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Can Ates Arikan

dblp:164/5915 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2018
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Computational fabrication · 46% Computational photography and imaging · 28% Image and video processing · 18%

Topics — the 4 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computational photography and imaging › color science
color management
0.312018
3D printing spatially varying color and translucency · ACM Trans. Graph. 2018
Computational fabrication › additive manufacturing
multi-material 3d printing
0.312018
3D printing spatially varying color and translucency · ACM Trans. Graph. 2018
Image and video processing
halftoning
0.212015
Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials · ACM Trans. Graph. 2015
Rendering
subsurface scattering
0.112018
3D printing spatially varying color and translucency · ACM Trans. Graph. 2018

Methods — techniques the papers use, named apart from their topics

voxel-level material arrangement · 0.3streaming computation · 0.3gamut correspondence · 0.3voxel surface traversal · 0.2error diffusion · 0.2
YearPublicationVenuePosition
2018 3D printing spatially varying color and translucency
abstract
We present an efficient and scalable pipeline for fabricating full-colored objects with spatially-varying translucency from practical and accessible input data via multi-material 3D printing. Observing that the costs associated with BSSRDF measurement and processing are high, the range of 3D printable BSSRDFs are severely limited, and that the human visual system relies only on simple high-level cues to perceive translucency, we propose a method based on reproducing perceptual translucency cues. The input to our pipeline is an RGBA signal defined on the surface of an object, making our approach accessible and practical for designers. We propose a framework for extending standard color management and profiling to combined color and translucency management using a gamut correspondence strategy we callopaque relative processing.We present an efficient streaming method to compute voxel-level material arrangements, achieving both realistic reproduction of measured translucent materials and artistic effects involving multiple fully or partially transparent geometries.
Alan Brunton, Can Ates Arikan, Tejas Madan Tanksale, Philipp Urban
ACM Trans. Graph.2
2015 Pushing the Limits of 3D Color Printing: Error Diffusion with Translucent Materials
abstract
Accurate color reproduction is important in many applications of 3D printing, from design prototypes to 3D color copies or portraits. Although full color is available via other technologies, multi-jet printers have greater potential for graphical 3D printing, in terms of reproducing complex appearance properties. However, to date these printers cannot produce full color, and doing so poses substantial technical challenges, from the shear amount of data to the translucency of the available color materials. In this paper, we propose an error diffusion halftoning approach to achieve full color with multi-jet printers, which operates on multiple isosurfaces or layers within the object. We propose a novel traversal algorithm for voxel surfaces, which allows the transfer of existing error diffusion algorithms from 2D printing. The resulting prints faithfully reproduce colors, color gradients and fine-scale details.
Alan Brunton, Can Ates Arikan, Philipp Urban
ACM Trans. Graph.2