Demo Data from EDBT 2026 / reviewers in the wild / expert
Lasse Espeholt
dblp:164/5668
· DBLP profile ↗
6ranked-venue papers
2as first author
0since 2021 · last 2020
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
6 papers |
Reinforcement learning · 66% Efficient and distributed learning · 12% Generative modeling · 12% |
Topics — the 10 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › large-scale reinforcement learning
distributed reinforcement learning |
0.8 | 2 | 2020 | SEED RL: Scalable and Efficient Deep-RL with Accelerated Central Inference · ICLR 2020 IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures · ICML 2018 |
Machine learning › Reinforcement learning
reinforcement learning environment |
0.4 | 1 | 2020 | Google Research Football: A Novel Reinforcement Learning Environment · AAAI 2020 |
Machine learning › Reinforcement learning
deep reinforcement learning |
0.4 | 1 | 2019 | Multi-Task Deep Reinforcement Learning with PopArt · AAAI 2019 |
Machine learning › Reinforcement learning
multi-task reinforcement learning |
0.4 | 1 | 2019 | Multi-Task Deep Reinforcement Learning with PopArt · AAAI 2019 |
Machine learning › Reinforcement learning
value-based reinforcement learning |
0.4 | 1 | 2019 | Multi-Task Deep Reinforcement Learning with PopArt · AAAI 2019 |
Machine learning › Reinforcement learning › large-scale reinforcement learning › distributed reinforcement learning
actor-learner architecture |
0.3 | 1 | 2018 | IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures · ICML 2018 |
Machine learning › Generative modeling › autoregressive model
autoregressive image generation |
0.2 | 1 | 2016 | Conditional Image Generation with PixelCNN Decoders · NIPS 2016 |
Machine learning › Deep learning architectures and training
attention mechanism |
0.2 | 1 | 2015 | Teaching Machines to Read and Comprehend · NIPS 2015 |
Natural language and speech › Question answering and dialogue systems
machine reading comprehension |
0.2 | 1 | 2015 | Teaching Machines to Read and Comprehend · NIPS 2015 |
Machine learning › Efficient and distributed learning
distributed training |
0.1 | 1 | 2018 | IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner Architectures · ICML 2018 |
Methods — techniques the papers use, named apart from their topics
inference acceleration · 0.4distributed training · 0.4PPO · 0.4IMPALA · 0.4Ape-X DQN · 0.4popart · 0.4adaptive reward scaling · 0.4v-trace · 0.3off-policy correction · 0.3importance weighting · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Google Research Football: A Novel Reinforcement Learning EnvironmentabstractRecent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the Google Research Football Environment, a new reinforcement learning environment where agents are trained to play football in an advanced, physics-based 3D simulator. The resulting environment is challenging, easy to use and customize, and it is available under a permissive open-source license. In addition, it provides support for multiplayer and multi-agent experiments. We propose three full-game scenarios of varying difficulty with the Football Benchmarks and report baseline results for three commonly used reinforcement algorithms (IMPALA, PPO, and Ape-X DQN). We also provide a diverse set of simpler scenarios with the Football Academy and showcase several promising research directions. Karol Kurach, Anton Raichuk, Piotr Stanczyk, Michal Zajac 0005, Olivier Bachem, Lasse Espeholt, Carlos Riquelme, Damien Vincent, Marcin Michalski, Olivier Bousquet, Sylvain Gelly |
AAAI | 6 |
| 2020 | SEED RL: Scalable and Efficient Deep-RL with Accelerated Central Inference
Lasse Espeholt, Raphaël Marinier, Piotr Stanczyk, Marcin Michalski |
ICLR | 1 |
| 2019 | Multi-Task Deep Reinforcement Learning with PopArtabstractThe reinforcement learning (RL) community has made great strides in designing algorithms capable of exceeding human performance on specific tasks. These algorithms are mostly trained one task at the time, each new task requiring to train a brand new agent instance. This means the learning algorithm is general, but each solution is not; each agent can only solve the one task it was trained on. In this work, we study the problem of learning to master not one but multiple sequentialdecision tasks at once. A general issue in multi-task learning is that a balance must be found between the needs of multiple tasks competing for the limited resources of a single