EDBT 2026 Demo / reviewers in the wild / expert
Mi Feng
dblp:164/4168
· DBLP profile ↗
9ranked-venue papers
4as first author
4since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 3 · 2 first-authorSecurity and privacy · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
8 papers |
Visualization and visual analytics · 88% Virtual and augmented reality · 12% | |
| Human-computer interaction and pervasive computing
3 papers |
Usability and user experience research · 46% User interface design and tools · 30% Haptics and multimodal interaction · 23% |
Topics — the 13 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics
graphical perception |
1.3 | 2 | 2024 | The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization Performance · IEEE Trans. Vis. Comput. Graph. 2024 No mark is an island: Precision and category repulsion biases in data reproductions · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › visual analytics
exploratory data analysis |
0.6 | 1 | 2022 | ChartSeer: Interactive Steering Exploratory Visual Analysis With Machine Intelligence · IEEE Trans. Vis. Comput. Graph. 2022 |
Visualization and visual analytics › visual encoding
color assignment |
0.5 | 1 | 2021 | Palettailor: Discriminable Colorization for Categorical Data · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics › visual encoding
color palette design |
0.5 | 1 | 2021 | Palettailor: Discriminable Colorization for Categorical Data · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
visual encoding |
0.5 | 1 | 2021 | Palettailor: Discriminable Colorization for Categorical Data · IEEE Trans. Vis. Comput. Graph. 2021 |
Visualization and visual analytics
interactive visualization |
0.3 | 1 | 2018 | The Effects of Adding Search Functionality to Interactive Visualizations on the Web · CHI 2018 |
Visualization and visual analytics › software visualization
interaction log visualization |
0.3 | 1 | 2017 | HindSight: Encouraging Exploration through Direct Encoding of Personal Interaction History · IEEE Trans. Vis. Comput. Graph. 2017 |
Virtual and augmented reality
immersive interaction |
0.2 | 1 | 2016 | The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments · VR 2016 |
Virtual and augmented reality
locomotion |
0.2 | 1 | 2016 | The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments · VR 2016 |
Virtual and augmented reality › immersive interaction
multimodal interaction |
0.2 | 1 | 2016 | The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments · VR 2016 |
Visualization and visual analytics
visualization literacy |
0.2 | 1 | 2024 | The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization Performance · IEEE Trans. Vis. Comput. Graph. 2024 |
Usability and user experience research › user perception
perceptual bias |
0.1 | 1 | 2021 | No mark is an island: Precision and category repulsion biases in data reproductions · IEEE Trans. Vis. Comput. Graph. 2021 |
Haptics and multimodal interaction › haptic feedback
vibrotactile feedback |
0.1 | 1 | 2016 | The effect of multi-sensory cues on performance and experience during walking in immersive virtual environments · VR 2016 |
Methods — techniques the papers use, named apart from their topics
reproduction paradigm · 1.0bayesian analysis · 1.0bayesian multilevel regression · 0.8online controlled study · 0.7behavioral observation · 0.7deep learning · 0.6simulated annealing · 0.5color scoring functions · 0.5interaction log analysis · 0.4controlled experiment · 0.3user study · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization PerformanceabstractGraphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position area angle volume. Yet different people may vary in their ability to read different visualization types, leading to variance in this ranking across individuals not captured by population-level metrics using "average observer" models. One way we can bridge this gap is by recasting classic visual perception tasks as tools for assessing individual performance, in addition to overall visualization performance. In this article we replicate and extend Cleveland and McGill's graphical comparison experiment using Bayesian multilevel regression, using these models to explore individual differences in visualization skill from multiple perspectives. The results from experiments and modeling indicate that some people show patterns of accuracy that credibly deviate from the canonical rankings of visualization effectiveness. We discuss implications of these findings, such as a need for new ways to communicate visualization effectiveness to designers, how patterns in individuals' responses may show systematic biases and strategies in visualization judgment, and how recasting classic visual perception tasks as tools for assessing individual performance may offer new ways to quantify aspects of visualization literacy. Experiment data, source code, and analysis scripts are available at the following repository: https://osf.io/8ub7t/?view_only=9be4798797404a4397be3c6fc2a68cc0. Russell Davis, Xiaoying Pu, Yiren Ding, Brian D. Hall, Karen Bonilla, Mi Feng, Matthew Kay 0001, Lane Harrison |
IEEE Trans. Vis. Comput. Graph. | 6 |
