrealistic human poses and shapes, we incorporate human priors from the SMPL-X model as a dual branch, propagating image features from the SMPL-X volume to the image Gaussians using sparse convolution and attention mechanisms. Given that the initial SMPL-X estimation might be inaccurate, we gradually refine it with our HGM model. We validate our approach on several publicly available datasets. Our method surpasses previous methods in both novel view synthesis and surface reconstruction. Our approach also exhibits strong generalization for cross-dataset evaluation and in-the-wild images. Jinnan Chen, Chen Li 0038, Lingting Zhu, Buzhen Huang, Gim Hee Lee |
ICLR | 2 |
| 2025 | DiHuR: Diffusion-Guided Generalizable Human ReconstructionabstractWe introduce DiHuR, a novel Diffusion-guided model for generalizable Human 3D Reconstruction and view synthe-sis from sparse, minimally overlapping images. While existing generalizable human radiance fields excel at novel view synthesis, they often struggle with comprehensive 3D reconstruction. Similarly, directly optimizing implicit Signed Distance Function (SDF) fields from sparse-view images typically yields poor results due to limited overlap. To enhance 3D reconstruction quality, we propose using learnable tokens associated with SMPL vertices to aggregate sparse view features and then to guide SDF prediction. These tokens learn a generalizable prior across different identities in training datasets, leveraging the consistent projection of SMPL vertices onto similar semantic areas across various human identities. This consistency enables effective knowledge transfer to unseen identities during inference. Recognizing SMPL's limitations in capturing clothing details, we incorporate a diffusion model as an additional prior to fill in missing information, particularly for complex clothing geometries. Our method integrates two key priors in a coherent manner: the prior from generaliz-able feed-forward models and the 2D diffusion prior, and it requires only multi-view image training, without 3D supervision. DiHuR demonstrates superior performance in both within-dataset and cross-dataset generalization settings, as validated on THuman, ZJU-MoCap, and HuMMan datasets compared to existing methods. Jinnan Chen, Chen Li 0038, Gim Hee Lee |
WACV | 2 |
| 2024 | GHuNeRF: Generalizable Human NeRF from a Monocular VideoabstractIn this paper, we tackle the challenging task of learning a generalizable human NeRF model from a monocular video. Although existing generalizable human NeRFs have achieved impressive results, they require muti-view images or videos which might not be always available. On the other hand, some works on free-viewpoint rendering of human from monocular videos cannot be generalized to unseen identities. In view of these limitations, we propose GHuNeRF to learn a generalizable human NeRF model from a monocular video of the human performer. We first introduce a visibility-aware aggregation scheme to compute vertex-wise features, which is used to construct a 3D feature volume. The feature volume can only represent the overall geometry of the human performer with insufficient accuracy due to the limited resolution. To solve this, we further enhance the volume feature with temporally aligned pointwise features using an attention mechanism. Finally, the enhanced feature is used for predicting density and color for each sampled point. A surface-guided sampling strategy is also adopted to improve the efficiency for both training and inference. We validate our approach on the widely-used ZJU-MoCap dataset, where we achieve comparable performance with existing multi-view video based approaches. We also test on the monocular People-Snapshot dataset and achieve better performance than existing works when only monocular video is used. Our code is available at the project website1.1https://github.com/chaneyddtt/GHuNeRF Chen Li 0038, Gim Hee Lee |
3DV | 1 |
| 2024 | Closely Interactive Human Reconstruction with Proxemics and Physics-Guided AdaptionabstractExisting multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this, we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically, we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information, our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D, 3DPW, and CHI3D demonstrate that our method outperforms existing approaches. The code is available at https://github.com/boycehbz/HumanInteraction. Buzhen Huang, Chen Li 0038, Chongyang Xu, Liang Pan, Yangang Wang 0001, Gim Hee Lee |
CVPR | 2 |