learning system. Many learning algorithms can get distracted by certain tasks in the set of tasks to solve. Such tasks appear more salient to the learning process, for instance because of the density or magnitude of the in-task rewards. This causes the algorithm to focus on those salient tasks at the expense of generality. We propose to automatically adapt the contribution of each task to the agent’s updates, so that all tasks have a similar impact on the learning dynamics. This resulted in state of the art performance on learning to play all games in a set of 57 diverse Atari games. Excitingly, our method learned a single trained policy - with a single set of weights - that exceeds median human performance. To our knowledge, this was the first time a single agent surpassed human-level performance on this multi-task domain. The same approach also demonstrated state of the art performance on a set of 30 tasks in the 3D reinforcement learning platform DeepMind Lab. Matteo Hessel, Hubert Soyer, Lasse Espeholt, Wojciech Czarnecki 0001, Simon Schmitt, Hado van Hasselt |
AAAI | 3 |
| 2018 | IMPALA: Scalable Distributed Deep-RL with Importance Weighted Actor-Learner ArchitecturesabstractIn this work we aim to solve a large collection of tasks using a single reinforcement learning agent with a single set of parameters. A key challenge is to handle the increased amount of data and extended training time. We have developed a new distributed agent IMPALA (Importance Weighted Actor-Learner Architecture) that not only uses resources more efficiently in single-machine training but also scales to thousands of machines without sacrificing data efficiency or resource utilisation. We achieve stable learning at high throughput by combining decoupled acting and learning with a novel off-policy correction method called V-trace. We demonstrate the effectiveness of IMPALA for multi-task reinforcement learning on DMLab-30 (a set of 30 tasks from the DeepMind Lab environment (Beattie et al., 2016)) and Atari57 (all available Atari games in Arcade Learning Environment (Bellemare et al., 2013a)). Our results show that IMPALA is able to achieve better performance than previous agents with less data, and crucially exhibits positive transfer between tasks as a result of its multi-task approach. Lasse Espeholt, Hubert Soyer, Rémi Munos, Karen Simonyan, Volodymyr Mnih, Tom Ward, Yotam Doron, Vlad Firoiu, Tim Harley, Iain Dunning, Shane Legg, Koray Kavukcuoglu |
ICML | 1 |
| 2016 | Conditional Image Generation with PixelCNN DecodersabstractThis work explores conditional image generation with a new image density model based on the PixelCNN architecture. The model can be conditioned on any vector, including descriptive labels or tags, or latent embeddings created by other networks. When conditioned on class labels from the ImageNet database, the model is able to generate diverse, realistic scenes representing distinct animals, objects, landscapes and structures. When conditioned on an embedding produced by a convolutional network given a single image of an unseen face, it generates a variety of new portraits of the same person with different facial expressions, poses and lighting conditions. We also show that conditional PixelCNN can serve as a powerful decoder in an image autoencoder. Additionally, the gated convolutional layers in the proposed model improve the log-likelihood of PixelCNN to match the state-of-the-art performance of PixelRNN on ImageNet, with greatly reduced computational cost. Aäron van den Oord, Nal Kalchbrenner, Lasse Espeholt, Koray Kavukcuoglu, Oriol Vinyals, Alex Graves |
NIPS | 3 |
| 2015 | Teaching Machines to Read and ComprehendabstractTeaching machines to read natural language documents remains an elusive challenge. Machine reading systems can be tested on their ability to answer questions posed on the contents of documents that they have seen, but until now large scale training and test datasets have been missing for this type of evaluation. In this work we define a new methodology that resolves this bottleneck and provides large scale supervised reading comprehension data. This allows us to develop a class of attention based deep neural networks that learn to read real documents and answer complex questions with minimal prior knowledge of language structure. Karl Moritz Hermann, Tomás Kociský, Edward Grefenstette, Lasse Espeholt, Will Kay, Mustafa Suleyman, Phil Blunsom |
NIPS | 4 |