| 2022 | ChartSeer: Interactive Steering Exploratory Visual Analysis With Machine IntelligenceabstractDuring exploratory visual analysis (EVA), analysts need to continually determine which subsequent activities to perform, such as which data variables to explore or how to present data variables visually. Due to the vast combinations of data variables and visual encodings that are possible, it is often challenging to make such decisions. Further, while performing local explorations, analysts often fail to attend to the holistic picture that is emerging from their analysis, leading them to improperly steer their EVA. These issues become even more impactful in the real world analysis scenarios where EVA occurs in multiple asynchronous sessions that could be completed by one or more analysts. To address these challenges, this work proposes ChartSeer, a system that uses machine intelligence to enable analysts to visually monitor the current state of an EVA and effectively identify future activities to perform. ChartSeer utilizes deep learning techniques to characterize analyst-created data charts to generate visual summaries and recommend appropriate charts for further exploration based on user interactions. A case study was first conducted to demonstrate the usage of ChartSeer in practice, followed by a controlled study to compare ChartSeer's performance with a baseline during EVA tasks. The results demonstrated that ChartSeer enables analysts to adequately understand current EVA status and advance their analysis by creating charts with increased coverage and visual encoding diversity. Jian Zhao 0010, Mingming Fan 0001, Mi Feng |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Palettailor: Discriminable Colorization for Categorical DataabstractWe present an integrated approach for creating and assigning color palettes to different visualizations such as multi-class scatterplots, line, and bar charts. While other methods separate the creation of colors from their assignment, our approach takes data characteristics into account to produce color palettes, which are then assigned in a way that fosters better visual discrimination of classes. To do so, we use a customized optimization based on simulated annealing to maximize the combination of three carefully designed color scoring functions: point distinctness, name difference, and color discrimination. We compare our approach to state-of-the-art palettes with a controlled user study for scatterplots and line charts, furthermore we performed a case study. Our results show that Palettailor, as a fully-automated approach, generates color palettes with a higher discrimination quality than existing approaches. The efficiency of our optimization allows us also to incorporate user modifications into the color selection process. Kecheng Lu 0002, Mi Feng, Xin Chen 0075, Michael Sedlmair, Oliver Deussen, Dani Lischinski, Zhanglin Cheng, Yunhai Wang |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2021 | No mark is an island: Precision and category repulsion biases in data reproductionsabstractData visualization is powerful in large part because it facilitates visual extraction of values. Yet, existing measures of perceptual precision for data channels (e.g., position, length, orientation, etc.) are based largely on verbal reports of ratio judgments between two values (e.g., [7]). Verbal report conflates multiple sources of error beyond actual visual precision, introducing a ratio computation between these values and a requirement to translate that ratio to a verbal number. Here we observe raw measures of precision by eliminating both ratio computations and verbal reports; we simply ask participants to reproduce marks (a single bar or dot) to match a previously seen one. We manipulated whether the mark was initially presented (and later drawn) alone, paired with a reference (e.g. a second '100%' bar also present at test, or a y-axis for the dot), or integrated with the reference (merging that reference bar into a stacked bar graph, or placing the dot directly on the axis). Reproductions of smaller values were overestimated, and larger values were underestimated, suggesting systematic memory biases. Average reproduction error was around 10% of the actual value, regardless of whether the reproduction was done on a common baseline with the original. In the reference and (especially) the integrated conditions, responses were repulsed from an implicit midpoint of the reference mark, such that values above 50% were overestimated, and values below 50% were underestimated. This reproduction paradigm may serve within a new suite of more fundamental measures of the precision of graphical perception. Caitlyn M. McColeman, Lane Harrison, Mi Feng, Steven Franconeri |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2019 | Patterns and Pace: Quantifying Diverse Exploration Behavior with Visualizations on the WebabstractThe diverse and vibrant ecosystem of interactive visualizations on the web presents an opportunity for researchers and practitioners to observe and analyze how everyday people interact with data visualizations. However, existing metrics of visualization interaction behavior used in research do not fully reveal the breadth of peoples' open-ended explorations with visualizations. One possible way to address this challenge is to determine high-level goals for visualization interaction metrics, and infer corresponding features from user interaction data that characterize different aspects of peoples' explorations of visualizations. In this paper, we identify needs for visualization behavior measurement, and develop corresponding candidate features that can be inferred from users' interaction data. We then propose metrics that capture novel aspects of peoples' open-ended explorations, including exploration uniqueness and exploration pacing. We evaluate these metrics along with four other metrics recently proposed in visualization literature by applying them to interaction data from prior visualization studies. The results of these evaluations suggest that these new metrics 1) reveal new characteristics of peoples' use of visualizations, 2) can be used to evaluate statistical differences between visualization designs, and 3) are statistically independent of prior metrics used in visualization research. We discuss