| 2024 | DiSR-NeRF: Diffusion-Guided View-Consistent Super-Resolution NeRFabstractWe present DiSR-NeRF, a diffusion-guided framework for view-consistent super-resolution (SR) NeRF. Unlike prior works, we circumvent the requirement for high-resolution (HR) reference images by leveraging existing powerful 2D super-resolution models. Nonetheless, independent SR 2D images are often inconsistent across different views. We thus propose Iterative 3D Synchronization (I3DS) to mitigate the inconsistency problem via the inherent multi-view consistency property of NeRF. Specifically, our I3DS alternates between upscaling low-resolution (LR) rendered images with diffusion models, and updating the underlying 3D representation with standard NeRF training. We further introduce Renoised Score Distillation (RSD), a novel score-distillation objective for 2D image resolution. Our RSD combines features from ancestral sampling and Score Distillation Sampling (SDS) to generate sharp images that are also LR-consistent. Qualitative and quantitative results on both synthetic and real-world datasets demonstrate that our DiSR-NeRF can achieve better results on NeRF super-resolution compared with existing works. Code and video results available at the project website’, Jie Long Lee, Chen Li 0038, Gim Hee Lee |
CVPR | 2 |
| 2024 | ESCAPE: Encoding Super-keypoints for Category-Agnostic Pose EstimationabstractIn this paper, we tackle the task of category-agnostic pose estimation (CAPE), which aims to predict poses for objects of any category with few annotated samples. Previous works either rely on local matching between features of support and query samples or require support keypoint identifier. The former is prone to overfitting due to its sensitivity to sparse samples, while the latter is impractical for the open-world nature of the task. To overcome these limitations, we propose ESCAPE - a Bayesian framework that learns a prior over the features of keypoints. The prior can be expressed as a mixture of super-keypoints, each being a high-level abstract keypoint that captures the statistics of semantically related keypoints from different categories. We estimate the super-keypoints from base categories and use them in adaptation to novel categories. The adaptation to an unseen category involves two steps: first, we match each novel keypoint to a related superkeypoint; and second, we transfer the knowledge encoded in the matched super-keypoints to the novel keypoints. For the first step, we propose a learnable matching network to capture the relationship between the novel keypoints and the super-keypoints, resulting in a more reliable matching. ESCAPE mitigates overfitting by directly transferring learned knowledge to novel categories while it does not use keypoint identifiers. We achieve state-of-the-art performance on the standard MP-100 benchmark. Our code is available at https://github.com/khoiucd/escape-tgt. Khoi D. Nguyen 0001, Chen Li 0038, Gim Hee Lee |
CVPR | 2 |
| 2024 | UNIKD: UNcertainty-Filtered Incremental Knowledge Distillation for Neural Implicit Representation
Mengqi Guo, Chen Li 0038, Gim Hee Lee |
ECCV (49) | 2 |
| 2024 | TreeSBA: Tree-Transformer for Self-supervised Sequential Brick Assembly
Mengqi Guo, Chen Li 0038, Gim Hee Lee |
ECCV (86) | 2 |
| 2024 | VCR-GauS: View Consistent Depth-Normal Regularizer for Gaussian Surface ReconstructionabstractAlthough 3D Gaussian Splatting has been widely studied because of its realistic and efficient novel-view synthesis, it is still challenging to extract a high-quality surface from the point-based representation. Previous works improve the surface by incorporating geometric priors from the off-the-shelf normal estimator. However, there are two main limitations: 1) Supervising normal rendered from 3D Gaussians updates only the rotation parameter while neglecting other geometric parameters; 2) The inconsistency of predicted normal maps across multiple views may lead to severe reconstruction artifacts. In this paper, we propose a Depth-Normal regularizer that directly couples normal with other geometric parameters, leading to full updates of the geometric parameters from normal regularization. We further propose a confidence term to mitigate inconsistencies of normal predictions across multiple views. Moreover, we also introduce a densification and splitting strategy to regularize the size and distribution of 3D Gaussians for more accurate surface modeling. Compared with Gaussian-based baselines, experiments show that our approach obtains better reconstruction quality and maintains competitive appearance quality at faster training speed and 100+ FPS rendering. Our code will be made open-source upon paper acceptance. Fangyin Wei, Chen Li 0038, Tianxin Huang, Yunsong Wang, Gim Hee Lee |
NeurIPS | 3 |
| 2024 | MVSDet: Multi-View Indoor 3D Object Detection via Efficient Plane SweepsabstractThe key challenge of multi-view indoor 3D object detection is to infer accurate geometry information from images for precise 3D detection. Previous method relies on NeRF for geometry reasoning. However, the geometry extracted from NeRF is generally inaccurate, which leads to sub-optimal detection performance. In this paper, we propose MVSDet which utilizes plane sweep for geometry-aware 3D object detection. To circumvent the requirement for a large number of depth planes for accurate depth prediction, we design a probabilistic sampling and soft weighting mechanism to decide the placement of pixel features on the 3D volume. We select multiple locations that score top in the probability volume for each pixel and use their probability score to indicate the confidence. We further apply recent pixel-aligned Gaussian Splatting to regularize depth prediction and improve detection performance with little computation overhead. Extensive experiments on ScanNet and ARKitScenes datasets are conducted to show the superiority of our model. Our code is available at https://github.com/Pixie8888/MVSDet. Yating Xu, Chen Li 0038, Gim Hee Lee |
NeurIPS | 2 |
| 2023 | ScarceNet: Animal Pose Estimation with Scarce AnnotationsabstractAnimal pose estimation is an important but underexplored task due to the lack of labeled data. In this paper, we tackle the task of animal pose estimation with scarce annotations, where only a small set of labeled data and unlabeled images are available. At the core of the solution to this problem setting is the use of the unlabeled data to compensate for the lack of well-labeled animal pose data. To this end, we propose the ScarceNet, a pseudo label-based approach to generate artificial labels for the unlabeled images. The pseudo labels, which are generated with a model trained with the small set of labeled images, are generally noisy and can hurt the performance when directly used for training. To solve this problem, we first use a small-loss trick to select reliable pseudo labels. Although effective, the selection process is improvident since numerous high-loss samples are left unused. We further propose to identify reusable samples from the high-loss samples based on an agreement check. Pseudo labels are re-generated to provide supervision for those reusable samples. Lastly, we introduce a student-teacher framework to enforce a consistency constraint since there are still samples that are neither reliable nor reusable. By combining the reliable pseudo label selection with the reusable sample re-labeling and the consistency constraint, we can make full use of the unlabeled data. We evaluate our approach on the challenging AP-10K dataset, where our approach outperforms existing semi-supervised approaches by a large margin. We also test on the TigDog dataset, where our approach can achieve better performance than domain adaptation based approaches when only very few annotations are available. Our code is available at the project website11https://github.com/chaneyddtt/ScarceNet. Chen Li 0038, Gim Hee Lee |
CVPR | 1 |
| 2023 | NeRF-DS: Neural Radiance Fields for Dynamic Specular ObjectsabstractDynamic Neural Radiance Field (NeRF) is a powerful algorithm capable of rendering photo-realistic novel view images from a monocular RGB video of a dynamic scene. Although it warps moving points across frames from the observation spaces to a common canonical space for rendering, dynamic NeRF does not model the change of the reflected color during the warping. As a result, this approach often fails drastically on challenging specular objects in motion. We address this limitation by reformulating the neural radiance field function to be conditioned on surface position and orientation in the observation space. This allows the specular surface at different poses to keep the different reflected colors when mapped to the common canonical space. Additionally, we add the mask of moving objects to guide the deformation field. As the specular surface changes color during motion, the mask mitigates the problem of failure to find temporal correspondences with only RGB supervision. We evaluate our model based on the novel view synthesis quality with a self-collected dataset of different moving specular objects in realistic environments. The experimental results demonstrate that our method significantly improves the reconstruction quality of moving specular objects from monocular RGB videos compared to the existing NeRF models. Our code and data are available at the project website11https://github.com/JokerYan/NeRF-DS. Zhiwen Yan, Chen Li 0038, Gim Hee Lee |
CVPR | 2 |
| 2023 | Overcoming the TradeOff between Accuracy and Plausibility in 3D Hand Shape ReconstructionabstractDirect mesh fitting for 3D hand shape reconstruction is highly accurate. However, the reconstructed meshes are prone to artifacts and do not appear as plausible hand shapes. Conversely, parametric models like MANO ensure plausible hand shapes but are not as accurate as the non-parametric methods. In this work, we introduce a novel weakly-supervised hand shape estimation framework that integrates non-parametric mesh fitting with MANO model in an end-to-end fashion. Our joint model overcomes the tradeoff in accuracy and plausibility to yield well-aligned and high-quality 3D meshes, especially in challenging two-hand and hand-object interaction scenarios. Ziwei Yu, Chen Li 0038, Linlin Yang 0001, Xiaoxu Zheng, Michael Bi Mi, Gim Hee Lee, Angela Yao |