implications of these results for future studies, including the potential for applying these metrics in visualization interaction analysis, as well as emerging challenges in developing and selecting metrics depicting visualization explorations. Mi Feng, Evan M. Peck, Lane Harrison |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2018 | The Effects of Adding Search Functionality to Interactive Visualizations on the WebabstractThe widespread use of text-based search in user interfaces has led designers in visualization to occasionally add search functionality to their creations. Yet it remains unclear how search may impact a person's behavior. Given the unstructured context of the web, users may not have explicit information-seeking goals and designers cannot make assumptions about user attention. To bridge this gap, we observed the impact of integrating search with five visualizations across 830 online participants. In an unguided task, we find that (1) the presence of text-based search influences people's information-seeking goals, (2) search can alter the data that people explore and how they engage with it, and (3) the effects of search are amplified in visualizations where people are familiar with the underlying dataset. These results suggest that text-search in web visualizations drives users towards more diverse information seeking goals, and may be valuable in a range of existing visualization designs. Mi Feng, Evan M. Peck, Lane Harrison |
CHI | 1 |
| 2017 | Toward a visualization-supported workflow for cyber alert management using threat models and human-centered designabstractCyber network analysts follow complex processes in their investigations of potential threats to their network. Much research is dedicated to providing automated decision support in the effort to make their tasks more efficient, accurate, and timely. Support tools come in a variety of implementations from machine learning algorithms that monitor streams of data to visual analytic environments for exploring rich and noisy data sets. Cyber analysts, however, need tools which help them merge the data they already have and help them establish appropriate baselines against which to compare anomalies. Furthermore, existing threat models that cyber analysts regularly use to structure their investigation are not often leveraged in support tools. We report on our work with cyber analysts to understand the analytic process and how one such model, the MITRE ATT&CK Matrix [42], is used to structure their analytic thinking. We present our efforts to map specific data needed by analysts into this threat model to inform our visualization designs. We leverage this expert knowledge elicitation to identify a capability gaps that might be filled with visual analytic tools. We propose a prototype visual analytic-supported alert management workflow to aid cyber analysts working with threat models. Lyndsey Franklin, Meg Pirrung, Leslie M. Blaha, Michelle Dowling, Mi Feng |
VizSEC | 5 |
| 2017 | HindSight: Encouraging Exploration through Direct Encoding of Personal Interaction HistoryabstractPhysical and digital objects often leave markers of our use. Website links turn purple after we visit them, for example, showing us information we have yet to explore. These "footprints" of interaction offer substantial benefits in information saturated environments - they enable us to easily revisit old information, systematically explore new information, and quickly resume tasks after interruption. While applying these design principles have been successful in HCI contexts, direct encodings of personal interaction history have received scarce attention in data visualization. One reason is that there is little guidance for integrating history into visualizations where many visual channels are already occupied by data. More importantly, there is not firm evidence that making users aware of their interaction history results in benefits with regards to exploration or insights. Following these observations, we propose HindSight - an umbrella term for the design space of representing interaction history directly in existing data visualizations. In this paper, we examine the value of HindSight principles by augmenting existing visualizations with visual indicators of user interaction history (e.g. How the Recession Shaped the Economy in 255 Charts, NYTimes). In controlled experiments of over 400 participants, we found that HindSight designs generally encouraged people to visit more data and recall different insights after interaction. The results of our experiments suggest that simple additions to visualizations can make users aware of their interaction history, and that these additions significantly impact users' exploration and insights. Mi Feng, Evan M. Peck, Lane Harrison |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2016 | The effect of multi-sensory cues on performance and experience during walking in immersive virtual environmentsabstractTo examine the effects of multi-sensory cues during non-fatiguing walking in immersive virtual environments, we selected sensory cues including movement wind, directional wind, footstep vibration, and footstep sounds, and investigated their influence and interaction with each other. We developed a virtual reality system with non-fatiguing walking interaction and low-latency, multi-sensory feedback, and used it to conduct two successive experiments measuring user experience and performance through a triangle-completion task. We noticed some positive effects due to the addition of footstep vibration on task performance, and saw significant improvement in reported user experience due to the added wind and vibration cues. Mi Feng, Arindam Dey 0001, Robert W. Lindeman |
VR | 1 |