CVPR | 2 |
| 2023 | Weakly-supervised 3D Pose Transfer with KeypointsabstractThe main challenges of 3D pose transfer are: 1) Lack of paired training data with different characters performing the same pose; 2) Disentangling pose and shape information from the target mesh; 3) Difficulty in applying to meshes with different topologies. We thus propose a novel weakly-supervised keypoint-based framework to overcome these difficulties. Specifically, we use a topology-agnostic keypoint detector with inverse kinematics to compute transformations between the source and target meshes. Our method only requires supervision on the keypoints, can be applied to meshes with different topologies and is shape-invariant for the target which allows extraction of pose-only information from the target meshes without transferring shape information. We further design a cycle reconstruction to perform self-supervised pose transfer without the need for ground truth deformed mesh with the same pose and shape as the target and source, respectively. We evaluate our approach on benchmark human and animal datasets, where we achieve superior performance compared to the state-of-the-art unsupervised approaches and even comparable performance with the fully supervised approaches. We test on the more challenging Mixamo dataset to verify our approach’s ability in handling meshes with different topologies and complex clothes. Cross-dataset evaluation further shows the strong generalization ability of our approach. Our source code is available at: https://github.com/jinnan-chen/3D-Pose-Transfer. Jinnan Chen, Chen Li 0038, Gim Hee Lee |
ICCV | 2 |
| 2023 | GNeSF: Generalizable Neural Semantic Fieldsabstract3D scene segmentation based on neural implicit representation has emerged recently with the advantage of training only on 2D supervision. However, existing approaches still requires expensive per-scene optimization that prohibits generalization to novel scenes during inference. To circumvent this problem, we introduce a \textit{generalizable} 3D segmentation framework based on implicit representation. Specifically, our framework takes in multi-view image features and semantic maps as the inputs instead of only spatial information to avoid overfitting to scene-specific geometric and semantic information. We propose a novel soft voting mechanism to aggregate the 2D semantic information from different views for each 3D point. In addition to the image features, view difference information is also encoded in our framework to predict the voting scores. Intuitively, this allows the semantic information from nearby views to contribute more compared to distant ones. Furthermore, a visibility module is also designed to detect and filter out detrimental information from occluded views. Due to the generalizability of our proposed method, we can synthesize semantic maps or conduct 3D semantic segmentation for novel scenes with solely 2D semantic supervision. Experimental results show that our approach achieves comparable performance with scene-specific approaches. More importantly, our approach can even outperform existing strong supervision-based approaches with only 2D annotations. Chen Li 0038, Mengqi Guo, Zhiwen Yan, Gim Hee Lee |
NeurIPS | 2 |
| 2021 | From Synthetic to Real: Unsupervised Domain Adaptation for Animal Pose EstimationabstractAnimal pose estimation is an important field that has received increasing attention in the recent years. The main challenge for this task is the lack of labeled data. Existing works circumvent this problem with pseudo labels generated from data of other easily accessible domains such as synthetic data. However, these pseudo labels are noisy even with consistency check or confidence-based filtering due to the domain shift in the data. To solve this problem, we design a multi-scale domain adaptation module (MDAM) to reduce the domain gap between the synthetic and real data. We further introduce an online coarse-to-fine pseudo label updating strategy. Specifically, we propose a self-distillation module in an inner coarse-update loop and a mean-teacher in an outer fine-update loop to generate new pseudo labels that gradually replace the old ones. Consequently, our model is able to learn from the old pseudo labels at the early stage, and gradually switch to the new pseudo labels to prevent overfitting in the later stage. We evaluate our approach on the TigDog and VisDA 2019 datasets, where we outperform existing approaches by a large margin. We also demonstrate the generalization ability of our model by testing extensively on both unseen domains and unseen animal categories. Our code is available at the project website1. Chen Li 0038, Gim Hee Lee |
CVPR | 1 |
| 2021 | Coarse-to-fine Animal Pose and Shape EstimationabstractMost existing animal pose and shape estimation approaches reconstruct animal meshes with a parametric SMAL model. This is because the low-dimensional pose and shape parameters of the SMAL model makes it easier for deep networks to learn the high-dimensional animal meshes. However, the SMAL model is learned from scans of toy animals with limited pose and shape variations, and thus may not be able to represent highly varying real animals well. This may result in poor fittings of the estimated meshes to the 2D evidences, e.g. 2D keypoints or silhouettes. To mitigate this problem, we propose a coarse-to-fine approach to reconstruct 3D animal mesh from a single image. The coarse estimation stage first estimates the pose, shape and translation parameters of the SMAL model. The estimated meshes are then used as a starting point by a graph convolutional network (GCN) to predict a per-vertex deformation in the refinement stage. This combination of SMAL-based and vertex-based representations benefits from both parametric and non-parametric representations. We design our mesh refinement GCN (MRGCN) as an encoder-decoder structure with hierarchical feature representations to overcome the limited receptive field of traditional GCNs. Moreover, we observe that the global image feature used by existing animal mesh reconstruction works is unable to capture detailed shape information for mesh refinement. We thus introduce a local feature extractor to retrieve a vertex-level feature and use it together with the global feature as the input of the MRGCN. We test our approach on the StanfordExtra dataset and achieve state-of-the-art results. Furthermore, we test the generalization capacity of our approach on the Animal Pose and BADJA datasets. Our code is available at the project website. Chen Li 0038, Gim Hee Lee |
NeurIPS | 1 |
| 2020 | Weakly Supervised Generative Network for Multiple 3D Human Pose Hypotheses
Chen Li 0038, Gim Hee Lee |
BMVC | 1 |
| 2019 | Generating Multiple Hypotheses for 3D Human Pose Estimation With Mixture Density Networkabstract3D human pose estimation from a monocular image or 2D joints is an ill-posed problem because of depth ambiguity and occluded joints. We argue that 3D human pose estimation from a monocular input is an inverse problem where multiple feasible solutions can exist. In this paper, we propose a novel approach to generate multiple feasible hypotheses of the 3D pose from 2D joints. In contrast to existing deep learning approaches which minimize a mean square error based on an unimodal Gaussian distribution, our method is able to generate multiple feasible hypotheses of 3D pose based on a multimodal mixture density networks. Our experiments show that the 3D poses estimated by our approach from an input of 2D joints are consistent in 2D reprojections, which supports our argument that multiple solutions exist for the 2D-to-3D inverse problem. Furthermore, we show state-of-the-art performance on the Human3.6M dataset in both best hypothesis and multi-view settings, and we demonstrate the generalization capacity of our model by testing on the MPII and MPI-INF-3DHP datasets. Our code is available at the project website. Chen Li 0038, Gim Hee Lee |
CVPR | 1 |
| 2018 | Convolutional Sequence to Sequence Model for Human DynamicsabstractHuman motion modeling is a classic problem in computer vision and graphics. Challenges in modeling human motion include high dimensional prediction as well as extremely complicated dynamics.We present a novel approach to human motion modeling based on convolutional neural networks (CNN). The hierarchical structure of CNN makes it capable of capturing both spatial and temporal correlations effectively. In our proposed approach, a convolutional long-term encoder is used to encode the whole given motion sequence into a long-term hidden variable, which is used with a decoder to predict the remainder of the sequence. The decoder itself also has an encoder-decoder structure, in which the short-term encoder encodes a shorter sequence to a short-term hidden variable, and the spatial decoder maps the long and short-term hidden variable to motion predictions. By using such a model, we are able to capture both invariant and dynamic information of human motion, which results in more accurate predictions. Experiments show that our algorithm outperforms the state-of-the-art methods on the Human3.6M and CMU Motion Capture datasets. Our code is available at the project website. Chen Li 0038, Zhen Zhang 0008, Wee Sun Lee, Gim Hee Lee |
CVPR | 1 |